The dispute between Epic Games and Apple regarding the online shooter Fortnite is entering its next round. Epic wants to legally force Apple to reinstate the game in the App Store, as player numbers are massively dropping.
Subsequently, Epic Games sued Apple and also Google. This led to a dispute in which Apple threatened to close all developer accounts of Epic developers and eventually did so. This cut off the developers from iOS and Mac tools, which had catastrophic consequences for games using the Unreal Engine. Although a court ruled that Apple had to restore access, Fortnite is still excluded from the App Store.
The reason is that Judge Yvonne Gonzalez Rogers did not believe that Epic Games suffered greater damage and because, in her opinion, the company deliberately violated Apple’s guidelines.
However, Apple even offered Epic Games to reinstate the game in the store (via macrumors) if the V-Bucks of the iOS version were sold exclusively through it. But Epic insists on being able to offer the in-game currency directly. The company wants to save the 30% fee to Apple on each sale. According to Epic, this is about fairness and better conditions for game developers.
The V-Bucks were the crux of the dispute between Epic Games and Apple.
Apple is very important for Fortnite
What does Epic Games demand now? Epic Games wants to legally force Apple to reinstate Fortnite in the App Store, as the company claims the ban has serious consequences.
A new letter to the court states:
The number of daily active users on iOS has decreased by over 60% since the removal of Fortnite from the App Store.
According to Epic, iOS is the largest platform for Fortnite with 116 million registered users. Allegedly, almost a third of the 350 million registered Fortnite users use Apple’s App Store.
And these 116 million users are supposed to only play on iOS and not use any other platform. Therefore, the company fears that it has completely lost these players.
For Epic Games, Fortnite is more than just a game. It is supposed to become a virtual world.
Epic’s plans have been disrupted: Epic Games further explains that the future plans for Fortnite have now been massively disrupted by Apple’s actions. The company still has big plans for the online shooter.
The removal of Fortnite from iOS also hinders an important initiative: the development of Fortnite into a full-fledged ‘metaverse’, a versatile, enduring, interactive virtual space. Such damage to Epic’s flagship app cannot be quantified.
The success of developing Fortnite into a metaverse depends on having a large user base, which makes the interaction in the metaverse a better experience for potential new users.
What does this mean? According to Epic, Fortnite is planned to become much more than just a game in the future. A kind of virtual world is being created in which users can interact with each other. Playing is just a part of it.
There should be more events like concerts or movies, and players will get a virtual space to meet and communicate with each other. However, this only works with as many users as possible. If so many players are lost due to Apple’s ban, these big plans could be at risk.
How the court will respond to Epic Games’ letter is still unknown.
Bungie has probably given us a hint and revealed which 3 weapon exotics in Destiny 2 Beyond Light will finally receive their upgrade to Masterwork including catalyst.
Here’s the hint: Bungie is releasing information about the upcoming Beyond Light expansion gradually, which is set to be released on November 10. The last TWaB actually focused on the revamp of titles and triumphs, but the material shown from the expansion contained exciting hints.
In the revised menu, there is a tab for exotic catalysts. The card is decorated with images of weapon exotics. 3 of the guns listed there currently do not have such a catalyst.
Since Bungie loves to hide such hints in advance and let the Guardians puzzle over them, this is likely not a coincidence or a placeholder. See for yourself:
This is what the Triumph tab in Beyond Light looks like – In the “Exotic Catalysts” we find 3 new faces
Leviathan’s Breath: The heavy bow is the only representative of its kind that requires Power Ammo. The arrows hit so hard that they create an explosion and knock back enemies – Unfortunately, the weapon is not very popular due to competition in the power slot.
Deathbringer: The rocket launcher is actually more of a mortar. After firing, the projectiles fly high into the air and then seek out their prey on their own.
Inheritance Appearance is a Gatling gun that deals damage quickly and protects the bearer with a shield – The hefty Cabal weapon is already quite popular.
Whether the shown exotic upgrades will be available right at the launch of Beyond Light is something we don’t know yet. It would be desirable, though, as the catalysts can turn forgotten guns into real killer weapons in no time.
Do you think the 3 new catalysts will give the exotics a boost? Do you already enjoy using the weapons? Let us know in the comments which exotics need an upgrade.
This is an AI-powered translation. Some inaccuracies might exist.
You want to play a Death Knight or Demon Hunter with WoW: Shadowlands? Then you should create them today.
With the big Pre-Patch 9.0 in World of Warcraft, a lot will change. One of the most important innovations is the level squish, which reduces all character levels and values. However, there is another change that mainly affects Death Knights and Demon Hunters. Anyone who wants to play one of these two classes should start now to save time.
What happens with the Pre-Patch? With Patch 9.0, the leveling experience for Death Knights and Demon Hunters changes drastically. They no longer start at level 98 (Demon Hunter) or 55 (Death Knight), but much lower. With the Pre-Patch, both classes start at level 8, right after the intro experience of Exile’s Reach. They must then – like all other classes – complete almost the entire leveling path up to level 60.
What should you do? Anyone planning to play a Demon Hunter or Death Knight in the near future should create these classes now. Log in with the characters once to ensure they are saved and equipped with their level.
What does this bring? Anyone creating a Death Knight or Demon Hunter now will start at a higher level with Patch 9.0. Because after the level squish, both classes will be somewhat higher since their old starting level will be lowered. If one creates one of the two character classes before the Pre-Patch, their levels will be as follows:
Destiny 2 has a proud arsenal of Exotic weapons, many of which come from its predecessor. Bet you don’t know all 30 specimens that have yet to find their way into the current game?
In Season 11, Guardians can wield a proud 70 exotic weapons. Many of them are brand new, but some firearms have been with players for years – even since the predecessor title Destiny 1.
Many memories are attached to these weapons, and that’s why Bungie often brings some specimens back into the game. We already know that the next expansion Beyond Light will bring back some classics – and whether that’s okay is a subject of debate among Guardians.
Calls for recycled content quickly arise. Others are happy when they can welcome back their favorite gun from the past. No wonder – whether revamped or not, many of these Exotics are truly powerful.
In this article, we take a look at 30 Exotics that have yet to make their way into Destiny 2.
We are still waiting for these 30 exotic classics from Destiny 1
We start our list with the primary weapons. Afterwards, we will move on to the special and power weapons. The order is, by the way, not in any ranking.
1. Vex Mythoclast
This Exotic is about: The Vex Mythoclast is a fusion rifle and one of the most iconic Destiny weapons. It combined the positive features of several weapon types without their drawbacks. This completely destroyed PvP, and often opponents had no choice but to leave the match in frustration.
The monster could be found with a lot of luck in the Glass Chamber. This raid will soon return to Destiny 2. The chances for Vex Mythoclast 2.0 are not that bad.
2. Necrochasm
This Exotic is about: The automatic rifle Necrochasm immediately brings back memories of Crota and the Hive. It fired very quickly and could turn enemies into bombs.
We currently know nothing about the appropriate raid, but who knows if there might be a reincarnation as a dungeon.
3. Khvostov
This Exotic is about: The automatic rifle Khvostov 7G-0X has a special connection with veterans. It’s an exotic edition of the first weapon they ever held.
Later, Destiny 1 introduced this exotic variant with Rise of Iron, which was practically a Swiss Army knife and could be customized more than any other Exotic. With the focus on the Cosmodrome in Year 4, the chances for a potential return are also not that bad.
4. Zhalo Supercell
This Exotic is about: The automatic rifle Zhalo Supercell must have been firmly in the inventory of many Guardians. Whenever additional Arc damage was called for, you played Thor.
There is already a weapon in Destiny 2 that works very similarly: Risky. This item also chains lightning and reloads automatically – a return is therefore quite unlikely.
5. Fabian Strategy
This Exotic is about: The automatic rifle Fabian Strategy was a weapon that only Titans could equip – but even they didn’t want to be seen with it.
If the rifle really comes back, it should be heavily revised. Preferably as strong as the once Hunter-exclusive weapon Pikass.
6. Tlaloc
This Exotic is about: The scout rifle Tlaloc was only intended for Warlocks. Of the three class-specific guns, it was the highlight.
This applied only as long as you had a full super. Because then the stats went through the roof. Thus, it was the best friend of a Sun Singer who kept his super until the last moment or even beyond.
7. The First Curse
This Exotic is about:The First Curse is basically the mirror image of the popular revolver The Last Word. Instead of firing quickly from the hip, The First Curse fires slowly and is designed for precise shots.
Even though it hits like a cannon shot, it had few fans and likely low chances of return.
8. Hawkmoon
This Exotic is about: The hand cannon Hawkmoon was reminiscent of gambling and captivated the Guardians. 3 random rounds in the magazine could deal bonus damage – if fortune favored you, one shot could even take out an enemy Guardian immediately.
This Exotic is about: The pulse rifle Red Death screamed danger. The weapon was stained with blood, and nasty spikes decorated the housing. By killing, it kept its wielder alive. All this awakened the dark side of the Guardians and made Red Death very popular.
A return is highly unlikely. With Crimson, we have a revolver that looks very similar and functions even more similarly.
10. Boolean Twin
This Exotic is about: The scout rifle Boolean Twin was not hard to come by, just boring. It wasn’t really good either, but offered an interesting approach: You could choose whether the weapon made you faster in battle or increased your defense.
How about a return? Honestly, this item probably doesn’t need a Guardian as a re-release.
11. Devious Touch
This Exotic is about:Devious Touch was simply called “the Devious” and was quite hard to obtain. If you had completed numerous missions on the Dreadnaught and in Oryx’s raid, you were rewarded with this unique weapon.
In exchange for your own life energy, you could blast away endlessly with bonus damage – until either you fell or the enemy did. By the way, in Fall 2021 the story focus is on Oryx’s sister Savathûn, just as a note. Will the gun possibly return then?
12. No Time for Explanations
This Exotic is about:No Time for Explanations is a pulse rifle and is inspired by one of the most famous Destiny quotes. The weapon played with ammunition and misses but was never really a highlight.
We are all the more excited now, since the weapon and the famous wielder, the Exo Stranger, finally have time in Beyond Light and both are returning. How the rifle will function then is still unknown.
On the next page, we will take you on a nostalgic trip to the special weapons from Destiny 1 that have yet to make the jump to part 2.
This is an AI-powered translation. Some inaccuracies might exist.
Genre: Loot brawler | Developer: Crystal Dynamics | Platform: PC, PS4, Xbox One, Google Stadia | Release: September 4, 2020
With Marvel’s Avengers a new superhero title hit the market, aiming to impress with action, RPG elements, and a popular license. MeinMMO author Maik Schneider has already gotten a good overview and presents the game to you in its release version.
“You can play quite a few heroes” and “it’s supposed to be a bit like Destiny” were the first concrete bits of info I got about Marvel’s Avengers. Between these pieces of information and the release on September 4 was quite some time and a troubled beta phase during which the game had to endure a fair amount of justified criticism.
It’s been out for a few days and offers a significantly better experience than the beta announced – yet it is not flawless. To give you an impression of the service title, I have played Marvel’s Avengers in the last few days for MeinMMO and want to provide you with a good insight into what the superhero title has to offer. Here’s what I’ll show you:
An introduction to the game
The problems of the beta
How does it play?
Details about the multiplayer
Story contents
What was good? / What was bad?
Assessment of the microtransactions
Who the game is interesting for
MA is a loot brawler where you play large Marvel heroes
At release, 6 heroes are available and some more have already been announced or leaked – so that’s a good start. Like Destiny, Marvel’s Avengers is also designed as a “games-as-a-service” title – so that holds true as well.
Check out the launch trailer here if you haven’t seen anything about the game yet:
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Why loot brawler? The developers at “Crystal Dynamics” are walking the paths of great loot shooters with the new hero brawler.
Like in Destiny or The Division, you collect increasingly powerful gear in activities, eventually hit a level cap, and can specialize afterwards. The game offers a campaign, a multiplayer with many co-op missions, and wants to bring more and more content and improvements as a service game over the next few years.
How does it work? You fight your way from mission to mission, always on the hunt for the next powerful piece of gear, while improving your hero skills and thwarting the plans of evil super-villains. Marvel’s Avengers offers a fan-service campaign and a multiplayer mode, the “Avengers Initiative”.
At release, 6 superheroes are available, belonging to some of the most beloved and well-known Marvel heroes of all time:
Black Widow
Iron Man
Hulk
Thor
Captain America
Ms. Marvel
Each hero comes with unique abilities and talents. Even the movement across a large map looks different for the characters. Iron Man flies effortlessly through the air, Black Widow uses her grappling hook to pull herself up to reachable ledges, and Hulk simply jumps around. Here is an overview of all playable heroes.
The same applies to the brawling gameplay. Each release hero plays differently and also offers special specialization options. A developer explained in an interview with MeinMMO that even Hulk can be a ranged support if you use the right build.
In summary, Marvel’s Avengers is an action game that wants to score with the strong Marvel license and RPG elements.
Release smooths out many beta issues, but not all
Why do many see the beta as a failure? Marvel’s Avengers ran a beta phase over a few weekends, allowing interested players to access a stripped-down version of the game. However, the first impression of the game from many testers was devastating. Almost everything was criticized:
Why that doesn’t matter anymore: If you’re interested in Marvel’s Avengers, don’t let the horror stories of the odd beta phase impress you. There was already a certain potential visible in the beta, and the release version is significantly better and can keep you engaged for countless hours. Some of the accusations also seemed exaggerated, while others remain an issue – like the PlayStation content.
The campaign, for example, is on a completely different level than the beta suggested. Some fans will enjoy the opportunity to guide one of their favorite heroes through an adventure and then continue to brawl for many more hours.
If you want to properly rate the game, set aside the information from the beta and take a closer look at the release content. Here is where Marvel’s Avengers really shows what it’s capable of.
Sony owns the rights to more than 100 characters around Spiderman and lets players of Marvel’s Avengers feel that.
Decent brawling fun for hours of effects fireworks
How does Marvel’s Avengers play? You rush through linear levels brawling with epic superheroes, getting better over time and all heroes play differently. The start, however, is sluggish.
Especially at the beginning, some of the criticisms of the beta stand out and you mindlessly brawl through the good-looking but boring levels with camera issues.
The equipment system feels out of place in the story too. While legendary gear promises great perks and bonuses, the next green piece with a higher power level quickly replaces the supposedly valuable golden chest armor.
This feels arbitrary, and after just a few missions, there’s a risk that the equipment system becomes a mere trivial matter, solely important for increasing the power level. Because it’s only when you reach the max level of 150 that the parts will benefit you for a longer period.
What are the good sides? Avengers really kicks off when the first boss fight comes. Here, you also have to brawl quite a bit, but without dodging, you’ll quickly find yourself on the ground. Game mechanics are therefore quite relevant.
The brawls are fun and usually look good (screenshot from photo mode).
After that, the difficulty level noticeably increases and demands more targeted approaches from you. This is where the combat system becomes really exciting and interesting. For the first time, you seriously consider how you want to develop your hero and choose new skills from the skill tree.
But fighting and playing itself is really fun. Even after several hours with Black Widow in multiplayer, there are still unknown attack combos, and when studying the skill tree, you quickly forget that you’re not the only one in the party. Here, Marvel’s Avengers plays its cards right, as a co-op game, it does a good job and brings a lot of action and hours of effect fireworks in the fights.
By the time you reach level 100, you will have already scrapped hundreds of equipment pieces.
Multiplayer gives you plenty to do, but little variety
Most interesting for MMO players is of course the multiplayer mode, which takes place right after the events of the campaign. Here you can play co-op missions with your friends or, via matchmaking, also with strangers. Solo also works because you are always out and about in groups of four and any missing player is replaced by an NPC.
Marvel’s Avengers also borrows from loot shooters here. There are daily quests, factions that you can level up for better rewards, and mission series that continue the story. Everything revolves around improving your guardian, uh, hero.
After the campaign, you choose your missions at the War Table.
You have boss fights available and with increasing level and progress, more mission types will be added. Here’s an overview:
Drop Zones – Small, quick missions with one objective
War Zones – Somewhat larger missions, with multiple objectives
Threat Sectors – Even larger missions than the War Zones
Villain Sectors – Similar to War Zones with a boss fight at the end
Stock Missions – Combat over 5 floors, with increasing difficulty each time
Iconic Missions – Tasks that specifically suit a hero
Bunker Missions – You search for a S.H.I.E.L.D. bunker for the multiplayer story
Grouping Missions – Special tasks for the factions
H.A.R.M. Missions – Tasks in the training room of the Helicarrier
Secret Labs – Endgame challenge for 4 players
This allows you to unlock around 40 missions. However, many of these missions take place in the same locations, and the variation in missions is minimal.
Mission locations look strikingly similar. For example, if you have completed the two villain sectors with Abomination and Taskmaster in the “Pacific Northwest” area, it’s almost the same mission. Only the random side events and the boss fight at the end differ. Variation usually comes only from mission modifiers that increase projectile damage, cause certain enemy types to appear more/less frequently or change other minor aspects.
The levels look nice and the fights are exciting the first time, but a lot feels repetitive.
The story is currently the highlight of Marvel’s Avengers
Next up is the story of the campaign. If you don’t want to be spoiled, keep the box closed:
What is the campaign about?
In the story, you initially play Kamala Khan, a young Avengers fan girl who participates in a fan-fiction competition in San Francisco. Right from the start, Avengers is filled with fan service – as she starts at a celebration in honor of the Avengers. Bruce Banner wants to present a new reactor with scientist George Tarleton that could potentially provide endless clean energy.
Captain America is still celebrated, but then it all goes wrong.
The presentation is supposed to be postponed due to issues, but the villains have other plans. San Francisco is attacked, and in the tutorial, you prevent the complete destruction of the city. However, this was only a distraction to start the experimental reactor, which then causes devastation and deaths in the city. Additionally, the reactor’s radiation creates “Inhumans”. Regular humans suddenly develop superhero abilities, and some exploit their new powers without hesitation.
After a major uproar and 5 years later, the Avengers have disappeared from public view. In their place came the company “A.I.M.”, led by George Tarleton, who hunts everything super-hero-like and uses the Inhumans for his experiments.
We then play an adult Kamala Khan, who became a “polymorph” (stretchable body) due to the accident, who searches dubious websites for clues about the Avengers. Thanks to the ego of Tony Stark, she finds something, is quickly hunted by A.I.M., and begins her mission – to reunite the Avengers.
On this basis, the 6 heroes gradually come together and take on the task of stopping A.I.M. and restoring the Avengers’ reputation. In doing so, you switch regularly and play a different Avenger now and then – until the big, overwhelming finale.
What can the campaign do? Currently, this is definitely the highlight of the service title. The story is well-crafted, offers a lot of action, and presents a true Marvel story around the Avengers.
The creators play a lot with action scenes that shake up the regular perspective and distract from the constant, pure brawling. The characters tell a lot, there are a ton of comics to collect – that even give you gameplay advantages – and the story behind the campaign mostly makes sense. It all culminates in an amazing final boss fight.
Here’s a thumbs up. You can complete the campaign in 5 – 15 hours, depending on how much you engage in exploration and extra brawls in the missions. If you always go directly to the goal, you could finish in a long evening. If you occasionally take a few “question marks” or hidden bunkers in the mission areas, you will be a bit longer occupied.
What bothered me a bit were the sometimes poor audio mixing of the German voice acting. Tony Stark shouts his plan at you with full enthusiasm while the slightly depressed Bruce Banner whispers his opinion. Unfortunately, this took away some of the superhero coolness from certain scenes.
A few images and impressions of the story are provided by the story trailer:
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The brawling rocks, but I miss the perspective of the future
What did you enjoy the most? The brawling and building the hero are the highlights for me. While I am not yet at the max level 150, I am already at power level 100 with Black Widow, where there is a kind of soft cap, and you have to play missions that are above your own level to proceed.
The hours of smack down work and wear off only slowly. Moreover, the heroes are so different from each other that playing the game with a new character still feels fresh and different. Marvel’s Avengers does this really well, and I am really looking forward to building my builds.
Iron Man brings a customizable Hulk Buster with him, and that is fantastic!
What was bad? As great as the variety is on the heroes’ side, it’s much smaller on the villains’ side. While there are almost 50 enemy types and many have their own tricks, seeing the same mission areas and completing objectives can become tiring. Here, I would have wished for a bit more variety.
Additionally, there were quite a few graphic glitches and performance issues on the PlayStation 4. Captain America makes strange faces with a skin, Ms. Marvel bugs with her arm in a previous mission phase and drags a long pixel sausage behind her, and NPC Thor looks anything but divine while flying. On the PlayStation 4, there are minor stutters when there’s a lot happening on the screen, and I even had a game crash during a big explosion. Otherwise, it runs stably.
Additionally, there were major connection issues in the co-op mode if one of the players hasn’t started the multiplayer “Avengers Initiative” yet. You can actually start co-op missions from the campaign or join multiplayer missions. If you want to save your nerves, you should avoid doing that.
Some heroes come with a few unwanted extra features.
Strengths and weaknesses at release
Pro
Fun brawling gameplay
The release heroes play completely differently
Equipment and skill systems offer many possibilities
Cool campaign
Contra
Often the same mission structure in multiplayer
Performance issues on PS4
Funny but annoying graphical glitches
Uncertain outlook
Microtransactions are expensive – but you can unlock a lot
What about microtransactions? Like in many “games-as-a-service” titles, Marvel’s Avengers also offers a real money currency. For €4.99 you get 500 credits that you can spend on cosmetics. The most expensive items currently are legendary skins costing 1,400 credits. The developers have also announced that every new hero will come with a “challenge card”. A kind of battle pass, which is supposed to cost 1,000 credits.
In 40 levels, the hero passes provide 1,300 credits. But unlocking them takes time.
The price for the cool extra skins is steep, but you also earn many skins by just playing. Even wild skins, like the Hulk in a black suit, can be unlocked without further investment. Additionally, the challenge cards of the 6 release heroes are free and provide a total of 1,300 credits per card. However, you need to play for quite a while to unlock them; they don’t just unlock instantly.
Overall, Marvel’s Avengers gives a fair impression. The things on the marketplace are rather expensive, but there are enough cosmetics and credits that you can earn without extra cash.
Who is Marvel’s Avengers interesting for?
First and foremost, definitely for Marvel fans. The game offers a lot of fan service, and especially if you enjoyed the Avengers combinations from the Marvel cinematic films, you will get the full dose of hero power here. Although the title does not play in the Marvel Cinematic Universe (MCU), it is more oriented toward the well-known characters from film & television than based on a new development from a comic template. As in the cinema, the characters perform well in the game, and fans get what they are looking for.
Secondly, it appeals to players who enjoy brawling gameplay and can deal with the “games-as-a-service” concept. If you like the visuals of the game and are willing to engage with the idea that the title aims to evolve over the next few years, you won’t go wrong here. The loot brawler shows potential, though so far it’s only apparent in the heroes and equipment.
What you get at release and how things are supposed to evolve in the near future can be seen in the English “War Table” video on YouTube. The War Table is a regular stream where the developers keep players updated.
Marvel’s Avengers appeals to me – but I still don’t know what it wants to tell me…
I had a lot of fun with the brawl festival in the last few days, and the announcement that the title wants to bring new things over the years feels very positive to me. There are quite a few service games that have evolved into top games with user feedback and constant updates.
But the other side of the coin makes me worry. OK, a raid is coming, more missions, more heroes. But Marvel’s Avengers currently does not feel like a game that wants to offer its players much new, but rather more of the same.
Even now, you can easily sink 100 hours into it, because especially with friends, leveling up your heroes is fun and can keep you occupied for weeks – but for that, the gameplay would need to resonate with you strongly.
Now the developers are obliged to convey their vision for Marvel’s Avengers to us and to show what they want to do with the game. Until then, I remain skeptical and enjoy the brawl adventure as long as it still brings me joy.
Maik Schneider Freelance author at MeinMMO
This is an AI-powered translation. Some inaccuracies might exist.
The survival action RPG Craftopia has only been in early access on Steam since September 4th and has since recorded over 20,000 active players with a positive rating of 79%. MeinMMO author Sascha Asendorf took a look at the title and now understands why it is so celebrated.
This is how I spent my first hours in Craftopia: Every hero starts small, and that applies to my character in Craftopia as well. Although that doesn’t quite hold true, as I apparently destroyed the earth with a nuclear strike. The gods give me a second chance and I am allowed to create a new world after I created a character in the editor.
In my new home, I then gather resources like stones, copper, and wood, craft better equipment from my inventory or with the help of the workbench, and can even advance through ages like in Age of Empires to unlock new recipes. I found that really cool, and my need to collect was awakened; I really wanted to reach advanced ages.
With each age, I need more resources
After gathering some resources, I was able to level up. I immediately tried out the newly unlocked recipes and upgraded my equipment. However, the coolest new gadget was the hoverboard, with which I sped across the island and performed small tricks in Tony Hawk style.
Traveling with the hoverboard is much more fun
While exploring, I also stumbled upon various treasure chests that contain all sorts of items and resources, as well as two dungeons that offer different challenges. In the first dungeon, I had to reach the end within a time limit using a hoverboard, while in the second I had to defeat a large final boss who gave me quite a hard time. Completing a dungeon rewards you with a rune stone and many treasure chests. The rune stones are needed, for example, to buy additional upgrades from the gods.
Once you are done with the island and have already constructed a portal, you can discover more islands by paying with resources. There are a total of 121 islands to explore. I already had fun on the first three.
The entire world consists of 121 islands that are randomly arranged
That’s why you need the other islands: While you can easily establish your base on the starting island and Craftopia offers you at least basic options like walls and floors, various materials or unlimited resource deposits can only be found on the other islands. The dungeons to acquire more rune stones are also spread across each island.
As you progress through the islands, the enemies also become increasingly stronger. For example, I discovered a dragon on the 2nd island that quickly grilled me. To counter this, my character also needs to become stronger, which happens by leveling up, distributing skill points, and spending rune stones.
This is how character progression works: Like in a typical RPG, I gain experience points by killing animals and monsters on the islands and in dungeons. There are no quests or a story, but the developers are working on the latter. With each level-up, there’s a skill point that can be invested in the over 30 skills available. These include passive abilities like health regeneration or active attack and healing skills.
With the collected rune stones, I can buy upgrades for my health points or mana pool at a deity on each island. However, I first have to reach them and build a ramp to the sky like in Fortnite to get to the floating base of the respective deity. In my case, I was welcomed by Anubis, at least he looked like the Egyptian god of funerary rites.
With the runes, health points, mana, and stamina can be improved
The stronger I get, the further I can progress. The dungeons do not get easier either, and I will probably look for a co-op partner for my further journey. The multiplayer or co-op mode is still in a very early development version and does not work perfectly via Steam.
With a few tricks, such as the program Hamachi, the problem can be solved and Craftopia can be enjoyed with friends. Together, the various features and over 1000 items can also be explored and used more efficiently.
This is what I think of Craftopia
Over the weekend, I had a lot of fun with Craftopia and was able to gather first impressions. Of course, I am far from the end; 118 islands still want to be explored by me, and I have by no means found all the items.
What I like: As an anime fan, I really like the style between anime and Zelda of Craftopia, and I enjoy running around in this colorful world and exploring all the secrets. The animations of my character look fluid, and the combat is fun with the various weapons and skills.
The genre mix and the different features, as well as the incredible variety of objects to build, force me to experiment like in Minecraft. It was a small achievement when I weakened a deer like in Pokémon, then caught it in a kind of Pokéball, and made it run in a hamster wheel to generate electricity.
First catch and then throw into the hamster wheel: That’s how you produce electricity
For a fresh early access game, Craftopia runs really well but still has some flaws.
What I don’t like: The game comes from Japan, and you can tell. The translated texts are often not very meaningful and confusing. It often happens that you don’t really know what to do with the respective item because the description is absolute nonsense.
But the sound design is also a dampener; I caught myself playing for hours without sound. I’m not talking about the background music, which is very nice, and the ambient sounds fit the picture. It’s really annoying when I hunt an animal that then sounds like a balloon losing its air upon dying. Some sounds also seem to be missing altogether.
The AI also seems not to be fully developed yet. Animals often throw themselves into the water and just die or get stuck somewhere. Only the bosses seem to act better in this regard. To be counted among the best survival games 2020, it still needs a bit of work.
Pros
Beautiful colorful anime style
More than 1000 items available at launch
Cool progression system with over 30 skills and 50 enchantments
121 islands to explore
Cons
AI still weak
Diverse sounds are missing or sound wrong
Texts are still poorly translated and confusing
While it still needs significant improvements during the planned one-year early access, I can still recommend Craftopia. Because despite the flaws, I’ve already had a lot of fun with the title, and hopefully, it can only get better throughout the EA. If you enjoy games in anime style, check out Genshin Impact as well.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard is currently allowing you to help decide which new mount will be introduced in World of Warcraft. The mount is coming in early 2021 and will be free for anyone who already owns Shadowlands. You can vote for your favorite through a survey. A user has even created their own concepts.
Update from September 6: User Stiven has designed some concepts of his ideas of what the proposed mounts might look like:
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What are these mounts? Blizzard has presented five new mounts, one of which will be added to the game. However, there are currently no images of the mounts, only some descriptions:
Wandering Ancient – a “huge and leafy mount,” likely inspired by the Ancients of the Night Elves
Curious Caterpillar – a caterpillar that has grown too large to pupate after gorging in Pandaria
Slime Sabercat – evidently a variant of the well-known Sabercats of the Elves, only made of slime
An Ancient of Wisdom. This is what the Wandering Ancient could look like. Image source: wow.gamepedia.com
All players will receive the mount that wins the vote directly in their collection. You simply need to own Shadowlands and have it activated on your account, and not commit murders as for other mounts in Shadowlands.
Blizzard, however, notes that the descriptions and names of the animals may still change.
Where can I vote? The survey for the mounts can be found in the official World of Warcraft forum. There you can vote on which mount you would like to see. The voting runs until Friday, September 18, at 11:59 PM German time.
Release of Shadowlands
When will WoW: Shadowlands be released? During gamescom 2020, Blizzard announced the release of the new expansion: Shadowlands will be released on October 27. So, until you can call the mount your own, you can already take a look at the new addon.
Shadowlands is coming soon.
However, there will be plenty to do once Shadowlands is released. By early 2021, you will surely be able to visit the first raid Castle Nathria and actively work on choosing and upgrading your covenants. For more information on what to expect, check out our special on content, story, and features of Shadowlands.
Which of the mounts will you vote for?
This is an AI-powered translation. Some inaccuracies might exist.
Why speed is important: Few stats are regarded as highly by FIFA players as speed. In offense, you need it to get past defenders. And in defense, it is critical to prevent just that.
Fast players are usually among the most popular players in Ultimate Team. The “Pace” consists of two values: sprint speed and acceleration. The former determines how fast a player can ultimately become, while the latter dictates how quickly he reaches that speed.
Official ratings for FIFA 21 are not yet available. But we have already summarized some stars that are likely to be among the fastest players in FIFA 21.
Kylian Mbappé
This is Kylian Mbappé: That this name is at the top should come as no surprise. Mbappé was already the fastest player in FIFA 20, sharing the first place.
Mbappé’s starter card in FIFA 20
Considering another strong year for the young forward, and the fact that he is the cover star of the game, his pace of 96 is likely to remain at least the same – if not increase by a point!
Adama Traoré
This is Adama Traoré: In FIFA 20, Adama Traoré quickly became a favorite among players. No wonder: the winger of Wolverhampton Wanderers had a pace of 96 with his base card, just like Mbappé. But his overall rating was significantly lower.
Traoré’s card in FIFA 20
In the previous Premier League season, Traoré accumulated a total of 13 goal involvements and has caught the attention of many top clubs. It’s quite possible that he also will receive a point or two increase – although it will be tough for special cards to add to that. One thing is certain: Traoré will also be among the top sprinters.
Alphonso Davies
This is Davies: Alphonso Davies from Bayern Munich was the surprise star of last season. At the start of the season, he was still playing in the 3rd league and by the end, he played in the Champions League final with the first team – and won the title as well.
Davies’s starter card in FIFA 20
Davies not only impressed in the Champions League with incredible speed. In the Bundesliga, Davies sprinted against Werder Bremen at 36.51 km/h – faster than any player in the Bundesliga since data collection began (Start: 13/14 season). It’s quite possible that this will soon be reflected on his card as well. He is definitely among the most promising talents.
Daniel James
This is Daniel James: Daniel James had a starter card with an overall rating of 72 in FIFA 20, but it already featured a speed rating of 94. The youngster is now one of the fastest players in the Premier League.
Daniel James’s starter card in FIFA 20
In FIFA 20, he earned special cards that made him a feared high-speed option in the Weekend League. His Future Stars card boasted a pace of 98, Summer Heat even 99. It probably won’t be that high at launch – but if his 94 increases, like it did in the winter upgrade, he would instantly be among the very top players.
Kingsley Coman
This is Kingsley Coman: With Kingsley Coman, Bayern Munich has another extremely fast player in their ranks – and they also get Leroy Sané, who is expected to be among the fastest players as well. However, Coman has one advantage: he won the Champions League this year and scored the decisive goal in the end.
Coman’s starter card in FIFA 20
It’s quite possible that this performance will be rewarded with a better card in FIFA 21, and Coman might receive a few additional points to his 92 pace. His extremely strong Champions League card ended up with a speed of 99. Kingsley Coman’s fastest sprint in the 19/20 season was recorded at 35.66 km/h. In connection with the Champions League victory, this could lead to an upgrade in speed.
Other candidates: Of course, there are many other sprinters who could challenge for the top in FIFA 21. This includes players like Achraf Hakimi, Moussa Diaby, Sadio Mané, or even Inaki Williams. Who ultimately will crown the title of the fastest sprinter remains to be seen for now. We’ve summarized all the information that’s already known about FIFA 21 here.
This is an AI-powered translation. Some inaccuracies might exist.
After the first gameplay of the upcoming Call of Duty: Black Ops Cold War has been leaked, Treyarch boss David Vonderhaar is now responding. He reassures players, saying: “What you have seen so far is just the tip of the iceberg.”
However, that was enough for other users to take the footage and upload it again. The leak featured the VIP game mode as well as the first weapons and perks of the new Call of Duty. The played map is already known from a previous leak.
This is what the boss says: On Twitter, David Vonderhaar, the Studio Design Director of Treyarch, the developers of Cold War, spoke out. He had previously teased: “I can’t wait for you all to see what we’ve crafted for you.”
Users on Twitter and CoD fans pointed out that they had already seen it and were not necessarily thrilled. They were referring to the leaks that had caused some criticism among players. Vonderhaar responded only with a meme captioned: “You haven’t seen anything yet.”
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What bothers the players? One of the major criticisms of the leaked gameplay is the sound, which users claim just doesn’t sound good. Especially in contrast to the extremely realistic weapon sounds of Modern Warfare, the new Black Ops is disappointing.
The gameplay itself also seems a bit clunky and boring. Moreover, some users have already predicted that they do not see a future for Black Ops Cold War if it follows Modern Warfare with skill-based matchmaking (SBMM). Vonderhaar himself had previously commented on SBMM on Twitter and had to quickly backtrack.
When will we see more? The official presentation of the multiplayer of Cold War is on Wednesday, September 9. Cold War itself will be released on November 13, 2020. Until then, you will likely see more material about the new Call of Duty and be able to form a better picture.
How much of the criticism from the players will actually turn out to be true remains to be seen. After all, these are just leaks so far. However, from what we know so far, we can say that Cold War does a lot better than its predecessor Black Ops 4.
This is an AI-powered translation. Some inaccuracies might exist.
The Mega Evolutions in Pokémon GO currently have a bad reputation. They are difficult to obtain and not incredibly useful. Two of the biggest YouTubers for the game now have 3 ideas on how to improve the feature.
Here’s the situation with Mega Evolutions: At the end of August, the special evolutions in Pokémon GO were introduced. Through special research, you can obtain Mega Bibarel, and there are the Mega Forms of Blastoise, Charizard, and Venusaur through raids.
The criticism surrounding the evolutions is significant. Too much money needs to be invested to use the evolutions effectively, and anyway, Mega Pokémon only last 4 hours – far too short for most trainers.
Niantic already had 5 adjustments ready, which are already active or will be partially implemented in the coming weeks. However, many trainers still find this insufficient.
YouTubers say: Here’s how Mega Evolutions could be improved
Who are the two YouTubers? Daniel “Spieletrend” Schilling is the largest YouTuber for Pokémon GO in the German-speaking area. He has over 334,000 subscribers on YouTube and is a partner of Niantic.
Nicholas “Trainer Tips” Oyzon is the largest Pokémon GO YouTuber in the English-speaking area. He has a total of 954,000 subscribers and is also a partner of Niantic.
However, he also mentions in the video that the events were likely created before the negative feedback. He is sure that the Mega Evolutions will receive a major overhaul.
Trainer Tips generally suggests that Mega Evolutions should no longer be so tied to raids. This wish has already started to be fulfilled, as Mega Energy can now also be obtained from quests. In the future, buddy Pokémon should also bring Mega Energy.
In line with this suggestion, he states that the special research that will be released for Mega Gengar at the end of September is a good start.
This is what Spieletrend suggests: The Austrian criticized the Mega Evolutions in his video on August 28:
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In the video, the YouTuber makes several suggestions on how to improve Mega Evolutions:
He generally mentions that Megas should not be so tied to raids
Mega Evolutions could, for example, be connected to the best buddy – if your buddy is at the highest level, then it can be mega-evolved repeatedly or only once a day, but without additional costs
There is only one Mega Energy for each Pokémon, and you do not need to specifically collect energies for individual Pokémon
Mega Evolutions could be performed once with the Mega Energies and then be completely free afterward
What does Niantic say about the criticisms? Niantic has already noticed that the current system is not well received. The first adjustments are not sufficient for many trainers. It is highly likely that the developers will make further changes.
Whether the YouTubers’ suggestions will be taken into account remains to be seen. However, it is quite possible since they are the voice for a large community, and similar suggestions have also been made by trainers.
If you want to perform Mega Evolutions currently, take a look at our comparison of the evolutions. There we show you which Mega Evolution is the most worthwhile.
This is an AI-powered translation. Some inaccuracies might exist.
The now quite famous Paladin Rextroy has discovered a new combo in World of Warcraft that can take down opponents in the arena in less than a second. Although this time he needs help from friends, the trick is both easy to replicate and easy to counter if known.
What is this trick? Rextroy shows in a video how he, along with two colleagues, can oneshot opponents in the arena with a single combo. He says that he can easily climb the arena leaderboard up to a rating of 2,000 without really coordinating or optimizing with the team. The combo is primarily based on chaining two or four abilities and items:
the Remote Control, a trinket from Mechagon that summons an exploding vehicle
Seizing Flame, an Azerite essence (for DPS players)
the Azerite essence Concentrated Flame (for healers)
and the Essence Anima of Life (for tanks)
The combo therefore only works in the 3-player arena and ideally requires a tank (in Rextroy’s case, a Paladin) and a Death Knight. From there, it becomes incredibly simple: You position yourself with your back against a wall, the Death Knight pulls an opponent to him, and you all activate the trinket and your essences together. It looks something like this:
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Why does this work? With the Remote Control and Seizing Flame, Rextroy has already demonstrated a oneshot combo for PvP that anyone can do. For the arena, it builds on the same principle.
However, it’s important that you stand with your back against the wall. This way, the vehicle from the Remote Control spawns directly on you and hits the opponent pulled by the Death Knight for massive damage.
Normally, the device would spawn at a distance, giving opponents time to react. Since it is a trinket, it does not fall under the global cooldown and can be used together with the Azerite essences.
The Remote Control actually generates the vehicle behind you. With your back against the wall, it appears directly by you.
However, the key to this is maximizing versatility. It increases the damage you deal with the abilities and the trinket. There was, however, a time when there was a bug that gem sockets could reduce your damage in PvP. This should now be fixed.
Rextroy keeps finding new, crazy combos
Who is this Rextroy anyway? Rextroy is known for exploiting or cleverly chaining game mechanics to find crazy combos. Usually, he tests these first and reports the problems to Blizzard for fixing. Only then does he release his videos. Among them have been crazy ideas like:
Many of these combos are only possible because mechanics interact in ways that the developers certainly did not intend. His videos often receive criticism from some players, both for his methods and for WoW itself. If you also have criticism, then vote on which was the worst WoW expansion.
This is an AI-powered translation. Some inaccuracies might exist.
In the world of GTA Online, you often encounter trolls, griefers, and even cheaters. Our editor Patrick Freese met a player who positively stands out. He kindly greets everyone and wishes them a nice day. But why?
This is what you can expect in GTA Online: A rough tone is part of the daily business in Los Santos, which is full of virtual gangsters. Abusive insults fly through the chat when someone takes another one out. Players grief each other, repeatedly killing weaker players until they leave the server. Sometimes griefers in GTA Online can be really embarrassing.
Cheaters with mod menus often cause frustration. In my nearly 7 years of playing GTA Online, such toxic lobbies have often forced me to take breaks.
Who is this about? During one of my online sessions, I met a young player (username known to the editorial team). He caught my attention when he joined his session and wished everyone a nice day and lots of fun. I hadn’t seen such a positive message in GTA Online for a long time, and others in the chat immediately asked if he was trolling and meant it ironically.
But he means it sincerely.
We started chatting. It turned out that he is 15 years old and named Paul. I found it remarkable that such a young player confronts the toxic environment in online games with such positive energy. Therefore, I quickly asked him for a small interview for MeinMMO to learn about his motivations and share them with you.
“I never wanted to end up like them”
MeinMMO: Hello, how long have you been playing GTA Online? Paul: “Since exactly the beginning of this year. But I’ve spent 570 hours by now.”
MeinMMO: What do you say to players when you join a session in GTA Online? Paul: “I always try to come up with something new: The standard is basically wishing everyone a good day, saying to take care during these times of Corona, etc. If I happen to know a good joke, I tell that. But that is rather rare.”
A typical message he writes when he joins a session in GTA Online
MeinMMO: Did you wish everyone a nice day from the start when you joined sessions in GTA Online? Paul: “I didn’t really have that thought from the start. I’ve always been a player who plays quietly and doesn’t look for conflict, but I also didn’t really communicate with the lobby, except when actively addressed.”
MeinMMO: When was the point you thought: From now on, I will start every session with a positive message to everyone? Paul: “I don’t really have a specific point where I started that. Also, because I didn’t pay attention to it until you pointed it out to me. I did it occasionally in my early days, but regularly, I would say, not until I hit my 500th hour of play.”
MeinMMO: So there was no specific trigger or role model for that? Paul: “No, not really… There was no concrete event that triggered that thought for me. I just kept seeing griefers, trolls, etc. throughout my playtime and never wanted to end up like them. So I decided around my 500th gameplay hour to be the opposite, to approach people with a positive attitude and not to be dismissive or insulting.”
MeinMMO: How do players typically react to your greeting? Paul: “Honestly, there’s no rule. I’ve seen it all: From people who respond with insults, to those who don’t respond at all, to those who respond very nicely, with whom you can have a good conversation and I get along so well that I also send them a friend request.
You see, there is no real rule. If I had to decide what happens the most, I would say that the most common response is “No response” (laughs). It’s unfortunately true: many people just want to stay among themselves and are not open to contact with other players, which I find very sad. I also had some who didn’t respond even when I directly messaged them.”
He also receives quite negative and insulting responses, contrary to his nice greetings in GTA Online
MeinMMO: Have there been players who reacted so negatively to your nice message that they specifically annoyed you in GTA Online? Paul: “Oh, that’s a good question. I must say I don’t remember every response to my nice messages; with several hundred hours of gameplay, you are in a few hundred lobbies.
I do remember one: There was a player who responded to my message that he would have sexual intercourse with my mother (“You love me and I am going to love your mom once I enter her bedroom”). With such players, my goodwill with the GTA community reaches its limits.
In that example, it was obviously annoying for me to receive such an immature and unfunny response to a nice message. However, I didn’t shout my frustration out in the chat; instead, I wished him a nice day and then ignored him while further such messages came in like above. After some time, he eventually stopped as well.”
MeinMMO: Are those the kinds of situations where you think: “Oh, it’s pointless; I’ll stop being nice”? Paul: “I often had such thoughts; you can believe me (laughs). But I always thought: If I don’t do it, no one will. If you want to use a metaphor: I was the safe island in a sea full of trolls and toxicity. I would then stop with the nice messages for 2-3 sessions to regroup and get new motivation for the nice messages. After that, I continued as if nothing had happened.”
MeinMMO: Do you wish other players would act like you? Paul: “That would be fantastic (smiles). I have seen people who also say “Hello” to the entire lobby, but someone like me who then writes a nice text afterward has never come across my path. To be honest, I’m not optimistic about it; the GTA community has massive problems with toxicity, trolls, etc., which also makes playing frustrating and what escalates itself. It’s a vicious circle that is hard to resist, as you will inevitably encounter trolls when playing GTA Online. There’s no way around it. It would be great, but I don’t expect it from a community like GTA Online. I’ve gotten used to the fact that I’m often in the minority as a nice player.”
MeinMMO: Thank you for the interview! Is there something you’d like to tell our readers here on MeinMMO? Paul: “You often hear from parents the phrase: ‘It’s just a game.’ Most may be annoyed by it, but in the end, that’s true. It’s a game; it should be fun, and you should be able to switch off from the real world to relax. It’s not a job. So don’t treat it like one and don’t take it too seriously.
I also thank you for the interview on my side.”
Are you also positive players who stand against toxic atmospheres? What do you think of his attitude?
A new playlist update on Sunday, September 6, has disabled vehicles in Call of Duty: Warzone. The developers did not provide a reason, but it seems to be due to a glitch that has caused entire matches to crash. So far, we do not know when the vehicles will return.
Why were the vehicles disabled? Since Sunday, September 6, at around 5:00 AM CET, vehicles in Call of Duty: Warzone have been disabled. The reason appears to be a glitch.
Players report that some vehicles were responsible for crashing the entire game. When driven to a specific spot on the map, this caused their game to freeze and consequently the whole lobby was closed (via reddit).
When will the vehicles return? So far, the developers have not commented on this. The bug itself is not yet listed in the relevant bug Trello.
Tips for “Walking in Warzone” without vehicles
Vehicles are useful for moving quickly across the map. Especially when the gas circle is closing in, and you need to escape quickly.
Getting through the Warzone quickly can also be done without vehicles.
However, with the right technique, you can also navigate swiftly through the Warzone without a vehicle. We have put together 3 tips to help you move faster in Warzone and even dodge bullets. This way, you can reach your destination safely without vehicles.
It’s best to also use the right weapons that can help you defend against your opponents effectively. The previously strongest assault rifle, the M4A1, has regained popularity and is particularly strong at medium range currently. 2 experts recommend their “OP build” for the M4.
This is an AI-powered translation. Some inaccuracies might exist.
On the official website of the popular survival MMO Conan Exiles, a mysterious countdown has recently appeared. There are also teasers for possible new content on the social channels for the barbarian game. The community hopes for a new map.
Here’s what’s happening: A few days ago, on September 3rd, a mysterious announcement countdown appeared on the official Conan Exiles page. It says briefly in the official blog post:
Dark clouds on the horizon.
Whispered chaos and a demonic storm.
And in the midst of the whirlpool, the Black Tower wants to subjugate all life.
Be ready.
Announcement on the official website for Conan Exiles
When does the countdown end? The countdown, which will lead to an announcement from Funcom, ends on Thursday, September 10th at 14:00 our time.
What the community hopes for: Developer Funcom is also heating up the community with teaser images on their social channels. They have their own speculations and wishes about what the countdown might be about.
Many comments from fans can be found on Twitter and reddit, where they express their desire for a new map or an expansion of the current area. The last DLC came in May 2020 and fans want to see more content:
Twitter user Implode also hopes for a new map: “If this is a new map, I’ll come back and play again. I somehow miss the game.”
The first image suggests a new dungeon
The first images shared on social media likely show the ominous Black Tower mentioned in the blog post. This could be a new dungeon awaiting players in the endgame.
What does the countdown mean? Back in February 2020, a financial report from Funcom indicated that they are planning a paid expansion for the survival MMO in the second half of 2020. There has been no further information on these plans so far. Perhaps the countdown now indicates exactly that.
Conan Exiles is among the best survival games of 2020 and could see a resurgence in player numbers with an expansion. On September 10th we will know more, are you looking forward to it?
This is an AI-powered translation. Some inaccuracies might exist.
Since Saturday, September 5, players have reported receiving emails with a more specific release window for the PlayStation 5. According to the emails and blog post in various languages, it is set to release “Christmas 2020.” However, players are not quite sure what that means.
What do the emails say? The emails reference an official blog post from PlayStation, where an official release window is mentioned. However, this varies by region and language:
in Swedish it says “Christmas 2020”
in Belgium and Poland it is supposed to be “Autumn 2020”
the Indian site refers to “later 2020”
in Portuguese and French, it states that the PS5 will be “soon”
in Germany and Austria, it says “End of 2020”
On the Swedish website, it states that the PS5 will be released “julen” – Translated: “at Christmas”.
The German and Austrian dates are quite interesting, as the official German blog post is said to have changed. According to some users in the corresponding reddit thread, it originally also stated “Christmas.” It is said to have been changed afterward.
What does this mean now? Users are now puzzled over what date could be meant. The statements on the sites are quite different. “Christmas” is actually a very concrete statement. However, the different details unsettle them.
Players therefore suspect that the release will be between November and December and assume a date in November. This would align with all statements.
Release of the PlayStation 5 already in November?
This speaks in favor: Previously, experts assumed that the next-gen console would be released between September and November. Many users also state that Thanksgiving is also in November and that it is already part of “Holiday 2020” in the USA.
If you play Cyberpunk 2077 on PS4, you get a free upgrade to the PS5 version (via GamePro). This could argue against the game being a launch title.
However, whether all these games will be available for the PlayStation 5 at its release or whether the PlayStation 5 will already be available in stores at its release is still uncertain. Thus, the dates may not overlap.
What do we know for sure? There are already some confirmed details about the PlayStation 5, such as its design, performance, and features. We have gathered all the details about the new console in our special for you: Everything we know about the PlayStation 5.
This is an AI-powered translation. Some inaccuracies might exist.
The shooter Team Fortress 2 has been a cult classic for many years, but has long been struggling with an increasing number of bots and cheaters. Now the community is tackling the problem itself – sending in their own bots to compete.
However popular the shooter is among players, it also has problems with cheaters and bots. They often target honest players with aimbots.
But now a group of frustrated players is fighting back and trying to eliminate the cheaters with the help of their own bots.
What does that look like? User Mr Quattro shared some images on Twitter about the “The Extermination Bot Service”. These bots are specifically programmed to only kill other bots and not honest players.
Therefore, the user recommends not to kick these bots from the game.
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Why are the bots a problem? While the idea of bots taking out other bots and cheaters sounds fun at first, it is not a lasting solution and does not provide much enjoyment in the game.
Players have long been hoping for a response from the developer Valve. They occasionally release updates for the game and responded relatively quickly to a glitch in the economy in summer 2019. However, the serious problem with bots seems to be something the developers cannot resolve at the moment.
The shooter from Valve features colorful graphics and is very popular.
What can be done against the bots? Besides bots eliminating other bots, a popular method is to vote to kick the bots.
If enough players agree, the bot is kicked. However, this does not always work. Some bots are even capable of crashing the servers before a kick can happen (via PCGamer).
Team Fortress was one of the first hero shooters. Now there are several, including Overwatch, Battleborn, and Paladins.
On September 4th, the action game Marvel’s Avengers was released for PC, PS4, Xbox One, and Stadia. Since then, some reviews of the game have been published. Let’s see how it is rated on Metacritic.
What’s going on with Marvel’s Avengers? The new action game from Crystal Dynamics and Square Enix held an open beta before launch and received mixed reactions:
It received criticism for the gameplay, which many described as too repetitive and occasionally buggy.
In our MeinMMO survey, 34.13% of you said you would not buy the game after trying it in the beta. Meanwhile, 29.69% were still interested in purchasing it after the tests.
This mixed picture also continues with the data on Metacritic.
These Marvel heroes can be controlled in the game.
The Ratings at a Glance
The ratings on Metacritic: Marvel’s Avengers receives slightly different ratings depending on which platform you look at. From critics, the game gets a score of 72 on PS4 from 18 reviews, a score of 71 on PC from 4 reviews, and a score of 70 on Xbox One from 5 reviews.
We have collected the 10 reviews from the international specialized press for you:
IGN Spain: 8/10 (PS4)
Shacknews: 80/100 (PS4)
GameCreate: 83/100 (PS4)
Gamer Heroes: 80/100 (PS4)
Millenium: 60/100 (PS4)
Video Games Chronicle: 2/5 (PS4)
PC Invasion: 8/10 (PC)
PCMag: 60/100 (PC)
Screen Rant: 3/5 (Xbox One)
Pure Xbox: 7/10 (Xbox One)
How do the ratings look in Germany? Currently, only GameStar can be found on Metacritic from the German sites. However, other sites have also tested:
GameStar: 75/100
GamePro: 70-75/100 (no complete test yet, multiplayer will come later)
4Players: Assessment Satisfying
PCGames: Test without rating
In Marvel’s Avengers, the action is intense, but there are also many points of criticism.
What do the reviews say?
Marvel’s Avengers combines iconic heroes with one of the trendiest genres – Shacknews
Marvel’s Avengers impresses with a well-written, dramatic campaign. From a gameplay perspective, combat is as entertaining and satisfying as one could hope for from a title based on the superhero team.
Although the online live service aspect is bogged down by overly complicated menus, systems, and matchmaking issues, there is still an enjoyable experience behind it. Crystal Dynamics and Square Enix deliver a perfectly adequate adaptation of an iconic world with Marvel’s Avengers.
Marvel’s Avengers shows so much heart in testing – and so many problems – GameStar
In my chest, two hearts beat. On one side, Marvel’s Avengers seems made for me: as a fun evening activity […].
The other part of me sees Marvel’s Avengers as an exhausting mainstream product – even beyond the microtransactions. It sees me as a fool, deceiving me with linear levels as spectacles and shoving my nose with affected enthusiasm into all the shops and unlock spirals that want to keep me engaged […].
Where both sides agree: Marvel’s Avengers could have been a much better game if Crystal Dynamics had focused more on its own strengths instead of chasing mainstream trends.
The War Table is the place where you start various missions, either alone or with players.
Decent multiplayer built on a great campaign – Polygon
Marvel’s Avengers works well as a single-player action-adventure, if that’s all you’re looking for, especially if you’re already a fan of Ms. Marvel. I see value in using it just for her. I’m a bit skeptical whether the live-service aspect can continue to engage me after reaching the level cap with the grind for loot or the later story missions, but now that I’ve overcome this initial hurdle, it’s somewhat fun to kill waves of enemies with friends.
On a good day, Marvel’s Avengers is a multiplayer game of a Dynasty Warriors in Marvel style, and if you’re in the right mood, it’s a decent way to spend a few hours, and we don’t know how the team will continue from here. On a great day, it’s a strong single-player outing for one of my underrated favorite superheroes.
September brings new and fresh multiplayer games to the market. In addition, there are some exciting updates and expansions for existing titles. We have picked out the 6 MMOs and online games that we highly recommend in September 2020.
What kind of games are these? The selected titles are online games that you can play together with friends or strangers. Some of these games are new in September, while others offer a special update that makes a return worthwhile.
The selected games on the following pages are mixed up. The order is random and does not reflect any ratings. You will also find a preview of further innovations in September and the month of October, which has many new games in store.
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Marvel’s Avengers – Action Game
Genre: Action Game | Developer: Crystal Dynamics | Platform: PC, PS4, Xbox One | Release Date: September 4, 2020 | Model: Buy2Play
What kind of game is this? In Marvel’s Avengers, you take on the role of a superhero fighting against the hostile faction A.I.M. However, you have lost a lot of reputation after a disaster on A-Day devastated the city.
The game offers a single-player campaign and many different multiplayer contents, which you can complete together with 3 friends or alone with NPCs. Additionally, it emphasizes action-packed battles.
These characters are included at the launch of Marvel’s Avengers.
Here are the highlights of Marvel’s Avengers
Marvel’s Avengers aims to become a “Games as a Service” title and plans many innovations after release. New characters were already announced with Spider-Man exclusive for PS4 and Hawkeye. New missions are also already planned.
The new action game offers you the following highlights:
Why should you play Marvel’s Avengers in September?
The official release of Marvel’s Avengers took place on September 4. As only a few multiplayer titles have been released in recent months, many players are looking forward to teaming up with various heroes. A release is a good time to start with a game because everything is new and unfamiliar for everyone.
However, there has also been criticism of the game and its gameplay. In a survey on MeinMMO, many users stated that the spark has not ignited despite some good approaches. Some were also bothered by the exclusive content on PlayStation.
In the latest “This Week at Bungie,” the developers of Destiny 2 talked about a few things – just not about a popular character: Uldren Sov, the lost Prince. A small detail in the Triumph icons, however, hints at a continuation of his story.
What is this detail? In the stream on Friday, September 4th, the developers briefly showed new Triumphs along with symbols. Most of these can be associated with specific areas such as Earth, the Dreaming City, or the Moon.
One of the symbols, however, caught the attention of some players. It was already seen on the armor of the famous Awoken Prince Uldren Sov in Destiny 1 and presumably serves as a Triumph for the Cosmodrome. Uldren has been hiding there for a while.
This small hint, however, is all that could promise a continuation of the story about Uldren Sov. Fans are currently clinging to it.
The return of Uldren Sov and the continuation of an epic story
Who is Uldren and what is his story? The story of the Prince of the Awoken has been traceable since Destiny 1. He first appeared there and then disappeared suddenly, only to reappear out of nowhere in Destiny 2 and kill the beloved character Cayde-6.
Fans then speculated how the story should continue, but there wasn’t really much official information. At Christmas 2019, Bungie revealed what Uldren was up to, but the story itself has not come to an end yet.
Why does Uldren return at all? Uldren’s motives or the reason why the Traveler revived him are not entirely clear. Some players suspect that the Prince may itself be a victim of deception or is trying to ask the Guardians for help to save his people.
This idea has been floating around since 2018, even before Uldren’s death. So you’ll still have to wait for a resolution.
When does the story continue? So far, there have been no official statements regarding when the story will continue and whether it ever will. However, the developers spoke in the latest stream about the features for the upcoming expansion Beyond Light, as well as the hint to Uldren was found. It will be released on November 10th. In our special, you will learn what “Beyond Light” has in store for you.
This is an AI-powered translation. Some inaccuracies might exist.
Some toxic players in Rainbow Six Siege have been causing you to kill your own team – And thus get kicked from the game. If you’re asked for grenades by strangers in a match, it’s best not to respond.
What kind of trick is this? Recently, there have been repeated reports that players in Rainbow Six Siege are being asked for grenades. However, once they show these, they are killed by their own teammates.
The grenade then falls sharply to the ground and detonates, killing the surrounding players. Friendly Fire is always active in Rainbow Six. As a result, the player who owned the grenade gets kicked from the team. Reddit user DankDoodle69_ shows in a short clip how this looks:
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According to some players, this trick has been around for a while and is quite well known. However, beginners seem to fall for it time and again. If you are new, you can find some useful tips for getting started in Rainbow Six here.
Why are you kicked from the game? Behind this mechanic is a system designed to prevent trolls from ruining your game. Since team kills are often exploited by griefers, damage to your own teammates is supposed to be punished.
This has been the case for quite some time with the “Reverse Friendly Fire” system. This system also ensures that you are automatically kicked if you kill too many friendly players. It is actually meant to prevent teammates from ruining your game.
How can I prevent this? The new Squad Finder from Rainbow Six helps you find teammates for a fixed team with whom you can then play together. This reduces the chances of finding trolls in the team. You can find useful information on what the Squad Finder is and how to use it at GameStar, here.
If you don’t want to look for a team or can’t find any teammates, you should simply ignore when teammates ask for grenades. While this is not necessarily good for communication, it protects you from trolls.
With the upcoming Season 3 of Year 5, several changes will be introduced in Rainbow Six. In our special, you will find all important information about Season 3.
This is an AI-powered translation. Some inaccuracies might exist.