The survival game Rust is generally quite popular, but the new update has ensured that it has now even landed among the top 50 games with the most simultaneous active players on Steam.
A new feature in Rust has excited fans so much that new records in player numbers can be achieved. It is actually a rather simple game element.
Rust is taking off!
What happened? Rust managed to record more than 70,000 simultaneous active players on Steam last weekend. This is a new record for the survival game and allowed it to slide into the top 50 of the Steam list. The reason for this is a new update that introduces a very fun game element:
You now build hot air balloons
With the balloons, you float to the enemy bases to attack them from the air
The defenders set up surface-to-air missile launchers to shoot down the balloons
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A feature that is simply fun: Players are thrilled about the new feature. Even the boats that were introduced earlier this year were well received.
Flying alone with the balloons is already fun for many. Then, the attempt to reach the base with the slow flying devices before the missiles can shoot down the balloon adds a certain thrill.
This is how players are reacting: Rust is generally very well received by players after the official launch. And many are happy about the new feature. It simply provides another innovative and fun way to fight each other.
Queen Hammerlock mentions on Steam: “Man, I love this game. The updates are fantastic. The developers are always working on the game and introducing new things.”
This is also included in the update: In addition to the hot air balloons and missile launchers, the update offers a few more things for Rust:
Blizzard is entering the mobile games market with Diablo Immortal. And Diablo is not going to be the only franchise that we will be able to play on smartphones.
Blizzard has already stated that mobile will be an important pillar for the company’s future. It’s no surprise considering how gigantic this market is. Therefore, the studio has big plans in this direction that go beyond Diablo Immortal.
Fans of Blizzard must prepare for the fact that Diablo Immortal will not be the only mobile game for one of the studio’s major franchises. The company is already pursuing further plans in this direction.
Mobile games have been in planning for a long time: Blizzard’s co-founder Allen Adham and Production Director Dan Elggren stated in an interview that there have been plans to enter the mobile games market for some time. It was just a matter of finding the right approach and developing a game that also makes sense on smartphones.
“How long have we been thinking about this? We not only have Diablo, but several franchises and discussed mobile and how to create the right experience on a mobile platform. We have been working on this for a while,” said Production Director Dan Elggren in the interview.
Moreover, Adham stated that plans are already being worked on for new mobile games. The upcoming games are intended to cover all the franchises that Blizzard currently has in its portfolio.
Blizzard keeps up with the times
Fans must come to terms with the future: No game company can avoid the mobile games market. The market research company Newzoo predicts that by the year 2020, half of all game revenues will be generated by mobile games.
For 2018, the revenue from mobile games is expected to be around 57.9 billion dollars, with total game revenue across all platforms amounting to 125.4 billion dollars.
In 2019, a global revenue of around 65.2 billion dollars is expected. A total revenue of 134.5 billion dollars is anticipated.
In 2020, 72.3 billion dollars are expected. Total revenue is estimated at 143.5 billion dollars.
The best opportunities for expansion are currently offered by the mobile games market, which is why Blizzard will become more active here in the future.
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In Call of Duty: Black Ops 4 there is a weapon that suspiciously looks like a drill. Players are using it to mod it in the editor even more like a tool. This has sparked a lively discussion.
Which weapon is it? Those who know the weapons from Call of Duty: Black Ops 4 have surely seen the submachine gun (SMG) Saug 9mm. This futuristic version of the Uzi looks extremely similar to a cordless drill due to its shape.
What have the players done? Since the weapon comes across like a tool, some cheeky players have spent considerable time in the game’s weapon skin editor, actually equipping the Saug with the colors and logos of well-known drill manufacturers.
It now really looks like the specialists are taking each other out with lead-spewing drills. In a game where you can also have unicorn skins for weapons, this is not surprising.
Hey, my drill is much cooler than yours!
Drill battle on Reddit: In various Reddit threads, numerous players are currently showcasing their drill mod creations. This has led to a lively debate about the pros and cons of various cordless drills.
Fans of the respective brands are fiercely defending their favorite product and want to prevail against the competition:
“Oh come on, DeWalt makes quality drills!”
“Milwaukee is 100 times better!”
“Hilti makes the best drills!”
“Not true, Hilti uses electronics that can only be programmed in the factory and not at service branches!”
Similar comments can also be found about products from manufacturers Black and Decker, Makita, Bosch, and Ryobi, all of which also have their fans and are represented in the game as skins for the Saug.
What do you think about it? Do you now also want to create a drill as a weapon? And if so, which brand would be your favorite?
A new feature of World of Warcraft caused surprise at BlizzCon. PvP will soon also be possible against NPCs, that is, bots.
At BlizzCon last weekend, many upcoming innovations of World of Warcraft were discussed. In addition to a lot of new features from Patch 8.2 Rise of Azshara, the focus was also on the “smaller” interim patches, such as update 8.1.5.
In the interim patches, the developers introduce smaller features and refinements that would otherwise get lost in the hustle and bustle of a major patch.
One of these highlights is the “Arathi Comp Stomp”: A PvP battleground against computer-controlled opponents.
Arathi Basin with Island Technology: The basis for this PvP brawl will be the technology of the “smart” NPCs used on Island Expeditions. Blizzard aims to utilize the same technology to create a PvP brawl featuring 15 bots as opponents. These are expected to act intelligently and provide a real challenge in Arathi Basin.
How difficult this brawl will actually be remains to be seen. But likely, Blizzard will lean more towards the heroic or mythic Island Expeditions, otherwise the opponents wouldn’t pose much of a challenge.
A contradiction in itself: Some players critically note that hosting a PvP brawl against “PvE opponents” is clearly a contradiction. However, most players are looking forward to this variation on Arathi. Since it is just a temporary brawl, they see it as a welcome change.
During the presentation of this idea, it was even read “You’re welcome, Alliance” – a clear reference to the fact that the Alliance would never win in the Arathi Basin otherwise. While this doesn’t correspond to reality, it reflects the “feeling” of many players: “After all, we have the stables.”
What do you think of PvP against NPC opponents? A cool idea for variety? Or does it absolutely have no place in PvP? Let us know in the comments.
Actually, players cannot travel to Red Dead Redemption 2 in Mexico. One player managed to do it now and finds that everything looks just like in Red Dead Redemption. This raises hopes for a DLC with new areas.
In Red Dead Redemption 2, it is not possible to travel to Mexico with your horse or other means of transportation. The area is locked, and there is no direct way to get there. In the predecessor, Red Dead Redemption, Mexico was part of the adventure.
What’s new? A glitch led a Reddit user to stumble into Mexico from RDR 2. He discovered that the areas from the two games surprisingly resemble each other.
Images of Mexico in RDR 2
As described by Reddit user Coyotemation, the entire Mexican area in RDR 2 is supposed to be the same area that was found in Red Dead Redemption. Just copied over. It wasn’t greatly modified. However, it looks better now due to the improved engine.
You can see how the area looks in the following screenshots shared by Coyotemation.
Here are the details: The only spot with more details is the army fortress El Presidio. But even that is only supposed to look like a porting of the models. Even the boxes on the watchtower are present in the same quantity.
The train tunnel south of Agave Viejo also shows significant similarities:
You can find the complete gallery from Coyotemation here on Imgur.
Are the images real? Some players doubt the authenticity of the images. However, there are already guides on YouTube showing how to reach the location in Red Dead Redemption 2. You have to follow a river in the west. Then you have to break through an invisible wall. This happens by sprinting and jumping.
After that, you find yourself in Mexico without a horse. If you want, you can activate a cheat code to summon your horse to explore the area.
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Players wanted to see Mexico in RDR 2: Before Red Dead Redemption 2 was released, there were already some leaks. Including the map of RDR 2. When players saw that Mexico was not among the playable areas, they were disappointed.
Fans’ Speculations – DLC for Red Dead Redemption 2?
What fans believe: After these findings, many fans now believe that Rockstar Games is planning a DLC for RDR 2 that unlocks Mexico. This could then be released as a single-player DLC or perhaps play an important role in Red Dead Online.
Why is Mexico even there? Players wonder: Why would Rockstar include Mexico in RDR 2 if they don’t plan to use it? Comicbook answers this question aptly and says: Because they needed a model. When players are in the southern part of New Austin, where the river separates the United States and Mexico, they need to see something on the other side and not look into emptiness.
Instead of designing new textures, the developers then used the models from Red Dead Redemption. So the theory.
So, is Mexico not coming as a DLC? That is not certain at this point. However, one should not see the new findings as proof that Mexico will definitely be visited in the future.
The beta of Fallout 76 has only been running for a short time, but many players are already having problems with their storage in the C.A.M.P., which apparently offers too little space for many.
The inventory seems to be too small:The C.A.M.P. building system is a mobile tool that allows players in Fallout 76 to build anything they want anywhere. As former Vault 76 dwellers, players are supposed to repopulate the world. But even now, fans are complaining about space issues. Many players are therefore calling for an adjustment of capacity.
Where to put all the stuff?
In Fallout 76, you collect tons of materials, weapons, gear, food, and medicine. The inventory fills up very quickly. A storage box that you can place in your self-built shelter is meant to provide additional space.
The box offers this much space: The storage can hold about 400 pounds – roughly twice as much as the average player can carry. You can store anything you collect on your travels in it.
What is the problem? But many players complain that this is not enough. The topic is being hotly debated in the Fallout 76 subreddit. Fineous4 writes: “The storage needs to be significantly increased, one way or another. Right now it’s more of a burden than fun.”
Tartooth criticizes: “I spent 1.5 hours yesterday sorting my storage and inventory. This is not Escape From Tarkov, this is Fallout 76!”
Tartooth is not the only one. Due to the constant lack of space, some players have to waste valuable time that they would rather spend gaming on inventory and storage management instead.
Storage too small – what can be done about it?
This is what fans suggest: Now players are sharing some tips to at least tackle the problem. Here’s what fans recommend:
Keep only materials that you really need for crafting
Important materials can be marked to simplify overview
Chems and items like grenades also take up a lot of space. Consider carefully what you really need
Everything you don’t need should be sold. There are vendors who will give you blueprints for your junk. You can usually find these at train stations
But even with a multitude of tricks, the storage remains too small for many. des_boops therefore suggests linking capacity to levels. The higher you get, the more space should be unlocked.
But whether and how Bethesda will solve the problem remains to be seen.
Have you also struggled with this? What solution would you suggest?
Warfronts in World of Warcraft are getting an upgrade. Soon they will also be available in “heroic” mode!
When the feature of Warfronts was unlocked shortly after the launch of Battle for Azeroth, the faces in the community were long within a few hours. Although the reward with item level 370 was quite good, the difficulty of the Warfronts left much to be desired. It was far too easy, so even complete “random groups” could only lose when 10 or more out of 20 players were AFK.
This criticism has been taken to heart by Blizzard and they are announcing a new feature: Heroic Warfronts.
What are Heroic Warfronts? The heroic version is for groups and guilds that sign up with more than 5 people at the same time and want to experience a greater challenge. A minimum of 10 players is required to participate. Unlike in the regular Warfronts, it will be significantly easier to lose, as the opposing NPCs will likely be stronger than your own. Those who do not defend in time could be quickly overwhelmed.
Additionally, there is talk of “new mechanics” – so it is quite possible that enemy NPCs may prepare some ambushes to turn the tide of battle.
We will learn exactly how it works, but probably only when the PTR for Patch 8.2 is playable.
When will Heroic Warfronts come? The Heroic Warfronts are planned for Patch 8.2 Rise of Azshara. This will be released only after Patch 8.1 Tides of Vengeance and the smaller interim patch 8.1.5. We do not expect a release before April or May 2019.
Are you looking forward to Heroic Warfronts? Or have you already lost interest in this feature?
In Destiny 2, you have the opportunity to unlock titles for your Guardians. We want to know which title is the most coveted for you.
With the release of the Forsaken expansion, titles entered the game in Destiny 2. Titles are special text overlays that appear in-game next to the player’s name and are visible to all other Guardians. They visually showcase extensive achievements and accomplishments that players have achieved in certain areas of the game.
Titles in Destiny 2 – A special customization option
This is what the titles bring: As titles, Guardians in Destiny 2 receive another way to stand out from the crowd. Earning titles in Destiny 2 generally involves great effort and a lot of time. So anyone who wears a title proudly shows that they have already achieved quite a bit in the game.
These are the titles you can chase: Currently, there are six titles in Destiny 2 that you can earn. Each of them focuses its requirements on a different area of the game. There is something for everyone:
Wanderer: For this title, you must embark on a long journey across all locations of Destiny 2 and discover the world
This is how fans see the titles: The hunt for titles evokes mixed feelings in the community.
There are numerous Guardians who see earning titles as a welcome change and additional long-term motivation. Furthermore, it is a cool way to stand out from the crowd. Many Destiny veterans have already wished for this in relation to Grimoire points.
However, there are also quite a few players who find this very grindy task completely unappealing and consider it a waste of time.
Survey: Which title do you absolutely want to have in Destiny 2?
Participate in our survey: In this context, we have prepared a survey for you and want to know which of the six titles you absolutely want to claim for yourself. Keep in mind that you only have one response option. Thank you for participating.
By the way: Sven from MeinMMO has set it as a goal to unlock the “Unbroken” title. No matter how long it takes – one day, his Hunter should proudly wear this title.
Let us know in the comments what you think of the titles in Destiny 2. Which do you think is the hardest to earn? What titles would you like to see in the future?
This is an AI-powered translation. Some inaccuracies might exist.
Players can unlock a special version of the famous cube in Fortnite: Battle Royale – as a back bling! However, they need to log in today on November 5th and complete the challenges. The cube itself exploded during the event on Sunday, November 4th.
The giant cube has broken down into its components:With a spectacular live sequence, the cube dissolved and pulled players into a parallel dimension, where they interacted with butterflies.
To ensure the cube stays in the players’ memory for a long time, you can now unlock a miniature version as a backpack, which Epic affectionately named Lil’ Kevin. But you need to hurry!
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What is the timeframe to unlock the cube backpack? To have a chance at getting the back bling, you need to log in to the game and do so by tonight, November 5th, at 7:00 PM!
If you logged in before this deadline, you have until Sunday, November 11th, at 7:00 PM to complete the tasks for the cube.
What do I need to do for the cube backpack? You won’t get the backpack for free; you have to earn it. The tasks are, however, manageable for every player:
Complete 15 matches in Fortnite: Battle Royale
Earn 5,000 experience points (this should be easily completed during the first step)
Eliminate 500 opponents (which mode you do this in is up to you)
Once you have completed all the challenges, the back bling will be automatically unlocked in your locker. Even though the cube doesn’t closely resemble the original, consider it a memento of the object that has accompanied Fortnite: Battle Royale for the longest time!
For about a week now, the beta of Fallout 76 has been running on Xbox One. Now it will soon launch on PC and PS4 as well. The servers for all platforms will be online at these times.
Starting Tuesday, October 30, PC and PS4 players can officially participate in the Fallout 76 beta. However, the servers will not be online continuously. They will only be accessible within specified multi-hour time slots for players.
Therefore, there is again a bitter pill to swallow for European players. The next phase takes place in the middle of the night – just like the first one on Xbox One. Here are the known beta times.
Update: On November 5 at 3:05 AM, Bethesda released additional times. We have updated the article with the additional phases.
The Beta Times for PC, PS4, and Xbox One
As with Xbox One, the beta on PC and PS4 starts in the USA on October 30. However, due to the time difference, this will again be in the middle of the night for us.
October 31: 0:00 – 4:00
November 1: 19:00 – 0:00 [Extended: From 19:00 – 4:00]
November 3: 22:00 – 2:00
November 4: 20:00 – 3:00
Update: The additional beta times are
November 6: 19:00 – 21:00
November 8: 20:00 – 2:00
Further times will likely be announced. You will retain the progress made. It will be transferred to the full version of Fallout 76. The scope of the beta corresponds to the full game.
How do I get into the beta? To participate in the beta, you must pre-order Fallout 76. You will then receive a code from your retailer that you can redeem in the respective stores.
Those who have ordered directly through these stores do not need a code and can download the beta directly.
Is there a preload? Yes, after this has already started for Xbox One, the beta of Fallout 76 can now be downloaded on all platforms. On Xbox One and PS4, it requires about 45 GB of storage space.
Our author Tarek has already tested the beta on Xbox One and reveals to you, how Fallout 76 plays solo.
Bad news for all purist Classic fans. At the start, WoW: Classic will likely implement sharding and separate players from each other. We will tell you what it’s all about.
At BlizzCon 2018, fans had the opportunity to ask their questions about World of Warcraft during the “Developer Q&A”. Some questions also addressed World of Warcraft: Classic. A player wanted to know why there was sharding in the demo of WoW: Classic and whether this would also be the case in the final version of the game.
What is Sharding? Sharding is sometimes referred to by users as “phasing” and basically ensures that there are multiple instances of a place, for example, when it is overcrowded.
So that not 500 players are standing in the Stormwind Auction House, there are two different instances, each accommodating 250 players to minimize server load.
Sharding planned for launch: In the Q&A, Hazzikostas explained that they are considering using sharding for the launch of Classic. This may be necessary because a huge number of players will come to the servers at launch. Many of them will probably disappear after a week or two.
To handle this particularly heavy load and to promote the gaming experience at the beginning, they are considering sharding.
In the end, there should be “only one world”: However, Hazzikostas assured that sharding, if at all, will only be used at launch to facilitate a smooth gaming start while thousands of players are in the starting areas. Once the initial load has been handled, and the population of a server has stabilized, they want to have only a single world per server without different phases / shards.
“When Lord Kazzak is present and the guilds are arguing, we need to ensure that there is really only one Lord Kazzak.”
This is part of Classic, and they definitely want to preserve it.
Sharding will probably only be used at the launch of WoW: Classic in the summer of 2019. After that, all players will be able to meet permanently on one server – in a unified game world.
Do you consider this solution good? Is it acceptable to use new technologies at launch to ensure a smooth launch? Or should Blizzard stay away from it?
This is an AI-powered translation. Some inaccuracies might exist.
At Fortnite, the one-time event took place at 7:00 PM. This apparently overwhelmed the servers of Fortnite. Currently, the servers are down and there are issues. But the event was probably worth it.
This is what happened: At 7 PM, the big, one-time event in Fortnite took place. The special event around the Space Cube had been announced for a long time, and millions of players probably logged in to watch it live in the game simultaneously.
Right at 7 PM, the Space Cube pulsed stronger and stronger, until it eventually exploded.
The players were thrown into a kind of other, bright dimension. There, a huge butterfly fluttered, which split into smaller butterflies.
Here is the event from the perspective of streamer TmarTn:
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Server Down: The rush was probably too much for the servers in Fortnite. Since around 7:10 PM, playing has not been possible. There is a large queue. If you want to log in, you receive the message “Connection to the server failed” or in German: “Login failed.”
We will keep you updated at MeinMMO. The servers will surely be back up soon.
New Challenges Live
This is how it continues: When the servers are back up, new challenges in Fortnite will be active. Players must complete these by November 11.
These challenges are called “LiL’Kev Challenges.” They are not special challenges, no puzzles or anything like that. It’s just about:
completing 15 matches
earning 5000 experience points
and surviving 500 opponents
As a reward, there is a Back Bling.
This many watched the event: The big event related to a server down has caused viewer numbers on Twitch to explode. Currently, 1.5 million people are watching Fortnite on Twitch.
The biggest streamer of Fortnite and thus the world, Ninja, had a peak of 350,000 viewers while eating popcorn. Ninja was excited about the event, exclaiming: “They packed a cutscene into a battle royale. Who else does that?”
Today at 7 PM CET, the big and unique in-game event in Fortnite featuring the Space Cube and the flying island will start. The cube is likely to break. We will explain what you need to know to witness the moment of spectacle.
When is the event? The event in Fortnite takes place at 7:00 PM CET. That is 6 PM UTC. Epic has confirmed this once again.
This is what makes it special: The event will only happen once and will probably last only a few minutes. If you miss it, you miss it.
This is how you can watch the event
What will happen? It looks like the cube will burst. It already has cracks and is likely on the verge of being destroyed.
During the last big in-game event, the rocket launch, an event that could be followed in-game started right at 7:00 PM and lasted just a few minutes. One can expect something similar for tonight.
Where should you watch the event? It will likely take place around Loot Lake.
Players should make sure to be in a game at 7 PM to experience the event live.
It is also possible to follow the event via one of the many streams from content creators. We will report on it here on MeinMMO.
Here is the Twitch channel of Ninja:
https://www.twitch.tv/ninja
Cube causes Creative Mode to be unavailable
This has changed in the playlist: For the moment, the “Creative Mode” in Fortnite is disabled. This is a service from Epic, as players would have missed the event in the Creative Mode – hence it was completely removed.
Epic has stated that the cube has taken over the playlist. Currently, only the following game modes are active in Fortnite:
This is what the cube is all about: The cube is part of the overarching storyline of Fortnite, which began in Season 3 and has continued to develop until today. We have already described the exact timeline of the story in Fortnite in detail here.
This is the summary:
In Season 3, a meteor appeared above the map of Fortnite, which crashed at the end of the season.
In Season 4, an alien, the Visitor, emerged from the comet. He launched a rocket that shot into the sky of Fortnite. Something fell from space at the same target.
In Season 5, rifts appeared above the world of Fortnite. A lightning firework summoned a space cube, which then roamed the map and drew runes on the ground. Eventually, the cube fell into Loot Lake.
In Season 6, a flying island rose with the cube from Loot Lake, which then corrupted areas. Ultimately, the island shattered at the start of Halloween and released the cube and “cube monsters” that caused trouble. Now the cube has cracks and seems to be on the verge of bursting.
This is what happened most recently: Yesterday, the cube developed cracks. A part of the cube liquefied and dripped into Loot Lake (via twitter).
The bursting is likely to be the “one-time” event that takes place today at 7:00 PM for a few minutes.
Since the release of the Forsaken expansion, it has become possible in Destiny 2 to earn different titles for your characters and proudly display them ingame for everyone to see. In this guide, we will explain how you can get the Wanderer title.
With Forsaken another customization option for Guardians was introduced – the titles. They come in the form of a special text overlay that appears ingame next to the player’s name and is visible to all other Guardians.
The titles are intended to visually showcase extensive achievements and accomplishments reached in specific areas of the game.
How to get the Wanderer title in Destiny 2
The probably most accessible of all titles: Generally, earning titles is associated with significant effort and time. The Wanderer title is particularly extensive. However, for those who have been actively playing since the launch of Destiny 2, this title is comparatively quickly achievable.
But even for those who have only occasionally played since release or only joined with Forsaken, the Wanderer is likely to be the easiest title to achieve. While you will face a long journey across all locations of Destiny 2, with some time and dedication, anyone should be able to earn this title without any problems.
You can view the details about the Wanderer title here
What makes the Wanderer title special? This title is tied to the Triumph Seal “Locations”. The corresponding requirements can be viewed in the seal in the Triumphs tab of the game menu.
To claim the Wanderer title for yourself, you need to master a total of 22 Triumphs. These can be categorized for better overview into the following three categories:
Lost Sectors
Heroic Adventures
Location Badges
Although the first two points already cover 19 of the 22 Triumphs, they are by far the easiest part on the way to the title.
Unlocking the Location Badges can, however, be somewhere between a relaxing short walk in the park and an endless grind nightmare – depending on how intensely you played Destiny 2 before Forsaken.
Lost Sectors
Pre-Forsaken content: For the Wanderer title, you must first explore all Lost Sectors that existed before the release of the Forsaken expansion. Exceptions are these three sectors in the EDZ:
Scavenger’s Den
Atrium
Hallowed Grove
They are not required for the title. Additionally, at the end of the Lost Sectors, you must eliminate the sought enemies. These are powerful enemies with yellow health bars and a “WANTED:” before their name. This will then fulfill the necessary Wanted Triumphs.
The good thing is: For the Wanted Triumphs, the corresponding Wanted bounties from Spider are not needed. It is enough to just eliminate the wanted enemy at the end of the respective Lost Sector. You can pursue this task at any time and are not dependent on the rotation of the bounties.
Forsaken content: Additionally, you need to complete all Lost Sectors in the Tangled Shore and in the Dreaming City. An exception is the Lost Sector “The Empty Tank” in the Tangled Shore. This is not required for the Wanderer title.
If you have completed all these mini-dungeons, you should also have unlocked the Triumphs “Fallen Hunter”, “Great Excavations”, “Broken House”, “Shipwrecked”, and “Loved and Lost”.
These heroic adventures are required for the Wanderer title: For the Wanderer title, you need to complete five heroic adventures in each pre-Forsaken location – that is:
the EDZ on Earth
Nessus
Titan
Io
Mars
Mercury
On Mercury and Mars, the heroic adventures are accessible at any time. To do this, talk to Brother Vance or Ana Bray. At the other locations, you need to wait for the Flashpoint to rotate accordingly. Only then will heroic adventures be available there.
By the way: There is no limit for heroic adventures during the Flashpoint. You can (or must) repeat it as often as necessary to reach the required number of adventures.
Location Badges
These three badges are needed: Now comes by far the most elaborate step – even though this only encompasses three of the total 22 necessary Triumphs. The following Location Badges must be unlocked:
Locations: Red War
Locations: Curse of Osiris and Warmind
Locations: Forsaken
The exact requirements for these badges can be viewed in the collections. It is sufficient to unlock the badge on one character or with one Guardian class.
You can view the details about the 3 required badges here
Locations: Red War: This badge is the easiest to earn out of all three. For this, you need to collect the armor sets comprised of five pieces from the original four locations of the base game.
EDZ – Wildwood Set
Titan – Lost Pacific Set
Nessus – Exodus Crash Set
Io – Gensym Knight Set
If you have been playing since the release of Destiny 2, you probably have most, if not all of it. Otherwise, you need to push the ranks with planetary materials at the respective vendors.
For this, you can complete corresponding bounties at the locations or buy the respective materials from Spider. And as soon as you reach level 10 with one of the planetary vendors, you can buy the remaining armor pieces at will.
Locations: Curse of Osiris and Warmind: For this badge, Destiny 2 really makes it hard for newcomers. The following is required:
All 5 armor pieces from Brother Vance (Osiris) and Ana Bray (Warmind) for one Guardian class each
All IKELOS weapons and all armor pieces from the Escalation Protocol for one of the three Guardian classes. The IKELOS hand cannon cannot be obtained through the Escalation Protocol, but during the Sleeper Simulant quest
If you have gathered all these items, you have already successfully carried the majority on the way to the Wanderer title.
Locations: Forsaken: Now you need to collect all the specific armor pieces (Streuhorn and Dreaming Dawn sets) and weapons that are available through the Dreaming City and the Tangled Shore with one of the three Guardian classes. Raid gear is excluded from this.
Additionally, the following two emblems are required:
Eye for an Eye: Defeat all Barons in the Tangled Shore and complete the Triumph “The Hit List”
Secret Victories: This emblem is randomly given in the Blind Well or after completing all six Ascendant challenges
How to equip the Wanderer title
How to become the Wanderer: Once you have unlocked all the necessary Triumphs, you can activate the Locations Seal in the menu. Then you can equip the Wanderer title. The title will then appear in the character menu and is visible to all other Guardians ingame under the respective player name.
This is what a title looks like ingame
This is how you earn the titles Dredgen and Cursebreaker:
A response from the developers at BlizzCon is unsettling many fans of World of Warcraft. Is Sylvanas just going to be a Garrosh but much worse?
It has become tradition: At the end of each BlizzCon, there is a “Developer Q&A” where the developers answer various questions from the audience – sometimes more, sometimes less.
One questioner expressed concern about the future of the Horde in WoW and wanted to know how the developers plan to ensure that Sylvanas does not just become another Garrosh.
After all, Blizzard has repeatedly asserted in the past that Sylvanas would not become a “Garrosh 2.0” and would not follow the same path, even if the current story gives that impression.
Alex Afrasiabi, one of the Creative Directors of World of Warcraft, addressed the question and explained that the story of Battle for Azeroth is far from over. Moreover, he spoke somewhat cryptically: “If I were Sylvanas and looked at the world, seeing what Garrosh did to it and planned… then I would say, he was an amateur.”
The audience reacted with a mix of astonishment and cheers. While it is not entirely clear whether Blizzard has now confirmed that Sylvanas will indeed take the “path of Garrosh,” it seems like Sylvanas has much bigger plans, the fruits of which we will surely see soon.
However, it is quite possible that Afrasiabi did not mean the answer seriously, as often the responses to clear lore spoilers are very vague or just silly phrased to avoid spoiling anything.
What do you think of this statement? Do you believe that Sylvanas can still turn things around? Or has she already been established as Garrosh 2.0? Do you find Sylvanas’ development and her campaign cool?
The reactions to Diablo Immortal are intense. For Blizzard, even more intense than expected.
What happened? Since Diablo Immortal was announced at BlizzCon 2018, there has been increasing criticism of Blizzard and the way the game was presented. According to Blizzard, an intense reaction was anticipated, but not to this extent.
The controversy escalates
How are fans reacting? After the announcement of Diablo Immortal, many fans expressed their anger on social media, on reddit, or at BlizzCon itself. In the initial reactions, they
The controversy is larger than expected: Blizzard has already responded to the criticism in an interview. In a conversation with US site Kotaku, further impressions from Blizzard emerged.
According to Blizzard co-founder Allen Adham, emotional reactions of this kind were expected, but “not to this degree.” They know that the audience consists of passionate PC and console gamers.
“We have seen something like this before. We observed a similar reaction when we announced Diablo for consoles or Hearthstone. We knew that people were desperate to see or hear about that one thing,” said Adham.
According to Kotaku, this was written in a way that companies like to skirt around an issue.
With the knowledge of typical PR speak, it could be inferred from the blog post that nothing major would be coming.
However, it had the exact opposite effect on passionate fans. Nowhere is it explicitly ruled out that “the next big Diablo thing” would be coming at BlizzCon. For many fans, that was likely enough of a hint for further hope.
It went as well as it could: In further conversations, Adham believes that his team handled the situation as well as possible:
We tried to get ahead of things with the blog post and let people know that we are working on several things.
At Blizzard, we don’t announce things until we’re ready. It’s about the quality of the game, less about timing. The most important thing is to provide an overwhelming experience for players.
In further conversations, Adham reiterated that multiple teams are working on multiple projects and that he hopes hardcore fans will play and love Diablo Immortal.
The guiding principle is always to deliver amazing games of overwhelming value to players, regardless of genre and platform. Adham also understands the feelings of the community and wishes he could say more about the other Diablo projects.
The community cannot understand this: In particular, the points regarding quality have already upset the community beforehand. On reddit, fans complain about this very point:
Blizzard used to cancel games like Ghost and Titan because they did not meet Blizzard quality. Now they outsource games and just give them a new skin. I’m not sad, I’m disappointed and angry.
Furthermore, fans feel abandoned. In many posts, members assert that Blizzard built its foundation on loyal PC fans and is now abandoning them because there is more to gain on mobile.
Even if many fans are offended, our author Schuhmann believes that Diablo Immortal shows how confident Blizzard is.
This is an AI-powered translation. Some inaccuracies might exist.
Does Sylvanas have to step down in World of Warcraft? None other than Blizzard legend Chris Metzen asks the crucial question in the Q&A with the developers.
It was a small sensation for fans at the “Developer Q&A” panel at BlizzCon 2018. As fans lined up to ask their questions about the upcoming content of World of Warcraft, suddenly a questioner appeared, whom the fans had dearly missed: Chris Metzen.
Who is Chris Metzen? Until a few years ago, Chris Metzen was one of the leading creative minds behind the story of World of Warcraft. He was and still is regarded as “the mastermind” behind the lore of Warcraft.
What was his question? After the initial applause from the fans subsided, Chris Metzen wanted to know from the developers:
“When will the Horde finally get its real Warchief again?”
Of course, Chris Metzen was referring to Thrall, about whom we haven’t heard anything in the last patches. After all, Chris Metzen is also the English voice of Thrall.
Afrasiabi hints at a position: After some rather casual chit-chat, Alex Afrasiabi, one of the Creative Directors of WoW, addressed the question and responded somewhat evasively:
“I guess… I would suspect… there might soon be a job posting on the bulletin board of Orgrimmar… looking for a new Warchief. I don’t know, it could happen… and if it does happen… we’ll call you.”
The fans erupted in cheers.
Just misled? Alex Afrasiabi is known for misleading players to avoid revealing major story developments. However, fans interpreted this statement as meaning that Sylvanas’ time as Warchief is limited – after all, resistance is growing, particularly under Saurfang.
In Pokémon GO, many trainers are currently angry because they can no longer catch Pidgey. However, they are particularly important right now.
Actually, Pidgey is the Pokémon that is caught most frequently. Every trainer has probably caught no Pokémon from the first generation more than Pidgey. However, many players are currently complaining that Pidgey is found too rarely.
Why is that bad? In the field research in November, there is a quest involving Pidgey. For this quest, you must evolve two Pidgey to encounter a Caterpie.
Caterpie can be shiny. Therefore, players want to complete as many quests as possible. Without Pidgey, that’s impossible.
Pidgey has become rare
So far, players have not really paid attention to Pidgey. Pidgey is weak in terms of stats, appeared around every corner, and did not attract much attention.
Other Pokémon are stealing the show: Players report that the Pidgey spawns have decreased in recent months. More and more new Pokémon that Niantic introduced in Pokémon GO have pushed Pidgey off the screen. In the early days, Pidgey was found everywhere. Now Pokémon like Swablu, Weepinbell, or Wurmple are joining.
Pidgey now making a big appearance: After a long time, Pidgey is finally getting its big moment. It finally makes sense to evolve a Pidgey, regardless of the experience points, if you evolve just two Pidgey and have a special field research, you get the chance for a shiny Pokémon.
Many trainers want to take advantage of this opportunity.
But Pidgey hardly appears anymore. Players are having great difficulty finding one in the wild. And that annoys the trainers.
Where have all the Pidgey gone?
This is what the community says
Frustration is high in the community right now. Many players are sitting on thousands of Pidgey candies and have hardly been able to use them until now.
Dangalanga0 wrote on Reddit: “I never thought I would say this: But where are all the Pidgey right now? This one moment when they are finally needed, and I just can’t find them!”
User RangerSloan even goes further and replies: “In our groups, we are already reporting Pidgey spawns. I never thought that would happen!”
Reddit user Teban54 wrote: “I’ve caught more Caterpie in the wild than Pidgey. I always delete the quest when I don’t have two Pidgey to evolve.”
Twitter users are also desperately searching for Pidgey:
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On our Facebook page for Pokémon GO, Mirko S. wrote the following: “I want to collect Pidgey for the Caterpie quest, and then none come. Caught just one since last night.”
The game Scum on Steam aims to be a realistic simulation. The new feature is penis length. But those who want to shine there pay with losses in other values. Other highlights of the new update “Wild Hunter” are banjos and heads on spikes.
Customizable penises in video games are slowly becoming acceptable. Conan Exiles made them popular. The new update of the Steam hit Scum, “Wild Hunter,” returns to nature. This also includes exposed genitals.
This is how Scum introduces penises: As the developers announced, there is now a slider for “penis size” in the character creation of Scum.
Players start with 10 centimeters and can lower the slider to 2.5 centimeters or increase it to 20 centimeters.
This is the joke: The slider is treated like a real value. If you want a bigger penis, you have to forego points in stamina or one of the other values.
Those who can live with a smaller friend can pump up their muscles with the freed points.
Owners of a founder package receive an additional 5 centimeters.
This is also in the update: The update is not just limited to penises. Overall, the trend in the latest update is “Back to Nature.”
Other features include:
Shooting arrows and bows
Bears and goats that can be hunted, killed, and further processed
Heads on stakes
And musical instruments like harmonica, banjo, or guitar
The update is already live on Steam.
Targeted Taboos and Realism as Core Brand
This is behind it: Scum has made a kind of absurd realism its banner. It seems to be the core of the brand to attract attention through breaking taboos and shocks.
With this philosophy, the Croatian development studio “Croteam” fits well into the concept of publisher Devolver Digital. They have made a name for themselves through eccentric appearances at fairs or social media, but have also succeeded with solid to outstanding games.
Once, however, things went wrong: The developers oriented themselves for tattoos on “real prison tattoos” and incorporated Nazi symbols into Scum, which then had to be removed from the game.
Additionally, they rely on masks made of human skin or heart attacks when players become too fat:
Red Dead Redemption 2 offers not only the main story but also several side missions. However, some requirements can cause the tasks to disappear from time to time.
RDR 2 has a dynamic open world where the players’ actions dictate the gameplay. This can sometimes lead to certain side quests that were just displayed on the map suddenly disappearing. You can find out what requirements can lead to this disappearance here.
How Your Quests Disappear
While main quests guide you through the story of Red Dead Redemption 2, the side quests expand the narrative or bring you closer to different characters. Since the Western epic simulates a dynamic world, not all quests are always available. Here we show you where to find the quest for the legendary fish.
In most cases, however, it is not a bug that causes the disappearance. The quests are tied to various requirements that you either need to fulfill or that may cause the respective quest to be locked for you.
Day or Night Quests
The time of day is crucial here. Some side quests are only active during the day or at night. The easiest way to find out if a particular quest is a day or night quest is to stop at the nearest hotel or set up camp in the wilderness.
Sleep until it is either day or night. If you can find the quest giver again on the map, at least this puzzle is solved.
Time-Critical Quests
Some side quests require that you are at a certain stage of the main quest. If you only follow the main story, it may be that you miss some side quests.
You are being Searched for
If you’ve been a very unruly cowboy, it may exclude you from certain side quests. If you are being searched for, you simply cannot take on some tasks.
Some quests can be found in the territory of a rival gang. You should plan your route to the task carefully to avoid drawing attention to yourself.
For some quests located in a rival gang’s territory, you may need to find another solution first. Some quest givers may only speak to you after you have solved a specific problem, peacefully or otherwise.
The Specific Quest is Tied to Your Decision
Some side tasks are simply tied to your decisions in the game and in the story. Depending on how you approach certain tasks or how you deal with different people, it can change who entrusts you with quests and who does not.