The legendary Pokémon Cresselia doesn’t exactly shine with good stats. With a trick, it becomes a monster in the PvP mode of Pokémon GO.
When the legendary raid boss Cresselia sat on the arenas, hardly any player was excited. Cresselia has poor stats, low CP, and its attacks are not optimal for raids. The Pokémon seemed to be bad for many so far.
More and more players are reporting that Cresselia shows its true talent in the Super League of trainer battles. With a simple trick, the legendary Pokémon becomes a strong attacker in trainer fights.
This is how Cresselia becomes a PvP monster
If you still have Cresselia from raids in your collection, you shouldn’t simply get rid of it. In the Super League, which is capped at a maximum of 1500 CP, Cresselia can be a true weapon.
This is the trick: If you look at the CP of Cresselia from raids, you will find that it has at least 1555 CP. This is too high for the Super League.
In order for Cresselia to start in the league, you need to “bad trade” it. If the Cresselia gets worse IVs from the trade, its CP will also decrease. Thus, it can happen that Cresselia has less than 1500 CP after the trade.
This is why Cresselia is so powerful: Cresselia’s HP and defense stats are extremely high. Only its attack stat is low, which is why its CP is also low. The attack stat largely determines the CP.
However, Cresselia is perfectly suited for PvP with these stats. It is much more about the duration that a Pokémon can survive here. The damage it can deal per second is more decisive in raids.
This is how the attacks become good: For an arena battle, Cresselia’s attacks are not good, but for PvP, the mix of attacks is interesting:
Cresselia has a fast instant attack with Psycho Cut, which is important in PvP. The charge attacks offer three different types, and it would be worth it to unlock the second charge attack.
This is how Cresselia leads you to victory: To counter Cresselia, it’s best to use Dark-type Pokémon. However, these are very effectively hit by Cresselia’s Moonblast attack. The Ice attack Aurora Beam is also good. It charges quickly and can draw out the opponent’s shields.
Additionally, the legendary Pokémon can withstand a lot of damage. Your opponent will have a hard time with Cresselia. And you have a good chance of victory.
Want to prove your skills in PvP? Then participate in this PvP tournament:
Fans of The Witcher and Monster Hunter World were eagerly awaiting the release date of the Witcher event. Now Capcom has revealed when the crossover between the RPG giants will start.
When does the event start? The crossover between two of the biggest games of recent years is set to begin on February 8th, at the beginning of next month. Capcom has referred to the crossover as a title update. Unfortunately, PC players will have to wait as the update will initially only be available for PS4 and Xbox One.
This means there will initially be a free download for everyone. It’s likely that the crossover will be permanently added to the game as it was the case with Behemoth and the collaboration with Assassin’s Creed. However, how exactly the crossover will unfold is still unclear.
Shall we step into the shoes of the witcher Geralt?
These are the hints about the content of the crossover: Initially, we have Capcom’s description. It states only that there will be “brand new quests” related in some way to the RPG elements of The Witcher 3. From this, “a new player experience” will emerge.
The content was developed in collaboration with the Witcher developers from CD Projekt Red, with the original voice actors of Geralt of Rivia participating in several languages, including German.
Will we be able to play as Geralt? So far, there has been no official confirmation, but in response to fan inquiries, the official Twitter account for Monster Hunter World confirmed that we will indeed be able to play as the witcher himself.
Many questions remain open. Will there be a decorative armor set for Geralt, like the one already available for Aloy from Horizon Zero Dawn, or Bayek from Assassin’s Creed Origins? What kinds of quests and RPG elements will there be?
Fans are certainly hoping for new content, possibly even a monster from the Witcher universe making its way into the world of Monster Hunter.
We still have to wait until February 8th. But before that, other events are starting.
In Fortnite new skins have come to the shop again. Players are noticing more and more similarities to Overwatch.
What happened? Epic Games has released the Ark Skin (English Ark Skin).
This skin with angel wings looks pretty cool at first glance, but looking closer, it seems familiar. At least if you play Overwatch.
The new skin in Fortnite resembles the Mercy Skin from Overwatch. On Reddit, some players compiled a list of skins that look very similar in both games.
How Fortnite and Overwatch resemble each other
These are the similarities: Both skins look like angels and one version of the Mercy Skin, like the Ark Skin, wears white clothing. The hair and halo also look similar.
The latest skin from Fortnite is not an isolated case. Numerous skins from both games have astonishing similarities. On Reddit, a player ironically asked: “Am I playing Fortnite or Overwatch?”
What players noticed: The post on Reddit received a lot of support and the community created a list of Fortnite and Overwatch skins that are very similar:
The Reaper Skin from Overwatch and the Raven Skin from Fortnite
The McCree Skin from Overwatch and the Deadfire Skin from Fortnite
The list can be expanded further. But why do so many skins look alike?
This is why many skins resemble each other: Skins in online games are primarily there for the player to identify with their character. Therefore, it makes sense that game developers lean towards cool fantasy beings like witches, angels, or wizards.
Both Overwatch and Fortnite rely on these stereotypes and create skins that remind players of them. It happens that some skins look alike.
Today, Guardians will receive a visit from Xur in Destiny 2 today. Where can his location be found this time? And what does the mysterious Agent of the Nine have to offer?
This week was important: This week was quite eventful. First, with the Weekly Reset on January 8th, new content from the Black Armory went live – the Niobe Labs. However, it didn’t go as many fans had imagined.
Instead of rushing directly into the fourth and final forge, Bergusia, Guardians first had to solve a massive puzzle. Only after a team uncovered the secret would the Bergusia forge be unlocked for everyone.
On January 10th, Bungie also surprisingly announced that they would part ways with publisher Activision. The rights to Destiny will remain entirely with Bungie, who will continue the franchise themselves. Since then, this “divorce” has been celebrated by the fan masses and the possible consequences have been extensively discussed.
All information about Xur in Destiny 2 on January 11th on PS4, Xbox One, and PC
There’s also a visit from Xur today. Will Bungie, in celebration of the freshly gained independence, provide the Agent of the Nine with some of the new Exotics? Let’s greet Xur together and find out.
When does Xur come today? – The Times
Xur Time: Guardians always receive a visit from Xur on Fridays – and have been doing so since the days of Destiny 1. During winter time, he appears at 6 PM at some location in the world of Destiny 2 and supplies Guardians with exotic gear from there.
How long does Xur stay? Guardians have until the next reset, which this time is until January 15th, to stock up on exotic goods from the Agent of the Nine. Then, on the following Tuesday at exactly 6 PM, he packs up everything and disappears.
Where is Xur? You can find him today at this location
Xur has settled this time in the Tower on Earth. You can find him in the Hangar.
Xur’s current position
Xur’s inventory and his exotics from January 11th to January 15th.
Weapon: The Merciless – Fusion rifle for 29 Legendary Shards
What’s new? On Thursday, January 10, Rockstar Games announced details for the future of Red Dead Online. They talked about which content will soon make its way into the beta. Fans have been waiting for such an announcement for a long time – they complained about a lack of content in the online mode.
Here are a few reactions from fans.
The announced changes in Red Dead Online
What will Rockstar change? The Gun Rush mode is now new in the game. The following additional content is planned:
Daily Missions
Every day there will be new challenges for you to tackle.
Improvement of the Parley System
Players should have the opportunity to trigger the negotiating function faster. This makes it easier to avoid aggressive players.
It should also become easier to initiate feuds, crew feuds, and leader feuds to take on attackers in structured combat.
Improvement in Law and Bounties (Against Griefers)
Bounties will soon be placed on players who commit crimes. They will have to pay within a certain time. If they do not, they will be pursued by bounty hunters and must pay or flee.
Changes to Player Markings – Split into 2 Features
The marking of players on the map will soon only be visible at close range. This way, you will not be selected as a target by other players from a long distance.
Players who grief and kill others indiscriminately will receive a marking that gradually increases in size and becomes visible at greater distances. Potentially dangerous players should thus be easier to identify.
This is what players say about bounties and griefers: Generally, there is happiness that Rockstar is doing something against griefers. Player R3LL1K writes “I am very happy about the anti-griefer measures, but I would have also liked them to address some bugs and glitches.”
Player AronaldRaygun comments on the griefer changes: “The anti-griefer measures are exciting. The update states that bounty hunters will pursue the player if they do not pay. I hope these bounty hunters are as efficient as the ones that prevent you from visiting Blackwater and New Austin in story mode.”
“I really hope they allow other players to be the bounty hunters, and not just boring NPCs,” writes user Gratwick on Reddit.
Map Improvements: The distance at which you can see other players on the map will be shortened. Soon it will not be possible to locate players over vast distances just by looking at the map. User Deplorable_person” writes on Reddit: Distance-based player markings are the compromise the world needs. Please implement it!”
However, there are also concerns. The player marking of griefers is supposed to darken and grow larger. Psycheater comments to us on MeinMMO: “So will the map soon consist of a single black spot?”
Changes to the Negotiation Function: In our comments on MeinMMO, Karmkakula writes “Last night, I witnessed how a 3-man crew chased a single around Rhodes. That was truly “heroic” of the crew. If this can now be triggered faster with the negotiation, it should hopefully improve.”
Daily Missions: This point is praised. This feature can also be found in GTA Online. Many players believe it should have been a part of the online experience of Red Dead Redemption 2 from the very beginning.
More wishes from players for Red Dead Online
In response to the news of future updates, players express what else is missing in Red Dead Online:
Bug fixes are desired
Servers should become more stable
Free-aim lobbies
Poker, darts, and other minigames that can be played with others
Private servers
In our MeinMMO community, there are also many suggestions for new content in Red Dead Online.
Catching and selling wild horses,
Farms with breeding and cultivation,
The possibility of becoming a sheriff
and distilleries
These are ideas expressed by Karl-Heinz and DrPIMP in the comments. Are there any other contents you wish for?
While players in the online world wait for new content, they spend hours on these puzzles in singleplayer:
After Bungie announced the separation from Activision, the Destiny fans celebrate this day of freedom. But does the separation really bring only advantages for Destiny 2?
This is what happened: Bungie made the biggest headlines in the gaming industry so far in the young year 2019.
As the studio announced, it will separate from publisher Activision. The rights to the Destiny franchise completely go to Bungie. The studio has the future of the Destiny series in its own hands.
Following this, there were cheers from the fans, while Activision’s stock fell by more than 7%.
But is there really only reason to celebrate? We summarize the mood in the community for you and want to know your opinion about the “divorce”.
Bungie Separation from Activision – What the fans think
This is the mood: Since the separation was announced, social media, forums, and discussion platforms like reddit are full of cheers and praises. The majority of fans celebrate this development. Rarely has the gaming community been seen in such positive excitement.
However, there are indeed voices that view this “divorce” with caution or even with concern, although they are noticeably in the minority.
What the fans are happy about: Activision is seen by some as the root of all evil in the Destiny franchise. Many questionable design decisions and low points of the Destiny series are attributed to the interference and pressure from the publisher:
for example, the once-hated in-game shop Eververse
or the focus of the franchise on casual players
Accordingly, the cheers are currently quite large. On reddit, fans celebrate as if they have won a revolution against a tyrant.
Thus, the post with the official announcement of the separation reaches 27,500 likes in just about 14 hours. In another thread, the day is already being celebrated as Destiny Freedom Day – with well over 5,000 likes.
In general, there is now a sense of awakening. Congratulations, expressions of joy, and jokes are currently sprouting.
Fans are glad that Bungie is now independent of external influences and can determine the future of the Destiny franchise themselves. Destiny is finally saved.
Many are optimistic that the studio can now implement its own vision of the game and make Destiny a better game. The studio and the franchise are in a good position to stand on their own. Without a large company behind them, this should now be significantly easier, as the fans hope.
This is what worries the fans: At the same time, there are also warning voices that almost drown in the cheers. Whether anything will actually change effectively remains to be seen, according to the skeptics.
Some fans note that we don’t really know how much influence Activision actually had on the development of Destiny. Many errors are also attributed to Bungie itself and internal conflicts, and Activision is not to blame for all the failures of the series.
According to some critical fans, we will only have certainty in the fall of 2019 or even later, once Bungie actually has to deliver for the first time without Activision and beyond the already known and planned content.
That everything will be better after the separation and that Destiny will suddenly completely eliminate microtransactions or that the content will flow faster and become of higher quality is simply unrealistic.
On the contrary. Bungie would lose important resources after the separation from Activision. Because in the development and content supply of Destiny, not only Bungie itself was likely involved, but also two studios from Activision – the Highmoon Studios and Vicarious Visions.
Even with their help, Bungie hardly managed to convince the fans with content. And since these resources are now breaking away, it will not necessarily be easier.
Also, the separation from Activision does not mean that Bungie remains completely independent without a publisher. While the studio has all rights for Destiny in its own hands, a cooperation with another publisher or company, as already with NetEase, is absolutely conceivable.
However, it cannot be definitively said whether it would go better in this case than with Activision.
Survey – What do you think of the separation?
In this context, we would also like to know how you view the separation of Bungie and Activision. Was it the liberation blow for the Destiny franchise? Or will Destiny possibly have an even harder time now?
For this, we have prepared a survey. Please note that you only have one answer option. Thank you for your time and participation.
Feel free to let us know in detail in the comments what you think about this separation.
However, it cannot be definitively said whether it would go better in this case than with Activision.
Survey – What do you think of the separation?
In this context, we would also like to know how you view the separation of Bungie and Activision. Was it the liberation blow for the Destiny franchise? Or will Destiny possibly have an even harder time now?
For this, we have prepared a survey. Please note that you only have one answer option. Thank you for your time and participation.
Pokémon GO announced an event around Barschwa. This can only be obtained from field research. The rural players are already worried.
What happened? On January 19, Pokémon GO will hold the first limited research. During the event, you will get the chance to encounter shiny Barschwa from field research. But this is exactly where players see the problem.
Do rural players have a disadvantage in limited research?
What is the problem? Players from villages or small towns know the issue: They usually have only a few PokéStops in their area. But if you can only receive one quest for Barschwa per PokéStop, then you cannot catch many event Pokémon in the entire three hours.
The chance of getting a shiny Barschwa is also low. What are the odds that in a village with 4 PokéStops a shiny Barschwa is present?
Players from large cities haven’t really thought about the problem, but rural players are concerned.
What players are complaining about: So writes the Reddit user “Eecnahz” in dismay: “So I have 14 PokéStops in my area. Is that all I have to do in these three hours?”
Additionally, the user “PsYcHoSeAn” expresses criticism about the event: “The Community Day is already challenging for rural areas due to the reduced number of spawn points. But now the shinies are only available in PokéStops? I know cities where there are only about 10 stops, and we only have about 30. So I have only 30 chances in these 3 hours, or I have to move my butt to nearby cities? That sounds silly.”
What players believe: So that everyone can complete field research in the full three hours, players need to go to larger cities. Depending on how challenging the quests are, you can complete over 100 field researches within three hours. But not everyone has that many PokéStops.
How could Niantic solve the problem? No one knows yet how the event will unfold. Niantic could have already considered the players’ concerns and prepared answers so that rural players do not miss out during the event.
What do you think about the event? Do you have enough PokéStops for the event?
This weekend, the Community Day starts in January. Everything you need to know about Karnimani and the event can be found here:
Some aspects of the island expeditions from World of Warcraft have been toned down. Enemies are now “less annoying” because players wanted that.
With Patch 8.1 Tides of Vengeance, the creators of World of Warcraft significantly revamped the island expedition feature. Enemies now tend to linger in camps, there are more diverse events and new objectives on the islands. At the same time, Blizzard had requested feedback and wanted to know how the new island expeditions feel and what could be improved. This feedback is now being implemented.
What did the players complain about? Many players were annoyed by the fact that they could no longer effectively bunch up enemies. In most cases, this was not due to the sheer strength of the enemies, but to their special abilities. Many enemies “push” or leave shadow globes that knock the character back upon contact. Thus, players spent more time hopping back and forth than engaging in actual combat.
This will be changed: Blizzard has already announced a list of changes. Above all, the “annoying” abilities of the enemies will be toned down.
Enemies will now use Resonance Strike, Resonance Shield, and Unstable Geyser less frequently when another enemy has recently used them.
The spheres created by Resonance Focus have been reduced from 4 to 2.
The knockback effect from the Resonance Shield has been removed on “normal” and “heroic” difficulties.
The strength of the knockback from the Resonance Focus spheres has been reduced on “normal” and “heroic” difficulties.
The disorientation effect from Unstable Eruption of the Unstable Geyser has been reduced to 1 second (normal) and 2 seconds (heroic).
The effect of the two abilities that cause worse visibility (Foul Fog and Dread Fog) on attacks from the Kvaldir has been drastically reduced.
Yak and Musk opponents no longer knock back with charges. Moreover, the damage from trampling has been reduced by 50%.
When will the changes go live? The hotfix will be applied together with the PvP nerfs, likely later today (January 11, 2018), but certainly by tonight.
What do you think about the changes to the island expeditions? Are they now “too easy” or is it good that you can once again bunch up enemies at your discretion?
NPCs are an integral part of most modern games. Even in MMOs and multiplayer games, there are often well-written and endearing NPCs that really capture our hearts. Which NPCs have truly enchanted you? Let us know!
NPCs are abundant in MMOs and MMORPGs. Most of them just pass us by because we skip the dialogues during their fetch quests. Others, however, accompany players through the stories of the games and remain in memory for a long time.
But there are also those that immediately click with you. You cheer for them, miss them when they are absent from the story for an extended period, and might even shed a tear or two when they die.
Here are the NPCs that the MeinMMO authors have a soft spot for:
For Cortyn, it is: “Definitely ‘Silvermoon’ Harry from World of Warcraft. He’s a human NPC who first appeared in “Wrath of the Lich King” and was captivating even then. He has quite the blood elf fetish. He only wears clothing from that culture, collects all kinds of furniture and everyday items from blood elf culture, and only talks to his wife when she puts on a blood elf mask.
In “Battle for Azeroth,” he makes a return and supports an attack on Nazmir. This only happened because he was asked, “Harry, will you support us in the blood-” … and that was all Harry needed to hear to be on board. That it ended up being blood trolls instead of blood elves is just bad luck. Definitely one of the funniest NPCs with the quirkiest fetish in World of Warcraft.”
Jürgen thinks: My favorite NPC in an MMO is Razum-dar from The Elder Scrolls Online. He is a cunning Khajiit who serves as a master spy for the elf queen. He is funny and impresses with cool quests, where you usually sneak around disguised.
Irie says: Phew, that’s a tough question; I could easily compile a whole list. Usually, it’s “rogue” types who don’t always follow all the rules and have a lax view of the law, like Cayde-6 in The Taken King. With witty remarks and a lot of charm, he’s wormed his way into my heart.
In Final Fantasy XIV, it’s definitely Fray, the main NPC of the Dark Knight quests. He’s a sarcastic and mysterious character who you can’t quite figure out at first. Although he’s technically “just” a supporting NPC, the story surrounding him is among the best in all of FFXIV. I really hope he will also appear in the next expansion “Shadowbringers”.
Micha says: Since my hunter is my favorite character in Destiny, Cayde-6 naturally plays a big role for me. While I thought the change with the death of the Vanguard member was good, I still feel a pang of nostalgia when I walk past Cayde’s old spot in the Tower and don’t find the Exo there anymore.
Now it’s your turn! Who are your favorite NPCs in various multiplayer games and why do you like them? Is it their stories, or do they simply have cool abilities? Do you always prefer a specific type of NPCs, such as “rogues with a heart of gold” or “villains with a tragic past”? Let us know!
This is an AI-powered translation. Some inaccuracies might exist.
Actually, the PvP spin-off Apocalypse of the MMORPG Ashes of Creation was supposed to start on December 20, but it was shut down shortly after. Now you can play again for a short time.
If you want to check out Ashes of Creation Apocalypse, you have another opportunity to do so today.
The tests continue
What happened? The launch of the free PvP online game Ashes of Creation Apocalypse on December 20 went anything but smoothly. Due to technical issues, the servers had to be shut down again on December 26. The team announced it would conduct further tests in January before the game goes live again in February.
When will it continue? As Intrepid Studios announced, an open beta will start today, January 11, around 7 PM. Everyone can participate. The beta is meant to test some features, including:
When does the beta end? The open beta will only take place over the weekend. The servers will close again on January 14 around 7 AM. The developers hope that testers will provide a lot of feedback. A new form is available on the website.
This is what players think: Opinions about Ashes of Apocalypse and its troubled launch are mixed. Some players show understanding, while others are upset. However, most are now curious about how the open beta will play out. Many hope for improvements in stability and performance.
Further tests are expected to take place throughout the month, with dates yet to be announced.
Since 2016, the action RPG Wolcen: Lords of Mayhem has been in early access, but a release is still not in sight. Are there problems?
What is Wolcen? Wolcen is a hack ‘n’ slash that places great importance on telling an epic story. Just like in Diablo, you explore a large fantasy world where many quests await you. Along the way, you fight hordes of monsters and bosses in the wild and in dungeons to obtain better loot.
How has the development gone so far? Wolcen was announced in 2015 under the title Umbra as part of a Kickstarter campaign and was successfully funded with over $406,000. At that time, the hack ‘n’ slash was supposed to be released by the end of 2016.
In early 2016, it was renamed to Wolcen: Lords of Mayhem, and the release date was postponed to late 2017. At the same time the name change occurred, the early access version of the game was released on March 24, 2016 via Steam. After that, it became relatively quiet about the title.
Is the development making progress? The small indie team is constantly working on the game. However, mainly smaller updates and patches are released, although these are very regular. Over the years, the action RPG has improved slowly but steadily.
In June 2017, the world map and quests system were integrated.
In January 2018, there was a restructuring. The team stated they were now working on the final content of the game.
In September 2018, the beta was announced, with the first phase starting in October.
Since then, patches have been released based on the testers’ feedback.
What happens next? The second beta phase is currently ongoing. It is not yet clear when this will end. A release is expected afterwards, but that also has no date yet.
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What makes Wolcen special? The action RPG uses the CryEngine. The beautiful landscapes invite exploration, and the dungeons create a creepy atmosphere. Graphically, the title can even compete with the highly anticipated Project TL.
Furthermore, the developers aim to create an RPG that is supported by an exciting story and interesting quests, without neglecting the “hack ‘n’ slash” combat and loot gathering.
Wolcen currently does not have a multiplayer mode. However, this is expected to be integrated and tested during the beta.
How you can join: If you want to check out Wolcen: Lords of Mayhem now, you can purchase the early access version for 19.99 Euros via Steam. The reviews of this early version are “mostly positive” with 73%, and the ratings from the last 30 days on Steam are even “very positive”.
Fans of action RPGs should definitely keep an eye on Wolcen. However, patience is simply required when it comes to the development and release of the game.
In the patch for Fallout 76 on January 10, 2019, numerous bugs were fixed and changes were made to the game quality. Our author Benedict finds six of them particularly noteworthy.
In the comprehensive patch notes of the latest patch of Fallout 76, some good changes may easily go unnoticed. However, I find 6 of them particularly good.
The Best Changes from the Patch
With the patch from January 10, Bethesda fixed 150 bugs in Fallout 76. Among them are some changes in the patch notes that I find very good.
Hardened Mass is no longer destroyed
The probably most important point for me in the whole patch. Hardened mass is dropped by enemies in impact zones of atomic bombs. It is needed to stabilize flux.
Flux is important in the endgame. However, the hardened mass was counted as a junk item that could be scrapped and was directly destroyed with the “Scrap All” option.
So I occasionally scrapped the valuable “Hardened Mass” out of reflex when I was standing at the workbench and didn’t think about it.
With the new change, it will be more pleasant to stabilize flux and improve higher-tier equipment.
Bobby Pins weigh less
The change of the weight of bobby pins from 0.1 to 0.001, I find directly the best.
Anyone who has played Fallout 76 for a while undoubtedly has well over 100 bobby pins.
I always find it difficult to discard them as they are useful. However, with such a quantity, you easily get a weight of 10, which blocks quite a bit of inventory space. That is no longer a problem.
This bug made the early times of Fallout 76 particularly difficult for me. In some workshops, enemies spawned in the ground where they could not be reached.
The event to clear the workshop of enemies to claim it no longer worked this way. However, you only found this out after several minutes of fighting when the last enemies didn’t appear. Good change.
Stored C.A.M.P. items can be scrapped
A change that became increasingly important during the course of the game. There was a bug that caused items to appear multiple times in the “Stored” tab of the C.A.M.P. even though they were not manufactured.
These inadvertently duplicated items could neither be placed nor scrapped but blocked the budget. With the bug fix, these items can finally be destroyed and make room in the budget.
Robots spawn less frequently in Whitespring
A bug fix that will contribute well to the stability of Fallout 76. Due to a bug, hordes of robots could spawn in Whitespring, greeting (or attacking if you were mean to them).
While this led to funny scenes, it also affected the game performance. This was a bigger problem for the server and some low-performance computers.
No more twisted limbs
When exiting a Power Armor, characters were sometimes distorted. While this looked funny, it could lead to characters being unable to interact.
I personally haven’t experienced this, but I have seen it and teammates were affected. This bug was one of the most annoying in the whole game.
In Fortnite: Battle Royale, the team of professional streamer Ninja was thoroughly outplayed by a supposed hacker. However, it was actually the best player in the world, the crack Tfue!
What happened?Ninja was, among others, on a squad with streamers Justin “FearItSelf” Kats and Jacob “Hysteria” Reiser when he encountered a solo opponent. But this adversary was no easy prey and eliminated all of Ninja’s teammates.
Ninja himself managed to escape, and the unknown killer committed suicide by using balloons to soar into the air and intentionally crashed down.
Must be a hacker!
This is why Ninja thought it was a hacker: Since the lone opponent shot with extreme precision and methodically took out Ninja’s friends, Ninja was sure it was a hacker with an aimbot.
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Such hackers have been plaguing Fortnite more frequently these days.
Ninja wanted to check the replay to expose and report the suspected cheater. “I’m going to go into the replay and report you, dude!” were Ninja’s words.
Best Fortnite player instead of hacker
What was behind Ninja’s opponent: Since both Ninja and his opponent were playing in streamer mode, they had hidden names to protect against stream snipers.
But soon it was revealed who was behind Ninja’s opponent. It was none other than Turner “Tfue” Tenney.
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Behind this name is the world’s best Fortnite player and a member of the pro clan FaZe. Tfue’s latest achievement was winning the Fall Skirmish tournament.
How Ninja reacted to the revelation: When Ninja found out who had outplayed him, it quickly became clear to him that his opponent was by no means a hacker. Because Tfue actually shoots as well as other players only can with an aimbot.
In the end, Ninja has to acknowledge this as well and can ultimately laugh about it: “We all thought he was a hacker. The guy was flying around with balloons and took everyone out as if he was using laser beams. […] Freak!”
This year could see the next game announcement from Rockstar. An analyst says that a game for 2020 will be revealed in 2019. Two candidates are speculated: a new Bully or GTA 6.
What’s next for Rockstar Games? Pachter suspects that Rockstar Games will announce a new game in 2019, which will then be released in 2020.
The analyst did not specify what kind of game it would be. However, there are a few possibilities that the community speculates about.
Bully 2: Alleged concept art for Bully 2 appeared about 2 years ago. Shortly after, anonymous sources linked to Rockstar leaked that Bully 2 was the next game from Rockstar after Red Dead Redemption 2 was released.
There were also rumors about a casting for possible roles in Bully 2 circulating. So that would be one possibility.
GTA 6: The community has been speculating about the successor to GTA 5 for a long time. With GTA Online Rockstar makes a lot of money, so a next title in this series has to come eventually.
Other possibilities: It is just as possible that Rockstar Games is working on a new IP. A title that has not existed before.
Can we trust the analyst? Perhaps the analyst is wrong, and Rockstar will not announce any game for 2020 this year. Last year, Pachter correctly predicted that Call of Duty would get a battle royale mode and that Rockstar would not make any big game announcements.
However, he incorrectly predicted that a Mobile World of Warcraft would be announced.
This fits with a new announcement: On the careers page of Rockstar Games, they are already actively looking for employees for future titles with new technology.
For GTA Online, Rockstar has now introduced a type of weapon that fans are not satisfied with.
If you want to win in Project Winter, you have to be a people reader. Because lies and intrigue are part of the game and necessary to win.
Playing together is a nice thing. But eventually, everyone gets fed up with the harmony and friendliness and feels like causing a little mischief. For those who are good liars and have always wanted to betray their friends (at least in the game), taking a look at the game “Project Winter” might be worthwhile.
What is Project Winter about? In Project Winter, you start together with 7 other players in a frosty environment and must fight for your survival. You need to find food, search camps, and gather resources to survive in this inhospitable landscape.
The goal is to survive long enough and complete the necessary steps to call a rescue team that will then save you.
However, not all players are kind-hearted people. By chance, some players are chosen as “traitors” at the beginning of the round and have a different goal: to kill all non-traitors or prevent them from escaping. After all, there is a time limit before everyone freezes to death.
The traitors know each other, so they can act strategically. They start the match weak but gain strength through resources. After all, it’s easier to murder with a pickaxe than with bare hands…
Communication is key: However, players must also be good people readers to succeed. After all, those who want to gain the trust of their group as a traitor must be able to convincingly lie in voice or text chat to avoid drawing attention to themselves.
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When will Project Winter be released? Project Winter will be released after several alpha and beta tests on February 7, 2019, and costs around €20 on Steam (link to shop page).
Who is Project Winter suitable for? If you have always enjoyed a few rounds of “Werewolf” by the campfire or already played “Deceit” on Steam, you will likely appreciate the gameplay of Project Winter.
Will you check out Project Winter after its release? Or do you not like such an intriguing gameplay concept?
After the separation of Bungie and Activision was announced, a major analysis firm expects Destiny 3 to be released in 2020. The company also provides its own assessments regarding the “divorce” and the performance of Destiny 2.
But what comes next? The market research and analysis company Cowen & Company is already providing investors with an initial assessment.
What the company says about the future of Destiny: Shortly after the separation became known, Cowen & Company wrote a report for investors. It states, among other things, that Bungie will release a third part of Destiny – specifically in 2020 and despite the separation.
Rasputin in his original form
How realistic is this assessment? This assessment sounds plausible and aligns with the assumptions and theories held by many fans.
A Redditor, AnonTheNine, claimed that Bungie is already working on Destiny 3 and even revealed some alleged details. It is said that Destiny 3 is intended to cater more to hardcore fans.
After the separation, Bungie could implement this idea more easily without pressure from Activision and realize its own vision of the franchise in a new game.
The leaker is considered trustworthy in the community and is highly regarded. He is responsible for numerous leaks about Destiny 2, all of which have proven accurate so far.
What also speaks for a Destiny 3 in 2020 is the previous release schedule. Destiny 1 was released in 2014, followed by major expansions in 2015 and 2016. Destiny 2 came out in 2017 and also received a major expansion in 2018 with Forsaken.
What comes in the fall of 2019 is still unknown, but a second major expansion is likely. In this context, Destiny 3 in 2020 also sounds quite logical and understandable.
What Cowen & Company says about the separation: The analysis company also provided additional assessments regarding the “divorce” of Bungie and Activision.
Originally, a new Destiny game was supposed to be released every 2 years. This plan could not be adhered to and was changed to a new game every 3 years. This may have contributed to the ever-growing differences regarding the franchise’s direction. However, other factors also played a role.
Even if Destiny 2 may have been economically successful in terms of individual unit sales, it has not brought in the revenues that Activision had hoped for in the long term. In an earnings call, Bungie was even reprimanded by Activision for this.
Bungie’s attempts to appeal to a broader player base with a casual-oriented franchise have failed. Forsaken received positive reviews, but it apparently wasn’t good enough to bring back a sufficient number of lapsed players.
Cowen & Company believes that Activision is now distancing itself from Bungie to strengthen its own franchises like Call of Duty, even if it will lead to financial losses in the short term.
The loss of Destiny will ultimately hurt the publisher. Activision Blizzard is expected to lower its profit expectations.
The focus on its own franchises is ultimately more worthwhile than continuing to pour resources into a struggling brand like Destiny.
In conclusion, Cowen & Company stated that this separation is the best thing for the Destiny franchise. Having two chefs in one kitchen has negatively impacted development and been responsible for some low points.
Destiny was a worthwhile attempt by Activision to build another franchise pillar that, however, did not go as planned. This underscores how difficult it is to develop and operate a successful live service.
For a short time, the future of some online games was at stake, as the developers of the SpatialOS technology stated that the Unity engine would no longer allow such third-party software. For MMORPGs like Worlds Adrift, the outlook looked really bleak in the short term.
What happened? Improbable, the developers of the “Wonders” technology SpatialOS, were excluded from the Unity program and lost the license to use the engine.
The reason for this is that their technology apparently violates the terms of use of the Unity engine. These new terms of use came into effect on December 5th.
However, some of the most interesting MMORPGs are being developed with SpatialOS and the Unity engine. These could fall victim to a dispute between Unity and Improbable.
Where is the problem? It’s about the fact that no parts of the Unity engine may be executed or simulated in a cloud or via streaming, thus essentially representing an own platform.
But SpatialOS operates over the cloud.
This is why Improbable is going on the offensive: The company states that this change in the terms of use poses a threat to many online games that use Unity and SpatialOS. This includes the MMORPG Worlds Adrift from Bossa Studios.
According to Improbable, the development studios that create MMOs with the Unity engine and SpatialOS may also be violating the license agreement with Unity, placing themselves in a legal gray area.
The MMORPG Worlds Adrift then tweeted that a “situation” is looming.
This is Unity’s take: Unity has now commented on the situation. According to company co-founder Joachim Ante, there is no danger for Unity games that already use SpatialOS or are developed with this technology.
He expressed disappointment that Improbable has overdramatized the situation and misrepresented it.
According to Joachim Ante, Unity has been in talks with Improbable for about a year. So the whole situation did not come as a surprise to the developer of SpatialOS.
So what is the problem now? Unity continues to allow game companies to use SpatialOS for existing and in-development projects.
Worlds Adrift will not be shut down.
However, Improbable uses the Unity engine in its own software development kit in a cloud, which, according to Unity’s terms of use, constitutes a separate platform.
This is only allowed if it concerns recognized Unity platform partners. And Improbable is not one of them.
According to Unity, they were in negotiations to include the company in the partner program. However, this did not happen, which is why Improbable has now lost its license.
Improbable wants to lure developers to Unreal Engine
How does Improbable respond? The company Improbable states that it is a “commercial misunderstanding” that now affects developer studios. They are still in talks with Unity to find a solution together.
In the meantime, Improbable has entered into a partnership with Epic Games and surprised with the announcement of a $25 million fund that developers can use to transfer their projects to the Unreal Engine.
Studios are essentially being persuaded to no longer use the Unity engine but to switch to the Unreal Engine.
It remains questionable whether this step will help the negotiations between Improbable and Unity bear fruit.
A former employee of Blizzard makes serious allegations. His boss in the Hearthstone team discriminated against him because he is Mexican. This almost led to his suicide. Now, the outing of an Overwatch hero fuels his anger to come forward.
It’s about him: It concerns Julian Murillo-Cuellar:
He worked as a GameMaster and in Customer Support at Blizzard in November 2013.
In February 2016, he switched to the eSports team at Hearthstone. Initially, he was only there temporarily, but then he started full-time.
In February 2018, he submitted his resignation at Blizzard.
The critical phase was his time with the Hearthstone team.
These were the difficulties: Murillo-Cuellar is Mexican. According to his description, he was often teased by his colleague Gemma that Mexicans are sexists and macho due to their culture. Gemma had been an exchange student in Mexico and formed this assumption.
Murillo-Cuellar did not feel like a sexist at all. He only switched to Blizzard and moved because his partner found her dream job there. A macho would never do that.
What was apparently meant as a joke turned into bullying over the years. When he was directly accused by Gemma and she became his boss, it all went downhill.
Murillo-Cuellar felt like he became the scapegoat in the team, only receiving menial tasks and being systematically undermined. He worked many hours, feeling high pressure and stress.
Attempts to complain to superiors only caused more trouble.
This led to health problems, including suicidal thoughts. He apparently wanted to deliberately crash his car on the way home from Blizzard by ramming a heavy garbage truck.
In a compelling post on Twitlonger, the former employee describes the story of years of torment that nearly killed him.
Why is this coming out only now: Murillo-Cuellar explains that he is only now going public after Blizzard spread the message with the outing of Soldier:76: “Every voice counts.”
This “triggered” him.
This is what Blizzard says: Blizzard does not comment specifically on the allegations but emphasizes how important an inclusive and respectful work environment is to the company. They have rules against harassment and discrimination and take reports very seriously.
Similar allegations to those currently against Blizzard were made against Riot Games, the makers of LoL:
Overwatch director and “Papa” Jeff Kaplan commented on the status of the Overwatch meta during a livestream with streamer FRAN. His conclusion: You are all not playing GOATS and eventually hate the meta anyway.
What is the situation? Recently, there have been more and more complaints about the state of Overwatch and the current meta of the game. Former pro player and streamer Seagull even named Tracer specifically as the cause during his stream.
The meta generally describes the currently most popular or successful combination of heroes that is favored in the pro scene and by skilled players. Currently, the “GOATS” meta predominates in Overwatch, which is particularly tank and support-heavy.
Kaplan addresses player issues
This is what Kaplan says: Jeff Kaplan himself discusses in the livestream with streamer FRAN the exact issues that the community currently has with the game. However, he also talks about things that players rarely see themselves.
Kaplan does not say that GOATS itself is the problem, but he doesn’t deny it either. He says:
South of, let’s say, Diamond, nobody plays GOATS. Even if they play Reinhardt, Zarya, Brigitte, and all the other heroes of GOATS, they are not really playing GOATS.
The meta will always be unpopular: Kaplan mentioned something about the Overwatch community itself in another scene. Whether the meta changes or not, players would not like it:
At some point I think to myself: What the hell do you actually want? Just play “surprise heroes.” If you want to play random heroes in every match, you have the mode available in the Arcade. You are all great, and there is no meta there.
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He continues and says the same about the dive meta that existed before GOATS. Just because someone played D.Va and Winston, doesn’t mean they were also playing dive.
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What does Kaplan mean by that? Jeff Kaplan further explains that a meta involves more than just playing the heroes that everyone is supposedly playing according to the “Competitive Overwatch Subreddit.”
It also depends on the tactics. Dive meant that D.Va and Winston would target a goal that was previously called out and marked by Zenyatta with a Discord Orb. This way, targets could be eliminated quickly and reliably.
In “gold and plat,” however, there would never be such coordination. The heroes would jump in opposite directions, and orbs wouldn’t even come into play. A meta is also defined by the style of play.
The meta will always be unpopular: Kaplan mentioned something about the Overwatch community itself in another scene. Whether the meta changes or not, players would not like it:
At some point I think to myself: What the hell do you actually want? Just play “surprise heroes.” If you want to play random heroes in every match, you have the mode available in the Arcade. You are all great, and there is no meta there.
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In Pokémon GO you will soon have the chance to catch Shiny Barschwa and Milotic. The first limited researches will start soon.
What’s new: Pokémon GO announces the limited field researches. This is meant to be a new event series starting later this month. In January, the focus is on the water Pokémon Barschwa.
This is how the limited researches with Shiny Barschwa work
What are the limited researches? It is comparable to the Community Day. However, the limited researches focus on field researches. During a certain period, specific quests will appear at PokéStops, giving you the chance to encounter the event Pokémon. In January, it’s about Barschwa.
When do the researches start in January? The event starts on January 19 at 11 AM and runs for three hours, just like a Community Day.
What’s there in January? The first limited researches will give you the following bonuses:
Receive limited research tasks by spinning PokéStops.
Complete the limited research tasks to encounter Barschwa.
Chance to catch Shiny Barschwa
How common is Shiny Barschwa? That is unclear. Players in the community hope the chance for a Shiny Barschwa is similar to the Shinys with sunglasses during the Community Day. Each shiny Shiggy from a quest was the same for every player. So as soon as a player got a Shiny Shiggy from the quest, every other player from that same PokéStop could also get a shiny Shiggy.
However, Niantic has not yet said anything about the chances of getting a Shiny Barschwa during the event.
Will this event happen monthly? It is not known if it will take place monthly. It is possible that such an event will also occur irregularly, like a Raid Day. However, one can assume that such an event will be held again.
How to prepare for the event: Since you should spin as many PokéStops as possible, it is advisable to play in areas with many stops. A village with three PokéStops will not have the same chance of getting a Shiny Barschwa as a big city with numerous PokéStops.
This weekend, another event is already around the corner – the Community Day. In our guide, we summarize the most important information: