The dungeons in the western version of the MMORPG Astellia will be so different

The developers of the Asia MMORPG Astellia have introduced their dungeons in more detail. Additionally, several questions on the topic were answered by Wesley Conner, the Product Manager of Astellia.

How are the dungeons structured in Astellia? In Astellia, there will be two types of dungeons. Basically, the dungeons are designed for groups, but most will also have a single-player version available.

Dungeons are intended to provide players with both challenging content and allow for story progression. In the interview, it was revealed that most instances can be completed in under an hour. None should take longer than 90 minutes.

In them, you can expect valuable loot and special Astells. The chances depend on how quickly you complete a dungeon. Like in other Asian MMORPGs, there is a rating system from F to S.

The better your rank, the higher the chances of rare loot. However, there are no rewards tied to a specific rank.

S-Rank in a dungeon in Astellia
S-Rank in a dungeon in Astellia

How many dungeons will there be at launch? Upon inquiry from MeinMMO, the developers informed us that there will be 12 dungeons for solo players and groups at launch.

More dungeons are already in planning.

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New MMORPG Astellia is coming to German in 2019, wants to do everything right
von Schuhmann

Astellia adapts the dungeons for the West

To ensure Western players feel comfortable in Astellia, the developers are making some changes. For instance, dungeon tickets will be obtainable through gameplay rather than being offered for real money.

This is how the ticket system works: To enter a dungeon, you need a dungeon ticket. You will earn these passively over time while playing Astellia.

In the Korean version, additional tickets can be purchased with real money. In the Western version, the developers will forgo this, and instead, you can earn them through repeatable missions.

Astellia dungeon screenshot
This is what one of the dungeons in Astellia looks like

Legendary dungeons coming later: In the Korean version of Astellia, mistakes were made that we aim to avoid in our release. Players could acquire legendary equipment before legendary dungeons were introduced.

Wesley Connor revealed to us that the legendary dungeons will be held back in the West to release them in a logical order.

Legendary equipment should then be obtainable both through dungeons and via the highest crafting.

More on the topic
MMORPG Astellia is successful in Korea, can it succeed here as well?
von Alexander Leitsch

Raids exclusively for the West? At the end of the blog post about dungeons, the developers indicate that they take the feedback from Western players seriously.

There seems to be a frequent demand for dungeons for larger groups of players. Although there is no release date for this yet, it seems that they are already working on instances for 12 players.

Exclusive screenshot of the dungeons in Astellia

Wesley Conner’s favorite dungeon

When asked, the Product Manager of Astellia shared a bit more about his favorite dungeon “Lagash Underground Sanctum.”

Classic dungeons with puzzles: What he particularly appreciates about this dungeon is the architectural design and the various puzzles and risks involved.

The “Lagash Underground Sanctum” is intended to be structured like a classic MMORPG dungeon from the old days. It should also include challenges that require players to think longer to master them.

We conducted a detailed interview with the developers back in January:

More on the topic
The new MMORPG Astellia is coming to Europe – Here are the details
von Irina Moritz
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blogpost

Mortal Kombat 11 pokes fun at Fortnite in a new advertisement

The fighting classic Mortal Kombat is releasing its 11th installment in just a few days and is making quite the advertisement push. One ad even targets the game Fortnite.

What does the advertisement show? The advertisement was run by the developers on Instagram. You first see a character that closely resembles the style of Fortnite, and in the background, the classic nature of the battle royale game can be recognized.

Then the fighter “Scorpion” enters the picture and kicks the character out of the frame. Fortnite is thus literally being kicked in the rear.

This is the advertisement for Mortal Kombat 11

Watch the advertisement here: The spot comes from the user “InsanrAsura” on Reddit. He shows the advertisement of Mortal Kombat 11, which was suggested to him on Instagram.

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This fits with the kick against Fortnite: If anyone hadn’t thought of Fortnite with the kick in the rear, they will definitely do so when the text that follows is displayed.

It says “Battle Brutal instead of Battle Royale.” This is likely a clear message to Fortnite players. They should rather play the new Mortal Kombat instead of the popular battle royale shooter Fortnite.

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What makes the comparison of the games so interesting: The classic fighting game, Mortal Kombat, is basically the exact opposite of Fortnite. The game is known for depicting combat in a particularly brutal manner. It showcases a lot of blood and brutal fight scenes.

Mortal Kombat
Mortal Kombat is filled with blood and violence – the exact opposite of Fortnite

Fortnite, on the other hand, is more child-friendly. While there is shooting, no blood or other brutal elements are seen. In general, the game is kept in a comic style and thrives on its colorful world. This is quite different with Mortal Kombat.

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von Tom Rothstein

Why is Mortal Kombat running such advertisements? The 11th installment of the series will be released on April 23. The developers want to make one last advertising push before the game is released.

It’s only logical that they would also target the game that is currently engaging millions of players, namely Fortnite.

Mortal Kombat is not the only good fighting game. We have gathered the best games of the genre for you:

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von Noah Struthoff
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Comicbook

How cleverly 2 players in Apex Legends carry an AFK player to victory

Apex Legends is a team game. How important it is to fight together has now been demonstrated by two players who practically forced a third player to victory.

This is how the game went: The Apex Legends players xxxStuxnetxxx and MuckleBalls jointly pushed a third player to victory. They played the Legends Wraith and Octane. Their teammate played Gibraltar.

Right after the landing, however, Gibraltar was AFK. He did nothing and just stood there, not picking anything up. However, the two other players decided that they would carry Gibraltar with them.

So they kept boxing him forward with melee attacks and Wraith’s portals. Instead of letting him die, they brought him to the final circle and into a house. There, they protected him and eliminated all remaining teams. They shared the victory scene on reddit.

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Why wasn’t Gibraltar kicked? Actually, Apex Legends intends for players to be automatically removed from the game after a few minutes of inactivity. That was not the case with Gibraltar, however.

It seems that Apex Legends only tracks whether the characters are moving. Not whether the players make an input. Something similar is confirmed by reddit user Murphys_1awyer:

I was deep in a round and decided to camp in a corner of a building. I kept aiming back and forth between two entrances, but because I didn’t move, I got kicked.

So far, it probably wouldn’t have had any effects if one gets kicked, except that the own team suffers a disadvantage. In the future, Apex Legends might plan a penalty for leavers.

apex-gibraltar

This is how the community reacts: The clip has been very well received by fans. People are amused that someone was literally “carried” now and that it could hardly be showcased more prominently.

It is also joked that Gibraltar is only useful when he does absolutely nothing. Currently, Gibraltar is one of the least popular heroes in Apex Legends.

apex-legends-gibraltar

What do you think of the scene?

Currently, Apex Legends only works with a team of three people. However, that might change:

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von Benedict Grothaus
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
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DrDisrespect completes his own challenge, declares himself the “best gamer in the world”

The renowned streamer DrDisrespect has cracked his own infamous “Triple Threat Challenge” live on Twitch in record time. For this, he won games in Battlefield 5 Firestorm, Call of Duty Black Ops 4 Blackout, and PUBG. Now he challenges other streamers.

What is the challenge about? DrDisrespect launched his own challenge some time ago – the so-called Triple Threat Challenge. He has continuously streamed this during his Challenge broadcasts on Twitch over the past months.

He must win solo in three different battle royale games – directly in succession and as quickly as possible. While Disrespect has already managed this multiple times, he has never done it as quickly and spectacularly as in his latest attempt.

blops replacer trailer (1
DrDisrespect in the Replacer commercial for Black Ops 4

The path to the “Triple Threat World Record”

How did the challenge go? This time, DrDisrespect picked the games

for his Triple Threat Challenge.

During this, he actually achieved three impressive victories in a row – and even managed to do so in a new best time of one hour and 55 minutes, which the Doctor dubbed a world record. He does not believe anyone will manage to break this time within the challenge.

Disrespect

Battlefield V Firestorm was too easy: He snagged the first victory right from the first attempt in the in-house battle royale mode of Battlefield 5 (PC).

Quickly, he fought his way to the final duel against the last remaining opponent in the ever-tightening fire circle. He initially caught his opponent from some distance with the KAR98 before finishing the matter with the Bren Gun.

“This game is easy. Time to get out of here,” he said after his victory. “Now it’s off to the Battlegrounds, baby!”

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This is how Disrespect dominated in PUBG: Even in PlayerUnknown’s Battlegrounds (PC), DrDisrespect showed neither weakness nor mercy and easily secured his second victory.

On the way to the second milestone of his challenge, he eliminated 5 enemies before he brought a swift end to his 6th and last victim in the final fight with the M416.

“I am the best. I am the best,” the Doc said afterward as he stepped away from his PC for a moment. “I am the best player in the world. If that’s not proof of reality, I don’t know what is.”

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Spectacular victory in Blackout: DrDisrespect secured his last and probably most spectacular victory in the Blackout mode of Black Ops 4. The fact that he switched from PC to console did not detract from his strong performance.

There, he destroyed everything in his path and ended up with a total of seven kills, taking first place.

Now that the challenge was mastered, the Doc celebrated loudly: “Easy! Triple Threat Challenge completed! One hour and 55 minutes. Woah! That’s a world record, baby!”

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This is how DrDisrespect challenges other streamers: After the Doc conquered his own challenge in a new best time, he was overjoyed.

In his euphoria, he immediately challenged other streamers: “Go find someone in the online gaming community on Twitch who will take on this “patented” Triple Threat challenge. Ask them! And if they accept – the world record is now one hour and 55 minutes.”

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Previously, he said: “No one will ever break this record. One hour and 55 minutes – That’s what I call a world record, baby.”

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von Benedict Grothaus

Achieving three consecutive victories in three different battle royale games is anything but easy. Do you also think that no one can break this record? Or can you think of someone who would be up to the task?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

Players in Anthem deal so excessively much damage that the boss crashes

One of the activities in Anthem is strongholds. A player has now shared on Reddit why dealing too much damage to the bosses in strongholds should be avoided.

What did the players do? In the Anthem subreddit, a player uploaded a video of the stronghold “Heart of Rage”. The description states that if you deal enough damage to the Monitor to defeat it in the first phase of the boss fight, the game will encounter a softlock.

Softlock means that Anthem will continue to run, but the players have no way to progress further.

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What does the video show? The video shows players dealing enormous damage to the Monitor – and that in the first phase. The fight against the Monitor normally has three phases. Once the group has dealt a certain amount of damage to the opponent, it retreats and the next phase begins.

That the players are dealing so much damage in the first phase is actually not intended. It seems that the game no longer knows how to proceed. The final boss does not take any further damage, and the stronghold cannot be completed.

How did the player do this? The player has not further commented on the video. However, readers in the Anthem subreddit assume that the group has good gear and that the fight is taking place on one of the lower difficulty levels.

Alle News und Infos zum Spiel findet Ihr auch auf unserer Anthem-Seite auf Facebook. Mitspieler für PC, PS4 und Xbox One könnt Ihr in unserer Anthem-Gruppe auftreiben.

Some players tackle the strongholds at a low level to complete them faster.

Some players take on the strongholds at a lower level to complete the daily tasks as quickly as possible. Some level the factions to unlock the challenge “Champion of Tarsis”.

To deal regular higher damage to the Monitor, players on Reddit give another tip: In the third phase of the fight, glowing orbs appear through which players deal higher damage when they stand in them. Some players were not aware that these are “good” orbs and have been avoiding them since the launch of Anthem.

The former head of Anthem wants to know exactly what went wrong during development:

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von Micha Deckert
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New Hero in Overwatch: This clue is provided by the “Stormsign” teaser

The teaser for the new event in Overwatch contains some hints. These suggest possible new heroes that have not yet been announced. Some things are already known about them.

What hints are there? In the official teaser from Blizzard on Twitter for the upcoming Archives event “Sturmzeichen”, there is a brief recording. This was sent by a “Sojourn” to Strike Commander Morrison, also known as Soldier: 76.

The scene contains only a few sentences and actually revolves around the upcoming event, which was previously hinted at by a teaser from Blizzard. It involves Winston, Tracer, Mercy, and Genji. However, a name that is already known is also mentioned.

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These heroes could be the possible hero 31

From the conversation and further information, three possible candidates emerge for the next hero 31 in Overwatch.

Candidate 1 – Sojourn: Little is known about Sojourn apart from her name and potential rank. Apparently, she used to be above Soldier: 76 in Overwatch and is likely around the same rank as Ana Amari.

Sojourn is mentioned for the first time in the teaser and has not appeared in the story before. This was also the case with the new hero Baptiste, which is why she remains a candidate. On reddit, she is already being speculated as the next hero.

Who is Sojourn?

Candidate 2 – Maximilien: Maximilien is only briefly mentioned in the short memo. According to Sojourn, he is responsible for Doomfist as an accountant, who has already been implemented into the game.

Unlike Sojourn, Maximilien has had several appearances in the story. He already appeared in the Doomfist comic “Maskerade”. The gentleman is an omnic in a suit, reminiscent of a darker version of Zenyatta.

Maximilien also had a brief appearance in the background story of Moira. Here, he sat at the table with Doomfist, Reaper, Moira, and an unknown Talon employee. He also seems to hold a somewhat higher position.

Overwatch Moira Story Maximilien in the Background
Maximilien at Talon, between Reaper and Doomfist

Candidate 3 – Echo: Echo is not mentioned in the teaser for Sturmzeichen. However, it is already clear that she will appear. During BlizzCon 2018, Jeff Kaplan stated that six new heroes will be released.

One of them will be Echo, who also appeared in the introduction video of Ashe. However, we do not yet know if she will come directly as the next hero 31.

Overwatch Reunion new Heroine Echo Title
Echo and McCree

Which hero do you suspect will be next?

Perhaps new game modes will also come. Fans have already come up with something:

More on the topic
von Benedict Grothaus
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Source(s):
  1. Dexerto

Why players consider the new gear sets in The Division 2 to be too weak

With the 1st update, 3 new gear sets were introduced to The Division 2. However, players are not particularly enthusiastic about these sets. What is the reason for this?

This is why gear sets are being criticized: Since the gear sets became available, more and more agents are complaining that these sets are too weak compared to high-end equipment.

This is due to some useless set bonuses that are simply too low, ineffective, or even meaningless.

Gear sets are surpassed by high-ends

This is the biggest problem for fans: Many players criticize that gear sets do not have passive talents like regular high-end equipment.

The Division 2 new gear sets

To utilize all gear set bonuses, you need to equip 6 pieces. Although each gear set also provides bonuses with 2, 3, 4, and 5 pieces, these are significantly weaker than the regular values of high-end equipment.

The problem would not be so significant if the 5 and 6 piece bonuses were considerably stronger, at least according to the players. But currently, even these are too weak or only useful in too few situations.

This is why high-end equipment is more popular: Every high-end piece offers a selection of various strong talents. In addition, there are the bonuses of the brand sets.

This allows for a significantly greater combination of stats and experimentation with passive talents. Additionally, it is possible to achieve much higher bonuses that are more useful in combat.

This is what players say: User Kripe8 writes on Reddit that he would have to make way too many sacrifices in terms of damage to play a gear set:

Now I would lose 160% damage with the Directive/Patriot set just to activate a few utility perks.

Source: Reddit

Many players agree with the criticism and wish for better bonuses to make the sets at least comparable to high-end equipment.

At the moment, however, these are useless and merely a gimmick. In the Subreddit of The Division 2, there are numerous posts criticizing gear sets for the same reasons.

But there are also players who find gear sets, as they are now, perfectly fine:

I think they are fine. They offer roles and alternative playstyles. […] Better than if everyone only ran around with one gear set […]

User Syc3n, Source: Reddit

Why are the sets so weak? Some suspect that Massive wanted to avoid making gear sets too strong. The issue existed with the first gear sets from The Division 1.

The-Division-2-Trio

Back then, these sets were not only very strong, but they also disrupted the entire balance of the game.

Perhaps the developer deliberately chose this and can later adjust them if needed, rather than having to nerf them later.

What do you think of the gear sets? Do you agree with the criticism?

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von Tarek Zehrer
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Source(s):
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Players have long complained in Path of Exile – Their suffering is about to end

As great as the hack ‘n slash Path of Exile is, there has been a problem for some time. Melee combat is significantly less effective than ranged combat. This is exactly what the developers want to address in the upcoming update.

What is the problem? In the successful action RPG Path of Exile, it makes little sense to play a melee character, at least if you want to focus solely on melee combat. That’s why you mostly see ranged fighters and mages running around in the game, or players who use swords but also rely on magic.

This is because, in Path of Exile, especially in fights against masses of enemies, it’s important to take them out as quickly as possible. A mage or ranged fighter has less trouble with this. Area spells, for example, wipe out entire hordes of enemies in seconds.

path of exile ps4 1

Especially in leagues that have increasingly focused on speed, melee characters have simply become pointless.

As a melee fighter, you find yourself in the thick of it and face the enemies essentially one by one. This is simply not effective, which is why players of the hack ‘n slash have been complaining about it for quite some time.

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von Andreas Bertits

Melee fighters need to become effective again

How is the development studio reacting now? The team does not go into the exact changes, but it is said that there will be significant balance optimizations for melee combat in the upcoming update 3.7.0.

The developers are aware of the problem and will finally address it.

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How are the fans reacting? Discussions are already happening over Reddit. What might this optimization look like? Players agree that this is a desperately needed adjustment for the game. There is hope that after the update, it will make much more sense to play melee fighters.

  • Galeforce77 writes on Reddit: “God, I hope this doesn’t just include elemental adjustments. A gladiator should feel like a gladiator.”
  • dickturd9000 explains: “Hopefully these are fundamental changes so that melee combat doesn’t mean playing a mage with a sword.”

When is the update coming? Grind Gear Games plans to launch update 3.7.0 along with a new small league between May 17 and 24. The update should be released for all versions of Path of Exile, including the recently launched PS4 version.

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von Jürgen Horn
This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2 announces new episode, lets you ride a dragon

Guild Wars 2 is preparing for the final episode of the fourth season of the Living World. A first teaser and initial information about the content have now been published. Players can look forward to a new mount.

What is the name of the new episode? The sixth and final episode of the season will be called “Eternal War”. In an accompanying teaser, we see primarily Kralkatorrik, the Elder Dragon.

We fought against him in the last episode and lost. Now the next episode will determine how the player character and their group of heroes will deal with the defeat.

New Mount in the Episode

In the short trailer, we also see a player character on a dragon at the end. This dragon will come as a mount into the game, as Eurogamer has exclusively revealed.

What can the new mount do? The Skyscale (probably translated as Sky Scale) is said to be similar to the current griffon. Both are flying mounts, with the griffon flying better over long distances, while the new dragon is supposed to be more stationary like a helicopter.

The new mount also has strengths against walls and cliffs. It is said to be able to cling and thus regenerate endurance. There should also be opportunities to climb up walls. Thus, places become accessible that even the griffon could not reach.

Image from the Eurogamer article

The new ability: The two flying mounts also differ in their usable ability. The Skyscale will breathe fire when used and trigger an AoE attack before the player falls off the mount.

The Skyscale in Action

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Guild Wars 2 is fighting for players: ArenaNet has been increasingly concerned with attracting players to the MMORPG since the layoffs in February. For this, a large returnee campaign has been launched.

Many fan wishes are also included in the roadmap for upcoming innovations in Guild Wars 2. Since mounts are a special highlight in the MMORPG, it seems that there is also hope that this feature will attract old and new players.

The Skyscale would then be the second mount to release this year:

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von Alexander Leitsch
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
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„MMORPGs are a blind spot of the industry“ – Entrepreneur wants to solve the problem

Entrepreneur Herman Narula has now opened a studio in Edmonton with his company Improbable. Former BioWare developers are working on an online RPG there. However, Narula seems to have his sights set on MMORPGs in the long run. He aims to forge new paths.

This is the situation: Entrepreneur Herman Narula built the company Improbable around the cloud technology “SpatialOS”. His company is already worth over a billion US dollars after attracting investors.

Currently, he has opened a studio in Edmonton, Canada. Traditionally, this is the headquarters of BioWare.

At the moment, a team of about 40 people led by BioWare veteran Aaryn Flynn is developing an online RPG for Improbable, but Narula likely has bigger plans, as revealed in an interview with Game Informer.

herman-narula-improbable
Herman Narula

This is what Narula says about MMORPGs:

“When you look at MMORPGs, there are so few in development, even though they generate a fifth of all revenue in the industry.

The industry really has a blind spot there. That’s why we think if we build a team with so much experience, we can aim for that as a goal.”

Herman Narula on MMORPGs

The idea is to solve “the hard problems” in the studio in Edmonton that plague the genre.

Narula aims to solve the paradoxical problem

This is how Narula sees the challenge: Narula says we need to solve the paradoxical problem that players feel they have significant influence over a world that is predetermined in some ways.

He apparently sees this as the formula for success that online RPGs need to thrive in today’s world.

workers-spatialOS
The approach of SpatialOS: Many servers (Workers) perform individual tasks to create the world. Image source: Improbable

Empowering players like Fortnite and Minecraft do

This is the background: Narula grew up with games like Neverwinter Nights, which were designed by BioWare and people like Flynn.

He sees the strength of Neverwinter Nights as having so much content created by players themselves.

But how can we bring that into the new era?

Games that are currently successful, like Minecraft or Fortnite, have found exactly this way. They make players feel: “This is your world.” Players have the power to change and influence it.

Scavengers Artwork neu 1
Scavengers is one of the games being developed with SpatialOS.

The gaming industry heavily relies on RPGs and storytelling – but now we need to find a way for RPG and multiplayer to work together.

It will probably take a few more years until we find out if Narula and his team can solve the big problem and create an MMORPG or online RPG that makes the world changeable.

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Pokémon GO apparently removes 2 unpopular Pokémon from the 10km eggs

In Pokémon GO the egg pool has been changed. Players are happy about it, as 2 unpopular Pokémon have seemingly finally been removed from the 10 km eggs.

Which Pokémon is it? Voltilamm and Knacklion now hatch from 5 km eggs. Several players report this on Reddit. It’s still not exactly known which other Pokémon have been changed. Reports are being actively collected there.

It’s still not entirely clear whether these Pokémon have been completely removed from the 10 km eggs, or are just also now found in the 5 km eggs. However, it can be assumed that the Pokémon are now only found in the 5 km eggs.

What is known about the change in the egg pool

What has been reported: So far, there are still quite few reports about the new egg pool. However, some players have now written on Reddit that they have gotten Voltilamm and Knacklion from 5 km eggs.

Voltilamm Knacklion
These two Pokémon now hatch from 5 km eggs

Normally, with such a change, the Pokémon from the other egg pool is removed. So Voltilamm and Knacklion should no longer be in the 10 km eggs. However, this has not yet been confirmed, as it is difficult to determine if a Pokémon is no longer included in an egg pool.

That’s why players are happy: The reports about this change make many players cheer. Voltilamm and Knacklion are very unpopular Pokémon from the 10 km eggs.

“Aza383” writes on Reddit: “It was about time they fixed that! No more Voltilamm and Knacklion in 10 km eggs? Thank you!”

Why are the Pokémon so unpopular? Voltilamm and Knacklion and their evolutions are hardly usable. There are significantly better Pokémon of these types.

Additionally, there has already been the Community Day for Voltilamm. Anyone who played there has enough candies for Voltilamm.

Pokémon GO Voltilamm Comm Day
The Community Day with Voltilamm provided numerous candies

What does this change mean? If the two Pokémon have actually disappeared from the eggs, other Pokémon may have already been added to the egg pool.

Some players already suspect that the next bad Pokémon is now in the 10 km egg pool. It is said: “It seems strange that 2 Pokémon were suddenly moved from 10 km eggs to 5 km eggs. Unless Niantic plans to add new Pokémon like Kaumalat to 10 km eggs soon.” Kaumalat is a still missing Pokémon from the 4th generation.

When will we know more? Players are currently actively compiling what can be found in the new eggs. Once we know more, we will update our egg list promptly.

Have you heard about the return of Latios?

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von Noah Struthoff
This is an AI-powered translation. Some inaccuracies might exist.

Black Desert is closing the new mode again, although it was really popular

At the beginning of the year, the Shadow Arena was released in Black Desert. However, due to various issues with hackers and the lack of support from the developers, the battle royale mode will be closed again on Wednesday.

What is wrong with the Shadow Arena? In the official statement from the developers, it is stated that the Shadow Arena was supposed to be continuously updated and improved.

However, the arena is a popular target for hackers and the use of third-party software. In order to address this, the developers banned many accounts, but in the process, many innocent players were also banned. Even in the second attempt, not everything went smoothly.

To get the problems under control and to expand the Shadow Arena, a lot of manpower is needed. However, this is required for the development of the other areas of Black Desert.

Black Desert Shadow Arena

When will the arena close? The developers have decided to close the arena as quickly as possible. The Shadow Arena is to be closed on Wednesday, April 10.

The developers apologize for the quick shutdown and promise a compensation package. Details are to be presented in an upcoming announcement.

The Shadow Arena was very popular

Huge demand at the beginning: At the release of the Shadow Arena, the community was thrilled by the new feature. At launch, the demand was so great that the servers crashed and the arena was offline for several hours.

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Black Desert boosts the arena: The developers also seemed to enjoy the battle royale. It was used to attract new players from February 27 to March 13.

Players could play the Shadow Arena for free, and if they defeated 5 opponents, they received the game, which normally costs 10 Euros, for free.

A significant amount of real money currency was also given to players who made it into the top 3 of the leaderboard through the Shadow Arena.

Shadow Arena Screenshot 2

How is the community reacting to the closure? Although the Shadow Arena was very popular, it has drawn a lot of hatred in recent weeks.

Most players reacted with relief to this announcement. Others complain about the cheaters who ruined the fun battle royale.

Many now hope that, with the drama over, Black Desert will focus more on new content in the world. The arena felt very standalone and a bit out of place in the game.

The chances for this are good, as many new features have been introduced into the game lately that have been well received by the players.

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This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: This raid boss has never been defeated in such a crazy way

With the increase in Power Level and some changes in the Supers, Destiny 2 now offers some insane possibilities in the fight against raid bosses. A group from the Redeem clan has now taken down the Ogre Morgeth in a new way.

How top players spend their time: Most players are probably still battling through the new content of Season 6 such as Gambit Prime or Reckoning.

However, top players have long mastered the fresh content and are occupying their time with their own challenges like speedruns or crazy boss kills.

Which boss is it about? A group from the Redeem clan around exceptional player Gladd has now sent the Ogre Morgeth, one of the bosses from the Forsaken raid Last Wish, to the virtual afterlife in a spectacular way.

destiny-2-letzter-wunsch-raid

This is arguably one of the most unusual kills that the Ogre had to endure.

How did they kill Morgeth? The Redeem clan team did not fight the Ogre from the originally intended area right next to the boss. They took down the beast almost across the entire map of this raid section from the other end of the broken bridge – a challenge that no other team has likely accomplished until now.

The special thing about it: This bridge actually leads to Morgeth. One must pass it in the Ascendant Realm over fragments to reach the Ogre – unless one uses the Wall of Wishes. In the normal world, the bridge is not even visible.

destiny 2 morgeth

After the team initially started this raid encounter with the regular strategy, Gladd and four other players with their Warlocks and Titans swung swords back over the nonexistent bridge to the original entrance of this section.

After the remaining team member completed the mechanics and applied debuffs to the raid boss, the four players at the other end of the bridge finished him off with their rocket launchers.

Within seconds Morgeth fell in one pass. The damage team was so far away that they could barely see the Ogre through the sights of their weapons.

At the launch of the raids, this strategy would have simply been impossible. But now they have discovered another way to humiliate the poor raid bosses.

Gladd captured this boss fight in a video:

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How fans react: Fans are celebrating this unusual boss kill by the Redeem clan. The video has been viewed over 100,000 times in just a few days and has more than 3,000 likes.

Gladd is always good for a surprise, even when there’s hardly anything new to shine with, many fans find.

Many joke that it’s only a matter of time before Redeem defeats Calus from Nessus or kills Riven from the Volundr Forge.

What do you think of this extraordinary boss kill? What was the craziest way you’ve taken down a boss in Destiny 2?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameRant

The Division 2: Upgrading Exotics – Here’s how it works and why you should do it

Exotics are among the rarest and most coveted weapons in The Division 2. Here’s how you can upgrade them to their maximum potential.

Why is an upgrade worth it? Exotics are powerful weapons with unique talents and designs. They are therefore valuable not only for collectors but also in combat.

It can take a long time to acquire an exotic weapon. Elaborate tasks or prolonged grinding are necessary. It would be a shame to have to eventually put such a gun aside due to a low gear score.

What if you find an exotic weapon at a low level? You can upgrade Exotics and bring them to the highest gear score. Here’s how it works.

division-2-schnatterente
The “Schnatterente” is an exotic SMG that you can craft.

You can upgrade Exotics at the workbench

Here’s how you can upgrade your Exotics:

  • Once you find an exotic weapon, you can purchase the appropriate blueprint from the vendor in the White House. This allows you to craft this Exotic at a higher level.
  • Make sure to upgrade your workbench to the highest level first.
  • Once you have gathered the necessary materials, you can craft your desired upgrade.
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The Division 2: Increase Gear Score to World Rank 5 – This is what you should consider
von Sven Galitzki

What do you need for an upgrade? For an upgrade of the “Schnatterente” to gear score 500, you need, for example:

  • 36 Polycarbonate
  • 26 Titanium
  • 85 Closure Housing Components
  • 1 Exotic Component
  • “Schnatterente” at gear score 250+

How do you get exotic components? You need to dismantle an exotic item for that.

the division 2 exotic weapons
These are the currently known Exotics.

If you want to know how to get exotic weapons, check out our guides:

What about exotic armor pieces? So far, there seem to be none in the game. Massive has mentioned and confirmed them several times before release.

Therefore, it is probably only a matter of time before they also find their way into the game.

More on the topic
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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. polygon.com

Streamer takes a break from Twitch after 2000 days – Has no idea what to do

This streamer worked for 2000 days straight. Then he made the decision to finally take a day off and was overwhelmed by it.

Who is the streamer? CohhCarnage is a well-known face in the Twitch community. He has been streaming various games for many years. He is a variety streamer and therefore does not focus on a main game, but alternates between different titles.

For about five and a half years, he streamed every day on the TwitchTV platform. On most days for 6-8 hours daily. CohhCarnage plays games like Metro 2033, Fallout 76, Sekiro, Apex Legends, or Path of Exile.

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On his Twitch channel, he currently has 1.1 million viewers (as of April 9). When he recently reached the milestone of 2000 streaming days without interruption, it was time for a little break. He took off on April 7.

The moderators of his chat left him a heartfelt message that appeared at the end of his 2000th streaming day in the stream:

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“Hey Cohh, congratulations on your 2000 streamed days. Thank you for everything you do, Bossman. You bring people together. Even when your past self didn’t expect that.

You deserve all the success in your life.”

This message made the streamer cry.

Why did he end the “streak” after 2000 days?

There are 2 reasons for the end of his streaming challenge:

Reason 1: At the beginning of his streaming career, it was clear to CohhCarnage that you need a fixed schedule for viewers to have a reliable place to go. He was inspired by a big streamer and therefore started a 6-month challenge.

He then set new goals for himself repeatedly and has now achieved 2000 days. After this time, he had reached all the goals he set for the challenge.

Reason 2: CohhCarnage has changed over the past 5 years. He is now a father of 2 children. One is two years old, the other one month old. His life has changed accordingly.

He no longer needs the daily pressure to maintain this streaming challenge. He prefers to end it now after 2000 days without interruption, rather than work until he gets sick from it.

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What’s next? He will not completely throw out his streaming schedule. His goal is still to stream daily. However, he is glad that he can take days off for his family. If there are free days, he wants to dedicate them to his family.

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The streamer doesn’t know how to spend his day off

This is what Cohh says: A few hours before his day off began, the streamer wrote on Twitter:

“I … um … have no idea what I should do tomorrow. This is something new.”

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On April 7 itself, he then tweeted something he probably didn’t see coming: “Good morning. Today I take a day off.”

After 2000 days, it’s probably a strange feeling not to work. How exactly he spent the day is unclear. He probably used the time for his family.

How drastically streaming work can affect the lives of streamers can also be seen here:

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Source(s):
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These are the most popular and least popular legends in Apex Legends

The legends are one of the unique features of Apex Legends. Each legend can only be represented once on a team. Which legends are chosen most and least often by players, you can find out here.

Where does the data come from? The website Play-Apex.net has collected some data on player behavior and statistics for legends, weapons, and other situations. Based on this data, a list of the most and least popular legends has emerged.

Apex Legends Caustic, Lifeline, and Mirage

The data indicates: You can read from the list which legend is played most often. This allows you to estimate which legend you can most likely play yourself in a solo game without a full squad and which is less likely.

The frequency, however, says nothing about how good the legend is. It can, however, serve as a guideline for its strength, as players usually try to gain the greatest advantage for themselves.

For clarity, we have also included the win rate of individual legends. This, in itself, only indicates how good the players are, not the legend itself.

Oops, unfortunately this table is no longer available.

The collected data from Play-Apex aligns quite well with the tier list of legends from Apex Legends. Current status of the list: April 9, 2019, at 11:00 AM.

What do I gain from the data? The raw numbers give you a rough overview of the legends and how often and well they are played. This allows you to consider how to achieve the next victory best.

The legends in Apex Legends all have unique abilities that can create synergies with certain other legends. If you use them correctly and combine them with your teammates, you can launch powerful attacks.

Apex Legends screenshot of Pathfinder in selection
Pathfinder has long been unpopular.

According to our list, you can see which heroes you might want to take a closer look at, if you haven’t already. Particularly Pathfinder has been mostly ridiculed and is still only in 4th place in popularity, but 2nd place in wins.

If things aren’t going well, try practicing another legend and studying tactics with your team. You now know what is worth it.

Many abilities of the heroes can also be used creatively:

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Former Anthem CEO comments on the difficult launch: It’s pretty clear what was going on

The former Anthem head Aaryn Flynn commented in an interview about the difficult start of the game. In his opinion, the upcoming end of the fiscal year contributed to the problems of Anthem.

Who is it about? Aaryn Flynn worked at BioWare for 17 years in various positions before overseeing the launches of the Mass Effect, Dragon Age, and Star Wars: The Old Republic franchises as General Manager.

Flynn was also the original director of Anthem until he left BioWare at the end of July 2017. Casey Hudson took his place.

Anthem General Manager Casey Hudson
Replaced Aaryn Flynn at BioWare: Casey Hudson, who returned to BioWare after three years.

What does he say about Anthem? In an interview with Game Informer, Aaryn Flynn recently commented on the turbulent start of Anthem and the opinions of the press and players. For him, it is “surreal”.

Surreal is a good word for it. It’s difficult. But at the same time, I know they are working so hard [on Anthem]. Mixed feelings, surreal – those are all good words [for what I feel]… Fiscal years are fiscal years. You don’t have to try so hard to see what’s going on.

Aaryn Flynn

Even the insider report by Jason Schreier about the development of Anthem suggested that BioWare had no time left to delay the title. EA allegedly insisted that Anthem must be released within the fiscal year, which ended in March.

Alle News und Infos zum Spiel findet Ihr auch auf unserer Anthem-Seite auf Facebook. Mitspieler für PC, PS4 und Xbox One könnt Ihr in unserer Anthem-Gruppe auftreiben.

Anthem Elysian Key Fortress
BioWare Austin is working hard on Anthem, including on patches addressing issues with the Elysian loading.

Developers are working hard: According to Aaryn Flynn, the developers are now working hard to get Anthem back on track. The report also stated that BioWare Austin hopes to turn things around.

With the launch of Anthem, the responsibility shifted from BioWare Edmonton to BioWare Austin. Austin is responsible for post-launch content, the so-called live service.

Aaryn Flynn is currently working with Improbable on an online role-playing game with SpatialOS:

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Chaos at H1Z1 PC: New developer gives up, shooter back at Daybreak

After NantG Mobile took over the development of the online shooter Z1: Battle Royale from Daybreak Games and reset the title, H1Z1 is now surprisingly moving back to Daybreak.

How has the development of (H1)Z1 been so far? The online game has a tumultuous history:

  • In 2015, Daybreak Games released the online zombie survival game H1Z1 in Early Access.
  • In 2016, the developers split the title into two separate games: Just Survive and King of the Kill. – King of the Kill became a hit as a battle royale shooter on Steam and Twitch.
  • In 2017, King of the Kill simply became H1Z1. H1Z1: Just Survive became “Just Survive”.
  • In 2018, Daybreak received more funds from a deal with the company NantWorks, but had to discontinue the development of Just Survive in the same year.
  • H1Z1 was intended to become attractive for esports as Z1: Battle Royal. The newly founded studio NantG Mobile took care of the further development of the online shooter.
  • In March 2019, Z1: Battle Royal launched and aimed to return to the successful times of H1Z1.
  • Now it is said that NantG Mobile is giving up development, and the game is returning to Daybreak.
H1Z1-Gratis-01

A Developer Studio Gives Up

Why is NantG giving up? In a statement, it says that the state of the game requires a very long development time, and there was confusion among players since both Daybreak and NantG were involved as developers:

  • NantG for Z1: Battle Royale on PC
  • Daybreak for H1Z1, which kept this name for the console version on PS4.

NantG now wants to focus on mobile games, allowing Daybreak to concentrate solely on the further development of the online shooter.

What will happen to the game now? Daybreak intends to keep the servers of Z1: Battle Royale online for the time being. Next, they aim for a smooth transition of the game’s development from NantG to Daybreak.

After that, Daybreak will continue to work on the shooter. The goal is to make a success out of Z1. It looks like there will be another renaming. The common name H1Z1: Battle Royale is expected to apply to all versions.

For the Fans, It’s Pure Circus

How are players reacting to the situation? For the fans, this is a farce. Many find it rather ridiculous what is happening with the game.

kri_s_2000 sums it up on Reddit: “What a circus.”

Since there are no indications of future content in the announcement, players fear that this could signal the end for H1Z1, respectively Z1.

Razzer80 comments: “LoL. This is the death blow!”

Now we have to wait and see what the future holds for the online shooter H1Z1. However, it does not seem promising.

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The Division 2 admits: The enemies are not behaving as they should right now

Many players are reporting that enemy behavior drastically changes at World Tier 5 and the “Challenging” difficulty level in The Division 2. So-called Rushers are causing increased trouble for fans there. This is due to a bug.

What exactly was the issue? Players are struggling at higher difficulty levels and at World Tier 5 with the advance of hostile NPCs.

As Massive Entertainment has explained, they plan to reduce the annoying AI behavior soon. Because in its current form, it is a bug.

Initially praised, now under criticism

This is what players have liked so far: The enemy AI in The Division 2 has been praised by many players. It keeps the fights exciting and often provides unexpected twists.

Each enemy faction behaves differently. The individual enemy types act differently, using various tactics and weaponry.

the-division-2-pvp

This is how the enemy AI becomes a problem with increasing progress: However, at World Tier 5 and at higher difficulty levels like “Challenging,” players often deal with an annoying phenomenon – the Rushers.

These are enemies that essentially charge blindly at agents, ignoring any fire and danger to themselves. They bypass your cover and usually only need a few shots to take you down.

Since they have a lot of extra health at these difficulty levels, it is not always possible to take them down in time – especially when dealing with whole groups.

division-2-agenten

Players report that the “problem” has become exceedingly noticeable at World Tier 5, as now all enemy units charge at the players – not just those that are actually intended for it (shotgun Rushers).

It feels like the AI is aware of its additional health points and chooses to go for a frontal assault instead of using cover or flanking. Many players are annoyed by this blunt enemy behavior.

This is what the developers say about this phenomenon: Now, the community developer from Massive Entertainment, Chris Gansler, has addressed this issue in a Reddit post.

The-Division-2-Invasion

According to him, a bug is responsible for this annoying AI behavior at World Tier 5 and higher difficulty levels. They are aware of this error and are already working on a fix. However, it is not known when exactly this will arrive.

This is what the bug causes: Due to the error, the enemy AI does not register the scaling of your character. Therefore, the enemies permanently think you have low health and apply pressure on you with this tactic – as they normally would only do with a player with low health.

This is what the developers also want to look into: At the same time, Gansler explained that they are aware that survivability sometimes does not feel good. Therefore, they are also looking for solutions in this regard.

the division 2 dz 2

However, this would not be a bug, but rather a question of balance. For example, they are examining how often enemies can hit you when you sprint or just go into cover.

Thus, they want to prevent running away and repositioning from feeling like a certain death sentence.

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Other problems after the last update: By the way, this was not the only issue that became more apparent after the last patch:

Have you also been increasingly dealing with Rushers at World Tier 5 and higher difficulty levels? Or were you completely unaffected by this problem?

Alleine in DC unterwegs? Für mehr Infos zum Spiel, besucht auch unsere Division-Seite. Ein gutes Netzwerk an Agenten findet Ihr in unserer Division-Gruppe auf Facebook. Schaut vorbei und findet Mitspieler!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

EVE Online bans someone who is a professional politician in real life – He is outraged

The politician Brian Schoeneman was banned in the MMORPG EVE Online for allegedly violating the NDA and leaking confidential information as a member of the Council of Stellar Management, as well as committing insider trading.

Who is Brian Schoeneman? The politician and lobbyist is part of the North American “Seafarers International Union,” which advocates for maritime rights in the US state of Virginia. He is also an enthusiastic player of the space MMORPG EVE Online, known there as “Brisc Rubal.”

In EVE Online, he was until recently a member of the Council of Stellar Management (CSM), an association of players meant to represent EVE fans. The Council receives confidential information about the game from CCP Games, which is then discussed. This information is subject to an NDA, a non-disclosure agreement.

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Did a politician engage in insider trading in EVE Online?

Why was he banned? Schoeneman was permanently banned for leaking confidential information and also for insider trading.

CCP Games explains in a statement that the accusations came directly from the CSM, as this represents a threat to the integrity of the Council. CCP Games takes such accusations very seriously and responded promptly.

How does Schoeneman respond to the allegations? The politician expresses complete confusion over the ban. He states that he does not even know what the problem is. Moreover, he is disappointed that he has not received a response from CCP Games regarding his inquiries.

As a lawyer, he has worked in many positions of trust, and there have never been any accusations against him of misusing that trust. The allegations against him would imply that he risks his reputation through actions in a video game. Therefore, he sees no reason to do something like that.

He therefore denies the allegations and intends to fight the ban in EVE Online with all means possible.

Was it all just a trap?

What do players think about the situation? Players also express some confusion. The question arises whether a politician would really risk their reputation by engaging in insider trading in a video game. Moreover, there is the possibility that he was set up by a fellow player. Underhanded actions occur in EVE time and again.

PhasmaFelis states on Reddit: “It is quite conceivable that it is a trap set by an in-game enemy. This makes sense if they have discovered your true identity.”

However, there are also EVE fans who are upset about the situation and find it impossible that a person in this position would abuse trust to such an extent – if the matter is true.

jackcatalyst states on Reddit: “How corrupt do you have to be to get banned from EVE?”

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer
  2. Reddit