Developers need inspiration and are often gamers themselves. The design director of Abiotic Factor on Steam now explains how much he actually plays and why video games are important not only for research.
Who is it about? Geoff “Zag” Keene is the design director of the survival co-op game Abiotic Factor, which currently has 95% positive reviews on Steam. The developer knows how to make a good game, and for him, it clearly involves playing himself.
In an interview with PCGamer, the developer explained how he and his colleagues managed to create such a great game and why playing themselves is extremely important.
Here you can watch the trailer for Abiotic Factor:
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The launch trailer for the survival horror game Abiotic Factor on Steam
Developers are Gamers
How have other titles influenced development? For Geoff Keene, other titles have had a direct and very strong influence on his design philosophy and thus on Abiotic Factor. The developer has spent most hours in PUBG.
There he often played with the art director of the game and accumulated over 1,100 hours. At first, the title allegedly brought the two together, but there were also elements that they found interesting for their own title. For example, hiding in bushes, looting, and surviving.
Especially, the developer likes games with edges and quirks. He finds bugs exciting and personally does not like it when games are polished to perfection until the end. As an example, he mentions Dying Light, which, in contrast to its smoothly polished sequel, had charming bugs.
Currently, the developer spends his time in ARC Raiders where he finds the staging, the “vibe,” as he puts it, fascinating. Here, in his opinion, the developers have succeeded in creating a world where players enjoy spending time.
But he is also attracted to the co-op opportunities of Halo and others. He simply loves playing with friends, which is why Abiotic Factor is also designed for co-op.
What’s his comfort game? One name keeps coming up in the interview: Warcraft 2. The developer has a great love for the classic. It is not only the oldest game on his hard drive but also the origin of his career.
The developer explains that he was already obsessed with the game as a child and still comes back to it today. Especially when he is stressed at work, he often starts the game just to relax. He says: “Instead of going to therapy, guys literally just boot up Warcraft 2.”
In Crimson Desert, there are legendary mounts that are much better than their normal counterparts. MeinMMO reveals where you can tame a horse in the style of Black Beauty.
Are legendary mounts worth it? The legendary mounts not only look particularly charming, but they also have better base stats than their normal counterparts and can learn more skills. Additionally, they can learn certain skills like the double jump earlier.
Which legendary mount can I get early? In the southeast of Hernand, near the “Steel Mountains”, there is a small lake. There grazes the legendary horse Rokade, which with its black coat reminds of the classic “Black Beauty”.
You will find a fast travel point south of the lake. However, it is best to approach from the north. There is a hillside from which you can look down at the lake. This way, you have an overview of where Rokade has spawned and where it is moving while you glide towards the animal.
Down there is Rokade.Here you will find Rokade.
Save just before the jump in case the taming process fails. Then you can try again immediately. When taming, you always need to steer against the horse’s line of sight. This is particularly easy with the controller: Just align the left analog stick in the direction where the horse’s rear is located.
Once the taming progress bar is full, Rokade will immediately calm down, and you can register the horse for your collection.
Many tips to get started in Crimson Desert can be found on our MeinMMO YouTube channel – check it out!
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There are animes that unfortunately ended far too soon. MeinMMO lists 6 exciting animes that fans hope for more.
Some animes are considered masterpieces because the story is perfect and complete all around. Here, no one would dare to touch the series and extend its ending.
However, there are also animes that deserve a sequel. Either because the story stops in the middle, or simply because one wants to see more of the world, and it wouldn’t be a problem if the work were further expanded.
MeinMMO lists 6 animes where the ending came far too early. We picked out 3 series that need to further adapt the manga, as well as 3 animes that are completely concluded.
No Game No Life
Release: April 2014
Where to stream? Amazon Prime Video (aniverse)
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No Game No Life: Anime resolves conflicts through games, not through violence
What is it about? Sora and his little stepsister form the gamer duo Blank. Both are highly gifted but are also social outsiders. One day, however, they are teleported to the world of Disboard by the God of Games.
There is a golden rule: Everything must be decided through games, even wars and other conflicts that could end in violence. The siblings set out to unite the 16 races of the world to eventually challenge God himself.
Why does the anime deserve a sequel? The anime stands out immediately with its colorful art style and interesting world. It is so unique that many fans would still wish for it to continue today. The series only covers the first 3 of the 12 volumes of the light novel. There is still plenty of material that could be shown.
Additionally, Season 1 ends with a big cliffhanger. The ending hints at a huge confrontation that never took place.
This is an AI-powered translation. Some inaccuracies might exist.
The article will update you weekly on when the release of the next episode occurs. This way, you can keep track of when there is a break in the anime and at what time the new episode starts. There will also be information on when the new episode is released in German.
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Sentenced to Be a Hero: Trailer for the anime shows heroism as punishment
Sentenced to Be a Hero – All about Episode 12
Release: When does Episode 12 come out?
The second episode will be aired on March 26th, 2026, at
15:00 CET (Europe)
9:00 AM ET (USA)
6:00 AM PT (USA)
February 13th, 01:00 AM AEDT (Australia)
Streaming Service: Where can I watch the episode?
The episode will be available on Crunchyroll in simulcast. This means it will air shortly after the Japanese premiere on television.
Arc: Where is the story currently?
The anime is still at the very beginning of the story. Xylo Forbartz is on a mission with another hero named Dotta to cover the retreat of a unit of the Holy Knights. They are overwhelmed by monsters. In the chaos, Dotta has stolen a coffin containing Teoritta, a so-called goddess.
Xylo must, against his will, cooperate with the goddess to defeat a flood of monsters. However, it turns out that Xylo was framed when he was declared a serious criminal. He fell victim to a conspiracy.
In the comprehensive overview of Season 3 of Jujutsu Kaisen, you will receive all the information available ahead of the series release. This article focuses on updating you weekly on when the next episode airs. This way, you will be informed if the anime takes a break.
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Jujutsu Kaisen Season 3 – Trailer for the upcoming Arc “The Culling Game”
Jujutsu Kaisen Season 3 – All about Episode 12
Release: When will Episode 11 be released?
The next episode will air on March 26th, 2026, at 5:40 PM Central European Time.
Streaming Service: Where can you watch the episode?
The episode will be available exclusively on Crunchyroll in simulcast. This means it will air shortly after its Japanese TV premiere.
Arc: Where is the story currently?
The upcoming episode follows the Shibuya Incident Arc. The previous episode showcased the finale of the fight between Yuki Tsukumo and Kenjaku. Additionally, the political consequences and the reaction of the Jujutsu authority are made clear. There is also a return of Yuta Okkotsu, whom you know from the movie Jujutsu Kaisen 0.
Additionally, Yuji Itadori is in the rubble of Tokyo. He is ready to continue the fight and save as many lives as possible.
In Pokémon GO you can currently challenge Dynamax Regice. MeinMMO shows you how to perfectly prepare for the battle.
What kind of monster is this? Regice is a legendary Ice-type monster from Generation 3. It is part of the legendary giants, which also include Regirock, Registeel, Regieleki, Regidrago, and Regigigas.
When is this monster in the game? You can challenge Regice for the first time in Dynamax battles on Monday, March 23, 2026, from 6:00 AM to 9:00 PM. You can find the monster in 5-star Dynamax raids and need 800 Dynamax particles to challenge the boss. If you want to start the battle remotely, you will also need a Remote Raid Pass.
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Pokémon GO Fest 2026 comes with Mewtwo and Zeraora
How to successfully defeat Dynamax Regice
Which attackers are suitable? Regice is an Ice type. Therefore, Fighting, Rock, Steel, and Fire-type attacks are very effective against the boss.
The best attacker you can rely on is Zacian in its Crowned Sword form. If you choose the legendary dog, you should teach the monster the moves Metal Claw and Behemoth Blade.
Alternatively, you can also rely on the following attackers, who are weaker than Zacian but still well suited:
Gigantamax Cinderace with Fire Spin
Gigantamax Machamp with Karate Chop
Gigantamax Charizard with Fire Spin
Dynamax Darmanitan with Fire Fang and Overheat
Dynamax Metagross with Bullet Punch and Meteor Mash
Which defenders should be used? To soak up Regice’s attacks and charge your Dynamax meter, you should rely on the following defenders:
Dynamax Regice with Lock-On
Dynamax Latias with Dragon Breath
Zamazenta (Crowned Shield) with Metal Claw
Dynamax Suicune with Water Gun
Zacian (Crowned Sword) with Metal Claw
Dynamax Gallade with Psycho Cut or Low Kick
For defenders, it is crucial that they can take damage and provide a type advantage against Regice. Additionally, you should use a Fast Attack that has a duration of only 0.5 seconds to charge the Dynamax meter as quickly as possible. The Charged Attack is therefore secondary for the monsters.
Which healers are suitable? Healers are meant to provide the group with shields and healing. The following monsters are suitable for this:
Dynamax Blissey
Dynamax Wailord
Gigantamax Snorlax
Gigantamax Lapras
Dynamax Vaporeon
Eternatus
How many trainers are needed? The exact number of trainers you need to defeat the boss depends on your team, your strategy, and a bit of luck.
On social media, you can find videos of trainers who have managed to defeat the boss solo. To do this, the trainers used a Dyna Mushroom and challenged Regice when it knows the moves Focus Blast and Earthquake.
Additionally, a strategy was applied where the trainers quickly switch out their monsters to absorb Regice’s attacks.
You can see how such a solo battle plays out in this video:
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For safety, you should rely on more trainers. A maximum of 4 trainers can participate in a Dynamax battle together. Make sure that you take on different roles in the battle and organize your teams accordingly.
It is not sensible for all 4 trainers to focus solely on attackers. A balanced mix could, for example, consist of 2 attackers, one healer, and one trainer who provides shields.
Not only Dynamax Regice is waiting for you in the current month in the game. March is again packed with events, raid bosses, and other content. If you want to know what they are and when they take place, feel free to check out our overview with all events in March 2026 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
Developer Pearl Abyss has released a new update for Crimson Desert. Patch 1.00.03 from March 23, 2026, expands the camp with a storage for cliffs and improves the controls. Here you can find the patch notes.
What does Patch 1.00.03 bring for Crimson Desert? The update from March 23, 2026, includes the following highlight changes:
You can now find an additional storage space in the Gray Mane camp where you can store items that are not constantly needed. By now, lack of inventory space should no longer be an issue.
Based on player feedback, the developers are improving keyboard and mouse controls.
There are now more fast travel points that you can activate in the world.
The health and attack power of certain enemies and bosses have been reduced.
Please note that the patch is not yet live on all platforms. On Steam, the developers write:
The patch 1.00.03 for Xbox, the Epic Games Store, and the Mac App Store will be released at a later date. We will inform you again about this announcement as soon as the patch has been fully rolled out. Please also keep an eye on future announcements.
A problem was fixed where during the quest “Reunion” in Chapter 2, the cat occasionally did not lead the player further.
In Chapter 4, the “Mysterious Iron Pot” quest repair of the ancient generator has been optimized, so the pattern stops at the correct position for a while.
A problem was fixed where in the “Request from Turnali” quest, the quest was not completed if a refined Becker shield was refined again.
A hint text is now displayed when missions cannot be continued in certain situations, such as during criminal activities.
Content
For better mobility, additional Abyss Nexus have been placed on the continent of Pywel, allowing teleportation.
A function for storing items from the inventory has been added to the camp.
The camp (Private Storage) is located in Hernand’s Provisional Camp. Once the camp at the Howling Hill is obtained, the private storage can also be used there.
The time required to learn knowledge has been shortened.
Skills can now be learned after just one “watching and learning” session.
The timing for learning the Power Fist has been adjusted, making this skill available sooner.
The number of hits required to fell trees has been reduced.
Felling trees is now also possible without aiming through normal standard hits.
The difficulty of Quick-Time Events (QTEs) in the arm wrestling mini-game and in situations where the opponent is held down (Mount position) has been lowered.
Items through which knowledge can be gained are now marked and the amount of knowledge that can be obtained through the item is viewable in a hint box.
The discovery of ore veins and collectible items has been improved so that they are automatically recognized as soon as one is nearby.
Normal minerals: 8 m
Tools: 2 m
Campfire, special cooking utensil, whetstone
The Skyway tuning device in the Abyss has been improved so that it is triggered immediately when the activation point is reached.
The position of the Skyway tuning device has been changed so that it is now more clearly visible.
When manipulating circuit boards with the power of Axioms, the circuit will now be visualized during the process.
The camera movement when aiming at coal pools has been optimized. Additionally, the radius for igniting arrows has been adjusted.
An indestructible coal pool has been added in front of the Lionmane Watchtower.
In the stores of trading posts, in addition to cliffs’ horse inventories, the inventories of Damian and Oongka’s horses are now listed.
Previously missing effects when destroying facilities in enemy bases have been implemented. The effects when destroying facilities are as follows:
Destruction of the hospital: Wounded enemies do not return to battle.
Camp facilities: Maximum health of enemies is reduced by 10%.
Barracks facilities: Attack power of enemies is reduced by 5.
The appearance of some puzzles has been adjusted to improve their recognizability.
The healing effect of cooking ingredients and dishes has been increased, and the offerings in Hernand’s tavern have been expanded.
The lantern has been improved so that traces can be read in a larger radius.
The stamina consumption during lifting has been reduced.
A problem was fixed where pets did not collect loot in certain situations.
Certain items in the witch’s shop are now reset daily.
The properties and mining methods of bismuth ore have been adjusted as follows:
Approaching bismuth ore will now apply a petrification effect by default.
Bismuth ore can now also be obtained through regular collecting with the pickaxe, instead of exclusively through thunder attacks.
The difficulty of the mini-games firearm and archery competition has been lowered.
A problem was fixed where the thunder force field of the Abyss Sphere did not disappear.
At the Skyway tuning device, the visibility of the areas where the power of Axioms must be used has been improved.
After reading memory traces with the lantern, the vision will now automatically be equipped and the corresponding memory played back.
A problem was fixed where “watching and learning” for the Power Fist was not available when the Ethereal Path in the Abyss was completed without entering the Abyss Nexus.
A problem was fixed where no stamina was consumed after a certain quest cutscene.
Controls
[General] The response speed of the interaction UIs has been improved.
[General] The response speed of the input when jumping has been improved.
[General] A problem was fixed where the crosshair remained centered on the screen when aiming with the lantern or bare hands instead of snapping properly to the target.
[General] The quick slots for equipment have been optimized. If you re-select an already equipped item, it will now be sheathed.
[General] The response speed of the user interface in the main menu has been improved.
[General] A problem was fixed where switching to the title screen was not executed properly in some cases.
[Keyboard/Mouse] The response speed of the control when moving the character has been improved.
[Keyboard/Mouse] Keyboard shortcuts have been added to open and close the various menus directly. The following keyboard shortcuts are now available:
Inventory: [I]
Ability: [K]
Journal: [J]
Map: [M]
[Keyboard/Mouse] A problem was fixed where the key instructions in the bottom right corner of the screen were not changing as intended when blocking or aiming.
[Keyboard/Mouse] Default options for blocking/aiming (side button 1) and dodging (side button 2) have been added.
[Keyboard/Mouse] The use of the power of Axioms has been improved, allowing items to be moved with just one mouse movement.
[Keyboard/Mouse] A problem was fixed where keys in the keyboard shortcut and input settings could be double bound.
[Keyboard/Mouse] A problem was fixed where certain actions were not executed correctly after changing the keyboard shortcut and input settings.
Bosses and Battles
The health and attack power of certain enemies and bosses have been reduced.
The stamina consumption when blocking attacks has been reduced.
The difficulty of the interim boss fight on the way to the Marsh Devil area has been lowered.
Some attack patterns of the boss Kearush, the butcher, have been adjusted.
The fill rate of the stun bar during a successful lightning counter has increased.
Weakness effects of bosses are now visible even if no corresponding knowledge has been acquired.
A problem was fixed where accompanying Gray Manes remained present when entering a boss fight.
A problem was fixed where fire arrows did not cause a burning effect when hitting enemies.
A problem was fixed where bosses fell unnaturally in certain situations.
A problem was fixed where in certain situations some bosses fled too frequently when hit.
A problem was fixed where some enemies whose weakness is light reflection were not influenced by it.
Start video
Crimson Desert: This is how you solve the riddle in the quest “Reunion”
NPCs and NPC Dialogues
A problem was fixed where parts of the voice output were missing in the English version.
The costs for “Retrieving Lost Items” at NPC Carl in the camp on the Howling Hill have been reduced from 10 to 1 silver.
Animals now behave more naturally when the player is nearby.
Abnormal behaviors and placements of certain NPCs have been corrected.
A problem was fixed where in the two-sheet mini-game, NPCs tried to expose each other while cheating.
UI Adjustments / Improvements
Dishes are now automatically registered in the quick slots upon first receipt.
The position of the user interface for letters from carrier pigeons has been optimized.
The camera movement when “watching and learning” skills has been improved, so it now moves more naturally.
A problem was fixed where the “Remove Target” function in the map menu occasionally did not work properly.
A problem was fixed where the cursor in the shop menu occasionally did not display correctly during inputs.
The knowledge and reports menus have been moved from the Other tab to the Journal, and the menu order has been adjusted.
Graphics and Settings
[PlayStation 5, Xbox] In the options, the function to enable/disable the 120Hz mode has been added.
A problem was fixed where setting changes were not properly saved after using the “Restore” function.
A problem was fixed where values for resolution and upscaling were not retained after restarting the game.
A problem was fixed where in performance mode, with options set to low, character or cat equipment was not displayed.
A problem was fixed where with AMD FSR Ray Regeneration or DLSS Ray Reconstruction enabled, image quality was incorrectly displayed.
A problem was fixed where the abyss was also visible on the ground under certain circumstances.
Various visual effects during specific animations of certain NPCs have been improved and corrected.
The depiction of the waterfall in the Abyss tutorial has been improved.
Unnatural animations in collisions between characters and carts have been corrected.
A problem was fixed where the “letterbox” format was not properly changed after playing certain cutscenes.
Performance, Stability, and Game Start
[PlayStation 5] A problem was fixed where the game occasionally crashed when opening the world map menu.
A problem was fixed where the dedicated graphics card in systems with integrated and dedicated graphics cards was not recognized and the game did not start.
A problem was fixed where graphics cards in Windows 10 versions were not recognized correctly in a certain version. (Issues with hardware recognition in older Windows 10 versions have been improved.)
The stability and performance have been optimized for PC and consoles and various crash causes have been fixed.
[Xbox] A problem was fixed where playing in offline mode was not possible.
Localization
Localization errors in all languages have been fixed and the overall quality of localization has been improved.
Miscellaneous
Delays in playing death or loading sequences have been fixed.
Summoning the horse has been improved so that the horse now runs directly towards the player after being called.
A problem was fixed where the character was pushed to the side when using Power Fist or Push near a wall.
A problem was fixed where vibration of the DualSense controller did not work under certain conditions on a Windows system.
Do you want to quickly get good gear in World of Warcraft? A simple method gives you a heroic item of item level 259 every week.
The hunt for the best gear is a great motivation for many in World of Warcraft. Especially at the beginning, individual gear pieces can make a big difference. Strong “Hero” gear is almost among the best available. We’ll tell you how to get a guaranteed item at item level 259, which you’ll likely use for quite some time – and you can even obtain it solo without relying on a group.
Start video
WoW: How to quickly farm 500 mysterious sky shards for the mount “Echo of Aln’Sharan”
Where can you find loot with item level 259? The simple answer: from a_depth_ of at least level 8. However, to snag it, you first need an epic treasure map. This guarantees that a special chest awaits at the end of your next depth when used. If this depth is at least level 8, a “Hero” category item – thus item level 259 – will await you from the chest.
How do you get the treasure map? You can relatively easily earn your first treasure map – even though it may take some time. To do this, you need to interact with the “loot” system and gather sufficient progress to receive the quest “A Nightmarish Task” from Astalor.
For this quest, you must complete 3 loot hunts on the difficulty “Nightmare”. This can be completed in just a few minutes if you use our tips to quickly complete loot hunts.
As a reward, you’ll receive a “Ray of Hope.” You will use this in the next depth near the waypoint (the “summoning stone” in the depth that grants you an extra life).
This item grants you good loot.
This summons the depth boss Nullaeus. It doesn’t matter whether you defeat him or die; he will leave behind a small treasure that will definitely contain the treasure map.
Use the treasure map on your next visit to a depth (level 8 or higher) and enjoy an additional reward chest at the end!
Guaranteed loot every week
Can this be repeated every week? Yes, although with some detours. The “Ray of Hope” can only be obtained once from the loot quest line. But don’t worry: you can also find it in depths. It can be found both in small mini-chests and in the final reward chests. Additionally, it’s possible that you’ll directly obtain this treasure map from the same sources.
If you have no luck, you can also buy the “Ray of Hope” from Naleidea for 5,000 Lore coins – she is located in the depth headquarters at coordinates 53 / 78 in Silvermoon.
By the way, you can farm the treasure map with all your characters, so you can also snag a strong item on your alt characters every week. This requires a relatively high time investment. However, considering that no group is necessary and you can approach the whole thing at your own pace, this should be a lucrative way to score really strong rewards. As long as you haven’t set up your keyboard like my raid leader, a depth of level 8 should pose no challenge at all.
This is an AI-powered translation. Some inaccuracies might exist.
In Crimson Desert, much is possible. Fans are currently discovering a new move set that turns Cliff into a real Power Ranger.
What kind of moves are they? On Reddit, an enthusiastic fan showcases a one-minute clip titled “This game is freaking awesome!” In it, Cliff demonstrates several combat techniques drawn from wrestling. These include attacks such as:
RKO
Flying Dropkick
German Suplex
You can check out how it looks in the clip on Reddit:
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They come from the wrestling leagues WWE and AEW. Particularly, the RKO is a worldwide trademark of long-time WWE superstar Randy Orton. He often uses it as a finishing move in his matches.
How do I use them? In another article, MeinMMO has already described how you can become a wrestler yourself. To do this, you simply need to perform various maneuvers with X and A or Y and B.
Start video
Crimson Desert: Pets are helpful loot collectors, here’s how you can tame them
Wrestling moves remind of Power Rangers and Dragon Ball
How are the moves received? It can be seen how Cliff showcases his wrestling finishers in a medieval setting. This is particularly well received by fans, as many write on Reddit.
The top comment feels reminiscent of Dragon Ball and Power Rangers. He is not sure whether Cliff has become a Power Ranger or Son Gohan. Others, on the other hand, thought of Kamen Rider, a Japanese counterpart to the Power Rangers.
Such posts make other readers envious who cannot play the title. It shows what is possible in the game and how much fun it is.
However: The controls are criticized by many players. Above all the praise stands the imprecise movement of Cliff. However, that is supposed to be a thing of the past soon. Because the developers have already promised a patch, as is said on Kotaku.
But: Despite the poor controls, Crimson Desert is not a bad game. MeinMMO author Cedric is having a lot of fun with the action-adventure. He can also understand those who would think twice about purchasing: Crimson Desert is not perfect, but you may still love it
This is an AI-powered translation. Some inaccuracies might exist.
One of the producers of ARC Raiders revealed that there were so-called “playtest battles” during development.This was fought in developer team against developer team.
In a talk at GDC (Game Developers Conference), producer Caio Braga gave a presentation about the development process of ARC Raiders. In the presentation “When Your AAA Game Isn’t Fun: The ARC Raiders Story of Starting Over with Intent,” Caio Braga primarily talked about the importance of playtesting.
According to him, there were also rivalries between the individual teams regarding the game in the form of so-called playtest battles. These teams were supposed to believe in something different in the game, making it sometimes more difficult for the other developers on the team. This was, according to Caio Braga, done daily.
Start video
ARC Raiders shows new Hurricane condition and hints at a new enemy
Developer Team vs. Developer Team
What did these playtest battles look like? The core of the playtest battles is described by Caio Braga with an example. The weapon team wanted the weapons in the game to feel particularly good for players, thus making them so powerful that they could quickly kill the ARCs.
However, during the next playtest, the ARC team was annoyed that the time and effort they invested in the AI of the opponents felt almost wasted. So they vented their frustrations by making the ARCs more powerful.
This changed the very essence of the shooter in the next playtest, and Caio Braga describes it by saying: Suddenly you’re playing a Souls game, and the weapons no longer matter. (via gamesradar+). So you can imagine it as if ARC Raiders had unstoppable bosses like in Elden Ring or other Souls games.
This way, the various development teams have been arguing for years about the soul and identity of the game. After that, the team was reduced in size, allowing for a refocusing on the ARC Raiders.
The biggest YouTuber in the world Jimmy MrBeast Donaldson incurs losses on every project with his main channel on YouTube. But that’s exactly what he wants. Behind it lies an empire that needs very different currencies: reach and image.
Who is it about? Jimmy MrBeast Donaldson started his YouTube channel in 2012, and like many others at the time, his first videos were Let’s Plays. MrBeast finally achieved his breakthrough in 2017, and now, in March 2025, he has over 471 million subscribers. This makes him the most subscribed channel on the platform (Source: nindo.de).
Most of the videos on his main channel are generally associated with a large budget, in which he presents participants with extraordinary challenges. They are filmed in crazy locations and participants are offered a high-value prize or sums, often in the six-figure range.
One might think that MrBeast earns millions from ad revenue with this channel on YouTube. After all, most of his YouTube videos are ad-friendly and get a lot of clicks. But that’s not the case; on the contrary: According to a report by Quartz magazine, MrBeast even incurs a loss with every main channel video that he produces and uploads.
However, these losses are accounted for because there is a sophisticated machinery behind the YouTuber.
In Germany, Gronkh was the number 1 on YouTube for a long time:
Start video
Gronkh, the man with the voice – Career and life of Germany’s most famous Let’s Player
This is how MrBeast’s company works
What is behind MrBeast? MrBeast is no longer an ordinary YouTuber. He is an entrepreneur who has built a multi-million dollar business with his reach and wants to continue to build it. He owns the company Beast Industries, which encompasses everything:
YouTube videos on all channels
Feastables – chocolate bars
Lunchly – a snack box that he created together with YouTubers Logan Paul and KSI
Beast toys
This company is worth 5 billion dollars but incurs losses with the videos on the MrBeast main channel. This main channel is not meant to make money, but rather to generate more reach.
The cuts, titles, and even the thumbnails of the videos are designed to achieve the highest possible views. Additionally, MrBeast has his videos translated into other languages with the help of YouTube to be accessible to even more people. This also applies to his numerous auxiliary channels, such as Beast Gaming or MrBeast 2.
MrBeast focuses on consumption
How does MrBeast make a profit? The fame that MrBeast generates through his YouTube presence can be used to draw new people to his products. After all, people know him from YouTube, where he does extraordinary projects, often philanthropic, and thus there is a certain trust relationship that can lead to a purchasing decision.
His products also find their way into his YouTube videos, which achieve views in the hundreds of millions. MrBeast, or simply Beast, thus becomes a brand that can be found in many different consumer sectors.
MrBeast in front of an Edeka in Germany. With this video, he advertises his chocolate bars, which are also available to buy here (Source: Screenshot YouTube).
In the future, MrBeast plans to enter many more sectors. Recently, for example, he bought the financial app Step, as STERN reported. It is not just a bank in mobile form but includes other functions like crypto and loans.
MrBeast is not without criticism
In 2023, the YouTuber jacksepticeye caused a stir with a statement: He believes MrBeast has ruined YouTube: Because it was more about clicks, money, and popularity than about having fun.(Source: YouTube from minute 09:54). MrBeast is not a YouTuber who uses YouTube as a sort of diary for his passion but rather to extract as much reach as possible from it.
This character of YouTube, it must be said fairly, has been significantly less represented for a long time. However, MrBeast is considered a prominent example of this commercial character of the platform.
Additionally, other controversies have surrounded the YouTuber and entrepreneur in recent years:
In the past, allegations were made against an employee of MrBeast, Ava Tyson, who was accused of sexually abusing teenagers. However, this charge was dropped according to the BBC.
A class-action lawsuit arose against the entrepreneur regarding the Beast Games, a game show that MrBeast hosted on Amazon Prime Video. As BBC reported, there were several alleged incidents of sexual harassment and unsafe conditions, according to the participants.
In June 2025, MrBeast released an AI tool that was supposed to make it easier for content creators to create thumbnails. For that, the AI had to be given a prompt and a template, that is, the thumbnail of another YouTuber, to generate another thumbnail from it. This caused a major outcry within the community, especially among designers, whose profession was thus in jeopardy. MrBeast then deleted the AI tool (Source: BBC).
Lunchly had mold on the cheese in many samples, which led many to question the product (Source: Forbes).
Moreover, MrBeast demonstrates how one can build an entire empire around YouTube and the reach it generates. Not only does money seem to be a necessary currency for this, but also reach.
MeinMMO author Paul Kutzner was allowed to take a look at the Top Trainer Box and 2 Build & Battle Boxes of the upcoming expansion “Optimal Order” from the Pokémon TCG. And he had a lot of fun.
New expansions for the Pokémon TCG are regularly released. This is also the case on March 27, 2026. Then the next expansion “Optimal Order,” which is part of the “Mega Evolution” series, will be released. The focus of this expansion is the legendary monster Zygarde in its Mega-ex form.
I was allowed to take a look at some products of the new expansion and dared to engage in battles with the decks. And I had a lot of fun with them.
You can now also collect cards and engage in battles virtually:
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Pokémon TCG Pocket scores with pure nostalgia
First collect, then fight
What did I get to test? The products of the new expansion that I got to test were the so-called Top Trainer Box and 2 copies of the Build & Battle Boxes.
In the Top Trainer Box, in addition to 9 booster packs of the expansion, there is also a promo card, card sleeves, damage dice, a coin flip die, a plastic coin, dividers for sorting cards in the box, 1 code card, and 40 energy cards.
Particularly, I was impressed by the promo card of Balgoras. I find the Pokémon itself and especially the graphical design of the card very appealing. But even aside from the promo card, the boosters contained some great cards that really caught my eye with their design.
What’s in the Top Trainer Box…… and what’s in one of the Build & Battle Boxes
The Build & Battle Boxes come with 4 different contents, which are not recognizable from the outside. Each variant contains 1 promo card and 39 additional cards tailored to that specific promo card. Additionally, there are 4 booster packs from the expansion included as well.
In my two boxes, I got one deck with Monargoras and one with Thanathora. Since my girlfriend and I previously used beginner decks that we adjusted over time, it was time to test the new decks.
For this, we first took the cards from the boosters and added 20 additional cards to each deck so that we ended up with 2 decks of 60 cards each.
Some of the most beautiful cards I have received
How did the battles go? We looked at the decks beforehand and discovered that their strengths were quite different. While one deck relied on Monargoras, which was almost unbeatable once it was in play, the other deck focused more on monsters with moderate damage that could be played more quickly.
My girlfriend chose the Monargoras deck while I took Thanathora. For the duels, we generally use a mat that has served us well in the past.
Overall, we played 3 duels, of which she won two and I won one. We had fun in all three rounds, thanks to the new cards and mechanics. There was, for instance, Thanathora’s ability to play one additional energy card each turn, or the PokéPad, which allows you to grab a Pokémon card from the deck.
However, we noticed during the games what cards we were still missing in the decks. The Thanathora deck often struggled to draw enough energy cards from the deck, and both decks lacked the ability to quickly or even at all swap their own and opponent’s monsters.
The new decks in practice test
Why am I back in full swing? Essentially, we are both no longer in the beginner field, but we also don’t want to play with the meta-decks of the professionals. The battles in the Pokémon TCG provide us with a nice and relaxing change to have a few hours of fun. And we have already had quite a few.
Nevertheless, I always like to see what I can adjust in the decks without throwing away the fundamental mechanics of the deck. After the first rounds, I am already back to analyzing the decks and considering which cards we could remove and which to add.
The current realization, to add a few more energy cards as well as cards like Swap (free swapping of your own monsters) and Boss’s Orders (swap of the opponent’s monster), will certainly be followed by several more.
That’s exactly what excited me about our first beginner decks and does so again now. Adjust the deck, engage in battles, consider optimizations, adjust the deck again. Therefore, I am already looking forward to the next battles and the considerations afterwards on how we can make the decks more balanced and the battles even more exciting.
The Netflix series based on One Piece is meant to entertain newcomers as well as veterans of the anime. The actor playing Zoro, Mackenyu, knows his fans very well and made an important request to the production team.
What was so important for Zoro? On Whiskey Peak Island, there is a scene where Zoro must face a massive fight all alone. The friendly residents turn out to be 100 bounty hunters belonging to the Baroque Works, a criminal organization.
Zoro stands alone in the night and confronts the hostile forces to protect his defenseless crew. To ensure this scene is as accurate as possible, Mackenyu had a request for the production team:
I fought against 100 opponents. And I knew that the fans would count them. I told them it had to be exactly 100.
On Reddit, the fans in question agree. Many write that Mackenyu knows his fans and that some have actually counted. They praise the actor for thinking about the hardcore fans as well.
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Netflix shows in the new trailer for One Piece the many new villains of Season 2
Scene took place under extreme conditions
How meticulous are the fans? The hardcore fans of One Piece regularly come up with theories, as is the case in many franchises. There can be connections between individual chapter numbers or specific Devil Fruits. It often happens that they turn out to be true.
Did Mackenyu perform the scene himself? In fact, Mackenyu shot the entire scene himself and did not use a stuntman. This is probably because Mackenyu is also a good swordsman in real life. So much so that he had to act worse for a scene.
The scene with the 100 fighters is said to have taken 6 hours and was completed within 8 days. However, Mackenyu had to deal with an injury: He reportedly broke his finger.
Two indie games go online at the same time under the same name on Steam. When the developers notice the name duplication, they decide to collaborate.
What kind of games are they? On March 11 and 13, 2026, two new indie games hit the Steam market. Both are called Piece by Piece, but they differ entirely in gameplay.
In Piece by Piece, the life simulation game by Gamkat/No More Robots, you play as a little fox moving to a new town in the woods. Here, you set up a shop that repairs the broken items of the residents, such as lamps or plates. You must carefully piece the items back together.
In Piece by Piece, the puzzle game by Neon Polygons, you need to assemble levels first with the help of puzzle pieces to be able to play them. Then you run through the levels with your character, collect items, and fight enemies. The game features a cute pixel art style.
By the way: Both games are celebrating their release with a discount on their already low price. In Piece by Piece, the life simulation, you can save 20% on Steam and pay only 7.99 euros. And in Piece by Piece, the puzzle game, you save 15% on Steam and only have to pay 10.87 euros.
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In Piece by Piece you build your own repair shop in the woods
Situation ends well when you behave like a human
How are the developers collaborating? The developers noticed that they had released two games with the same name. But instead of fighting legally or similar, they worked together. They created a Steam bundle with their two games: Piece by Piece Double on Steam includes both games and costs 20.50 euros or currently only 16.97 euros with a 17% discount.
On Reddit, Chase_P, one of the developers of Neon Polygons, wrote the following about the initiative:
All of this came together within just a few weeks. We practically announced our release dates simultaneously – two days apart … and under the same title. I saw that they were released by No More Robots […] and thought we had nothing to lose if we just asked. Mike Rose from No More Robots didn’t hesitate for a second: “That sounds like fun,” was his reply, and man, I’m glad we did that. It was such a positive week, and I am grateful for people and companies with values like the teams at Gamkat and No More Robots.
No More Robots also commented on Reddit and wrote: It’s crazy to believe that a situation could turn out well if you behave like a human, right? Who would have thought?
Moreover, the puzzle game Piece by Piece seems to already be a big success. Chase_P wrote on Reddit that he had already earned back the money he had previously invested in the game within the first 24 hours. The joint initiative seemed to pay off not only in a human sense but also financially.
In a fantasy world like that of Dungeons & Dragons, you can be whoever or whatever you want. However, if you want to get the most out of your character, until recently you only had one ideal choice: the human.
Whether in WoW, D&D, Baldur’s Gate 3, or any other fantasy game: those who play a human are often looked down upon. After all, who wants to be what they already are in real life in such an open world? You see it similarly: in the survey about favorite races, humans only ranked 6th.
Nevertheless, humans are the most popular race according to D&D Beyond and: “Human, Fighter, Sword & Shield” is not only a meme but also a frequently chosen combination in role-playing games.
Playing a human in a fantasy game doesn’t have to be a sign of lack of creativity since, often, the race is simply strong due to its advantages. This is also true for Dungeons & Dragons, as humans were long considered the best choice for any class – and that was due to a special feature.
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D&D in crisis: What will happen to Baldur’s Gate 4 now? The GameStar Talk in the video
“Variant Human” makes humans demigods at early levels
Normally, all races in the 5th edition of D&D have a +2 bonus to one attribute and a +1 bonus to another attribute. This is valuable because attribute increases are otherwise only possible every 4 levels or through special items, potions, and the like.
However, humans are, as often in fantasy games, blessed with “Versatility.” They receive a +1 attribute bonus to everything, which is quite useless for most classes. However, the manual provides the option to play the “variant feature” if the game master allows it.
With this variant, you gain +1 to two different attributes and a feat of your choice (from page 165). These feats are extremely powerful. Many of them grant a +1 to an attribute as well as an additional effect – making you on paper stronger than most other races.
Some feats are so strong that they are almost overpowered right at the beginning of the game – after all, you usually get them no earlier than level 4. Some of these feats include:
Healer: with this you can restore 1d6+4 hit points to a creature with healing equipment per short or long rest. Especially at the beginning, that’s a good portion of the maximum hit points.
Observant: increases Intelligence or Wisdom and provides a bonus to passive perception and investigation.
Athlete: increases Strength or Dexterity and allows climbing without movement penalties.
Magic Initiate: allows simple spells for classes that otherwise could not cast spells.
Armor Training and Mastery: allows or improves wearing armor.
Alert: increases initiative and prevents you from being surprised as long as you are conscious.
Most other feats are only really useful later in the game or only for certain classes and situations. You can find the best feats in our list of the best feats in Dungeons & Dragons.
Not boring at all – humans offer more than you think
Such feats, or “feats”, are mainly interesting for min-maxers but make it easier to get into tricky adventures. However, they are not just suitable for players who want to get the most out of their class; they also fit perfectly into role-playing.
Especially for humans, who are often considered “boring” by many players, you have the opportunity to sharpen your character’s role with the feats. The feats don’t always have to be practical; they can simply fit the character:
Are you a daredevil who loves to fight? Become a bar brawler.
Did you swear in your background to protect the weak? Become a guardian.
Was your character born under a lucky star? Become the lucky one!
Humans in D&D are certainly not just the faceless background characters in cities. They can come from all regions of the world with corresponding background stories and – if you want to play that – with dialects, accents, and other peculiarities. There are many ways to improve immersion for D&D and such small details make the table feel livelier.
2024 has stamped out races, now anyone can do anything… almost
Why do I say that humans were the strongest race and not are? This is due to the major overhaul that Wizards of the Coast released for the 5th edition of D&D in 2024.
The new ruleset changed many rules from the original 5th edition, including how races work. Instead of race-specific advantages and disadvantages dictated by the game, for instance, attribute bonuses can now be freely allocated since 2024.
As compensation for having additional abilities like darkvision or advantages on certain rolls, humans can now choose a feat by default in the 2024 version, but from a slightly smaller pool. Overall, the difference between races is no longer as pronounced as it was before 2024.
How much attention to detail is put into WoW Midnight is quite impressive. Particularly, one NPC stands out clearly.
World of Warcraft Midnight places, more than previous expansions, great emphasis on immersion and story. There are continually opportunities to speak longer with NPCs, ask questions, or use special dialogue options that only exist because you belong to a specific race or class.
The NPC that probably has the most effort and love put into it is Tul’amar – a very special Draenei that you can meet in the Twisting Nether.
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WoW Midnight: Arator’s Light and the Firebrand
Who is Tul’amar? Tul’amar, the Twice-Cursed, belongs to the Nether Envoys. This is a group of Draenei that originally lived on Argus as Eredar until the world was taken over by the Legion. She fled together with the other Eredar and the Naaru’s spaceship. But while the beings now known as “Draenei” traveled from one world to another to escape the Legion, there were always incidents where the spaceship had to take off quickly. In the process, some Draenei were left behind on worlds – just like Tul’amar and her people.
Now Tul’amar and her people are in the Twisting Nether because they were taken there.
Tul’amar, the Thrice-Cursed – a side-quest NPC with a lot of story
What makes Tul’amar so special? The entire quest line surrounding Tul’amar is filled with numerous dialogues that change depending on class and race:
If you are a Draenei yourself, you can converse with her and her companions in your native language [Draenei] as normal. Other races receive only a few meaningful words and mostly many gestures.
Warlocks and Demon Hunters can also speak with her in [Eredun], which is the language of demons – as she speaks it too. They receive entirely different texts and also get different responses.
If you are playing a Draenei and have chosen the Man’ari adaptations – such as a red skin – then there are even more different dialogues.
A lot of attention to detail has been given here, like you usually find only in larger RPGs like Baldur’s Gate 3.
What is most interesting is how much she reveals about her home. She talks about a previously unmentioned planet, how her fight against the Legion unfolded there, how the Nether Envoys even had deserter demons among their ranks, and how Sayaad – that is, Succubi and Incubi – teach their ritual folk sport Jed’hin.
The quest line ends with Tul’amar leading her people back through the portal to their “new, old” homeland – but she stays behind to destroy the portal anchor and thus prevent the Domanaar and Astral beings of the Twisting Nether from ever finding them again. Afterwards, her name also changes. From “Tul’amar, the Twice-Cursed” she becomes “Tul’amar, the Thrice-Cursed.”
An additional great detail is that you can still talk to Tul’amar after the quest line – she is located in Decimus’ camp. You can not only ask her about the plans for the future but also interact with her. If you hug her (/hug), there is a reaction depending on the race. As a Draenei, she thanks you in your native language and enjoys it. With other races, she remains silent but returns the hug cautiously.
She reacts to a hug – particularly positively with Draenei.
Of course, this level of detail is not possible with all NPCs – the effort would be too great. But so much love for detail simply shows how much passion is invested in Midnight and how many thoughts have gone into side quests as well.
Are there other NPCs of this kind? Yes. In the past, Blizzard has repeatedly incorporated some NPCs that interact with the character in various ways. They either have a lot of dialogues to read or respond to emotes – even in Shadowlands, there was the plague inventor Marileth. He also – a little clumsily – accepted his student (at least he believes so). He too was happy about a hug and returned it.
A fan of the extraction shooter ARC Raiders and Dungeons & Dragons had a brilliant idea that led him to combine his two favorite games into a tabletop project: He created a miniature diorama that does not showcase heroic fantasy characters and monsters, but rather ARC-fighting Raiders. MeinMMO editor Caro knew immediately upon seeing this masterpiece that she had to get in touch with this artist.
While scrolling through various gaming communities as I do every day, one morning I came across a piece of art that I simply couldn’t ignore. It not only combined my love for miniatures, but also for ARC Raiders, which I’d only recently started playing.
It’s a miniature diorama in the style of ARC Raiders by the artist Hero_Work_Shop (on Instagram), shared by his friend DestinyNoel98 on Reddit. It depicts a scene in which three Raiders are fighting against a Leaper, with one already down, as indicated by an ascending Raider flare. In another diorama, three more miniatures are facing a bastion.
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The images were a huge hit with the community, especially the hand-painted Raider skins and the flare that actually seems to glow.
As for me, I found the projects of the hobby artist impressive and knew: If he already likes ARC Raiders, Dungeons & Dragons, and miniatures, then he’s a guy I really want to talk to. So, I reached out to him and met a deeply friendly and warm person who was willing to answer a few questions about his work.
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ARC Raiders shows new Hurricane condition and hints at a new enemy
Once the inspiration is there, there’s no stopping
I asked Hero_Work_Shop how he transitioned from D&D miniatures to ARC Raiders and how he first got into painting miniatures in the first place.
He told me that he’s always been a pretty creative person, with lots of different ideas constantly swirling around in his head. A little over two years ago, he started working with clay and a 3D pen, until he eventually noticed other artists: “I saw that others were better, and I said to myself, ‘I want to do that too!’”
A little over two years ago, my friend, who had absolutely no prior experience, told me he wanted to learn D&D, and I just said, “Great! Let’s do it!” After two sessions, I told him zo give me the two miniatures bought online saying I’ll paint them myself … actually – I’ll buy a 3D printer, even without any experience… And that’s how it all started!
With the help of various content creators specializing in miniature painting, he was able to gradually develop the skill he possesses today. While that required a certain amount of discipline, it wasn’t difficult for him at all. And there was one statement I immediately recognized myself in: “When I’m passionate about something- like games in general – I wallow in these things.“
Miniatures were just the first step, now he creates entire scenes
As someone who loves painting miniatures but finds creating an entire diorama deeply intimidating, I was eager to find out how he went about creating his scenes.
As soon as I saw miniatures inspired by ARC Raiders – as always – I wanted to make them myself! And then it’s all about: Do it yourself!
I took a round piece of cardboard, came up with a little scene by placing the miniatures where I liked them, and little by little added a pebble here, a tuft of grass there, and so on… The most important thing is to use a reference to make it as accurate as possible.
He purchased the miniature files online and printed them himself. To achieve a look that was particularly suited to ARC Raiders, he and his friend went to into the game together to take reference photos of the skins and the environment. The rest he decided based on his intuition.
I was particularly impressed by the Raider Flare he implemented on the downed Raider. Here, you can’t “just” (with very thick quotation marks) paint the miniatures, but really get creative with how you depict them. Hero_Work_Shop is honest though, and admits that he got a little help with the idea:
My friend finally had a flash of genius when he saw the Raider on the floor: I set up a simple circuit with a pulsing light and a battery. The battery is actually inside the flare and is covered with cotton wool.
A project that appeals even to fans who aren’t into the hobby
His proud friend shared the diorama with the ARC Raiders community on Reddit, where it has since been admired by many players:
“Dude, that’s amazing – love to buy something like this tbh,” writes dreamtank. Blue18Lightning also emphasizes: “If I was Embark I’d be grinning from ear to ear with pride, this is absolutely fantastic and there’s so much detail they’ve put in as well, outstanding!”
You can find more projects by Hero_Work_Shop on his Instagram, where he’s open to friendly exchanges and commissions.
In addition to Hero_Work_Shop, I’ve already spoken with another miniature artist who, instead of working on Dungeons & Dragons or ARC Raiders, focused on figures from a different game: he painted Pokémon that look as though they’ve been dropped into the Warhammer universe. His skill was so impressive that I could hardly believe he’d only taken up the hobby less than a year ago: I asked a miniature newbie how he managed to paint such a cool Warhammer Snorlax after only 4 months
This is an AI-powered translation. Some inaccuracies might exist.
The “Death Korps of Krieg” is probably the most famous regiment in the world of Warhammer 40,000, at least among the humans of the Imperium. Often associated with memes about shovels and a wish for death, there is actually a tragic story behind the planet “Krieg” and its people, with an ending that fits perfectly with Warhammer.
Many of you probably already knew this, but: Yes, there is actually a planet in Warhammer that is literally called “Krieg.” The Imperium of Man is already not a particularly pleasant place to live, but Krieg definitely ranks very low on the list of vacation paradises.
Humans originating from such planets are among the toughest fighters around, as they have fought for survival since childhood. This also applies to the infantry of Krieg, who remind one of soldiers from World War I with their iconic coats and gas masks.
Once, Krieg was a flourishing world with billions of people. However, decadence and moral corruption turned Krieg into a nuclear wasteland, and its people into stoic zealots.
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Das Todeskorps von Krieg, das wohl legendärste Batallion des Imperiums in Warhammer 40.000
From Decadent Megapolis to Nuclear Death World
Little is known about the past of Krieg, only that it must have once been a huge megacity world with several hives. Its focus on production led to prosperity, which the rulers of their world eventually saw as a threat in their paranoia.
To protect their wealth, they fortified Krieg and declared their independence from the Imperium. The result was a civil war between loyalists of the Imperium and the rebels of Krieg in the mid-41st millennium.
As the last megapolis, the hive Ferrograd withstood the rebels, and under Colonel Jurten, a final order was given: nuclear bombardment of the entire planet. The credo at the time: If the Emperor cannot have the world, then no one shall.
Since then, Krieg has been an uninhabitable world, an atomic wasteland like in Fallout, plagued by nuclear winter and radiation storms. Humans still live there, in underground bunkers and with complete devotion to the Emperor and the Imperium.
“Die for the Emperor or die trying”
Warriors … War people … Kriegians? The inhabitants of Krieg are among the most indoctrinated people in the entire Imperium. Their minds are deliberately broken to be rebuilt with absolute loyalty to the Emperor.
Believing that they still owe a debt for the rebellion many centuries ago, the people on Krieg endure the harsh conditions without complaint. Thoughts of rebellion are virtually non-existent.
Those who cannot fight work in underground factories to produce war equipment. Those who are trained as soldiers bring important skills and special equipment:
The standard armor of Krieg soldiers includes protective coats, helmets, and the iconic gas masks that you probably know them by.
Due to their origins from a radiation-infested planet, the Korps of Krieg are well-equipped psychologically and physically for the greatest stresses.
Each soldier is additionally equipped with a rudimentary tool for digging trenches – the absolute specialty of the warriors. Hence the well-known meme with the shovel or folding spade, which is considered the best friend of each of these soldiers.
Training also includes instruction with all common weapons of the Astra Militarum, especially the well-known laser rifles. Krieg is especially known for its infantry, tanks and such are usually there to support the infantry.
A soldier of the Death Korps in standard equipment (Image source: Warhammer)
Fanatical Dedication and Unyielding Morality
The people of Krieg are among the toughest fighters of the entire Astra Militarum, though not necessarily the best. Their recklessness and lack of respect for life, which borders on a wish for death, sometimes endanger entire strategies.
Correspondingly, Commissars, who usually enforce morale with brutal means, have a completely different task in the Death Korps: They are supposed to ensure that the warriors do not blindly charge at enemies with bayonets and die, but remind them of the strategic goals.
Allegedly, the people, or at least the soldiers of Krieg, do without individual names and address each other only with their identifications. It is said: Only those who prove themselves are given a name – and often only after death as a martyr.
Although Krieg is a death world, from which usually only a small “tithe” is required, the planet regularly delivers regiments to the Astra Militarum – even more than most other worlds. Allegedly, as many as 50 million soldiers from Krieg enter the Imperial Army annually.
How does such a planet, whose population has been decimated and where life should actually be impossible, manage to produce so many soldiers? The answer lies in this very word: “produce.”
Humans on Krieg are literally bred. How precisely is a secret known only to the scientists there, but through “Vitae-shots,” artificial fertilizations and children born without parents occur.
The same goes for nutrition. While many worlds rely on nutrients derived from corpses, on Krieg, there is usually nutrient paste and some goo from the lab. All things that don’t bother the warriors – after all, they endure it all for the Emperor.
The Division 2 is currently in its anniversary season and has released a limited-time mode as part of the celebrations – and it’s really good.
What kind of mode is this? Until April 2, 2026, you can play the so-called Realism Mode in The Division 2. This tells the story of the DLC “Warlords of New York” and packages the content that is free during the season in a guise that has not been seen in the loot shooter before.
In Realism Mode, as the name suggests, everything is significantly more realistic than in the base game. Most enemies can be taken down with a well-placed headshot, you have significantly less ammunition and medkits, and the HUD is massively stripped down.
Additionally, you can take considerably less damage and enemies no longer glow brightly through walls. You need to pay attention to whether you have missed any enemies hiding behind cover – you can’t take many bullets.
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Ubisoft shows the new DLC of The Division 2 in the trailer
Division as immersive as never before
This is what MeinMMO editor Dariusz says about the mode: The Realism Mode is really a lot of fun and invites you to play The Division 2 again after years. The gameplay experience is entirely different.
Instead of bullet sponges, there are 1-shot headshots in this mode, and thanks to the greatly reduced HUD, everything feels much more immersive. I can engage with the game world much better while playing than in the normal game.
Moreover, I really like that the fights now feel much more dynamic and shield bearers are truly threatening when they run at me. Overall, I’m a big fan of not having to pump countless bullets into a meaningless NPC for him to kick the bucket.
Even when playing the beta of The Division 1 back then, I thought that the bullet sponges somehow didn’t fit the setting of the game. Half of humanity is wiped out by a virus, but when I pump half a kilo of lead into someone’s face, they just stare at me and shoot back – sure.
Today I enjoy playing The Division, but back then I wished for a somewhat more realistic gameplay and hit feedback because of the setting and didn’t buy the shooter right at release.
The Realism Mode now shows me that I would still prefer such a game concept. I would really like to have a game based on this principle or at least have the opportunity to play The Division 2 as a whole like this, not just in a limited-time mode that is restricted to a DLC.
I actually don’t mind that I get significantly less loot and that even the weapon crates scattered around the map don’t open. There’s really not much loot to be found in the open game world anyway.
The best drops have always been from specific enemies in selected missions.
The Division 2 is good as it is. I have a lot of fun with the Realism Mode and would definitely wish for it as a standalone game, but the fans of the franchise might be disappointed if a proper The Division had to make way for it or resources were used for that offshoot.
It’s difficult to say how well such an experiment would work as a standalone game, as not everyone has my gaming taste. I still find it a pity that the mode is supposed to disappear after the season – it feels a bit like wasted potential.
I am sure of one thing:
If tomorrow “The Division 2” were fully playable in Realism Mode, I would play through the game from the very beginning again.
This is an AI-powered translation. Some inaccuracies might exist.
Recently, the perfect game for everyone who misses the unique atmosphere of old video rental stores was released on SteamThe first reviews from players promise a feast for retro film fans.
What game is this about? This is about Retro Rewind – Video Store Simulator. The game was released on March 17, 2026, on Steam and costs a smooth €19.90 there. However, until March 24, 2026, you can get the game with a 20% discount. If you want to take a peek, there’s also a free demo available.
In Retro Rewind, you run your very own video store in the retro style of the early 90s. You can expect neon lights, bright colors, and much more that captures the old zeitgeist.
In the trailer, you can see what your work day in the video store looks like:
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Retro Rewind – Video Store Simulator puts you back in the 90s on Steam, at the head of your own video store
At the helm of your own video store – with everything included
What is the game about? As the owner of your own video store, you take care of everything in your shop, which you build up from scratch. Your first tasks include setting up your business: From carpets to old movie posters and popcorn machines, there’s everything a good video store needs. You also decide where the shelves are placed.
Afterward, you only need to fill the shelves and keep the store running. To do this, you buy VHS tapes through your old PC in the game. Some shady tape dealers can even secure you exclusive (and thus quite valuable) pirated copies.
Your everyday life also consists of fulfilling the wishes of your customers: You reserve specific movies for them upon request, prepare snacks, or even give them personal movie recommendations. However, you also need to collect late fees and rewind tapes – it’s not all rosy in a video store.
Players are already convinced, but it can still get better
What do players say about the game? If you look at the reviews on Steam, the Video Store Simulator is currently doing really well. Of over 1,100 reviews (as of March 21, 2026), a whopping 95% are positive.
Especially the retro look has been perfectly achieved by the developers, it is often said. Many feel directly like they are in an old video store. “If you miss the video stores of the 90s and early 2000s, you’re in the right place,” says Steam user Sharky (source: Steam).
The good condition of the game right at release is often praised, too. It runs smoothly (even on weaker computers) and feels simply finished, says user Hellcat Nightpurr in his Steam review.
The attention to detail is also well received: The movies you place on the shelves all have hand-drawn covers and creative titles that can make you laugh. However, there is also room for improvement, such as with the employees you can hire. According to some, the game could also benefit from more themed decorative items.