The online RPG Anthem is in a strange situation. It has been quiet around the game for a month now. Not even the homepage has been updated with the latest developments: it still states that the Cataclysm is coming in May, which has been postponed for a long time. Fans are now hoping for an event ahead of E3.
There is still big announcement for May about “the Cataclysm”. New rewards are also supposed to come in May. This can be read on both the German and the English version of the site.
But fans don’t expect anything from this anymore. BioWare has simply stopped updating the homepage with the latest developments.
This is how it really is: There have been no news from Anthem for more than a month, the Twitter account is silent, and the homepage is probably not being updated anymore.
Is there still hope? The producer of the game Mike Gamble tweeted a few hours ago that Anthem is indeed very much alive. A lot of work is being done, and the team is putting out really good stuff. He believes that the fans will love it.
The DOTA card game Artifact has been almost completely written off by both fans and developers. However, the category of the game is booming on Twitch. This is not due to Artifact, but to trolls.
This is how Artifact is being trolled: The streams running under ‘Artifact’ are currently showing no gameplay of the card game at all. Instead, trolls have taken up residence there, showing various inappropriate content such as:
or just completely different games disguised as “Artifact DLC” or “Artifact coming later”
The streams ran for several minutes or even hours before Twitch eventually banned them.
A current selection of Twitch channels in Artifact.
What measures is Twitch taking? The flood of trolls, who apparently even created new channels automatically, kept Twitch on its toes for a while.
Many channels have already been banned and there are new bans all the time, but due to the automation, an effective response was probably difficult. There was a response on Twitter:
We are urgently working to remove the offending content and suspend the relevant accounts.
In addition, new Twitch users have temporarily been denied the ability to stream. Those new to the platform are temporarily not allowed to open their own stream channel to show games.
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How many viewers does Artifact have right now? In the past seven days, the “Artifact” category on Twitch has recorded a peak of over 16,000 viewers simultaneously (as of May 29).
This is the highest since January 2019, when the game was supposed to be saved with a new update. Since the release in November 2018, Artifact has been steadily losing viewers. Recently, right before the boom, an average of between 20 and 30 people were watching.
Artifact was supposed to be the new hit for the gaming giant Valve. After success stories like DOTA2 and Hearthstone, the idea was probably close at hand. Even the creator of Magic: The Gathering, Richard Garfield, was involved. However, success for Artifact did not materialize.
After a disastrous launch and significant criticism of the pricing and patch policies, it went quiet on the developers’ front. The Twitter channel was dead for weeks and players felt abandoned, which soon led to the game’s demise.
In a recent announcement from March 2019 Valve finally spoke up. They intend to use the knowledge gained from Artifact for new games. This sounded bad for the future of Artifact.
For the internet community, Valve and especially Artifact became a laughingstock for a while. And apparently so severely that even now, trolling is still happening on Twitch.
This is an AI-powered translation. Some inaccuracies might exist.
EA Sports has presented the TOTW 37 (Team of the Week) in FIFA 19. Check out which players are included and receive improved Inform cards.
This is the Team of the Week: Each week, EA Sports selects 23 players for the Team of the Week. These players have shown good performances in real football and have thus recommended themselves for the TOTW.
The best cards in TOTW 37: This week Handanovic (89), Dabbur (87), and Vela (87) receive strong Inform cards with high overall ratings. However, Gustavo (85) and Butelle (86) also get decent TOTW cards.
This is the Team of the Week 37
All cards in TOTW 37
TOTW 37 – Starting XI
TOTW 37 – Starting XI
TOTW 37 – Substitutes
TOTW 37 – Substitutes
How much longer will the TOTW continue? Since the major leagues have already suspended play, it is likely that EA will not release many more TOTWs. However, this cannot be stated definitively, as EA has not made any announcements regarding this.
As soon as there are new information about this, you will find out at our site.
How to get the new Inform cards
From Packs: The cards of the current TOTW can be drawn from these sets for one week:
Bronze or Silver TOTW cards can also be found in the respective Bronze and Silver sets.
However, caution is advised here, as drawing TOTW cards from packs is not that easy and requires a lot of luck. So it is best not to invest too many coins in packs.
On the Transfer Market: Therefore, it is usually wiser to use the FUT Transfer Market. Team-of-the-Week cards are quickly available here and can be found at reasonable prices, especially during TOTS time.
Here’s how you can earn coins with the help of the TOTW:
Our author Irie had the chance to play the two new jobs Dancer and Gunbreaker from Final Fantasy XIV during the Shadowbringers Media Tour in London.
With the release of the Shadowbringers expansion on July 2nd, the MMORPG from Square Enix will not only receive a lot of content but also two new jobs: the Dancer and the Gunbreaker.
In this article, you will find my impressions of both. First, I will discuss the gameplay feel of both jobs, and then their exact functions and showcase their abilities. To our interview with Director Yoshida, click here:
How does Gunbreaker feel?Gunbreaker is the new tank job that will be playable with the release of Shadowbringers. It uses a Gunblade as a weapon and is based on the character Squall Lionheart from FFVIII.
Similar to the other tank jobs, it uses abilities that are chained together in combat to form combos. Skills create an interesting rhythm of combos that vary in length and complexity depending on the situation.
It was somewhat of an adjustment to get used to since the combos of jobs in FFXIV are usually always the same length. However, it is a nice change and gives the Gunbreaker a distinct identity.
On the buff side, the Gunbreaker does not offer particularly standout skills after the balancing of tanks in Shadowbringers.
Like the other tanks, it provides sufficient defensive buffs to survive heavy tank busters, a shield for the group, and has a strong regeneration cooldown.
Is Gunbreaker fun? If you enjoy playing tanks, then definitely try this job. I found the Gunbreaker quite stylish. Its animations are faster than those of the other tanks, and it feels more dynamic.
I can also say that I found the combo flow of the job quite interesting because it has many abilities that you weave between combos and juggle with. Once I finish leveling my main jobs, I will definitely push Gunbreaker to level 80.
I would place it a bit higher in terms of complexity. It is definitely more complex than, for example, the Paladin. New tank players might have difficulties with the combo flow, especially since the job starts directly at level 60 and you cannot gradually ease into it.
At this point, it is still not possible to determine how strong or weak Gunbreaker is compared to other tanks.
This is how Gunbreaker works – Exact Info: The function of the new tank is based on its resource “Cartridge” and the ability “Gnashing Fang”. I have created an infographic for the job that you can find further down. It aims to facilitate understanding of the job’s basic mechanics: Click here for the infographic.
Upon completing each basic 3-step combo, you gain a cartridge charge. The base combo is displayed in the infographic above in the green box.
This charge can now be used for three different abilities that determine how the combo continues.
Fated Circle (area attack) and Burst Strike (single target) are both strong finishing attacks. They consume one cartridge charge each and can be used situationally depending on whether you are fighting one enemy or many.
Gnashing Fang, on the other hand, is an off-global cooldown with a cooldown of about 33 seconds that extends the original 3-step combo of Solid Barrel.
If you decide to spend your cartridge for Gnashing Fang, it will turn a 3-step combo into a 6-step combo, as shown in the infographic.
Gunbreaker resource bar allows you to collect up to two cartridge charges.
However, because Gnashing Fang has a cooldown of about 33 seconds, it cannot be used in every combo:
You use your cartridge charges in combat for Gnashing Fang
Execute the entire 6-step combo
Until the cooldown of Gnashing Fang is finished, you use the cartridges either for Fated Circle or Burst Strike
This is how the continuation skills work: Gnashing Fang and its combo skills have another function. They grant status effects, which allow you to use the skill “Continuation”. Depending on the status effect, Continuation becomes a different skill:
Gnashing Fang grants “Ready to Rip” -> enables Jugular Rip
Savage Claw grants “Ready to Tear” -> enables Abdoment Tear
Wicked Talon grants “Ready to Gouge” -> enables Eye Gouge
These are cooldowns that are always woven between the skills of the combo, as shown in the infographic in the blue box on the left. With Eye Gouge, the entire combo ends.
Overall, his toolkit is very balanced. He has everything to be a solid tank:
A ranged attack
A gap-closer to get close to an enemy
A DoT attack
An AOE, in addition to the cartridge ability Fated Circle
Dancer – A Ranged DPS with Support Focus
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How does the Dancer feel?Dancer is the second new job being released with Shadowbringers. It is a physical ranged DPS that uses chakrams and other throwing weapons.
The abilities of the Dancer are based on procs, i.e. random triggers that allow it to use additional abilities in combat. As a result, there is no fixed rotation while playing; you have to constantly react to which abilities are active and need to be used.
It might be a bit hectic for beginners, but experienced ranged DPS players won’t have much trouble with it.
Since almost all abilities of the Dancer are in some way connected to its three core mechanics, outside of that it only has a few buffs. Apart from the dance, in terms of group buffs, it doesn’t differ much from the other two physical ranged DPS.
Is the Dancer fun? I know that half of the community seems excited to play the Dancer, and I think people won’t be disappointed.
While the basic combo of the job is quite simple, the random triggering of additional abilities and the feathers provide variation in combat.
Dancer is definitely on my list of jobs that I want to level to at least 80. It has the potential to become my main job and displace Bard, but I would need to play it much longer to decide.
However, I would also say that the Dancer job is a bit harder to handle. On the one hand, you have three resource bars to keep an eye on and on the other hand, randomly triggered skills that require quick reactions. I can imagine that this might be too much for some at least at the beginning.
I would therefore recommend: Take your time to set up your hotbars for the Dancer so that you can comfortably reach all abilities, practice the steps, and you will have fun.
This is how the Dancer works – Deeper Insight: For the Dancer, I also created an infographic that you can refer to. It shows you all the abilities of the Dancer: Click here for the infographic.
The essence of the Dancer consists of three mechanics displayed on the job’s resource bar:
The Dance
The Feathers
The Esprit Display
These three core elements are intertwined, and the Dancer’s damage depends on how well the player can manage these three resources.
The Dancer’s resource bar is divided into Feathers (green tip on the top left), the Esprit display (yellow bar), and the dance timer (bottom)
Similar to other physical ranged characters in FFXIV, many of the Dancer’s abilities are based on procs, meaning it’s random whether you can use them or not. The basic combo includes two skills each for single-target and area attacks:
Cascade -> Fountain
Windmill -> Bladeshower
These have specific probabilities of activating further, stronger abilities, which must then be used as soon as possible. This creates a flow of the basic combos, into which further randomly triggered abilities flow.
At this point, the first mechanic of the Dancer comes into play: The stronger versions of the combo abilities can also generate a feather, as illustrated by the arrows in the infographic.
These feathers are necessary to execute the abilities Fan Dance I and II, which can be woven between the combo attacks to deal higher damage.
They can also trigger another skill, namely Fan Dance III. This therefore creates a rhythm:
You execute a basic combo until a proc occurs and you can use a stronger ability
If you receive an additional feather from this, you weave Fan Dance I or II between the attacks of the normal combo
If using Fan Dance I or II also triggers Fan Dance III, it can also be woven between the combo attacks
This is how the dances work: Now there are also the two dances: Standard Step and Technical Step. They form the second mechanic of the job. The steps buff the Dancer and either their dance partner or the entire group, depending on which step is used.
Let’s say the player decided to perform the Standard Step. They first choose a dance partner from the group who will receive buffs from the Dancer.
Once the Dancer performs the Standard Step, they are shown on the resource bar what steps they need to perform.
These steps are always random, and you have a short time to press the correct keys.
During this time, you cannot use any other abilities other than the dance steps and the dance finisher
Depending on how many dance steps were executed correctly, the strength of the dance finisher changes.
Once the finisher is executed, the dance timer on the resource display starts ticking. It shows you how long you will still have the dance buff.
At this point, the combat flow looks like this:
Before starting, you perform a dance to buff yourself and the group or your dance partner
After that, you rotate your normal combos,
Insert procs and oGCDs between when they occur
Shortly before the timer runs out, you dance again to refresh the buff
The dances also have an additional effect. As long as the dance buff is active, you accumulate “Esprit points” through your own attacks and the attacks of your dance partner.
Once you have gathered enough of them, you can use the strong AOE attack Devilment.
In Fortnite: Battle Royale is the latest Fortbyte number 74 now in the game. To do this, you need to search in a filing cabinet inside the basement of an assassin on the coast of a desert. How all this works and where exactly you need to search, you will find out here.
Where is the Fortbyte? You should search for Fortbyte #74 in Fortnite “in a filing cabinet inside the basement of an assassin on the coast of a desert.” It’s easy to find as it is John Wick’s house. Just go to the coordinates J8 on the map.
The Fortbyte is located in the basement of the house in the mentioned filing cabinet. Just smash the cabinet and the byte will appear.
Get Fortbyte number 74 in the Wick house
This is how you can collect the Fortbyte: This Fortbyte is not tied to any special conditions. You just need to find it and collect it, provided you make it there alive.
The byte is in the cabinet.
As always, it’s not without danger to grab a Fortbyte lying around. Because numerous “byte snipers” are on the prowl and love nothing more than to take out innocent Fortbyte hunters from ambush.
So be careful when you want to collect the byte and explore the area beforehand. It also helps not to rush to the byte at the beginning of the game but to wait and visit the Fortbyte location later in the game.
Is there a video as well? If you prefer to see the location of the 74th Fortbyte in moving images, then check out this YouTube video here. You will see exactly where the current Fortbyte is located.
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What are Fortbytes anyway and how do you collect them all? As a special feature, Fortnite introduced Fortbytes in Season 9. These are virtual puzzle pieces that you assemble into a complete work of art at the end of the season.
Every day you can find another Fortbyte. If you have 90 out of a total of 100 bytes, you will receive the new bonus skin from Season 9 for free.
We have put together an overview of all Fortbytes so far for you here:
During the Shadowbringers press tour in London, we had the opportunity, together with other media, to ask some questions to the head of Final Fantasy XIV, Naoki Yoshida.
Shadowbringers, the new expansion of Final Fantasy XIV, is already set to release on July 2nd, and Square Enix is continuously revealing more new information about the addon.
The director and producer of FFXIV, Naoki Yoshida, answered some questions during his press tour in London. This interview was conducted with various media partners.
The director of Final Fantasy XIV, Naoki Yoshida, at the press tour in London
The NPCs should feel alive
The Trust system is a new feature that will come with Shadowbringers to Final Fantasy XIV. It aims to allow players to enter dungeons together with familiar NPCs from the story.
The system contrasts with the usual group play of MMORPGs, as the NPCs replace other players in group content. This is an unusual feature for a multiplayer game. Together with other media, we asked him some questions about it.
Question: What is the behavior of the NPCs in the Trust system in the dungeons? Do they adapt to the player’s style or follow a fixed AI?
Naoki Yoshida: When you are in different dungeons, there are also randomly generated elements and mechanics. For example, one of the boss enemies can use an area attack, and sometimes it may target the player’s character, while other times it may target one of the NPCs. It can also happen that the same NPC is targeted twice. So there are different situations even within a dungeon.
The AI of the Trust NPCs is designed to assess what the most effective reaction in the given situation is while also emphasizing the character of the NPCs. This is the fundamental design of the AI.
The hidden part of this AI is that it recognizes early on which monsters are more problematic and will try to deal with these monsters first. However, the monster could also use a very fast AOE attack, and the NPCs will know where it will land.
When certain bosses use their strong attacks, it can happen that it covers larger areas of the battle field. The AI will then recognize where the NPCs need to go to avoid this attack.
Thanks to the Trust system, you will be able to fight alongside NPC characters in dungeons
For example, there are four safe areas in which one can stand. The AI will recognize which area the NPC needs to go to be as close to the boss as possible and to deal damage efficiently.
So if you are unsure what to do with a mechanic in a dungeon and need to run away, you can follow the NPCs.
And to come back to it: Each NPC has its own characteristics. They stay true to their backstory.
If the player takes the NPC Alisaie into a dungeon, for example, she will try to take down the enemies as quickly as possible. She wants to be useful and help the Warrior of Light. She attacks very aggressively. Her priority is therefore attack, attack, attack. When the limit gauge is full, she will be the first to use it.
Minfilia is still a child in Shadowbringers and does not have as much battle experience as the other NPC characters
Another character, however, is Minfilia. She is very young and not very experienced in combat yet. You will observe in the dungeon how she initially struggles to choose the right target. Therefore, there are these different behavior patterns for each character that you take into your group.
I think that when playing, Alisaie will probably be the first to run and attack. And since she is aggressive, she wants to attack for as long as possible and could accidentally be caught by an area attack. And if she suddenly falls, her brother Alphinaud will quickly come to revive her.
So if you are familiar with the story of FFXIV, you can observe how these characters come to life in the dungeons.
The future of the Trust system depends on player feedback
Question: Can you give us more insight into the future development of the Trust system? Will players only be able to fight alongside NPCs in dungeons or will it be possible to build some sort of “relationship” with the individual NPCs in the future, providing more story or information about their characters?
Naoki Yoshida: Regarding the future development of the Trust system: I think it is a very new idea that we want to bring into the game. We understand that FFXIV is an MMORPG, and yet we have a system that tells players, “Hey, you can also complete this content alone!” So it is almost contradictory to what an MMORPG is.
But precisely for that reason, we want to see how the system feels for our players. We want to see player feedback, the reactions, let us know if you like this system and would like to see more of it.
Or if you feel that what we have is already enough. We want to assess how the system is received by players and base our next steps on that.
As for the different NPCs you can interact with, we primarily want players to learn about their backstories through the main scenario quests.
Yoshida suspects that the NPC Estinien is in high demand by fans for the Trust system
Especially regarding the Scions of the Seventh Dawn. We will portray the emotions and feelings they experience throughout the story, why they fight, what their mission is, etc. And that will be handled through the story.
Here is new information we have not released until now: We said that you can take these characters into the dungeons of Shadowbringers.
However, once you have completed all the main scenario quests and reached level 80, there is initially no further story, as Shadowbringers will be completed for the time being.
Let’s assume, theoretically, that for story reasons, for example, Y’shtola would need to go somewhere at the end of Shadowbringers. It would therefore be strange if you entered other content with the Trust NPCs and Y’shtola suddenly returned to the party.
Instead, when reaching level 80 at the end of the main scenario of Shadowbringers, you will receive a sort of “copy” of each of the individual Trust NPCs.
I am sure players will enter the dungeons with different jobs to level them. Therefore, you will receive these crystals, which contain a copy of Y’shtola or Thancred.
Titania is also one of the enemies in Shadowbringers. Why players must fight against the beautiful fairy is still unknown
And you can then summon their energy so that they can continue to fight alongside you in certain content. This system is activated once you reach level 80.
And these crystals containing a copy of the NPCs will also need to be leveled. When you receive them, they will start at level 70. This way, you will have the opportunity to let your Y’shtola or Thancred grow.
It is of course very practical to take these NPCs with you when you are advancing through the main scenario, and it is fun to play the content together with the characters. But if we think about how we might develop it further, I think we must first evaluate player reactions.
After completing the story of Shadowbringers, players will receive “crystals” with the essence of their NPC companions to always call for help
Therefore, I hope that many players will take the chance to play with this Trust system and give us their feedback. We already suspect that many people will ask for the NPC Estinien (laughs).
A story where not everything is black and white
Especially the content of the story of Shadowbringers should be accessible to FFXIV players. That is why the Trust system will be implemented first in the story and level dungeons of the addon.
Question: There is a huge amount of content coming with Shadowbringers. I wonder if there is a specific element or feature that you are most proud of.
Naoki Yoshida: If I had to choose one element for Shadowbringers, it would be the story. I am still reviewing the script or the scenario, even in my hotel room here in London. I am very picky. Because I want the quality of the story to be as high as possible, it will be refined until the last minute.
As with any story, there are certainly differences in taste and opinions. Some people like a certain style and others do not. But I believe that the story of Shadowbringers is so far the best of FFXIV. It is very good.
I hope, therefore, that even people who have never played FFXIV will try it and dive into the story.
We felt that there is this fixed idea of “light = good” and “darkness = evil”. And what is interesting about Shadowbringers is that there is this extremely strong power of light. The flood of light is crashing in to destroy the world, and the player is trying to bring back the darkness of night into this world.
The enemies this time are grotesque creatures of light, led by Innocence
Of course, you will encounter characters who stand on the dark side but are still not evil. Therefore, we try not to portray it as if A is right and B is wrong. It is not all black and white.
We wanted to convey in the story that it is not good if one side becomes too strong and that there is a balance that is necessary. That is the plot of the story, and we want players to take a look at it.
The 14 mirror worlds and how they affect the story
Question: In Shadowbringers, we will travel to another world, which is in a way a copy of our world. Will there be a meeting with “former friends and comrades” that we may have to fight?
Naoki Yoshida: To give you some background on these different worlds that exist in the universe. I am sure you will see this in the main scenario as well, but there are 14 different “mirror worlds”, so to speak.
There was a significant event 10,000 years ago, and the world was split into 14 different shards. The world in which we have gone on adventures until now is called “The Source”, or the source of the shards. And we will travel through a rift into the world directly next to it, which is called “The First”.
Familiar NPCs and old friends will accompany the player character into the new world “The First”. But are they really themselves?
When the world was divided into 14 different copies, they were initially identical. There was the Source and then 13 of its shards. Now that 10,000 years have passed, each of these shards has gone through its own 10,000 years of history.
Let’s say that when the world was split up, there was a Yoshida in each of those 14 worlds; they were initially exact copies. However, it may have happened that he met different people in different worlds or performed different actions in varying situations.
As a result, the shards are now beginning to develop their own individual stories, and each shard is taking its own direction. There is now an initiative to reunite these shards so that they can become a single world again.
Some new areas will be familiar to FFXIV players. There is also a Crystal Tower on The First
And it has been noticed that The First is just about to be destroyed by this flood of light. Therefore, our heroes must intervene and save this world.
And players will notice: Yes, it is quite similar, and yet there are some areas where you think, “Oh, this is quite different.” I think that makes it very interesting.
It is fascinating. If players know a lot about the lore and history of the current world and then go into the world of The First and discover all the new elements, they will find many Easter eggs that will make them laugh.
In Eulmore, one of the two new cities from Shadowbringers, decadence reigns
Question: In the future, after the current expansion, will it be possible to travel to other shards as well?
Naoki Yoshida: Unfortunately, 7 of the 13 copies of the Source have been destroyed over the course of 10,000 years. Our next adventure takes us to The First, but there is also the “Thirteenth”, the thirteenth shard. We also call it the void. It has been completely swallowed by darkness.
So there are still some shards that exist. It is therefore possible. Perhaps, possibly, if we travel to one of these shards, we will see a Mako Reactor or the city of Midgar (FFVII).
In Red Dead Redemption 2 Online there is now a new mode: Wildlife Hunting. And this time, PvP is not involved. You should prove your hunting skills.
What is new? An update has now brought new content to the online mode of Red Dead Redemption 2. This includes a Free Roam event, a game mode, and many bonuses that will earn you more money.
Those who log in this week will also receive a nice supply package with tonics, ammunition, and more.
How Wildlife Hunting works in Red Dead Online
The new challenge Wildlife Hunting is now active. It is a Free Roam event in RDO. So always keep your eyes open to see if you are invited to it.
The special thing about Wildlife Hunting: In this challenge, you compete against other players, but only with your hunting skills. Weapons and attacks on other players are not possible – there is no PvP.
This should especially please players who complained about the lack of PvE content during the beta.
To win, you must collect the most points.
Small animals give one point
Medium-sized animals give two points
Large animals give three points
You earn bonus points by taking down especially dangerous predators like wolves, cougars, or bears. They appear during the course of the challenge.
In the video, you can see how the competition runs.
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Head for the Hills in Red Dead Online – How it works
The new showdown mode in Red Dead Online is called Head for the Hills. It’s about arriving alive at a hideout.
How is it played? Alternately, players start the attempt to cross an area and ultimately reach their hideout alive.
Opponents are located on higher terrain or in hiding spots and observe the players who want to get into their houses. They try to shoot them down.
Two more game modes, Public Enemy and Sport of Kings, will come soon to Red Dead Online.
Current Bonuses in Red Dead Online
A Land of Opportunities: In certain missions from “A Land of Opportunities” there are now thicker rewards.
50 RDO$ bonus for completing “Honor Among Horse Thieves”
75 RDO$ bonus for “Kill them, one by one”
10 gold bars bonus for “Devastated by Grief”
New Clothing: At Wheeler, Rawson & Co. there are now
The Floral Corset Shirt
The Paddon Shirt
Checkered Caps
Raccoon Caps
The Shaffer Leggings
The new emote “How dare you?” is now also available.
This supply package is free: You can find the package in your camp’s chest or at the post office:
Item
Quantity
Strong Health Tonic
5
Strong Snake Oil
5
Strong Medicine
5
Strong Bitters
5
Revolver Ammunition – Express
120
Anyone who can’t get enough of these bonuses will also secure more gold bars for Red Dead Online, the raccoon cap, and money in GTA Online. Here’s how:
A Finnish company has set out to combat plastic waste production. Their goal is unusual: headphones made from biodegradable materials and bio-plastics.
What kind of headphones are these? The company Aivan from Finland recently presented the concept headphone “Korvaa”. The headphone is intended to consist of various materials such as:
artificial spider silk
bioplastics
proteins produced by fungi
The idea behind the headphones is to combat the increasing amount of plastic waste in the world. Headphones of all kinds seem to be becoming an ever-greater problem, especially due to the growing demand for mobile devices, which could represent the future of gaming.
How does it work? The parts are not simply built from fungi, but it seems they are more or less cultivated. The headband is 3D printed from bioplastics. The material for printing is obtained from yeast.
The shells are made of cellulose and hydrophin. Hydrophin is a type of foam produced by certain fungi. This is covered by a mycelium that is supposed to feel like leather on the ears.
The material that later covers the speakers is supposed to be made from artificial spider silk produced by microbes.
Functionally, the headphones are currently not usable yet. The electronics are missing. What Aivan has currently presented with Korvaa is just a prototype that is intended to demonstrate the practical utility of bio-plastics.
Does this have a practical use? Currently, it is difficult to predict whether and how useful bio-headphones will be. Questions about stability and, by nature of the product, durability are in the air.
However, the success of Korvaa could pave the way for further products. If headphones can be cultivated from fungi, then perhaps the step to gaming headsets (for example, for battle royale) may not be far off.
Sound is, after all, also important in gaming, both for ambiance and for competitive play to hear opponents. If Korvaa is successful, there will likely be a demand for gaming equipment as well.
How durable are such headphones actually? Image source: Aivan.
When will the headphones be released? So far, no date for the release has been announced. However, the manufacturers needed according to PCWelt already half a year to even obtain the materials.
How long the production of a single headphone takes has not yet been communicated exactly. There is also no information about the release on the own product page of Korvaa.
To Fortnite: A patch for update 9.10 has been released. In it, you get the new salvo submachine gun and have to give up an old SMG.
This is included in the new update for patch 9.10: The highlight of the update is a new weapon, the previously leaked salvo submachine gun (Burst SMG). There is also a new Dino Hero and game mode for Save the World, the PvE mode of Fortnite.
Overall, it’s a rather small patch. But perhaps something else will happen that we don’t know about yet. An event regarding a monster in the ice might be coming soon.
The features of the update to patch 9.10 in PvP
New weapon – Salvo submachine gun: As already known, you now get a new submachine gun that fires in salvos of 4 bullets. It is optimized for close range and has the following stats:
Availability:
common, uncommon, and rare
Damage:
23, 24, and 25; headshots count with a multiplier of 1.75
Ammunition:
Light rounds
Magazine:
24
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Weapon changes – Silenced SMG: The silenced submachine gun is back out of the game and is moving into the vault. The new SMG thus replaces this SMG classic.
New limited-time game modes: The following modes are temporarily in the game:
Pure Gold (Duos): There are only legendary weapons!
Out of the Vault (Teams): Only weapons that are otherwise not in the game.
Close Quarters (Teams): Only shotguns and jetpacks
Gameplay changes: In the Teams of 4 mode, there are now 4 hotspots with loot drones.
This is changing in Creative mode:
The new SMG is now also available in Creative mode, as well as parts for a mine theme.
The patch highlights from the update to patch 9.10 in PvE
New War Games – Cursed: Here you are cursed and must activate ancient statues to get rid of the effects.
New Hero – Fossil Southie: This new hero regains energy when he has no shields. Available in the shop starting May 30, 2019, at 02:00 our time.
At the press conference of Pokémon, a completely new game was introduced with Pokémon Sleep. We tell you what is currently known about it and what it means for Pokémon GO.
This is Pokémon Sleep: There are not many details about the game yet, but it is supposed to be mainly active during your sleep. In summer 2016, Pokémon made pure walking more attractive. The same is now intended for sleep.
In line with this, the Pokémon GO Plus+ was also introduced. This device is primarily supposed to connect to Pokémon GO.
Pokémon Sleep – What is known so far
How is the game supposed to work? Pokémon Sleep is expected to function mainly with the new GO Plus+. This is supposed to be placed next to the pillow at night and it will then send signals to the smartphone regarding when sleep occurs and for how long.
At night, the GO Plus+ is supposed to make sleeping attractive.
The game should be able to influence the sleeping and waking phases. However, how this influence looks specifically is not yet known.
What is the Pokémon GO Plus+ supposed to do? Here lies probably the biggest connection to Pokémon GO. The GO Plus+ works just like the GO Plus and can catch Pokémon in Pokémon GO with the press of a button.
At night, however, it has the special additional function of recording the player’s sleep.
The GO Plus+ is significantly flatter than the normal GO Plus
What else was introduced? Besides the new game, Pokémon Home was also introduced. This service is supposed to launch in 2020 and essentially connect all new Pokémon games.
In Pokémon Home, all Pokémon from the various games should be able to meet. The games include, in addition to Pokémon GO, the Let’s GO games and the new Sword and Shield generation.
All current Pokémon games should be able to access Pokémon Home
At the press conference, a trading system was also mentioned. However, how exactly this is supposed to work is still unknown.
In line with the press conference and Pokémon Sleep, Pokémon GO is hosting a fitting event:
In fact, Barrera was said to be responsible for a toxic and sexually charged work atmosphere. He supposedly talked with others about subjects like sex and drugs.
Where did this happen? The incident allegedly took place in a nightclub where Rockstar celebrated the recruitment of new programmers. There was said to be vodka. Prior to the event, the new employees were expressly warned by the lead: “I don’t want you three to be fired tonight. So don’t do anything that might piss him off.”
But that evening, Bundschau came into the boss’s line of sight.
Barrera allegedly threw himself at Bundschau and encouraged him to drink and dance. Barrera then without warning groped Bundschau.
Bundschau had heard so many stories about Barrera that he feared being fired if he refused. Therefore, he performed an improvised lap dance without touching Barrera.
Bundschau emphasizes that he had no interest in men, and certainly not in the boss.
Afterward, another employee ended the whole situation. Then Bundschau left the event.
This is how it continued: Kotaku reports that Bundschau filed a complaint with Rockstar’s Human Resources. There, the case was accepted, and investigations were initiated. However, they remained inconclusive because no one wanted to talk about the incident.
Ultimately, Bundschau was offered to arrange a meeting with Barrera so that the two could resolve their differences. Barrera offered to apologize if he had made Bundschau uncomfortable.
Bundschau regarded this meeting as a “crazy” and “embarrassing” idea.
Bundschau describes Rockstar as a great place to work, but it is generally believed that people cannot succeed there if they “complain” or are considered “negative” – therefore, everyone keeps their problems to themselves:
Bundschau felt uncomfortable in the company after that and ultimately left his dream job at Rockstar in March 2015.
Barrera then quietly left the company in 2018.
Kotaku cites numerous anonymous sources that confirm the image of Barrera that Bundschau portrays.
Bundschau says: “This is something that women in the video game industry constantly have to deal with. As a white guy, I thought I was immune to it – I have since outgrown that mindset.”
Afterward, another employee ended the whole situation. Then Bundschau left the event.
This is how it continued: Kotaku reports that Bundschau filed a complaint with Rockstar’s Human Resources. There, the case was accepted, and investigations were initiated. However, they remained inconclusive because no one wanted to talk about the incident.
Ultimately, Bundschau was offered to arrange a meeting with Barrera so that the two could resolve their differences. Barrera offered to apologize if he had made Bundschau uncomfortable.
Bundschau regarded this meeting as a “crazy” and “embarrassing” idea.
Bundschau describes Rockstar as a great place to work, but it is generally believed that people cannot succeed there if they “complain” or are considered “negative” – therefore, everyone keeps their problems to themselves:
Bundschau felt uncomfortable in the company after that and ultimately left his dream job at Rockstar in March 2015.
Barrera then quietly left the company in 2018.
Kotaku cites numerous anonymous sources that confirm the image of Barrera that Bundschau portrays.
Bundschau says: “This is something that women in the video game industry constantly have to deal with. As a white guy, I thought I was immune to it – I have since outgrown that mindset.”
In fact, Barrera was said to be responsible for a toxic and sexually charged work atmosphere. He supposedly talked with others about subjects like sex and drugs.
Boss was known for firing people
Where did this happen? The incident allegedly took place in a nightclub where Rockstar celebrated the recruitment of new programmers. There was said to be vodka. Prior to the event, the new employees were expressly warned by the lead: “I don’t want you three to be fired tonight. So don’t do anything that might piss him off.”
But that evening, Bundschau came into the boss’s line of sight.
Barrera allegedly threw himself at Bundschau and encouraged him to drink and dance. Barrera then without warning groped Bundschau.
Bundschau had heard so many stories about Barrera that he feared being fired if he refused. Therefore, he performed an improvised lap dance without touching Barrera.
Bundschau emphasizes that he had no interest in men, and certainly not in the boss.
Afterward, another employee ended the whole situation. Then Bundschau left the event.
This is how it continued: Kotaku reports that Bundschau filed a complaint with Rockstar’s Human Resources. There, the case was accepted, and investigations were initiated. However, they remained inconclusive because no one wanted to talk about the incident.
Ultimately, Bundschau was offered to arrange a meeting with Barrera so that the two could resolve their differences. Barrera offered to apologize if he had made Bundschau uncomfortable.
Bundschau regarded this meeting as a “crazy” and “embarrassing” idea.
Bundschau describes Rockstar as a great place to work, but it is generally believed that people cannot succeed there if they “complain” or are considered “negative” – therefore, everyone keeps their problems to themselves:
Bundschau felt uncomfortable in the company after that and ultimately left his dream job at Rockstar in March 2015.
Barrera then quietly left the company in 2018.
Kotaku cites numerous anonymous sources that confirm the image of Barrera that Bundschau portrays.
Bundschau says: “This is something that women in the video game industry constantly have to deal with. As a white guy, I thought I was immune to it – I have since outgrown that mindset.”
According to LoL developer Riot Games, Rockstar has now also come under public scrutiny due to a sexually charged work environment. During the production of Red Dead Redemption 2 , a sexual assault allegedly occurred. One of the top executives is said to have groped a designer.
The US site Kotaku has presented another insider report, in which they spoke to numerous sources to expose something in a gaming company that should have remained under wraps.
A few months ago, the site already focused on the LoL developer Riot Games: Riot Games was described as having a sexually charged work atmosphere that was unprofessional and made many feel uncomfortable.
Now, there are similar allegations against Rockstar: While the focus at Riot Games was on the overall culture of the company, the allegations against Rockstar seem to revolve around one individual.
For Rockstar, a former head of the company is said to have encouraged employees to drink and behaved inappropriately.
Sad low point: The head is said to have groped an employee.
It seems the party wasn’t that peaceful.
Here is the accusation: Developer Colin Bundschau worked on the online part of Red Dead Redemption 2 since 2014. He claims that one of Rockstar’s former heads, Jeronimo Barrera, groped him.
Barrera played an important leadership role in the studio. He was the Vice President of Product Development and a big name, directly under the founders Sam and Dan Houser.
However, Bundschau was warned about him; Barrera was said to be completely unpredictable, and one should never anger him in any way. He would yell at people and even fire them.
Bundschau says: “This is something that women in the video game industry constantly have to deal with. As a white guy, I thought I was immune to it – I have since outgrown that mindset.”
Afterward, another employee ended the whole situation. Then Bundschau left the event.
This is how it continued: Kotaku reports that Bundschau filed a complaint with Rockstar’s Human Resources. There, the case was accepted, and investigations were initiated. However, they remained inconclusive because no one wanted to talk about the incident.
Ultimately, Bundschau was offered to arrange a meeting with Barrera so that the two could resolve their differences. Barrera offered to apologize if he had made Bundschau uncomfortable.
Bundschau regarded this meeting as a “crazy” and “embarrassing” idea.
Bundschau describes Rockstar as a great place to work, but it is generally believed that people cannot succeed there if they “complain” or are considered “negative” – therefore, everyone keeps their problems to themselves:
Bundschau felt uncomfortable in the company after that and ultimately left his dream job at Rockstar in March 2015.
Barrera then quietly left the company in 2018.
Kotaku cites numerous anonymous sources that confirm the image of Barrera that Bundschau portrays.
Bundschau says: “This is something that women in the video game industry constantly have to deal with. As a white guy, I thought I was immune to it – I have since outgrown that mindset.”
In fact, Barrera was said to be responsible for a toxic and sexually charged work atmosphere. He supposedly talked with others about subjects like sex and drugs.
Boss was known for firing people
Where did this happen? The incident allegedly took place in a nightclub where Rockstar celebrated the recruitment of new programmers. There was said to be vodka. Prior to the event, the new employees were expressly warned by the lead: “I don’t want you three to be fired tonight. So don’t do anything that might piss him off.”
But that evening, Bundschau came into the boss’s line of sight.
Barrera allegedly threw himself at Bundschau and encouraged him to drink and dance. Barrera then without warning groped Bundschau.
Bundschau had heard so many stories about Barrera that he feared being fired if he refused. Therefore, he performed an improvised lap dance without touching Barrera.
Bundschau emphasizes that he had no interest in men, and certainly not in the boss.
Afterward, another employee ended the whole situation. Then Bundschau left the event.
This is how it continued: Kotaku reports that Bundschau filed a complaint with Rockstar’s Human Resources. There, the case was accepted, and investigations were initiated. However, they remained inconclusive because no one wanted to talk about the incident.
Ultimately, Bundschau was offered to arrange a meeting with Barrera so that the two could resolve their differences. Barrera offered to apologize if he had made Bundschau uncomfortable.
Bundschau regarded this meeting as a “crazy” and “embarrassing” idea.
Bundschau describes Rockstar as a great place to work, but it is generally believed that people cannot succeed there if they “complain” or are considered “negative” – therefore, everyone keeps their problems to themselves:
Bundschau felt uncomfortable in the company after that and ultimately left his dream job at Rockstar in March 2015.
Barrera then quietly left the company in 2018.
Kotaku cites numerous anonymous sources that confirm the image of Barrera that Bundschau portrays.
Bundschau says: “This is something that women in the video game industry constantly have to deal with. As a white guy, I thought I was immune to it – I have since outgrown that mindset.”
This is an AI-powered translation. Some inaccuracies might exist.
Apparently, developer Massive changed more during the server maintenance on May 28 than is stated in the patch notes, making changes to the loot cave in The Division 2.
What’s the deal with the loot cave? The loot cave in The Division 2 is located in the main mission “Bank Headquarters”. At a certain point, you can essentially farm infinite loot from respawning enemies.
Until now, Massive had not commented on this method and had not announced any fixes. Apparently, they were aware of it, as they made a change with the maintenance on May 28 that is not mentioned in the official patch notes.
This is how farming is made more difficult: The enemies you can farm loot from now spawn not just at one door. Additionally, the enemies now appear at larger intervals.
Can you still farm in the loot cave?
This is what the fix has caused: The second spawn point may make farming at this spot a bit more difficult, but overall you can still grind loot quite effectively.
For solo players and small teams, it may also take more time, but with a 4-man group, it’s still pretty easy.
This is also shown in this video by YouTuber Kamikazevondoom, who was one of the first to discover the loot cave:
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Why this change? This can only be speculated. So far, Massive has not commented on it. It is possible that they do not actually intend to completely remove this farming method and just want to regulate it a bit.
This would also fit with Massive’s previous policy towards such “loot caves”. In The Division 1, there was at least one similar loot cave, the Lincoln Tunnel, which was never removed from the game.
Stealth fix raises questions among fans
What do the players say about it? While most see the issue relaxed, others are not as enthusiastic. It’s not about the actual adjustment. Rather, the criticism is aimed at what priority Massive sets for fixes and changes.
As Reddit user Institutionally writes:
Great to see that they consistently set their priorities. A harmless loot cave that provides less loot than the Occupied Dark Zone? Patched in 2 days. NPC AI that makes the raid and other activities extremely frustrating and unnecessarily hard? They take their time. A serious armor bug that ruins PvP? Not important. Good job, guys.
This was also responded to by Reddit moderator JokerUnique, stating that Massive already has all the mentioned problems on their list and fixes are in progress. Not every problem can be resolved through maintenance:
Some things are easier to fix than others – and when it comes to a client patch, you also need approval on the consoles.
With the upcoming Title Updates 3 and 4, scheduled updates are already in progress to fix all these problems.
Others fans agree, such as djusmarshall: “In this case, I’ll let it slide, we’ve already seen how such things were patched almost immediately in other games. And to be honest, I even expected it to be fixed earlier (and I expected the outrage of this post).”
Most players don’t seem to be too bothered by the changes. Rather, they criticize that the loot is worthless anyway. Some are also bothered that these changes were not mentioned in the patch notes for the maintenance.
What do you think about this? Does it bother you that Massive adjusted the loot cave?
MMORPG veterans still remember the lines before boss enemies in dungeons. In modern online role-playing games, this basically no longer exists. Therefore, let us take a look at what this was all about and why it has changed.
How did boss fights work in the past? Boss enemies were visible to every player in the dungeon in MMORPGs. At that time, there were hardly any instances, causing dungeons to be overcrowded. When the team reached the boss enemy, there were already many other players waiting to finally defeat him.
Every time the boss fell, he disappeared for a certain period of time. The big wait began until the enemy finally respawned. Now it was the next team’s turn. Because everyone wanted to complete the quest and get to the rare loot that a boss left behind.
It became problematic when boss fights took a very long time. The longer one had to wait, the longer it took to finally be next in line.
Everquest features large open dungeons.
A long wait time
How long did this take? Depending on how many players were waiting for the respawn and how long the fight lasted, one could spend several days in the waiting phase. Therefore, players took turns here to not lose their spot in line.
The long wait times often led to frustration, and no developer wants to frustrate their customers. Therefore, new systems had to be developed.
How was this changed? Instances were introduced. Whenever a group entered a dungeon, a separate instance, meaning a kind of copy, was created only for this team, where no one else is present. This way, players can explore the dungeon undisturbed and defeat the boss.
An additional advantage of instances is that they are created in parallel. This means that multiple player groups can enter the dungeon in their instance simultaneously. This essentially eliminated the wait times.
How does this look today? Instances have long since established themselves. However, veterans sometimes wish for the times of large, open dungeons to return. Because they also had a social component in MMORPGs. You met other players, could help them, interact with each other, and find new friends.
How did the reserving work? In the beginning of the genre, there were no instances or other automated ways to “reserve” a boss. This meant that players had to come up with something.
They wrote a letter with information about who was in the dungeon and how long it took roughly. This letter was then left at the entrance so that others could read it. Over time, letters accumulated that secured dates for the dungeon and the boss.
Which MMORPGs was this the case? In the past, open dungeons and their reservation were standard. Therefore, many well-known online role-playing games offered this principle. Among them:
RuneScape in 2001 was the first online role-playing game to use instances on a larger scale for quests. When World of Warcraft was released in 2004, this principle really took hold. Gradually, new online role-playing games followed this example until open dungeons played hardly any role.
In Ultima Online, dungeons can get crowded.
Instances became established
Why was this abolished? The wait times were simply too long. MMORPGs increasingly catered to a broader audience. Success experiences had to be achieved at shorter intervals and players wanted to experience an adventure in the dungeons just for their group.
The long wait times often led to frustration, and no developer wants to frustrate their customers. Therefore, new systems had to be developed.
How was this changed? Instances were introduced. Whenever a group entered a dungeon, a separate instance, meaning a kind of copy, was created only for this team, where no one else is present. This way, players can explore the dungeon undisturbed and defeat the boss.
An additional advantage of instances is that they are created in parallel. This means that multiple player groups can enter the dungeon in their instance simultaneously. This essentially eliminated the wait times.
How does this look today? Instances have long since established themselves. However, veterans sometimes wish for the times of large, open dungeons to return. Because they also had a social component in MMORPGs. You met other players, could help them, interact with each other, and find new friends.
There are new raid bosses in Pokémon GO! For June, a rare shapeshifter named Burmy is waiting for you. You can catch this Pokémon in all 3 forms.
These are the bosses: There are no huge differences compared to the bosses in May, as the Pokémon are still mainly counters against the legendary raid boss. Vesprit last month and Cresselia this month are both Psychic-type. So the counters look the same.
These are the highlights: With the latest wave of Pokémon from Generation 4, Burmy has also entered the game. This is a shapeshifter with different evolutions. You can now encounter all forms in raids.
Additionally, there are numerous Shinys to catch again. Many classics that you have already battled in recent months are also returning in June.
These are the raid bosses for June 2019
Raid Level
Pokémon
Level-1-Raid (red egg)
Burmy (Plant, Sand, and Trash Cloak) Sheinux Driftlon
How does the raid with Burmy go? Every form of Burmy can hatch from a 1-star raid. Here in Germany, the Sand form is quite rare, which is why you have good chances to find it in raids.
Note that the evolutions are also special. The female Burmy evolves into Burmadame, but also has three different forms. Each male Burmy evolves into Moterpel. Here there is only one form.
The 3 forms of Burmy
Which Shinys are available? Many of the raid bosses can also be encountered as Shiny variants. Here is a complete list of possible Shinys:
Driftlon
Sheinux
Zobiris
Traunfugil
Flunkifer
Sichlor
Alola Raichu
Alola Knogga
Absol
Cresselia
Which bosses are worth it? If you want to build a good counter team against Cresselia, you should focus mainly on Despotar and Gengar raids. These Pokémon are among the best counters.
Good alternatives include Sniebel or Sichlor. Their evolutions are also good counters.
How long will the bosses be there? Cresselia will disappear from raids on June 18. Until then, the bosses will still be available. After that, Kyogre will enter the raids and will certainly bring new raid bosses with it.
In the wild, there is currently much to discover. Sleeping Relaxo are everywhere:
Matthew Ricci was a big fan of the space MMO EVE Online. For him, the online game was extremely important until he realized that he was neglecting his family. However, everything he learned in the game helped him found a company and run it successfully.
The US site Kotaku tells the story of a man for whom logging into EVE became a groundbreaking step into a new life after it had almost destroyed him twice before.
This is how Matthew Ricci got into EVE Online: In 2009, the player wanted to experience something new after numerous MMORPGs and thought that EVE Online couldn’t be that difficult. But within an hour, he gave up due to the complexity.
However, he was annoyed by this and wanted to give it another try. He persevered and became a fan.
How a Game Can Change Lives
This is why he still quit: Ricci was so deep into the game that he wanted to achieve more and more. He even neglected his wife because EVE was so important to him and he managed to lead a successful alliance in the game.
Moreover, he realized that he was sitting in his gaming chair for over 12 hours every day, six days a week. This took a toll on his mental and physical health.
The Dream of Leading People and Running a Company
Why did he return? Ricci focused more on his family and his job again. But something was missing. He became depressed and wanted to return to EVE Online. Because there he was someone and could lead people.
His dream had always been to be a leader and run a large company – in EVE Online he could do that.
Eventually, he talked to his wife about it, who was not very enthusiastic about sharing her husband with the game again. But Ricci promised that this time he would not play so intensely.
This is why everything turned out differently: Matthew Ricci started playing EVE Online again. He once again managed to create a successful corporation, a clan, for which he recruited masses of players. And what had to happen happened: EVE took up most of his private life again.
In the end, Ricci led up to 600 players who mined materials around the clock, which were then transferred into EVE Online’s incredibly complex industrial system, generating ever greater values. Ricci managed every little detail and was quickly constantly busy.
When his daughter once asked him while playing the MMO if he was working, he answered “Yes,” which made him feel extremely guilty and made him realize that EVE was actually like a second job for him.
From EVE Player to Businessman
This is how he became a successful businessman: As he became so annoyed with himself, Ricci had the thought that what he was doing in the game could actually be transferred to real life.
He led a successful company in EVE, so why not in real life as well?
Although his father advised him against it, Ricci still founded the Zentech Canada Corporation. This helps international electronics manufacturers establish a foothold in the Canadian market. In 2018, the company reported sales of approximately $8 million.
Ricci explains that he learned so much in EVE Online that it was as if he had earned a “Master of Business Administration” (MBA) degree, completing a business study program.
The experience in the game helped him run a successful business now. Because how to make a profit and effectively use his resources, EVE Online taught him with its spreadsheets and calculations.
Ricci says that the average EVE player has untapped potential to drive the industry forward. That is something that cannot be emphasized enough.
You can learn a lot from EVE: Out there in the real world, there is also PvP every day.
Recently, a new MMO was announced on Steam. In Starbase, you can unleash your creativity to your heart’s content and build and destroy everything yourself.
What is Starbase? Starbase is a new MMO from the Finnish developer Frozenbyte. The studio made a name for itself mainly with the well-known Trine series, a puzzle game with RPG elements.
Now, the developers want to launch an online game in space, where you can build and explore everything yourself. So, it’s an ultimate sandbox.
Super Sandbox in Space with Robots
What are the special features of Starbase: In Starbase, you can design everything yourself thanks to the employed Voxel/Vertex hybrid technology. Every bolt and every deck plate of your spaceships is made by you. Therefore, you can let your creativity run wild and build truly unique spaceships.
The necessary ore is mined from asteroids and transported to the refinery with transporters. If you’re not into that, you can of course roam as a pirate and raid such deliveries.
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As seen in the game’s trailer, there are also epic battles for space stations. A lot gets shot to bits, which then needs to be rebuilt. The fights seem to take place in a sort of shooter style.
This makes the game feel like a mix of Star Citizen and Minecraft, where you can let your creativity run free in space.
What do you play in Starbase: In Starbase, you seem to play as robots rather than humans or aliens. They are represented in two factions, “Kingdom” and “Empire”, and seem to be fighting over resources and influence.
The universe of Starbase is said to be infinite and contain plenty of places to explore and resources to mine.
When and on which platforms will Starbase be released? So far, Starbase has only been announced on Steam for PC. Early Access is expected to occur “later in 2019” according to the Steam page.
In GTA Online and Red Dead Online, you will now receive 500,000 GTA$ or 10 Gold Bars when you add more security to your account. We will show you what to do.
What is this gift? Rockstar Games wants to reward you for making your account more secure. Thus, there are rewards in two of the currently most popular games from the developer.
In GTA Online, you will receive 500,000 GTA$
In Red Dead Online, you will get 10 Gold Bars
In Red Dead Online, there is also an exclusive raccoon hat for you
This boosts your online accounts in the games by a nice amount. You can use it for cool clothes in RDO or also to finance fast supercars in GTA Online.
The bonus is available this week, so hurry up.
What if I have already activated this feature? If you have already activated two-factor authentication before this week, you will still receive the mentioned bonuses this week. This also applies to existing activations.
How to qualify: To claim the rewards, you simply need to activate two-step verification. This is a feature for account security.
To activate two-step verification, simply visit the Social Club website on this topic. Log in on the website and enter the relevant security information. You are now qualified for the rewards that should soon be credited to you.
However, it may take a few days until you receive the rewards.
Why is this important? This two-factor authentication is an important step in protecting your account from unauthorized access. When the feature is activated, logging in on a new device will require you to enter your email address, your password, and your verification code. You generate the code using an app on your phone, tablet, or browser.
If you log in on a new device or from a new location, you will need to enter a new verification code.
In Red Dead Online, you can expect additional bonuses and a cool new competition:
The YouTube Gaming service is being discontinued. The experiment has failed. May 30 will be the last day, after which gaming content will fully return to normal YouTube. Rival Twitch saw this coming in 2015.
When is it over? The “YouTube Gaming” app will officially be discontinued on May 30. YouTube will transfer the subscriptions from YouTube Gaming to the main site.
However, the end has been known for a while.
What was YouTube Gaming? After Amazon acquired the streaming platform Twitch in 2014, Google wanted to catch up via YouTube and launched YouTube Gaming in 2015.
YouTube Gaming is essentially an alternative interface, structured similarly to Twitch.
This is what YouTube Gaming looks like on desktop – most people likely used it as an app.
At the top, the most popular games are displayed, and the player gets a selection of videos that the algorithm thinks will interest them.
As Mashable reports, YouTube has also used the area to try out some experiments.
This is what Twitch looks like – here too, the image adapts to the user’s preferences – and yes, Anthem hurts.
Why didn’t it work? Interestingly, while gaming on YouTube is huge, in 2018 Fortnite dominated there, this YouTube Gaming never really could establish itself.
Apparently, the offering was simply not accepted; people used gaming content normally through YouTube.
This is the plan now: YouTube says it wants to continue working on providing a “strong home” for gamers, but this should now happen on YouTube, no longer separately on YouTube Gaming.
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This is interesting as well: In June 2015, YouTube Gaming was announced with “A new player has entered the game.”
Subsequently, rival Twitch tweeted: “Welcome Player 2, add me on Google+, Kappa.”
That was already a sarcastic comment that was meant to illustrate that previous attempts by Google to jump on a moving train and challenge an established opponent had failed catastrophically.
Just as Google+ went down against Facebook, it seems now that YouTube Gaming has failed against Twitch.
In the upcoming patch, players of WoW will once again be able to bite their teeth. The bosses in Operation: Mechagon will receive a particularly difficult mode.
Currently, the Patch 8.2 Azshara’s Ascendance is on the PTR of World of Warcraft. Most of the content is already known and has been extensively tested, yet players continue to discover new secrets and clues to puzzles. Now, some players have managed to unlock a particularly difficult “Hardmode” in the upcoming megadungeon “Operation: Mechagon”.
Operation Mechagon is a so-called megadungeon, as it contains more bosses than usual and takes more time to complete. There are a total of 8 bosses to defeat, and a Hardmode has been found for the first 4, which makes the battles harder.
This is how to activate the Hardmode of the first bosses: To activate the harder mode of the first bosses, you must defeat them in a specific order. For this, it is necessary to look at the map and always go to the boss who is currently accompanied by the “Flying Suppression Unit JK-8”. When starting these battles, the suppression unit assists and distributes additional enemies, which gradually envelop the entire combat area with electric fields that deal significant damage.
If you have done this, the 4th boss will be replaced. You will no longer face the Tank Buster MK1 but instead the improved MK2 version. This version has more health points and deals more damage. Additionally, the summoned adds in the fight are now faster, making them a bigger problem.
Things get really tricky in the next phase of the fight. There is a gauntlet where players must pass a path without being detected by robots. Normally, it is sufficient for one player to complete the path and operate the console at the end. In “Hardmode”, however, all players are immediately teleported back to the beginning if even a single player fails.
This video shows how it works correctly:
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Hardmodes like in Wrath of the Lich King: Overall, this strongly reminds one of Ulduar. Hardmodes were also hidden for some bosses there. For example, one had to kill the heart of an enemy particularly quickly or activate a special switch that made the fights more difficult. Players suspect that the later bosses in the dungeon also have a Hardmode that has not yet been discovered.
What does the Hardmode bring? What kind of reward is given when defeating all bosses in Hardmode is still not entirely clear. However, in the past, there was a hint that at least one of the new essences of the Heart of Azeroth can only be obtained through Hardmode.
Are you excited about dungeons with an additional Hardmode? Or is it enough that there are different difficulty levels like “heroic” or “mythic”?
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This is an AI-powered translation. Some inaccuracies might exist.
The cowboy MMO Wild West Online failed more than once. But the developers are not giving up and are bringing the game back as the steampunk sandbox MMO New Frontier.Will it go well?
What was Wild West Online? The western MMO was supposed to be a kind of Red Dead Online for PC. As an outlaw, you could rob banks and ambush players, and as lawmen, your task was to catch the bandits. Additionally, searching for artifacts and gold was on the agenda, and there were some quests to complete.
Failure is not an option
What happened to the game? In May 2018, the MMO launched and was bombarded with catastrophic reviews. Not only did the game appear completely unfinished, there were also accusations of fraud, as the developers were repeatedly said to have ties to the War-Z producer Sergey Titov. Titov has a bad reputation in the gaming community due to empty promises and dubious microtransactions with WarZ.
Ultimately, the developers attempted a restart via a free-to-play model, but this also failed. Consequently, the game was supposed to be released in two parts:
Frontier was essentially supposed to adopt the sandbox principle with an open world, survival, and PvP.
Magnificent 5 was meant to be a battle royale variant, where 20 teams of 5 players each would build forts, search for artifacts, and fight against each other.
However, only Magnificent 5 was released.
What has been announced now? Now, Wild West Online is set to return under the new title New Frontier.
You will be exploring a large sandbox world
Your tasks include collecting resources and trading with NPCs and other players
You build your own settlements and fortifications
In the wilderness, you can expect many dangers like magical storms and monsters
You team up with other players into alliances to compete against each other in PvP.
Cowboys vs. Aliens?
What is special about it? The game aims to combine steampunk elements, monsters, and the Wild West.
This makes the scenario with gigantic battle robots, cowboys, and monsters quite unusual.
Can the team learn from its mistakes?
Who is developing the game?In the official forum, the admin explains that the game is now being taken over by a new team. Sergey Titov is on board as a financial backer.
What happened to Frontier and Magnificent 5? Frontier has been converted to New Frontier and Magnificent 5 continues to exist as a battle royale variant.
If you played Wild West Online, you can simply join in New Frontier. Your account will be transferred. By the way, there should be no wipes, and the developers plan weekly updates with new content.
What do the players think? There are already some reactions to the game. Those who were fans of Wild West Online want to give New Frontier a chance as well. However, after the tumultuous past of the game, there is still some skepticism.