In Call of Duty: Black Ops 4 some of the trickiest secrets from the zombie mode have been revealed. The reason seems to be a former employee of Treyarch who is not particularly happy about his dismissal.
What happened? An allegedly former employee of Treyarch from quality assurance claims he was unjustly terminated and even thrown out of the building by security.
The reason was supposedly just a misunderstanding about lunch break timings.
What happened next? Out of anger over his termination and to highlight his situation, the ex-employee then published a series of previously unknown Easter eggs and puzzle solutions from the zombie mode of Black Ops 4 on Reddit.
The hardest puzzles are known
What about the Easter eggs and puzzles in the zombie mode? Fans of the zombie mode in Black Ops 4 love solving the many hidden Easter eggs and tricky puzzles in this game variant.
Because aside from hordes of undead, there are many hidden clues in the game that are sometimes very difficult to discover and interpret. This creates a great appeal of the popular mode.
Players have long been puzzling over how to solve the Viking ship puzzle, what the “Crooked Man in a crooked House” is about, and what the hell the steam valves in the Titanic’s engine room are for.
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All these secrets are no longer secrets, as the alleged ex-employee has blurted out all the solutions on Reddit. Players immediately began to verify this information, and indeed everything seems to fit so far. It appears to genuinely be a dismissed former Treyarch employee with insider knowledge.
Players show empathy and appreciate the hints: The revelation of the puzzles was well-received on Reddit. Although the thread creator has since been banned, readers mostly find the action positive and express their empathy with the “whistleblower”.
A list of all trophies for Fallout 76 has surfaced online. Here’s what you need to do to complete all challenges.
The release of Fallout 76 is just around the corner, on November 14 players can start in the virtual West Virginia and rebuild the world.
Now there is also a complete list of trophies in Fallout 76 that you can earn. You need to complete these tasks for the achievements.
The Trophies of Fallout 76 at a Glance
Platinum:
Platinum – Collect all other 50 trophies
Gold:
I Am Become Death – Complete “I Am Become Death”
Silver:
Into the Fire – Complete “Into the Fire”
Heart of the Enemy – Complete “Heart of the Enemy”
Key to the Past – Complete “Key to the Past”
Officer on Deck – Complete “Officer on Deck”
Appalachian HOA – Build 100 C.A.M.P. Items
Misters of Mystery – Complete “Mistress of Mystery”
Scorched Earth – Win the “Scorched Earth” event
Fallout Forever – Reach Level 100
Ground Zero – Be at Ground Zero of a nuclear bomb
Gimme Gimme! – Pick 50 locks
Code Cruncher – Hack 50 terminals
Monet of Murder – Modify 50 weapons
Pioneer Scout – Discover 100 locations
Shwag – Collect 10 bobbleheads
American Hero – Reach Level 50
Bronze:
Reclamation Day! – Leave Vault 76
First Contact – Complete “First Contact”
Final Departure – Complete “Final Departure”
Second Helpings – Complete “Second Helpings”
Recruitment Blues – Complete “Recruitment Blues”
Coming to Fruition – Complete “Coming to Fruition”
Bunker Buster – Complete “Bunker Buster”
One of Us – Complete “One of Us”
Happy C.A.M.P.er – Build a C.A.M.P.
We Must Rebuild – Craft 20 C.A.M.P. items
Personal Matters – Complete “Personal Matters”
Queen of the Hunt – Complete “Queen of the Hunt”
Monster Mash – Win the “Monster Mash” event
Breach and Clear – Win the “Breach and Clear” event
Never Go it Alone! – Join 20 teams
Second Skin – Craft 5 armor pieces
A Fighting Chance – Build a weapon
LITerally – Read 20 magazines
Perked Up – Upgrade a perk to the highest rank
Tested Mettle – Complete 5 challenges
A Real Challenger – Complete 20 challenges
Field Medic – Revive 20 players
Moneybags – Own 10,000 caps
Retro Now – Play a holotape game
Giant Slayer – Kill 5 giant creatures
Bounty Hunter – Kill a wanted player
Kill or Be Killed – Kill another player
Good Grief! – Kill 20 players
Pest Control – Kill 300 creatures
Junker Funk – Collect 200 junk items
Photo Bomber – Take 20 photos
Ain’t He the Cutest? – Collect a bobblehead
Wild West Virginian – Reach Level 10
Appalachian Trailblazer – Reach Level 25
Beta progress will be carried over – so are trophies retroactive? As players retain their progress from the beta, many players must have already completed some tasks such as level-ups. Whether such trophies are retroactive is still unknown. Currently, there is no information from Bethesda on this.
Recently there was a PR stream for Fallout 76. Streamer Ninja, the Rick and Morty characters, along with a rapper played the beta. It seems that it didn’t go well. What happened can be read on our site.
The CEO of Smilegate, the developer of Lost Ark, confirms that the new MMORPG will also be released in the West. One of the reasons for this is the new strict regulations against video games in China.
What happened? During the celebration at the Grand Hyatt Hotel for the upcoming launch of Lost Ark, Smilegate’s CEO, Kwon Hyeong-Bin, gave a speech. In it, he officially confirmed for the first time that the developer is working on plans to release their new MMORPG in Europe and the USA.
Lost Ark Cinematic: Classes Mage and Hunter
The CEO did not say when Western fans will gain access to the game. However, he emphasized that Lost Ark should come to the West in an “advanced” or “matured state”. This means it will have to leave at least the open beta phase, which it is currently in.
Why is the decision happening now? Smilegate hinted months ago that they are considering bringing Lost Ark to the West and are observing the market. However, there have been no concrete, definitive confirmations until now.
As one of the reasons for his decision, the CEO mentioned the current changes in regulations in the Chinese market. Since early August 2018, the “State Administration of Radio and Television” in China has imposed strict rules regarding the release of new games in China. This authority is also responsible for the approvals of games in China.
Cinematic: One of the enemies from Lost Ark
According to the official statement from the Chinese government, these regulations are intended to protect children. This includes, for example, strict limits on daily playing time or denials of licenses for game releases in China.
Why is the Chinese market so important for Smilegate? It is not surprising that Smilegate is getting nervous in light of the new laws. Over 80% of the developer’s total revenue comes from their earnings in China. Lost Ark was a game that cost the developer Smilegate a lot of money and time. It was worked on for seven years and is estimated to have consumed approximately 90 million dollars in development costs.
Sub-classes: Hawkeye and Soul Master
Therefore, the developer company wants to now turn its attention to the global market and the countries in North America and Europe with Lost Ark, the CEO said in his speech. He believes that Lost Ark has all the necessary elements to be successful globally.
Meanwhile, Korean players are enjoying the open beta of Lost Ark:
The Finals of the World Championships in League of Legends (LoL) 2018 are over. Korea is licking its wounds. The gameplay in LoL has shifted and become more aggressive. South Korea could not cope with this. Now they hope for the return of Faker to the top of the world.
This is how the Finals ended: As exciting as the World Championships of League of Legends were in the first weeks, they became relatively dull starting from the semifinals.
Unfortunately, there were no more close matches or crazy victories from the underdogs. The favorites clearly prevailed in all three games.
The only team from Asia that reached the semifinals, Invictus Gaming, won their semifinal and the final clearly and dominantly. Fnatic had no real chance in the final to stand up against the Chinese.
Catastrophe in South Korea: But before that, the tournament was exciting and saw curious defeats of the favorites.
Especially hard hit by the LoL Worlds 2018 was South Korea. The country, usually so successful in League of Legends, embarrassed itself in the eyes of many in these Worlds:
Last year’s winner Gen G. was already eliminated in the main round
Afreeca Freecs became the first Korean team to lose to one from North America: Cloud 9 defeated them. This noticeably hurts the South Koreans
And KT Rolster, actually the co-favorites, also did not succeed – they were eliminated early against the later champs Invictus Gaming
LoL has become more aggressive
What has changed? The expert, Chae “Piglet” Gwang-Ji, a former star player himself, explains what the problem of South Korea at the highest level of League of Legends is:
In Korea, players are taught not to engage in fights when their jungler is not nearby. However, this style is no longer up to date. In the current meta, one must play aggressively.
The current LoL is characterized by dominant presence in the laning phase, an aggressive playstyle from the junglers, and a flood of wards that guarantee visibility.
In the Finals, Invictus Gaming also won clearly because their jungler Ning played dominantly and cleverly. He was crowned MVP of the Finals. Experts praise Ning for his excellent and superior “Pathing.” He takes tactically better paths than his opponents and thus controls parts of the map.
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This is what South Korea hopes for: The great hope of the South Koreans lies on LoL god Faker next year. He is expected to bring South Korea back to the top.
However, as a South Korean midlaner, Rookie has always been considered a kind of “Faker jr” and is compared to the star player Lee “Faker” Gang-hyeok.
This seems to bother Rookie not at all. He is almost humble in this moment of his greatest success.
Faker, LoL god
Even the World Champion raves about Faker
This is what Rookie says about Faker: Even after his victory at the Worlds, Rookie pays respect to his idol. He says: “Even now, Faker is the biggest star in the world. I cannot surpass him.”
Rookie continues:
“I am very grateful that people compare me to Faker, but I think it will take a long time for me to even get close to him. I do not even think I could compete against him in the mid lane. Even though I have become the World Champion today, I do not think I am the best midlaner in the world.
I want to tell Faker that I will always watch his games and his solo queues. I hope he can continue with his amazing plays.”
Rookie, mid-laner of Invictus Gaming
However, relying solely on Faker may not be sufficient for South Korea to look better next year. They will likely need to adapt to the new “snowball and control ward” meta of League of Legends. But League of Legends might look completely different at the LoL Worlds 2019.
At Destiny 2, there was a reprimand in Activision-Blizzard’s earning call for the poor numbers. However, Activision also had a lot of good things to say about Destiny 2 Forsaken. The player numbers for Destiny 2 increased in Q3 2018 – compared to the previous year as well.
That was the big story: Last week, there was an earnings call from Activision. A sentence from this call made it into the international press: Some of Activision’s franchises like Destiny unfortunately didn’t perform as strongly as hoped.
This is unusual because a game is clearly reprimanded in this manner. This is not typically done in earnings calls. Therefore, it caused quite a stir.
But that was not all that Activision had to say about Destiny. Much of the other information sounds significantly more positive.
How many are still playing Destiny 2?
What Activision says about player numbers: According to VentureBeat, Activision commented on player numbers: In Q3 2018, that is July, August, and September, Destiny 2 had more active players than in the previous quarter and more than in the same period in 2017.
However, Activision does not provide exact numbers, and there is the catch that in Q3 2017 Destiny 2 had not yet been released on PC.
But it seems that Destiny 2 has already improved here.
What Activision says about quality: Forsaken received a lot of praise from Activision as an expansion itself. COO and President of Activision Coddy Johnson stated:
“Forsaken is a high-quality expansion. Honestly, it is the highest quality content we have seen in the franchise to date.
This really comes from Activision and Bungie working together to address the community’s complaints about Destiny 2 holistically.”
Johnson says Forsaken has been very well received by critics and the community and deepened the engagement of the players who play it.
Giveaway to promote later sales
What Activision sees as a problem: Johnson sees the difficulty in that not all players are back on board. Therefore, Destiny falls short of expectations.
Johnson finds it challenging that players have to first purchase the regular Destiny 2 to then start with Forsaken. Therefore, they decided to give away Destiny 2 at BlizzCon for two weeks and let players keep it.
The hope is that players will build a deep connection when they start with Destiny 2.
Could the base game Destiny 2 become Free2Play?
What lies behind this: Activision wants to bring more Guardians to the base game “Destiny 2” so that they can later spend money on microtransactions, Forsaken, or other expansions. To do this, Activision wants to lower the entry hurdle further.
It therefore seems quite possible that Activision will make Destiny 2 completely free in a next step:
In Fortnite: Battle Royale, a new item is planned. This time, however, it is not a weapon per se, but a new turret. This could shake things up significantly in the game.
What is the turret about? Recently, a new item has appeared on the in-game announcement page that has caught the attention of all Fortnite fans: the mounted turret.
This is a kind of flak emplacement with two automatic cannons, a seat, and a rudimentary shield at the front.
What can the turret do? There is still no detailed information, but according to the text, the turret can be firmly mounted and can provide suppressive fire from there. It could be a permanently mounted version of the light machine gun that has since been removed.
Interestingly, the turret seems to have unlimited ammunition but can overheat if you fire continuously for too long. The text explicitly warns against overheating.
When will the turret come? As usual, the turret should appear in Fortnite with the next update. This is expected to hit the servers between November 13 and 14, 2018.
The reactions to the turret
Great confusion about the turret: As expected, part of the community is reacting extremely negatively to the new turret. The reason for the anger seems to be that many fans see the turret as a kind of automated gun that takes everything in its path under fire.
Similar to one of the unlockable killstreaks from Call of Duty: Black Ops 4. “Oh man, I can’t wait to walk through the woods and get mowed down by four of these things,” laments a player online.
Probably not an auto-turret: However, it is clear from the description text that the turret will be a stationary item that you must operate yourself. The turret has a seat made specifically for that purpose, which is easy to identify.
“Fix the problems first instead of constantly bringing new things!”: Others are simply against it because they distrust new features and demand that Epic take care of bugs and issues instead of constantly creating new problems.
The arguments of the turret supporters
The turret is a great idea! However, many players also defend the turret. It would greatly enhance structures and especially in strategic game modes like Disco Domination, it would be a lot of fun.
Moreover, it is only stationary and whoever is in the turret is easy “sniper fodder.” Others, however, wish for an option to mount the turret on an all-terrain vehicle or even the new Quad-Rammer.
However, this is likely not going to happen. Most players believe that the turret will be a kind of “trap” that you set on a previously built foundation.
What do you think of the new turret? Cool new feature or complete nonsense?
Are you also on the losing side in the War Mode of World of Warcraft? Then you could soon receive better rewards.
The War Mode in World of Warcraft has more or less revolutionized PvP. It made many players give open PvP a chance, even if they had never been interested in PvP before. However, just a few weeks in, the balance in War Mode began to shift. Now, there is a strong imbalance on most server shards – the Horde outnumbers the Alliance in War Mode.
Blizzard is planning additional incentives in Patch 8.1 Tides of Vengeance to assist the underrepresented faction.
The problem in War Mode: Currently, War Mode can feel unfair. In most cases, the Horde is stronger and has more players than the Alliance. This creates a vicious cycle. The less fun the Alliance has in War Mode, the more Alliance players deactivate the mode. At the same time, the Horde hears that they can activate War Mode without hesitation because there are more rewards without challenge.
As a result, Horde players continue to increase in War Mode while Alliance players decrease.
What does Blizzard want to change? If your faction is underrepresented in War Mode, the War Mode bonus should be higher – depending on the “disadvantage” being greater. The exact values are not yet known, but the bonus on war resources, gold, and artifact power could possibly increase from 10% to 15% or even 20%.
On November 11, 1918, the Armistice of Compiègne was signed, marking the end of World War I. Players of Battlefield 1 honored this day with a moment of silence.
Players of the Battlefield series are often very aware of history and are also critical of the content, which is why historical events like the Armistice of Compiègne are of significant importance in the games.
A brief moment of peace
What happened? The 100th anniversary of the Armistice of Compiègne led players in the online shooter Battlefield 1 to respectfully ceasefire at 11 a.m. local time for two minutes. Many players participated in the action.
What was honored? The Armistice of Compiègne initiated the end of World War I on November 11, 1918. It had been evident since the summer of 1918 that Germany would lose the war. The collapse of Bulgaria in mid-September ultimately led the German High Command to seek negotiations for an armistice.
On November 8, initial negotiations took place in a railway carriage in a wooded area of the municipality of Compiègne near the town of Rethondes. Chancellor Friedrich Ebert and Field Marshal Paul von Hindenburg subsequently accepted the terms of the Allies, and the contract was signed on November 11.
Why the event didn’t work well in the game: Not all players participated in ceasing fire for two minutes in Battlefield 1. Some took the opportunity to conduct sneaky attacks. This is clearly visible in the video below.
Players express their enthusiasm: Even though not everyone participated, there were enough players who paused for two minutes in the battles. Fans received this so well that the action is even referred to as “historical.”
francois_heer34 comments on Reddit, after watching the video: “Wow, this is something I never believed would happen in an online game.”
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Here are Predictions for Team of the Week 9 (TOTW 9) in FIFA 19. We show you forecasts of which players could receive Inform cards in Ultimate Team this week.
The TOTW release time in FUT 19: On November 14, the 9th Team of the Week in FIFA 19 will be released. From 7 PM onwards, you can pull the special cards from packs for one week until TOTW 10 takes over on November 21.
These are TOTW Predictions: Based on their performances in the games that actually took place, predictions are made regarding which players could be included in the upcoming Team of the Week of FIFA 19.
While these predictions are not always 100% correct, they provide a good overview of potential Team of the Week players. For example, this week Marco Reus could receive an Inform card as CAM.
Prediction TDW 8: fifauteam
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How to trade with TOTW Predictions: The Team of the Week can be used to earn a lot of coins. The value of TOTW players increases drastically when they are on Team of the Week. You can find out more in our guide to TOTW trading.
The 3.3 update for the alpha of Star Citizen has been deployed to the live servers, while the test server has already received patch 3.3.5. Players are mostly excited, especially since the performance has noticeably improved.
A range of new features are currently delighting Star Citizen players. Among them is improved performance and the ability to purchase spaceships directly in-game. The next update will include a large planet with a city.
Improved Performance and More
This is what update 3.3 brings: After version 3.3 was initially tested on the test server, now all other players of Star Citizen can experience the new features:
The object container streaming system allows for better performance
In Teach’s Ship Shop in Levski, it is possible to buy spaceships directly in-game with in-game currency
Contractor Recco Battaglia takes care of the resource management of the space station
At Security Post Kareah, you fight in shooter battles against AI opponents
The next updates are already on the horizon: Right now, update 3.3.5 is on the test server, bringing with it the planet Hurston.
Hurston offers diverse vegetation
On the planet, you will find the city of Lorville
The object container streaming system will be further improved, positively affecting performance
Update 3.3.5 is expected to be deployed to the live servers later this month. Following that, in December, update 3.4 will include the following content:
Lorville will receive a business district
The two spaceships Anvil Hawk and Origin 600i Touring will be introduced
The Freelancer and Reliant Kore ships will be revamped
2019 Will Be Interesting for Star Citizen
These things won’t make it into the game in 2018: Not everything that was planned for Star Citizen this year will make it into the game. Fans will have to wait longer:
Playable female characters have been postponed to 2019
The city planet ArcCorp with its moons will not arrive until next year
The flight control will be overhauled in 2019
It will be possible to collect scrap
The reputation and law system as well as refineries, guilds, repairs, and refueling of ships will also follow in 2019
This is how players react to the update: The new update is well-received by players, even though there is still some criticism regarding the prices of the ships. The noticeably improved performance is especially praised. For many, it is finally possible to play without major stutter. For the live version 3.3.5, there was a call for fewer bugs in the missions.
Cage Storm states in the official forum: “I love it. Congratulations to everyone involved!”
Arrathor explains: “You can definitely feel the performance improvements. Port Olisar finally doesn’t feel like you’re walking through mud anymore.”
ermgerd42 says: “As version 3.3 shows, half of the missions don’t work correctly. It’s frustrating since they are the only way to get new ships with in-game currency.”
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In early 2019, Sea of Thieves introduces a new game mode called “The Arena.” PvP is at the center of it. For fans of competitive naval battles, this might be an incentive to play more.
The pirate adventure Sea of Thieves aims to make PvP fans happy with a new game mode. The developers at Rare have now presented “The Arena” with a trailer, showing fans what to expect.
Here, the battles between players are in focus. These take place on the water with ships or on land with firearms and swords.
The Arena – Trailer for Sea of Thieves
What is it about? The Arena will be released in early 2019 as a fifth free content update for Sea of Thieves. It will be a new game mode available alongside the well-known Adventure mode. Players will choose between Adventure mode or The Arena in the lobby.
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Crews in The Arena fight for the same treasure maps and treasures on the map. This should lead to exciting battles.
Who is this mode for? The Arena is the typical PvP combat of Sea of Thieves, but highly concentrated. All players compete against each other to see who brings the most loot to the new faction of Sea Dogs.
How many players fit in The Arena? Rare has not yet specified a precise number of players. In the trailer, a maximum of 4-5 ships can be seen at the same time. Whether that is the limit of the map remains unclear.
What do fans say about The Arena?
Opinions about the new game mode are divided among fans. One side of the players is excited to finally receive a pure PvP mode. Others wonder if it is really good to split the community like this.
Voices for The Arena mode:
On YouTube, user MixelPlx writes: “YES! Consider me an excited PvP player. The seas have been very quiet lately. See you in 2019!
Hitbotc writes on YouTube: “This is what we’ve all been waiting for!”
Concerns about splitting the player base: User billabamzilla writes on Reddit: “Splitting the player base. I’m not a fan.”
In the Sea of Thieves forums, user Hudson RL writes: “Great trailer, but I’m not very impressed with the idea of splitting the community into two different modes,” but he would be open to any opportunity to change his mind positively. He also mentions that he is somewhat disappointed because Sea of Thieves has drifted so far from the original game.
User Thor from Blitz writes: “I’m absolutely not a fan of having a separate game mode. Sure, we need more information on it, but I don’t like it so far.”
Player KeetaLurk comments on the topic: “Great disappointment from Rare. Every time someone asked about PvE servers, the answer was no. They didn’t want to split the community. And now there’s a new game mode for PvP.”
Regarding this topic, Dutrah_Arcade writes on Reddit: “Splitting the player base with a free update? It sounds more like it would drive away old players and bring in new players. Those are great news for PvP players.”
Other users write that they would have preferred more PvE content. However, the developers also have plans for this area.
New PvE content is also planned
For fans of new adventures in Sea of Thieves, Mike Chapman, Design Director at Sea of Thieves, has good news.
On Twitter, he writes: “It’s so exciting to introduce The Arena and all the fun it brings. But there are also new features, tools, and opportunities for adventurers.” He is already looking forward to working on unannounced updates. “More surprises are coming,” he says.
In Pokémon GO, you will soon be able to trade Pokémon with the Let’s GO games for the Nintendo Switch. We will show you how to do it.
On November 16, the games Pokémon Let’s GO, Pikachu and Let’s GO, Evoli will be released for the Nintendo Switch. For players of Pokémon GO, these two new games are significant because you can trade Pokémon between Pokémon GO and the two Let’s Go games.
The Japanese site for the “Let’s GO” games has now published a guide on how to use these games and Pokémon GO together. We will show you how to connect the games and explain how to trade Pokémon.
How to Connect the Games
To be able to trade between the Let’s GO games and Pokémon GO, it is important to connect the games. You can do this in the settings of the games as follows.
How to Connect Pokémon GO with Let’s GO
Tap the Pokéball icon at the bottom center of the screen
Open your settings in Pokémon GO
Look for the “Nintendo Switch” field and click on it
Click on “Connect to Nintendo Switch”
How to Connect Let’s GO with Pokémon GO
Press X to open the pause menu and then press Y to open the settings
Click on “Pokémon GO”
The game will ask if you want to connect to Pokémon GO; click “Yes”
The game will show you the trainer name you want to connect with. If this is correct, press “Yes”
The games should now be connected
How to Trade Pokémon Between Both Games
To send Pokémon from Pokémon GO to the Let’s GO games, you must follow a few steps. We will show you what to do.
How to Trade Pokémon from Pokémon GO to the Let’s GO Games
Go to your Pokémon list
Tap the Nintendo Switch icon in the upper right corner
Press and hold the Pokémon you want to send
After selecting the Pokémon, the game will ask you “Do you want to send this Pokémon?”; click “Yes”
You will be asked again if you are sure. Also click “Yes”
You will receive a message that your Pokémon has been sent, and you will receive a candy of the Pokémon for sending it
How to Receive Pokémon in the Let’s GO Games from Pokémon GO
Go to the Pokémon GO Park and talk to the woman at the reception
Select “Bring Pokémon”
Select an area where you want to send a Pokémon
Click on “Receive Pokémon”
You will be asked if you want to receive a Pokémon; click “Yes”
You will be told that you have received a Pokémon
These Pokémon Cannot Be Traded: Some Pokémon from Pokémon GO cannot be traded with the two new games. These include the following Pokémon:
With the release of the Forsaken expansion, a total of 9 new Supers arrived in Destiny 2, which are mostly well-received by the fans. However, one of them performs particularly poorly in the eyes of numerous Guardians and needs a buff. Now Bungie has explained how they intend to strengthen this Super.
First top, then flop: When the new Supers were detailed before the launch of Forsaken, the new ultimate attack of the Void Hunter, the Spectral Blades, was particularly well-received by fans – they generated the highest anticipation in a survey on MeinMMO among the Spectral Blades.
But what looked promising and interesting before the release quickly turned out to be the weakest of all new Supers in practice. On Reddit and in other forums, there are numerous posts calling for a rework of the Spectral Blades. Now Bungie responds to player feedback and wants to improve.
This is how the Hunter’s Spectral Blades are being reworked
What is the problem with the Spectral Blades? With this Void Super, Hunters are supposed to cloak themselves in a veil of shadows to then reappear with deadly daggers behind their foes. However, it didn’t really work as smoothly and elegantly in-game as during the presentation.
Many criticize the range of the Super as too short, and the stealth factor that is supposed to be crucial for the Super is hardly relevant, as players can be seen very easily and energy is consumed too quickly in stealth mode. The damage of the Super is also under scrutiny.
In PvE, it is hardly possible to kill a thrall without already using 25% of its Super energy for that purpose. Moreover, the hit detection is absolutely horrendous. Particularly in PvP, numerous fans see it as a real challenge to take out multiple opponents with this Super.
The class abilities outside of the Super, however, are well-received by players.
This is how Bungie plans to improve the Spectral Blades: As Bungie has now announced, the Spectral Blades will be significantly adjusted in an upcoming update. The focus will particularly be on the reliability of melee attacks in PvP as well as the effectiveness of stealth abilities. Here’s how they plan to achieve this:
The range of the melee lunge will be increased for all attacks. Your Void Hunter will thus be able to make a larger leap forward
The Super energy costs for light melee attacks will be reduced
Accelerating the attack rate will require more consecutive hits
The base attack speed will be reduced. According to the developers, this is not a nerf. On the contrary: this is intended to increase hit registration on intended targets. Furthermore, this should trigger the attack speed increase most often when players focus on a single target
Melee targeting has been reworked. Now, player input (i.e., where the stick and camera are pointing) will play a bigger role. This should reduce the likelihood of hitting an unintended enemy with the Spectral Blades’ melee attack
The benefits of the stealth mechanic will be enhanced. In stealth mode, players will gain additional damage resistance. Furthermore, Super energy will not be consumed as quickly when in stealth mode
The studio emphasizes that these changes are not set in stone and that work is still ongoing.
When will these changes come to the game? Bungie did not specify a specific date. However, it is conceivable that these adjustments could be made as part of the upcoming Season 5 update.
Although there is no exact date yet for this update either, the Season 4 ends on November 27, 2018. It is likely that Season 5 will start immediately afterwards – including the corresponding update.
By the way – the Warlock Super Chaos Reach is also being revised: For Chaos Reach, the energy costs for prematurely deactivating the Super will be adjusted. It should become more worthwhile to skillfully deactivate this Super and thus save valuable Super energy.
Specifically, this means: It will be less rewarding to deactivate the Chaos Reach Super extremely early. However, if done later in the Super’s duration, the penalty will be less significant.
The Shaman is receiving some changes in Patch 8.1 of World of Warcraft. We’ll reveal what Blizzard has planned.
The Shaman has a tough time in World of Warcraft: Battle for Azeroth. His playstyle is not enjoyable, and often his performance in dungeons is a few percentage points worse than other classes. This negative reputation has led many Shamans to struggle finding a group and losing enjoyment in their class.
Many talents revised: With Patch 8.1 Tides of Vengeance, Blizzard aims to change that and make a series of adjustments to the talents to make the Shaman more attractive and versatile again.
Which talents that will be, Blizzard has now revealed:
The bonus damage of Stone Fist will be increased to 35% (previously 20%)
Lightning Shield no longer generates additional Maelstrom when the shield overloads.
The proc chance of Earthquake has been increased to 40% (previously 20%).
Powerful Winds now only increases damage by 80% per stack (previously 100%).
The totem of the Storms of the talent Totem Mastery increases the damage of Stormstrike by 10% (previously 5%).
The damage of Hailstorm has been increased by 50%.
Overload now only generates a cooldown of 9 seconds on Lightning Strike (previously 12 seconds).
The damage of Wrath of the Air has been increased by 40%.
The damage of Maelstrom Storm has been increased by 40%.
Aside from that, the damage of all abilities of the Enhancement Shaman will increase by 5%.
What are the changes supposed to achieve? For the Enhancement Shaman, there is a more significant need for the “perfect” talent selection than in any other class. Blizzard is trying to balance all talents roughly equally so that players have a broader selection.
Community reacts mixed: The reactions from Shaman players are varied. Some fans are looking forward to the changes and say that this is “the love that Shamans needed”. Other fans consider it to be “the laziest rework of all time” and do not believe that the fundamental problems of the Shaman will be addressed.
The changes are being tested on the PTR. Whether they will actually go live with Patch 8.1 in December remains to be seen.
Do you think the changes are good enough to make the Shaman attractive again? Or does it need more adjustments or larger overhauls?
This is an AI-powered translation. Some inaccuracies might exist.
The beta of Fallout 76 has ended, but streamer FrenchTomahawk actually managed to reach the endgame and fire an atomic missile in the last phase. This is what happens when a nuke strikes.
On the night of November 8 to 9, the last phase of the Fallout 76 beta took place. Although the beta was only available in several phases that lasted a few hours, streamer FrenchTomahawk made it to the endgame.
In doing so, he reached a high level and even managed to gather enough codes for firing an atomic missile. He was assisted by friends and the Twitch chat.
Atomic bomb strikes – This is what happens next
This is the effect of the impact: After the big explosion, the area darkens, and the light turns dark orange. Lightning flashes across the sky, creating a gloomy atmosphere.
It resembles the storms in Fallout 4 that can appear repeatedly and raise the radiation level. Otherwise, not much changes; the impact has no physical effects on the game world.
You can see that FrenchTomahawk is already beyond level 50 (you only receive skill points up to level 50). This is impressive as none of the beta stages were really available for long. Whether he could have used any exploits to achieve this is not known.
You can watch the missile strike in this video.
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This is what atomic missiles are good for in Fallout 76
Nukes are part of the endgame in Fallout 76 and are actually not that easy to launch.
What is the purpose of these nukes? If you fire an atomic missile at an area, it will be temporarily highly irradiated. During this time, particularly tough enemies spawn, and there are rare resources to collect and better loot to find. Players feared beforehand that it would rain atomic missiles, but that should not be the case.
This is what you need to do to fire an atomic missile: There are several missile silos in the game world that are locked with codes. You need to collect and decode these codes. Some enemies that you randomly encounter in the game world carry these code fragments with them.
It is quite possible that this atomic missile may not be the only one fired during the beta. Whether this was intended by Bethesda at such an early stage remains open.
This is an AI-powered translation. Some inaccuracies might exist.
MMOs and games-as-a-service are great, says our author Schuhmann. But there are now many more losers among the games than before: Destiny 2 is now one of them. Ironically, in 2014, the ideas were introduced that are now helping Fortnite soar.
This was the situation in 2014: When Destiny was released in September 2014, the game dominated the headlines for a month. At that time, there was hardly anything else that gamers talked about, at least in the mainstream.
This new thing from Activision – it was everywhere. Whether you liked it or not: The spotlight of the media world belonged to Destiny.
Xur, in October 2014
The Special Thing About Destiny in 2014: The “Calendar”
That’s why Destiny was a pioneer in 2014: Yes, of course the gunplay was fantastic, the graphics super, and Bungie had a huge name among gamers. But the success was actually due to something else: the “Calendar” that Bungie suddenly introduced.
With a mysterious vendor like Xur and regularly changing activities, Destiny 2014 brought something new for many players on PS4 and Xbox One: A game that changed from day to day, week to week, and stayed fresh.
Destiny – the first “lifestyle” game in the mainstream
This is what made Destiny different back then: Destiny borrowed some ideas from MMORPGs like World of Warcraft:
weekly and daily resets
vendors with changing inventory
events
lockouts for raids and special strikes
bonus events that were only available during specific times like the Iron Banner or later the “Trials of Osiris”
This created a “calendar” for the players, a schedule they could follow.
The Guardian then knew: “On Tuesday, I do the Nightfall, on Friday Xur comes, on the weekend I go into the raid or the Trials – and once a month is Iron Banner.”
The big deal about Destiny was: This was new for players at the time. Later, journalists said that Destiny had become a “lifestyle game”. A game that belongs to the everyday lives of the players.
Although there were already such games before: MMORPGs like World of Warcraft or Everquest. However, they were more niche and only available on PC. Destiny brought these lifestyle games to the “mainstream” on consoles.
The motto: Let’s give people a reason to check back into the game daily or weekly.
Iron Banner armors, October 2014
Did it work? The concept worked wonderfully for Destiny time and again. For the first months of 2014, then again occasionally in 2015 with new expansions and the DLCs. However, the plan did not work out permanently. These systems often ran empty:
Eventually, only professionals played the Trials and everyone else stayed away.
Eventually, everyone was at the highest power level and there was no incentive to go into the Nightfall, the raid, or the Iron Banner.
It was actually planned that substantial new content for Destiny would be released every four months to feed the systems and keep the wheels turning behind the scenes.
But this schedule fell apart completely in year 2.
These were the consequences of the mistakes: The vibrant community scene with popular streamers and fan sites was sustainably damaged by Forsaken – some were even lost irretrievably. Destiny was no longer a topic for many for long stretches. It was simply gone.
Additionally, Destiny gained a negative reputation by repeatedly promising “better times” but failing to deliver on those promises for a long time. Players became upset as they were constantly asked to pay for DLCs, new expansions, or even a new game.
During that time, Destiny completely lost its lead and new games emerged.
The Special Thing About Fortnite in 2018: The “Calendar”
Fortnite benefits from the fact that they copied ideas from Destiny in 2014. They too rely on a “calendar” that entices players to play Fortnite every day.
Every week, Fortnite creates headlines with patches, balance changes, and challenges. The cash shop changes its offerings daily – new skins are constantly added.
Even though Fortnite only offers one map, constant changes, events, new items, and special modes provide variety in the player experience.
A lively streamer scene also contributes to keeping Fortnite constantly in the headlines.
Even more lifestyle, even more mainstream: Fortnite is also a lifestyle game. However, they have pushed the concept from Destiny much further. Fortnite is free, targets youth and children – and it’s available on almost all platforms now.
Destiny was the model for Fortnite and its systems
This is what Fortnite has in common with Destiny: When Epic presented the game Fortnite – at that time still the PvE part – to journalists, the developers specifically named Destiny as a model.
In order to be a “robust, living game,” they had adopted these systems. Even then, Epic’s Creative Director, Donald Mustard, told the site Polygon:
“When you look at Destiny. It’s not a free-to-play game, but it’s designed like one. This robustness of events and how it’s a living product that keeps evolving. There is this rhythm, this cadence that is much livelier than with games that are traditionally expanded. Our systems are even more robust than theirs.”
That’s about a year and a half ago. A lot has happened since then.
Star streamer Ninja is associated with the rise of Fortnite
Fortnite at the top – Destiny not
This is the result:
Fortnite’s approach in 2018 has led to new heights.
In contrast, Destiny had a rude awakening for Activision. The mixed Destiny 2 has destroyed a lot of trust. Destiny 2 has fallen short of Activision’s high expectations and was singled out as a problem child in an earning call.
The two major problems of Destiny 2
This is Destiny’s problem: The resurrection with Forsaken has succeeded for Destiny 2 – but far fewer players notice this today than would have in 2014.
On the one hand, many players have already formed their opinion about Destiny and are not willing to reconsider it. They feel that they have been disappointed too many times between 2016 and 2018. Additionally, they do not want to spend more money on another Destiny item.
On the other hand, there are many more competitors in gaming now than in 2014.
More competition in the showcase
This is what changed in 2018: 2018, the world of gamers looks different. Because games don’t just go away anymore. Games-as-a-service games aim to be developed further over the years. And new games are constantly present.
While Destiny singularly held the spotlight in 2014, the gaming world in 2018 is suddenly full of “new games” vying for attention:
There are the old heavyweights that are still swimming at the top or planning a comeback – like Fortnite, LoL, WoW, GTA Online and other service games. These games keep their fans engaged and continuously set highlights.
There are regular franchises that pick up their players every year: like FIFA, Call of Duty, Battlefield or soon The Division 2. Even for them, it has become difficult to capture attention every year as they did in previous years.
And there are new franchises and games that are pushing forward – like now Red Dead Redemption 2 or soon Anthem.
Is there still room for Battlefield 5?
Games don’t just go away anymore
These are the goals of the publishers: Anyone who is a publisher or studio without a solid “Games-as-a-service” game is planning one: Like BioWare with Anthem or Gearbox with Borderlands 3.
What connects these different games? Even though all these games look different and target different audiences, they are all: Games-as-a-service games that just don’t want to go away.
The Highlander problem: For many players, it’s clear that one of these “lifestyle” games is enough for them. There’s barely room for a second game alongside it.
Especially since other leisure alternatives like Netflix are huge time thieves that compete for gamers’ time.
Your giant brand against my giant brand
This is the impact it has: In a business report from Activision, it states that publishers will face a brand battle. The strongest brands from Activision like Destiny, Call of Duty, Overwatch, or WoW compete against the strongest brands of other publishers to assert themselves in the market. Against brands from Ubisoft, EA or other giants.
Therefore, games are now more likely to be “more than just games”: With movies, TV series, toys, spin-offs, event tournaments, and everything else.
But the gaming market is getting tighter. Because “old” games don’t just go away anymore – like before. And Destiny made the mistake of going away for a few years.
This leads to:
Fortnite, a game from 2017, is still huge in November 2018 and claims the spotlight for itself.
Activision and Destiny 2 are having a hard time making it clear that Destiny 2 is still worth it in 2018.
The old brands must fight for their players. Because the binding power of “successful games” is high.
Today, a “new Destiny installment” no longer automatically means it has the full attention of the media and players. Today, Destiny must share the spotlight.
This means that a productive improvement with Forsaken does not always lead to all players returning.
Destiny 2 must not just disappear for 2 years
This is important for Destiny: For Destiny, it will be crucial how the next content updates and months play out. Because today the competition is much tougher than in 2014. Anyone who does not deliver regularly and takes long breaks may find themselves not just temporarily in a bad position in the “new world of video games” – as it is now.
The lead Destiny once had has long been lost. In 2018, other games are doing the same as Destiny did in 2014, and they are doing it just as well or better.
Content breaks and missteps are no longer an option for Destiny. It will be extremely important that the next DLCs deliver and keep the game alive and in the headlines. Destiny 2 must not disappear, as Destiny 1 did for two years.
Fortnite must stay different and lively
This is important for Fortnite: But for Fortnite, the current high doesn’t mean that it will continue like this. There have already been signs that the peak has been reached. Players are showing signs of fatigue with Fortnite. Here, Epic must not make the mistake of standing still for too long.
The cube event dragged on for a long time – too long for many. The constant map changes are nice, but they are slowly exhausting themselves. Another map would bring new life to the game.
Fortnite must achieve the feat of continuing to surprise players and avoid the danger of its systems running dry.
A particular challenge for a game at the top is continually outdoing itself. A challenge that Destiny seems to have failed at – at least for now. But perhaps a comeback is still in the cards.
Recently, Destiny 2 has indeed seen a resurgence. How they achieved this is described in this article:
The open beta of the MMORPG Lost Ark started a few days ago in Korea. Although western players were formally excluded from the test, some managed to bypass the developer Smilegate’s blockades and shared their gaming experiences.
What is Lost Ark? The free-to-play MMORPG was announced almost 4 years ago. The isometric perspective and the action-rich combat system can best be compared to Diablo 3. The four classes of Lost Ark each have three sub-classes and are gender-locked.
However, Lost Ark can also boast almost all features of a modern MMORPG. These include, for example:
Raids and Dungeons
Mass battles with bosses in the open world
PvP in an arena with ranking and large sieges
Crafting and resource gathering
Housing
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While relatively few pieces of information about Lost Ark have trickled into the West over the past few years, one could still get a rough idea of the MMORPG. With the start of the open beta, the game is considered practically released in Korea, and Lost Ark beta testers are now reporting on their gaming experiences.
Micro-Transactions: A major topic in Lost Ark as well
Cash shop before the release? The excessive monetization in many Asian MMOs is drawing criticism not only from us in the West. Even in Korea, some players seem to be tired of most games being little more than colorful slot machines. When an in-game shop was discovered in Lost Ark during the open beta, some of them were understandably not pleased.
The offered Founder Packs came, as usual, in several different price categories and included various equipment, cosmetics, and consumables to ease players’ entry into the MMORPG. This fact caused dissatisfaction among players because Smilegate had previously claimed that their game would be “different” from the rest. A Korean player wrote:
“They said the game would be revolutionary, but in reality, they are only interested in how to sell more cash items.”
How significant are the advantages of the cash shop? However, there were also conciliatory voices. Upon closer inspection of the contents of the Founder Packs, it becomes apparent that the items within are all obtainable in one way or another through gameplay. The armors of the packs have the same status values as those that can be crafted in the game itself but differ in their appearance. Other contents like playing cards for mini-games or gifts for NPCs have no relevance for the endgame.
Crystals, which serve as currency in the cash shop, can be earned through various activities in the game. To illustrate with an example:
A mount can be bought in the shop for about 750 and a complete outfit for 3000 crystals
Completing the map of an area grants up to 50 crystals
Normal fetch quests yield between 20 and 30 crystals
The system is therefore more akin to the “pay-to-skip” model rather than “pay-to-win”.
If Diablo 3 were an MMORPG
What is the gameplay of Lost Ark like? It is not surprising that beta players frequently drew comparisons between Lost Ark and Diablo 3. The hack-and-slash gameplay and the isometric perspective lend themselves to this comparison. One tester said:
“It strongly reminds me of Diablo 3. The story is very similar, the monsters are very similar. I don’t know if I’m playing Lost Ark or Diablo 4 right now.”
The classes possess enough unique identity and abilities to feel different. However, some players expressed concerns that the action felt more monotonous with certain classes than with others.
How do the abilities work? Each class has eight different base abilities and a “super skill” that needs to be charged first. Players receive more various options for modification and customization while leveling up and can combine them freely to create their own builds, similar to Diablo 3.
As is the case with many MMORPGs, the ability system is designed to be rotated. The normal physical attack is virtually useless. This means that players must time their ability cooldowns so that they can always be used directly in succession. Otherwise, they may find themselves waiting for a while. Some testers considered this a negative aspect of the combat system.
What is the flow of the game like? According to the beta testers, the beginning of Lost Ark is quite slow, as is often the case with MMORPGs. Up to level 10, enjoyment of the game was somewhat limited for some of them. This concerns the tutorial area that each class must play through before the actual game begins. The developer could have likely handled this better.
However, starting from level 11, things pick up significantly. Once players were out of the tutorial area, most features of the MMORPG were available to them, and they could truly explore the game world.
Majestic castle
Particularly popular among beta testers are the quest lines of the “Wall of Glory,” which become accessible from level 20. What exactly they are about was not revealed in the comments. The players unanimously agreed that it was exceptionally good content. One player wrote:
“The game becomes really exciting as soon as you start with the quests from the ‘Wall of Glory’, and the quests from the ‘King’s Tomb’ are truly out of this world!”
Solid MMORPG, but not a pioneer of innovation
Basically, the feedback for the open beta of Lost Ark is predominantly positive. Both Korean and Western players emphasize how exceptionally polished the MMORPG is. It is already considered a solid game in the open beta that clearly knows what it wants to be.
However, Lost Ark does not attempt to reinvent the wheel. It combines the features already considered standard for MMORPGs and executes them well. However, those expecting something groundbreaking or unprecedented from Lost Ark will likely be disappointed.
Will Lost Ark also come to us? So far, developer Smilegate has only vaguely indicated that there might be a Western release. They are considering it and keeping an eye on the western market, it was stated in an interview.
However, it has been officially confirmed that the devs are currently working on an English language patch, which will likely go live during the open beta. While it still isn’t an official, watertight confirmation, it is a good sign for the fans.
If you are currently looking for an MMORPG to play, then we have something for you:
Do you want your horse to automatically ride to a set destination in Red Dead Redemption 2? No problem! This is how you activate the autopilot, and the horse will find its way on its own..
A large part of the gameplay in Red Dead Redemption 2 involves riding from one point to another. However, you don’t have to steer the horse yourself if you don’t want to; you can sit back and enjoy the surroundings.
Horses with automatic running: Together with the cinematic camera, you activate the option for your horse to run automatically. We will show you how easy it is to trigger this function.
Automatic Running for Horses in RDR 2
Simultaneously observing the surroundings and steering your horse can become difficult over time. After all, there are cute animals and detailed landscapes to discover along the way. It’s easy to get distracted and accidentally ride into a rock or an oncoming character.
You can travel in Red Dead Redemption 2 more relaxed if you let your horse take the reins. You only need to focus on events happening along the way. Your attention will be needed when, for example, bandits appear.
Which paths will the horse run along? After setting a destination marker, the horse will run along roads and paths – but not cross-country.
You will then see a route that will be drawn in red on the map. Your horse will follow this path
Now ride off normally and adjust with A (Xbox) or X (PS4) how fast the horse should run
Once you have reached the desired travel speed, hold A or X. Just as if you were riding at the speed of companions
While holding A or X, also hold down the button for the camera perspective
You will see in the lower right corner that you are activating the cinematic camera
Once it is activated, your horse will follow the predetermined route – you don’t have to do anything else and can release both buttons
Steering During the Autopilot: While the horse follows the path, you can keep accelerating with A or X and brake with RB (on Xbox) or R1 (on PS4). By pressing the right analog stick, you can change the angle of the cinematic camera.
Deactivating the Autopilot: Use the analog sticks to regain control of the horse. Press the camera button again to end the cinematic camera.
Disadvantages of the Autopilot in RDR 2
Due to the various camera angles, you might notice events at the side of the road late or even too late and be unprepared for them.
Additionally, you will be surprised by villains who ambush you and will have little time to prepare for a shootout.
So always keep your guns at the ready when traveling with autopilot.
Update: As our readers pointed out on MeinMMO, there are some situations where the autopilot doesn’t work exactly as planned. Sometimes the horse takes the wrong paths or runs into other NPCs. So be careful.
The new hero Ashe has been playable on the Overwatch PTR for a while now. Some fans have already delved into her and developed strategies to optimize gameplay with her.
This is how Ashe becomes stronger: Many players have already tried Ashe on the Overwatch PTR since she became available. In doing so, they discovered tricks to maximize Ashe’s damage output.
This trick will make Ashe stronger
The order is important: Ashe has two firing modes with her main weapon Viper. The standard attack fires Viper rapidly from the hip. The alternate attack allows Ashe to aim down sights.
The Reddit user AllOdds found that Ashe can deal the most damage in the shortest time if you first perform a normal attack and then immediately follow up with a targeted attack from the alternate firing mode.
If you do it the other way around and aim down sights first and then add a normal shot, you will be slower. Your effective damage will not be higher, only the time in which the damage is dealt will be shorter.
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How can this happen? The reason for this is Ashe’s alternate fire mechanic. Aiming down sights allows Ashe to fire more accurately and powerfully, but significantly slower.
What’s important for the sequence of shots is what type of shot Ashe fired previously:
If she shoots down sights, the shot will follow a bit later. It has a longer recovery time.
However, if Ashe fires from the hip, the following shot comes as quickly as if it had also been fired from the hip. This applies even when Ashe aims down sights instead of firing from the hip.
Why is this important? In shooters, the “time to kill” (TTK) is one of the decisive elements for a fight. The lower the TTK, the faster a fight can be resolved and the stronger a hero is.
Ashe has some particularities: She can call a seventh hero into the team and she is the first hero who can aim down sights. All other heroes can only shoot from the hip or use a scope. Unlike with scopes, Ashe does not lose her peripheral vision while doing this.
With this tactic, Ashe’s TTK is significantly reduced. However, her accuracy suffers, especially when targets are moving. Those who practice Ashe and her abilities can, however, maximize her potential with such tricks.
Will you play Ashe and train yourself in these tactics? Discuss the new hero or find new teammates in our Overwatch group and visit us on Facebook for more info about the game.
The Community Day with Cyndaquil in Pokémon GO is over, and for our author Noah, it was the best one yet. He shows you how his Community Day went and what made the event so special.
The Community Day in November focused on Cyndaquil. In addition to the Fire starter, there were double experience points and four times the Stardust. Also, the lure modules lasted three hours again, and a shiny form of Cyndaquil could be caught.
That’s why it was the best Community Day for me
Community Days have always been significant. For me, these days, which take place once a month, are a great addition to Pokémon GO. You get the chance at good Pokémon, like Larvitar, and there are also good bonuses.
Stardust in focus: This time, however, it wasn’t the special Pokémon that was in focus, but rather the Stardust that you could collect over the three hours. With the Star Piece, there was six times the amount of Stardust for every Pokémon caught. This has never happened before in Pokémon GO!
Catching trick helped enormously: I hunted Pokémon like a world champion in the three hours and managed to collect nearly 500,000 Stardust using the catching trick. I caught over 700 Pokémon during the three hours and also hatched a handful of eggs. You could never earn this much Stardust so quickly!
XP collection made easy: In addition to the massive amounts of Stardust, I also quickly gathered new experience points. Although I’m already level 40 for a long time, I still enjoy collecting more XP. During the three hours, I generated over half a million experience points on my way to the 100 million mark.
That’s why Stardust is so important
True to the motto “I want to be the very best,” it is the goal of every Pokémon trainer to make their monsters as strong as possible. This can only be done with Stardust.
Stardust is the most important resource in the game: Without Stardust, you cannot strengthen any monsters. To really impress in a battle, you need strong Pokémon.
Stardust is hard to collect: Without events and bonuses, you only get 100 Stardust for a caught Pokémon. If you want to strengthen a Pokémon to level 40, you usually need 250,000 Dust or more. You would have to catch 2500 “normal” Pokémon to strengthen one Pokémon to its maximum level. And even with tricks, collecting Stardust takes a lot of time.
My conclusion about the Community Day
You could never collect Stardust as quickly as on this Community Day. The bonuses from the previous Community Days were all good as well, but a bonus like four times the Stardust stands out significantly.
These trainers were out together on a Community Day in Pokémon GO
Community supported: I played my first Community Day in my new hometown and was amazed at how many Pokémon players I met in the city that morning. The trainer community is an enormous support, especially on Community Days, and it always motivates me to keep going.
With this Community Day, Niantic hit the mark in my opinion. I’m now looking forward to spending my new Stardust and hope that such a Community Day will come back again soon. I will definitely be there!