Fallout 76 now brings you features that not even the developers know about

The survival game Fallout 76 will soon receive a new feature called Fallout Worlds, where you can let loose. In an event, the developers gave us a closer look at what can actually be done.

This is the new feature: Fallout Worlds are somewhat like a sandbox or developer mode, where you can have fun. Similar to modding tools for the series’ single-player titles, you can make a variety of settings. You can change:

  • how much damage you or opponents deal
  • what weather and radiation conditions exist
  • who can build where and how much

You can even influence enemies and determine where they appear. Roughly speaking: The Fallout Worlds make you a god in your own world.

During a “Round Table” where the development team invited journalists for a Q&A session, Design Director Mark Tucker and Fallout Worlds Lead Bo Buchanan explained what makes the Worlds so special.

The trailer for the Worlds.

Hardcore mode, role-playing games, and superpowers

What can I do in the Worlds? With the various features of the Fallout Worlds, you can essentially create your own game modes. For example, it is possible to set your own and the strength of the enemies so high that every hit is an instant kill. A true hardcore mode.

It is even possible that you can transform into a superhero with the right settings. Buchanan shares a little anecdote that has become one of his favorites:

There is probably nothing that really stands out. Except for that one guy who basically turned into One-Punch-Man. He uses just his fists, employs endless V.A.T.S. and high jumps. Then he jumps up, aims with V.A.T.S., teleports into close combat and one-shots everything. He zips through the world like some strange anime character.

According to Buchanan, this was something he absolutely did not expect. “I didn’t even know that was possible – and he just did it,” he says in the conversation. “And now that’s exactly what I want to play.”

Is it all about fighting? Even though many of the sliders revolve around strength and weapons, the Worlds apparently also offer plenty of freedom for other ways to play. With higher jumps, for example, you can explore Appalachia better and find hidden places.

Role-playing is also an important aspect of Fallout 76. Some groups come together to take on roles of policemen and helpers or nasty raiders. In the Worlds, you can create your own rules specifically for such events. Anyone who is eager can also dedicate a whole server to the sacred pipe.

The building budget for C.A.M.P.s has also been increased, allowing you to build more and have a larger construction area. Restrictions like energy or collisions can even be disabled. This way, existing places can be expanded or new ones created. If you want, you can build a base for the Steel Brotherhood or expand their headquarters.

Fallout 76 Worlds - World Settings
A small glimpse into the possible settings.

Not everything is free

What do the Worlds cost? Basically, anyone who is interested can play in the Worlds. There are public worlds, some created by the team, into which you can simply dive. To enter friends’ worlds, you also do not need any prerequisites.

However, if you want to create your own worlds, you need a Fallout 1st subscription. It costs €120 per year and brings additional benefits, but it is definitely required to create worlds and open them for others.

Are there further restrictions? Despite all the freedoms in the Worlds, you cannot access items that you do not already own. Skins from the shop still need to be purchased, and blueprints must be known by the respective character.

Achievements are only partially transferred between modes (Worlds and adventure). In Worlds, you level up characters or your legendary perks separately. Adventure progress is not altered in the process. However, when you enter one of the special worlds, the higher value of the character always applies in case of a difference.

Fallout 76 Worlds - Modi
The Worlds will be a separate selection in the menu.

However, it is not possible to level up the battle pass or gather junk to use in adventure mode. “What happens in the Worlds stays in the Worlds,” the devs say.

The Fallout Worlds will launch on Wednesday, September 8, 2021. The new feature appeals to both old and new players – for example, you can also introduce friends who are new to the game better to the matter. Fallout 76 is also excellent as a survival starting point:

The 5 best survival games if you are new to survival games

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 22: Create a Club – This is how your own club works in Career Mode

In Career Mode of FIFA 22, you can create your own club with “Create a Club” and lead it to the top of the world. Here you can learn about what the mode has to offer and how the club creation process works.

EA fulfills a long-standing dream for fans of Career Mode: finally you can create your own club, customize it according to your wishes, and take over as manager. In the previous FIFA titles, you always had to choose an existing club in Career Mode.

Here you can learn about the options that “Create a Club” offers and what you can customize and personalize.

Everything about the FIFA 22 release can be found here.

This is how “Create Your Club” works in FIFA 22

This is how you create your club: The new Create-Your-Club feature offers everything you would expect from starting a club. You begin with the following steps:

  • You select the name of your new club.
  • You choose a nickname (This will be used by the commentators).
  • Then you choose which league the club will play in. There you replace a club.
  • And you determine your rival club.

After that, you can take care of your players’ home and away kits in an editor. You choose from preset kit designs and adjust the colors. You can customize the kits at the beginning of each new season.

The stadium editor, which players will already know from FUT 21, has also made its way into the Career Mode of FIFA 22. Here you create your own stadium and additionally customize the following points:

  • The color of the stadium
  • The seat color
  • Field patterns
  • Net patterns
  • Goal songs
  • Fan chants
  • Club anthem

This is how you acquire your team: To fill the newly formed club with players, you have access to the team-building assistant. First, you determine the average age of your team as well as the star rating. Then you can set your transfer budget.

You can choose to start with little money and focus on inexpensive talents. Or you let your club bathe in money and immediately strengthen it with the big stars. Finally, you must select the board’s priorities, which determine your club goals. Once you have completed all this, your team will be equipped with randomly created players, and you can get started.

Are you looking forward to “Create Your Club” in FIFA 22? Will you create your own club? Let us know in the comments!

But not only the manager career will be exciting, in the following article, our author Max Handwerk explains why the player career in FIFA 22 could be interesting again:

In FIFA 22, the dull player career finally becomes exciting for me again

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. EA

No Man’s Sky reviews after 5 years “Mostly Positive”: This is what other developers should (not) take as an example

Space, the final frontier of humanity and certainly the biggest challenge for the British developer Hello Games. Their game No Man’s Sky has shot directly from the deepest abysses into the hearts of the players who hated it at first. But how did lead developer Sean Murray and his team manage this?

This is the backstory of No Man’s Sky: No Man’s Sky was first announced at VGX 2013. Here, developer Hello Games showcased a first trailer (via YouTube.com) that seemed unbelievable. The audience was ecstatic: A sandbox made of 18 trillion planets, created by a novel algorithm and of such quality — stunning.

However, from the first announcement, the developer did not play with open cards: Sean Murray, lead developer and founder of Hello Games, had embellished his description of No Man’s Sky significantly. First with the trailer, whose beautiful planets and creatures were handcrafted. Players found this out as they discovered the showcase planets in the game files some time after release.

Murray often emphasized in interviews how big his game is and how many possibilities the player has to leave his footprint. He did not shy away from promising content that did not even exist at release.

Blinded by hype, no one doubted back then that it could be too much for a six-person development team to keep all the promises:

  • Multiplayer
  • Base building
  • Landing and harvesting comets
  • Animals interacting with each other and being part of a food chain
  • Space battles
  • Desert planets and worms like in Dune
  • a lot more

Spoiler: None of these features made it into the “finished” game at release in August 2016.

The question is justified: How did Sean Murray and Hello Games manage to fix this mess so that it currently stands at “Mostly Positive” on Steam?

no-mans-sky-steam-bewertungen
Steam reviews are positive for the first time in years (Source: Steam)

No Man’s Sky became a disaster – What was the reason?

No Man’s Sky was actually supposed to be released in June 2016. However, the Hello Games team decided to postpone the release by two months to August. For a better polished version of the game, it was said back then. But then came the shock…

A PlayStation 4 copy of No Man’s Sky ended up on eBay and was auctioned off for an insane €1100. The buyer, under the alias “Daymeeuhm,” posted video footage of the leaked version online. What the user showed in his videos looked far from finished. Daymeeuhm expressed hope that a Day-One patch would surely follow (via YouTube.com).

No Man’s Sky was this bad at release: After a long wait, No Man’s Sky was released in 2016 and did not disappoint in disappointing fans. The open-world space adventure that looked so promising turned out to be a flop. Other than mining resources, traveling to other planets, and expanding personal tools, all features were cut.

The user score on Metacritic at release was 3.5 out of 10, and the press ratings were 61 out of 100. These ratings came about because players uncovered some blatant lies from the developer. Especially the broken promise of a multiplayer feature upset players and critics alike.

Shortly before, Murray announced via Twitter that No Man’s Sky was not for fans of multiplayer. The chance of finding each other was very unlikely due to the vast distances between players, he said. However, the complete absence of multiplayer was discovered by two players who landed on the same planet on the very first day, walked to the same location, and did not see each other.

Aside from missing features, No Man’s Sky suffered from countless bugs and glitches that remained unrefined for a long time. These problems ultimately caused the player count on Steam to drop from an initial 212,000 concurrent players to a mere 3,000 within a few weeks.

no-mans-sky-spielerzahlen
The peak at the beginning shows the maximum of 212,000 players (Source: SteamDB)

Hello Games turns on the update machine: Players love it

Users sent death threats to lead developer Sean Murray, hacked the Hello Games Twitter account, and even drove to the developer’s office. It looked suspiciously empty, and so many thought Hello Games had run off with the money.

This suspicion was reinforced by the fact that the team around Murray withdrew. For months, there was no tweet, no video, no statement.

In reality, Hello Games was working under the radar on the first improvements to No Man’s Sky. Three months after release, in November 2016, Sean Murray broke the silence for the first time and presented the free Foundation Update.

Foundation brought base building, new game modes like Permadeath, food cultivation, and freighter ships. In the same package, the developers also included numerous improvements and bug fixes.

However, for many, that was not enough, and the criticisms still remained in the negative range. In March 2017, the Pathfinder Update followed. This gifted players with new spaceship types, a photo mode, mod support, and ground vehicles.

Again, some months passed, and the Atlas Rising Update arrived, bringing countless new features and bug fixes. To date, 18 major updates for No Man’s Sky have been released, each received better by the community.

Latest Update Frontiers causes a flood of positive reviews

A few days ago, the free Frontiers update was released, fulfilling players’ long-held wish: City-building is now one of the late-game tasks in No Man’s Sky. The tasks of a mayor are diverse: You must resolve disputes between residents, continuously expand the city, provide it with resources, and defend it against enemies. Once you have expanded your city to a certain point, it generates resources for you.

Additional content from the Frontier Update

  • 250 new base building parts
  • Base building system revised
  • Monstrous pets
  • Space fog
  • New visual effects

Steam reviews jump to “Very Positive”: How difficult was that

This is what the reviews look like today: The overall rating of No Man’s Sky is “mostly positive.” The latest ratings are even “very positive.” Players celebrate in their reviews on Steam (via Steam.Store) especially the large number of updates and the many new content.

I bought it on launch day and had too high expectations… 5 years later, the developers brought so many updates that my expectations were exceeded.


Arcionas (325 hrs) – Written on September 2, 2021

A great example of what developers who love their job looks like!


DIAMOND (31.7 hrs) – Written on September 2, 2021

Two aspects for which No Man’s Sky will always be remembered: 1. How overhyped the game was and how bad it was at launch. 2. The developers did everything they could to save the game despite a bad start.

Blitz (24 hrs) – Written on August 31, 2021

Every time I say: “Okay, No Man’s Sky has all its content, I don’t need to play it anymore,” I start again and discover something new and get lost in the infinite world.

SmackDaFrog (1,048 hrs) – Written on September 5, 2021

This is what the developers say about the ratings: Pushing Steam reviews from extremely negative to mostly positive is harder than many think, explains Head of Publishing Tim Woodley. To rise from 20% to 21% positive reviews requires hundreds of reviews. To rise from 69% to 70%, however, requires more than 10,000 reviews. Accordingly, it is not surprising that some games never manage to make the leap.

Conclusion – No Man’s Sky had to fail in order to become this good

Sean Murray and Hello Games took on too much with No Man’s Sky. Surely it wasn’t planned for the hastily put together trailer for VGX 2013 to trigger such a wave of hype. The team was only able to disappoint the waiting fans — which is not their fault.

However, if this wave had not occurred, and the players had not pre-ordered it a hundred thousand times, it would have been financially impossible to deliver the experience of No Man’s Sky that players love today.

No Man’s Sky had a very bad start. But what started as a prime example of excessive promises and too much hype became one of the greatest and most enjoyable adventures in modern gaming due to the hard work of the developers.

This is an AI-powered translation. Some inaccuracies might exist.

Dead by Daylight is getting even more stressful for killers – And that is bad

Zestyclose_Limit8282 is quite angry:

Lmao, the developers heard that people want Survivors to have more secondary objectives because generators are finished so quickly and they just flipped 180° and added more for the Killer to take care of. I can’t deal with these people.

JackBoxcarBear sarcastically expressed:

I’m really glad they are adding this. One problem I’ve always noticed when playing Killer was all the downtime I had during a match. Generators are repaired so slowly and I can easily pressure all 4 Survivors at once, I can practically control the map before there is even a threat of Survivors escaping.

More secondary objectives for Killers, please! It makes things interesting. Also, I love searching for bones. It’s way more fun than chasing or anything else! /s

What do you think of this new feature? A cool idea that could be exciting? Or pretty dumb and just something that shouldn’t make it into the game?

Killers will have a harder time in Dead by Daylight. They will soon need to search for Totems to weaken the Survivors.

The release of the new “Hellraiser” chapter in Dead by Daylight has been overshadowed by some issues. In addition to the lack of Pinhead’s voicelines and some annoying bugs, players have found new information about upcoming content in the game’s tutorial section. It seems that Killers will also need to search for and destroy Totems soon. Time they actually don’t have.

What was discovered? Shortly after the latest patch was released, players discovered a new description for Totems in the information. In addition to the normal and “Hex-Totems”, which contain Killer perks, there will soon also be “Boon-Totems” for Survivors. These Totems grant Survivors certain buffs, likely defined more precisely through perks – just like in the case of the Killer. The Killer can search for and deactivate this Totem by destroying it.

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Is this already in the game? No. Currently, there is only the tutorial entry that allows Survivors to transform Totems into a “Boon-Totem”. However, since the information is already in the game, it is assumed that the next patch will bring a Survivor who possesses this ability.

Why is this a problem? The issue is that Killers already have enough to do during the match. They must simultaneously slow down four Survivors while keeping an eye on the status of the generators and trying to slow down their progress as much as possible. This alone requires the full attention of the Killer, who is facing four Survivors alone.

For the Survivors, it does not weigh as heavily if a player has to deal with Totems. It only marginally reduces the group’s effectiveness. However, the Killer must devote their full attention to one thing, which is why the four Survivors have free rein to create progress during that time.

Community reacts with dismay: The news was received quite poorly in the Dead by Daylight community. Shortly after the information was discovered in the game’s tutorial, it spread like wildfire in the game’s subreddit. For most, it is inconceivable that developers Behaviour want to add even more tasks for Killer players.

Bravely_Default writes:

I swear, Behaviour is trying everything to make Killers stop playing this game.

Zestyclose_Limit8282 is quite angry:

Lmao, the developers heard that people want Survivors to have more secondary objectives because generators are finished so quickly and they just flipped 180° and added more for the Killer to take care of. I can’t deal with these people.

JackBoxcarBear sarcastically expressed:

I’m really glad they are adding this. One problem I’ve always noticed when playing Killer was all the downtime I had during a match. Generators are repaired so slowly and I can easily pressure all 4 Survivors at once, I can practically control the map before there is even a threat of Survivors escaping.

More secondary objectives for Killers, please! It makes things interesting. Also, I love searching for bones. It’s way more fun than chasing or anything else! /s

What do you think of this new feature? A cool idea that could be exciting? Or pretty dumb and just something that shouldn’t make it into the game?

This is an AI-powered translation. Some inaccuracies might exist.

CoD Vanguard really plays like Modern Warfare – But brings the right changes

MeinMMO author Maik Schneider had a good feeling about Call of Duty: Vanguard even before the big multiplayer reveal. But after his first longer session in the multiplayer of the new World War shooter, he can hardly wait for the release.

Call of Duty releases a new full-price title every year and knows how to generate hype among its players; so did I. However, the two CoDs from the past years – Cold War and Modern Warfare – could hardly evoke any real enthusiasm in me before release. Other experiences left painful memories that ruined the release of some predecessors.

With this years of trained CoD skepticism, I also took a look at the developments around the new Call of Duty: Vanguard in recent months, and I must say: Away with the doubts, bring on the release – I don’t care what happened before.

About the author Maik: For MeinMMO, I have already accompanied 2 major releases of CoD premium titles and still remember my thoughts before the last releases. Modern Warfare was nothing more than a sensible reboot, which, however, was fun for a couple of seasons. But Cold War fell off after a short hype. Great setting, but little content – a frustrating mix.

Now we are heading towards my third release, and finally, I feel a deep desire to push the release date forward to tomorrow. 16 6vs6 maps, World War setting including a large campaign, killstreaks, combat pacing, Warzone upgrade – I have no idea how I am supposed to hold out until November 5th.

What was played: For MeinMMO, I was allowed to test parts of the beta and snoop around in the game for about 3 hours, of which 2 hours were pure gameplay. The organizers told us when to enter which mode, and so we played Domination, Team Deathmatch, Kill Confirmed, and the new mode Patrol on 4 different maps in 6vs6.

The new combat pacing with the setting “Blitz” was also part of the test. At this point, I was convinced – my hype is building up. All the information we have about the multiplayer can be found here in the overview.

Vanguard more like CoD MW – And Warzone

Why is Vanguard more like CoD MW? The new Vanguard uses a polished graphics engine from CoD MW, and you can really tell. Gunplay and movement strongly resemble CoD from 2019, also because tactical sprint and weapon mounting are back in the game.

Why is this a reason for hype? On one hand, because I really enjoyed the gameplay of CoD MW. On the other hand, because Warzone uses the same engine. And if you ask me what the best CoD of recent years is, I will answer “Warzone”.

I was looking for the right battle royale for a long time and finally found a home in Warzone. So much fits, though by no means everything. Especially the cheating situation weighs on my mind, as does the slow content flow in the first year after release.

But in terms of gameplay, there’s hardly anything I can complain about, even MeinMMO author Jürgen Horn had to admit this recently. I like the feel of the weapons that are not hard to control and that I can bring my own loadout into the match. But also the little things, like the respawn duel in the Gulag, as well as the cash and contract system.

That the new premium CoD is oriented towards this gameplay feel makes me smile. My first matches in Vanguard have confirmed this gameplay feel and pushed my anticipation further.

Combat Pacing – I didn’t know I wanted this

What is Combat Pacing? Vanguard introduces this new match option and lets me set how many players I want in my match. There are a total of 3 options for this:

  • Tactical: Classic CoD experience with 6vs6 players
  • Assault: Between 20 – 28 players can be found on one map
  • Blitz: Between 28 and 48 players can go wild on one map

Why is this a reason for hype? The standard maps for normal 6vs6 matches have gotten larger in recent years. This means there has been more time between spawn and combat, but CoD is a fast shooter for me with constant firefights. Start the game, search for a match, start shooting.

But due to the large maps and also the addition of more levels on the maps (keyword verticality), a lot of speed has been lost. Sometimes there were whole minutes in a team deathmatch without even seeing an enemy. That’s not how I imagine my quick firefight for in between.

And this is where Combat Pacing comes in. It’s a very simple solution to one of the biggest problems I’ve had with CoD in recent years. Because I can decide how many players I want to play the maps and modes that were actually designed for the classic 6vs6 matches.

Even with CoD MW, I was happy about every mode in the playlist, that just brought in more players to the normal matches. Now I can always and anytime decide how many opponents and team members I want to approach in a match, and it feels a bit like “Shipment” or “Nuketown”.

cod vanguard combat pacing filter
Team Deathmatch with 50 people – Where can I sign up?

Finally Killstreaks again – A bit sad about the score system

What are Streaks? Call of Duty is known for its killstreak system, which rewards me for getting many kills in a row without dying. It raises the pulse, causes frustration when you go down, but also brings a nice dose of happiness hormones when your chopper mows down half a dozen enemies over the area.

Why is this a reason for hype? The current Cold War relies on a scorestreak system, with which I collect points instead of kills. The idea behind it was actually good, so that players who wouldn’t normally rack up big killstreaks can also benefit from the bonuses. However, the implementation led to less excitement and thus also less fun.

Although many kills in a row are still important with the score system because they bring more points and thus faster the strong support machines. However, you miss that kick when you look at your streak bar and think: “Just one more kill, then I’ve got it”.

This slowly filling bar on the side didn’t grab me; the first glide bomb at 5 kills in Vanguard multiplayer, however, did right away.

Top bonus: Warzone announcement drops my jaw

This doesn’t quite fit with Vanguard’s multiplayer, but in the big reveal stream, there was also information about Warzone, and as a fan of battle royale, I was pretty excited.

It was already clear that there would be a new map with Vanguard and that the new anti-cheat system had also been announced. But when the first images of the new map flashed across the screen, I needed a moment to grasp what was happening. The new Pacific map looks mouthwatering.

cod warzone pacific coastline
A first look at the coastline of “Warzone Pacific”.

In almost a side note, Associate Creative Director Amos Hodge added that Warzone would use the technology and engine of Vanguard and that this would all come relatively soon after the Vanguard release on November 5th.

The announcement for Warzone lasted only about 2 minutes but felt like a blockbuster to me – hopefully also with a happy ending at release.

Call of Duty delivered, at least regarding the announcements and my first impression. I haven’t been this hyped about a CoD in a long time, and please, please let the complete game be good. I currently have no worries – although I think that’s normal for a “screaming teenager”.

I also like reading your opinions on the topic. Did the first impressions grab you? Do you also feel some kind of hype or does Vanguard leave you cold?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Today is Raid Hour with Lugia – Is it worth it?

Today, on September 8, 2021, a Raid Hour featuring Lugia takes place again in Pokémon GO. We at MeinMMO have looked into whether this short event is worth it and show you the best counters against the legendary monster.

What is a Raid Hour? A Raid Hour is a short event that takes place every Wednesday in Pokémon GO. During this event, Level 5 raids featuring a legendary Pokémon as the Raid Boss appear in almost all gyms. This week, it features Lugia again.

Raid Hour with Lugia – Info and Counters

When does the Raid Hour start? Like every Wednesday, it starts today at 6:00 PM local time and lasts 60 minutes. Before it starts, you can already see the typical dark eggs of the Level 5 raids above the gyms that will hatch during the event. Around 7:00 PM, the raids will start to decrease again.

Which counters are best against Lugia? The legendary Pokémon is of the Psychic and Flying types. It is therefore particularly weak against the attacks of Ice, Electric, Rock, Ghost, and Dark types. Use this weakness in battle and best use the following counters against Lugia:

PokémonMoveset
(Crypto-) RaikouThunder Shock and Charge Beam
(Crypto-) ElectivireThunder Shock and Charge Beam 
(Crypto-) SnibunnaLast Resort and Avalanche
(Crypto-) MagnezoneSpark and Charge Beam
(Crypto-) ZapdosThunder Shock and Thunderbolt
(Crypto-) MamoswinePowder Snow and Avalanche
(Crypto-) TyranitarCatapult and Stone Edge
(Crypto-) MewtwoPsycho Cut and Shadow Ball
ZekromCharge Beam and Thunder Shock
Voltolos (Tiergeistform)Volt Switch and Thunderbolt
DarkraiLast Resort and Shadow Ball

Additionally, the following Mega Evolutions are also suitable counters against Lugia:

  • Mega Gengar with Lick and Shadow Ball
  • Mega Ampharos with Last Resort and Charge Beam
  • Mega Houndoom with Last Resort and Foul Play
  • Mega Gyarados with Bite and Crunch

How many trainers do you need? To defeat Lugia, you should have at least four players. If you look for a few more players to support you, the battle will be a bit easier.

Is there Shiny Lugia? Yes, Lugia is available as Shiny in Pokémon GO. You can recognize it, as shown in the following image, by its red belly and dorsal crest.

Pokémon GO Lugia Shiny Normal
Lugia normal (left) and as Shiny (right)

Is the Raid Hour worth it?

The legendary Pokémon Lugia especially shines with its defense stats. Its attack and stamina are only average. Therefore, according to PvPoke, it is one of the best candidates for use in the PvP League (via pvpoke.com). In raids, it is solid, but you should rather rely on other monsters that can perform better.

So, if you still need a strong Lugia for your PvP battles, take advantage of the Raid Hour today. Shiny hunters can also try their luck at today’s short event.

What’s next? Lugia will also be available to you as a raid boss after today’s Raid Hour until September 14, 2021, at 10:00 AM. After that, it will disappear from raids for a while. So you still have one or two opportunities to get a Lugia. Also, currently, the Psychic Spectacle with 2 new monsters is taking place in Pokémon GO.

What do you think of the Raid Hour with Lugia? Have you already been able to catch a Shiny specimen? Or are you skipping this raid boss? We’d love to hear your opinion here on MeinMMO in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Star Citizen: Fan reports developer to the oversight organization because he has “had enough of the lies”

Fans of Star Citizen can still financially support the game by spending money on ships that don’t even exist (yet). This really annoys a user who considers this practice “lies” and has therefore reported the developers to a British regulatory body. They actually found a breach. You can find out how the whole thing turned out here on MeinMMO.

What bothers the user? Reddit user Mazty has been dissatisfied with the marketing of Star Citizen for a long time. But after the recent email urging him to quickly participate in the sale of a Gatrac Railen ship, he had had enough.

He immediately wrote a complaint letter to the “Advertising Standards Authority” (ASA), accusing the developers of misleading advertising.

What is the ASA? Here, an independent organization of the advertising industry in the United Kingdom acts. The ASA implements the applicable rules for advertising – even though it cannot enforce laws – and its code of advertising practices roughly corresponds to British laws on advertising.

According to Mazty, all of this is “lies” and he has “had enough”. The ships that are offered there are just concepts, and it’s not certain that they will ever exist.

By the way, he is not alone in this; even employees criticize that there seems to be more marketing than gameplay in Star Citizen.

What is Star Citizen and how is it funded? The space game Star Citizen was funded in 2012 through a Kickstarter campaign with $2 million and has since raised over $350 million.

The game has not been released yet and only exists as an alpha, but one can still spend money on ships that currently only exist as concepts, and it is not certain whether these ships will really be available in the announced form.
More on the topic
Player explains why he spends 100,000 $ on Star Citizen
von Max Handwerk

Regulatory body criticizes Star Citizen, but they are still allowed to sell non-existent ships

How did the ASA respond? According to Mazty, after a few weeks there was indeed a response from the ASA. The advertising for the concept ships is indeed misleading and violates the advertising code. They asked the developers to change that.

What has changed now? However, those who hoped that the developers would no longer sell concept ships have been mistaken. Instead, a gigantic disclaimer now appears under the text in the current form of the offer, explaining exactly why the ships are NOT yet in the game.

star citizen disclaimer
This disclaimer is now attached to the offers for Star Citizen.

For this, you get a loan spaceship that is already in the alpha version of the game, and you can use it until the purchased ship eventually appears.

What does the user say about it? For Mazty, the matter is still not settled, as this disclaimer is still no explanation for what he sees as the fraudulent actions of the developers:

However, when you read the disclaimer, you see that the wording is still extremely misleading, as it claims that the ships WILL be playable. Come on Chris, stop making promises you can’t keep!

Recently, there was already trouble with the fans of Star Citizen. Some of them were banned even before the release for misbehaving.

This is an AI-powered translation. Some inaccuracies might exist.

What new leagues does FIFA 22 bring? All leaks and rumors

Which leagues could be newly included in FIFA 22? We look at which leagues players are wishing for and which leagues already have leaks. 

Every year, there is much anticipation regarding which areas of the football world will be immortalized in the new FIFA installment. Do the ratings of the favorite players match what one envisions? When will the new ratings come? Is there perhaps a new stadium where one can let their team battle for titles?

Another question is: What new leagues could be included in FIFA 22? It’s no surprise, as leagues play a significant role in FIFA. For example, new leagues can be used as a venue for Career Mode if one does not want to start in the familiar divisions. 

Leagues are also important in Ultimate Team. After all, they determine which players can be put on the field together without losing team chemistry.

Are any new leagues already known? So far, there are no official details on whether FIFA 22 will bring new leagues – and if so, which ones. However, there are various leaks and rumors suggesting new leagues.

As soon as there are official information about new leagues, we will keep you updated here. 

Leaks point to possible leagues

Which leagues are being discussed for FIFA 22? Several possible leagues are being talked about for FIFA 22. Already in June, due to new leagues that, according to a leak from FUT Watch, were added to the code of FIFA 21, three possible divisions for FIFA 22 were mentioned:

  • The English 5th league, the National League
  • The Cypriot 1st league
  • The Hungarian 1st league

Furthermore, the portal Dexerto points to a possible inclusion of the Brazilian 2nd league and the Indian Super League (via Dexerto). 

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Especially regarding the Indian Super League, there are even more indications. The sports portal “Khel Now” reported in July that the Indian Super League should be included in FIFA 22, and at that time only details needed to be clarified (via Khel Now). This would be the next step after the ISL was already available in the FIFA Mobile app. 

However, it should be noted that individual clubs can also be included in FIFA 22 — without their league. In such a case, they would then end up in the “Rest of the World” section. So it remains to be seen which leagues will ultimately be included. 

Would these leagues also be something for you? Let us know in our user survey and tell us in the comments which leagues you would like to see in FIFA 22.

Which leagues do players wish for? On the platform FIFplay, there is currently also a survey where players can participate regarding which leagues they would like to see in FIFA 22 (via FIFplay). The ranking currently looks like this:

  • The Greek league is at the top, with over 65,000 votes
  • Following that is the Ukrainian league with over 53,000 votes
  • The Hungarian league is in 3rd place, with over 45,000 votes

It is certain, meanwhile, that the new UEFA Europa Conference League will be part of the career mode in FIFA 22, as EA writes on its official website (via EA Sports).

This European competition also needs to be filled with clubs. It seems quite possible that one or another club or even entire leagues will be added as well. 

Which leagues will ultimately make it will be revealed when FIFA 22 is released. You can find all information about the FIFA 22 release here.

This is an AI-powered translation. Some inaccuracies might exist.

Gaming YouTuber cries because a girl received death threats because of her

The gaming YouTuber Rachel “Valkyrae” Hofstetter (29) broke down during a stream. She had responded to a tweet from a girl and triggered a wave of hate. She regrets it now.

This is Valkyrae:

“Sometimes I just forget how many people read what I write on Twitter”

Why did she cry? The streamer reacted to a tweet on Twitter that had been bothering her. After that, she went to bed.

When she woke up, she realized what had happened in her absence: Twitter users had attacked the person she had replied to and sent that person hate messages, including death threats.

Valkyrae urged her fans on Twitter to refrain from harassing people or sending death threats – especially not in her name. Valkyrae stated that she felt completely responsible for what had happened. She apologized to everyone who had been attacked by people trying to “defend” her.

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Valkyrae urged her users not to send death threats in her name.

Valkyrae contacted the person and found out it was a minor girl.

She says:

“She was glad that I reached out and apologized. But I don’t like it when I make such mistakes. I didn’t want something like that to happen.”

Someone had sent the girl a photo with a suggestion of suicide and told her to “do the same.” Valkyrae was particularly upset about this. Because it wouldn’t have happened if she hadn’t written to her.

Sometimes she just forgets how many people read what she writes on Twitter.

https://www.youtube.com/watch?v=7Mq4Bq0E-BY

What was the thread about? In the video, Valkyrae does not go into further detail about the reason. The tweets in question have been deleted.

As comments reveal, a 14-year-old girl apparently tweeted that she didn’t want Valkyrae’s ex-boyfriend Sonii to appear in a stream. Valkyrae then tweeted that she was cancelling the stream.

This triggered the wave of hate.

More on the topic
Streamer talks about the shockingly disgusting aspects of being a gaming star
von Schuhmann

What is behind it: Someone like Valkyrae is so popular also because she is emotional and expressive. Fans feel like they know her.

When a tweet comes up that catches her because it hits a sore spot, and the streamer responds to the tweet emotionally after a long day on YouTube, it feels authentic, but in this case, it has terrible consequences.

This is one of the problems for streamers: they cannot always control what their influence triggers. Sometimes this influence is intentionally exploited: influencers use their impact on their fans to put pressure on publishers or simply to sell shower gels or energy drinks and make money. In some cases, however, this influence becomes self-perpetuating.

How bizarre the connection between fans and influencers can sometimes become is illustrated by the streamer Pokimane:

Twitch streamer tells that a fan suddenly showed up at her house: “Creepy”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dexerto

Diablo 2 Resurrected shows a trailer for all 7 classes shortly before launch to get you really excited

Last week, Diablo 2 Resurrected started releasing a new trailer every day for all 7 classes in the game on YouTube. The trailers provide a brief overview of the classes and their abilities and really make you excited for the old new Diablo.

What kind of videos are these? The class trailers are about one-minute teasers for the respective classes, showcasing what makes the characters special. You can also see what the classes look like and how the combat feels.

The videos really get old veterans excited for the launch of Diablo 2 Resurrected while also showing new players who are still undecided what possibilities they have. So far, five out of seven trailers have been released, with a new one appearing on YouTube every day. We can expect the remaining class videos to be released later this week.

The videos for the Necromancer and the Assassin are still missing, but all other classes have already had their big moment, which we want to present to you here.

We will update this article for you as soon as the videos of the remaining classes are released.

More on the topic
The 7 Classes of Diablo 2: Resurrected Ranked – From Unpopular to Popular
von Irina Moritz

The classes show off their muscles in the videos

This is the Barbarian: In the video for the Barbarian, you experience what your Barbarian might look like. Then it gets right into the action as you watch the character beat through monsters in melee combat.

He mainly relies on brute force and rage, but lightning and fire also seem to emanate from him in the video. With various weapons and armor as well as abilities, the Barbarian looks incredibly good in his video.

Here you can see the video:

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This is the Sorceress: The Sorceress really lets loose in the video, as she relies on elemental magic and a lot of area damage. You can see her conjuring a wall of fire, making it rain lightning, or shooting ice everywhere.

The Sorceress represents damage and massive destruction at range, and you can watch her do just that in the video. Countless monsters die almost effortlessly before they even reach her.

Here you can see the video:

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This is the Paladin: You see the Paladin classically armed with sword and shield in the first scenes of the video, but he also has other weapons he can rely on. Blessed with divine power in melee combat, he slaughters through the hordes of enemies.

He doesn’t rely solely on his melee strength like the Barbarian but also draws on magical elements. In the video, he can unleash a lightning wave or have holy hammers circle around him, dealing damage to everything they hit.

Here you can see the Paladin in action:

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This is the Amazon: The warlike Amazon could also be called a classic hunter class. She is skilled in ranged combat and relies on her bow or spear. The latter can also be combined with a shield.

In the video, you see how the Amazon takes on enemies, bombarding them with arrows and spears. These ranged projectiles can be further customized, and she can shoot fire arrows, among other things, to stand against the dark forces.

You can see the Amazon in all her glory here:

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This is the Druid: With the Druid, you literally unleash the beast. The video shows how the Druid iconically transforms into various animal forms and can even summon them to his side to aid him in battle.

The nature-bound spellcaster relies on the forces of the wilderness to engage primarily in melee combat with his enemies. Besides wind and fire, he can also rely on many companions who fight for him, having three wolves or a large bear by his side in the video.

In the video, you see how the Druid fights:

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This is the Necromancer: The Necromancer kills his enemies to make them fight against his foes. He employs all kinds of dark magic and even hurls fireballs and lightning. As a Necromancer, death is your constant companion, but for you, nothing is truly dead.

At one point in the video, the wicked mage can even raise a wall of bones from the remains of his now out-of-the-way enemies to literally put them back in the way. So, there is a lot of fun to be had with the Necromancer.

In the video, you can see what else the Necromancer can do:

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This is what the Assassin can do: As an Assassin, you move rapidly across the battlefield. She can jump to enemies with shadow leaps and even summon clones of herself. The Assassin brings everything needed to confuse your opponent.

The Assassin not only relies on daggers and traps but can also utilize the elements to defeat her enemies.

In the video, you can see her fighting:

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When can you start? Diablo 2 Resurrected will be released on September 23 for PlayStation, Xbox, PC, and Nintendo Switch, so you can return to the classic this month or try it for the first time if you’ve never played it before. In Diablo 2 Resurrected, you can even switch between the old and new graphics at the press of a button.

But a lot has also changed otherwise. We have an overview of all the changes for you.

This is an AI-powered translation. Some inaccuracies might exist.

Entire raid group banned in ESO: “We just wanted to report an exploit”

We at MeinMMO have further inquired about the matter with ZeniMax, but the developers claim the issue is still under review and have not commented further.

How does the community react? ZeniMax’s justification has not been well received by fans. Many players find it too strict and demand that the banned players be quickly reinstated into the game.

Furthermore, many players drew the conclusion from the developers’ actions to simply stop reporting bugs and exploits if that would lead to punishment:

  • ComplexCarbo: “But don’t you have to complete the action first to confirm the exploit?”
  • VynlliosM: “This explanation will lead to fewer bug reports if you punish your players for pointing out bugs. The developers are responsible for bugs in the game.”
  • Madeofphosphorus: “Okay, just don’t report bugs anymore, problem solved.”

It is to be hoped that the developers will clarify the matter quickly and soften their strict rules so that players do not stop reporting bugs and exploits for fear of a ban. That would certainly not be in the developers’ interest.

What hardly seems to bother anyone are all the funny and quirky bugs in The Elder Scrolls Online. Many players, for example, celebrate a bug that turns you into various animals, including a cat.

The players’ mistake was apparently continuing to play despite the exploit and thus exploiting it. Additionally, the exploit was reportedly streamed on reddit, which according to Gina Bruno was also not allowed.

We at MeinMMO have further inquired about the matter with ZeniMax, but the developers claim the issue is still under review and have not commented further.

How does the community react? ZeniMax’s justification has not been well received by fans. Many players find it too strict and demand that the banned players be quickly reinstated into the game.

Furthermore, many players drew the conclusion from the developers’ actions to simply stop reporting bugs and exploits if that would lead to punishment:

  • ComplexCarbo: “But don’t you have to complete the action first to confirm the exploit?”
  • VynlliosM: “This explanation will lead to fewer bug reports if you punish your players for pointing out bugs. The developers are responsible for bugs in the game.”
  • Madeofphosphorus: “Okay, just don’t report bugs anymore, problem solved.”

It is to be hoped that the developers will clarify the matter quickly and soften their strict rules so that players do not stop reporting bugs and exploits for fear of a ban. That would certainly not be in the developers’ interest.

What hardly seems to bother anyone are all the funny and quirky bugs in The Elder Scrolls Online. Many players, for example, celebrate a bug that turns you into various animals, including a cat.

The players’ mistake was apparently continuing to play despite the exploit and thus exploiting it. Additionally, the exploit was reportedly streamed on reddit, which according to Gina Bruno was also not allowed.

We at MeinMMO have further inquired about the matter with ZeniMax, but the developers claim the issue is still under review and have not commented further.

How does the community react? ZeniMax’s justification has not been well received by fans. Many players find it too strict and demand that the banned players be quickly reinstated into the game.

Furthermore, many players drew the conclusion from the developers’ actions to simply stop reporting bugs and exploits if that would lead to punishment:

  • ComplexCarbo: “But don’t you have to complete the action first to confirm the exploit?”
  • VynlliosM: “This explanation will lead to fewer bug reports if you punish your players for pointing out bugs. The developers are responsible for bugs in the game.”
  • Madeofphosphorus: “Okay, just don’t report bugs anymore, problem solved.”

It is to be hoped that the developers will clarify the matter quickly and soften their strict rules so that players do not stop reporting bugs and exploits for fear of a ban. That would certainly not be in the developers’ interest.

What hardly seems to bother anyone are all the funny and quirky bugs in The Elder Scrolls Online. Many players, for example, celebrate a bug that turns you into various animals, including a cat.

In The Elder Scrolls Online a raid group was on the way, and apparently they noticed an exploit during a boss fight that allowed them to defeat the final boss quickly. They reported it and were immediately banned. Many players find this unfair, but the developers have already issued a statement explaining the situation. Learn everything about it here on MeinMMO.

What exactly happened? On reddit, a user recently wrote that some of his friends (he himself was not involved) fought the 2nd boss in the Felshain raid from the DLC Stonethorn in ESO. While doing so, they noticed an exploit that completely bypassed the boss mechanics.

After the boss was defeated, the group immediately reported the exploit, but that seems to have been a mistake. Shortly thereafter, their tickets on the matter were closed and the players were banned. The reddit user found this extremely unfair and expressed his frustration on reddit.

His friends just wanted to report the exploit, so why this course of action?

The community is angry, but Zenimax provides clear rules on exploits

What were the reasons for the ban? In fact, an explanation about the situation came from an official source. In the reddit thread, a day later Gina Bruno, the community manager of ESO, spoke up and explained the developers’ actions:

Hello everyone, I just wanted to stop by to let you know that this situation is being thoroughly investigated based on in-game logs, voice data, and other relevant information. While we cannot comment on the results of any disciplinary actions regarding accounts, you should know that we take this seriously and will decide on further or necessary actions once our investigation is completed.

If you encounter a major bug in ESO, it is generally best not to exploit it (this is considered an exploit). Please stop what you are doing immediately and report it to us via /Bug in-game or by messaging a ZOS team member in our forums or even here on reddit. Publicly posting information or streaming the exploit is not an appropriate way to report the issue.

We would also like to clarify that simply reporting a bug or bot is not grounds for suspension or banning your account, although there may be situations where we need to temporarily freeze your account while an investigation is underway. If you feel that your account has been wrongly suspended, please make sure to submit a complaint at help.elderscrollsonline.com so that we can assist you. Thank you for your help!

The players’ mistake was apparently continuing to play despite the exploit and thus exploiting it. Additionally, the exploit was reportedly streamed on reddit, which according to Gina Bruno was also not allowed.

We at MeinMMO have further inquired about the matter with ZeniMax, but the developers claim the issue is still under review and have not commented further.

How does the community react? ZeniMax’s justification has not been well received by fans. Many players find it too strict and demand that the banned players be quickly reinstated into the game.

Furthermore, many players drew the conclusion from the developers’ actions to simply stop reporting bugs and exploits if that would lead to punishment:

  • ComplexCarbo: “But don’t you have to complete the action first to confirm the exploit?”
  • VynlliosM: “This explanation will lead to fewer bug reports if you punish your players for pointing out bugs. The developers are responsible for bugs in the game.”
  • Madeofphosphorus: “Okay, just don’t report bugs anymore, problem solved.”

It is to be hoped that the developers will clarify the matter quickly and soften their strict rules so that players do not stop reporting bugs and exploits for fear of a ban. That would certainly not be in the developers’ interest.

What hardly seems to bother anyone are all the funny and quirky bugs in The Elder Scrolls Online. Many players, for example, celebrate a bug that turns you into various animals, including a cat.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MMORPG.pl

Diablo 2: Resurrected kicks Ultrawide support again because it is really mean to the monsters

Are you excited to play Diablo 2: Resurrected in true Ultrawide (21:9)? Then brace yourselves for disappointment. There will be no real support because the game cannot handle it. Blizzard explained the issue.

What does Blizzard say about Ultrawide support? In a new blog post, Blizzard discusses support for Ultrawide monitors. The game had supported this in the technical alpha. However, the developers noticed some issues.

Because the monsters cannot handle the wide monitors, support for “true” Ultrawide (21:9) will not be part of the release version of Diablo 2: Resurrected. However, there is an almost equally large scaling as an alternative.

The enemies are the problem in Ultrawide setups

This is the problem: Playing a game with an Ultrawide monitor in 21:9 format that does not support the Ultrawide format is frustrating. There will be clearly visible black borders on the monitor. An area where the game is not rendered.

How that looks in the game is shown in a screenshot from reddit user Kaeligos. In the community, the user asked in one of the latest tests whether Ultrawide support would be missing. It would greatly bother him to play with these black borders at the edge.

Diablo 2 Resurrected Ultrawide Black Bars
Source: Reddit user Kaeligos

This is how Blizzard proceeded: In the technical alpha, they supported the Ultrawide feature in 21:9 format. It worked without black borders and displayed a large playing area. In the beta, the format was then downscaled to 19:9. For players, that was already a reason for criticism in the beta.

It probably won’t get any better for now, because according to Blizzard, this is the widest scaling that works. Anything wider breaks the game.

For example, the AI could not recognize the player and trigger any attacks. Additionally, players with 21:9 monitors could pull many more monsters into the fight, exceeding the originally intended range of the game. In a scenario where players (for instance, with a ranged class) attacked monsters, players with 21:9 monitors could hit their enemies with the additional screen space, but the monsters were not pulled or did not react, yet could still be defeated. Ultimately, the AI does not register when it is hit from the additional distance that a 21:9 monitor provides.

This is unintended, especially if you share a game with a 16:9 user. To protect the integrity of the gameplay experience and create equal conditions for all, players with Ultrawide monitors can extend their game screen to 19:9 (the maximum length of the boundary zones in the game) with a vignette on the sides of the game screen.

We are aware that players have spent a lot of money on their 21:9 hardware and the sight of black bars can be frustrating for them. Therefore, we will continue to follow these discussions and explore possible solutions that do not change how the game is played.

us.forums.blizzard.com

With the 19:9 solution, Blizzard wants to offer players a compromise, where they can still use a large part of the Ultrawide monitor’s area without unleashing a “broken” tactic. Because killing monsters outside the actual field of view without drawing their aggro is already very overpowered.

This way, one could intentionally keep bosses in the 21:9 area of the screen and attack them permanently, without them perceiving that you are present as a player.

Are you yourself playing with an Ultrawide monitor and affected by this change? How do you like Blizzard’s 19:9 compromise? Is it something you can deal with, or do you wish it would be adjusted quickly so you can fully utilize your monitor? Let us know here on MeinMMO in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: One of the most annoying features of Shadowlands has been fixed

The media energy in World of Warcraft has been improved. From now on, you no longer have to wait 10 days, but it will be filled much faster.

Patch 9.1.5 of World of Warcraft is still a few weeks away, but Blizzard has already activated a feature via hotfix in advance. Since today’s maintenance (09/08/2021), all those who enjoy min/maxing can look forward to more freedom. The media energy (“Conduit Energy”) now regenerates much faster.

What was the problem? Soulbinds in Shadowlands can be customized with media (“Conduits”). This is generally a good thing, but it previously had an annoying limitation: media can only be changed by spending media energy. Each day, the character regenerates only one unit. So, if you play many different specializations or frequently adjust your playstyle, you will be slowed down and have to play with suboptimal media.

The whole system was criticized during the beta of Shadowlands. Recently, Blizzard admitted that they should have listened to the feedback and that media energy should not have been introduced at all.

What has Blizzard changed now? Since it seems to be not so easy to completely remove media energy via hotfix, Blizzard has done something else: The regeneration of daily media energy has been increased from 1 to 10. While this still does not allow for optimal freedom, it gives much more leeway than before. Depending on the needs, at least 2-3 soulbinds can be adjusted per day and aligned with the planned content.

However, note that the tooltip does not correctly reflect the change. It still states that only one unit is restored per day, even though it is 10.

WoW Conduit Energy
Conduit Energy now regenerates completely every day – even if the tooltip says otherwise.

Especially players who frequently switch between PvP and PvE will benefit from this.

Is more to come? Yes. With Patch 9.1.5, Conduit Energy will be completely abolished. Then all players can reconfigure their soulbinds as they wish and set them up anew for each activity. Finally, everyone will have full control over their used media and will no longer be forced to start with a suboptimal setup due to lack of energy.

Patch 9.1.5 will also address a few more issues that players currently see. Some of the highlights are:

  • There are more adjustments for Lightforged Draenei, Void Elves, and Nightborne. Many players wanted more options here.
  • Heirlooms can be further upgraded and are also active in Shadowlands.
  • Covenant campaign and Maw intro can be skipped.
  • Legendary items can be reused.

However, there is still no release date for the patch. Most expect a release in mid-October – in about 5 weeks.

Will you adjust your soulbinds more frequently now? Or are you one of those players who set their soulbinds once and have not deviated since?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

New glitch in Destiny 2 breaks Hawkmoon, gives infinite super shots

In Destiny 2, the cult exotic “Hawkmoon” is so broken that players are now fearing its nerf in Season 15. A glitch gives the weapon immense damage infinitely, leading to instant kills with one shot in PvP.

This exotic is causing problems: The exotic hand cannon Hawkmoon has been cult among guardians since Destiny 1 and made its way to Destiny 2 with a rework at the end of 2020. Now, in Season 15, the stylish revolver is causing nasty issues.

A glitch now allows you to deal infinite massive damage with the weapon. The annoying part: it all works without the usual requirements that balance Hawkmoon. Players are already expecting the exotic to be disabled since the glitch works in PvP as well.

Hawkmoon is unfairly bugged in Season 15 in PvP and PvE

Normally, you need to land precise hits or defeat opponents to collect so-called Paracausal Charges with Hawkmoon. This is a bizarre term for a stackable damage buff that gives astronomical power only to the last shot in the magazine.

  • In PvE, the damage with full Paracausal Charge is nearly 20 times higher than normal
  • In PvP, Hawkmoon becomes a one-shot kill with maximum buff, even with body shots
  • The complete damage calculation and more information about the exotic can be found here: How good is Hawkmoon? God Rolls, Catalyst, Practical Test

This is what the new glitch is about: The bug now allows you to keep your Paracausal Charges after firing the last shot from Hawkmoon. It works effortlessly thanks to the new mod “Hand Cannon Holster” and your ghost – we won’t go into further detail on that.

You thus have infinite access to the super shot and don’t have to painstakingly build up the buff beforehand.

Remember, if the last shot from Hawkmoon doesn’t hit the mark or you miss while stacking the charges, the immense extra damage for the entire magazine is voided, and you’ll have to prove your precision again. The glitch bypasses all these necessary balance constraints for Hawkmoon.

The super shot from Hawkmoon becomes a problem in Season 15

In PvE, no opponent is complaining that you deal much higher damage with Hawkmoon than expected. In PvP, however, continuously and instantly killing with one shot seems much unfairer.

How strong is the glitch really? Hawkmoon is definitely broken, no doubt about it. But the glitch isn’t as powerful as it first seems.

Because to get the super shot back, you stand defenseless for 3-4 seconds. For many players, it’s already impossible to build up the 7 Paracausal Charges for a one-shot body kill in PvP. Being completely powerless for a few seconds during heated battles isn’t that powerful in practice.

Nevertheless, guardians like ZkMushroom show how unfair the glitch with Hawkmoon can be in practice:

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Will Bungie soon disable the exotic?

Since the issue with Hawkmoon also affects other players in PvP, it is quite likely that Bungie will take action. A similar situation occurred at the start of Season 15 with other exotics that were disabled due to bugs.

These 3 scenarios are conceivable:

  • Completely disabling Hawkmoon – or only blocking it specifically for the Crucible (and Gambit). That’s how Bungie handled the recently disabled exotic “Radiant Dance Machines”.
  • Disabling the Hand Cannon Holster mod – but that would probably be overkill.
  • A hotfix that completely resolves the issue comes (soon), and until then the glitch remains active.

What does Bungie say about it? The Destiny developer has not yet commented on the issues surrounding Hawkmoon and the Holster mod (as of 09/08/21 – 9:00 AM).

Neither on Twitter channels nor on the known issues page is there a comment concerning the Hawkmoon glitch (via Bungie.help). Also, in the official help forum, where the glitch was addressed on September 7, there has been no reaction from the developer (via Bungie.net).

However, we can assume that Bungie is aware of the problem and will likely respond soon.

Do you always find it interesting what crazy bugs guardians find in Destiny 2, or do such discoveries just frustrate you? Have you encountered Hawkmoon with infinite super shots yourself and say that the glitch is currently a serious problem in PvP? Let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameRant

Player invests 2000 hours to improve MMORPG – Studio prohibits it

A player wanted to enhance the MMORPG Old School Runescape with an “HD” mod and invested 2000 hours into the project to give the online role-playing game a graphical overhaul. However, developer Jagex prohibited the mod before it could be released. They are also working on such an enhancement, but they are still very much in the early stages. This has sparked protests in the game and on the forum.

How did the player want to improve the MMORPG?

  • The Reddit user “117” was developing a plugin called “Runelite HD” aiming to increase the resolution of the popular mod “Runelite” for the MMORPG “Old School Runescape.”
  • He had been working on the project for 2 years and had invested approximately 2000 hours of work, as he stated himself.
  • Originally, the launch of the project was planned for September 6. Prior to that, “117” had reviewed the code and fixed the last bugs.
runescape-fan-mod
This “before-after” image was published by the user on Twitter. Source: Twitter

Developer bans project – has started working on something similar

This is what Jagex did: The player states: Just before the planned release, RuneScape developer Jagex contacted him and asked him to stop the project. They said they had “a similar graphical enhancement in development” – but that it was still in a very early stage.

Therefore, a fan project that changes the appearance of Old School Runescape would conflict with Jagex’s plans.

It is said that Jagex considers it absolutely necessary for the appearance of Old School Runescape to be consistent. Therefore, they want to ensure that the official changes are the only available ones.

Old School Runescape is a “classic version” of the free-to-play MMORPG Runescape (2001). It is a version of the MMORPG as of 2007. This variant is immensely popular – similar to WoW Classic.

This was the compromise proposal: “117” then suggested that he could take down his project once Jagex had finished their improvement.

Jagex immediately rejected the compromise.

More on the topic
Popular MMORPG lets you buy powerful items for real money – “It is mean, wrong, and unacceptable”
von Mark Sellner

Players now want to pressure Jagex with protests

This is the discussion: The Reddit thread on the topic has now become enormous. The thread in the forum has almost 70,000 upvotes and over 5000 comments. People especially sympathize with the fan who invested so many hours into the project.

They hope to create enough stress so that Jagex is forced to address the issue. In-game protests are also taking place to show solidarity with the mod developer.

Runescape-Gerechtigkeit
Players demand “justice for 117” in Runescape. Source: PCGamer

In Old School Runescape, major dramas unfold time and again:

Twitch streamer loses €12,700 worth of gold in MMORPG, freaks out in front of family

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit
  2. pcgamer

Pokémon GO: New research tasks for the Psychic spectacle completed – All rewards

Today, on September 8, 2021, the Psychic Spectacular starts in Pokémon GO. Just in time for the start of the new event, there are new field research quests and a limited-time research task. We looked at what those tasks are and what rewards await you.

What kind of tasks are those? The tasks are event-related quests available to you as part of the Psychic Spectacular in the game. On one hand, there is a limited research series that you can find in the Today section of Pokémon GO. On the other hand, you’ll receive special field research tasks at PokéStops.

When does the Psychic Spectacular take place? The Psychic Spectacular starts today, on September 8, 2021, at 10:00 AM local time. You have until September 13, 2021, at 8:00 PM to complete the limited-time task.

These are the new field researches for the Psychic Spectacular

During the Psychic Spectacular, there will be 6 new field researches available to you. To obtain them, simply spin a PokéStop. With the help of LeekDuck’s overview, we took a look at what those tasks are and summarized them for you (via Leekduck/reddit).

Field Research TasksReward
Catch 10 Psychic-type PokémonAbra*, Shuppet* or Ralts*
Land 3 good curveball throws in a row500 Stardust
Land 7 good curveball throws in a row1,000 Stardust
Land 7 great curveball throws in a row1,500 Stardust
Evolve an IscalarIscalar
Collect 3 candies with your buddyFleknoil*

All Pokémon marked with a (*) can also be encountered in their shiny form with a bit of luck.

These are the tasks of the limited research for the Psychic Spectacular

During the event period, you can also complete a limited research in addition to the new field research tasks. You can find this in the Today view of your game. You have until the end of the event, on September 13, 2021, at 8:00 PM local time, to complete the tasks.

The limited research consists of 5 parts in total. With the help of LeekDuck’s overview, we also looked at these and summarized them for you (via Leekduck/reddit).

Psychic Spectacular Part 1/5

TaskReward
Catch 10 Psychic-type Pokémon500 XP
Send 10 Pokémon10 Poké Balls
Spin a PokéStop or Gym500 Stardust

Stage Reward: If you complete all tasks of this part, you will receive the following reward: An encounter with Abra, 10 Razz Berries, and 500 XP.

Psychic Spectacular Part 2/5

TaskReward
Make 5 Power-Ups on a Pokémon10 Ultra Balls
Catch 20 Pokémon5 Nanab Berries
Land 5 great throws1x Fast TM

Stage Reward: If you complete all tasks of this part, you will receive the following reward: An encounter with Ralts, 10 Great Balls, and 500 Stardust.

Psychic Spectacular Part 3/5

TaskReward
Hatch an eggEncounter with Bronzor
Evolve 2 Psychic-type PokémonEncounter with Solrock
Collect one candy by walking with your buddy1,000 Stardust

Stage Reward: If you complete all tasks of this part, you will receive the following reward: An encounter with Girafarig, 5 Revives, and 500 XP.

Psychic Spectacular Part 4/5

TaskReward
Send 5 gifts to friends1x Charge TM
Use 15 berries while catching PokémonEncounter with Xatu
Battle 2x in the GO Battle LeagueEncounter with Meditite

Stage Reward: If you complete all tasks of this part, you will receive the following reward: An encounter with Starmie, 1 Incense, and 500 XP.

Psychic Spectacular Part 5/5

TaskReward
Battle in a raid5 Hyper Potions
Land 5 good curveball throwsEncounter with Puppance
Use an incense1 Lure Module

Stage Reward: If you complete all tasks of this part, you will receive the following reward: An encounter with Iscalar, 1,000 XP and 1,000 Stardust.

If you have completed all 5 parts of the limited research, then it’s already over. Remember that you must collect your rewards by September 13 at 8:00 PM, otherwise they will disappear at the end of the event.

What do you think of the limited research and the new quests? Which ones will you definitely not miss? Feel free to share your opinion with us here on MeinMMO in the comments and discuss it with other trainers.

By the way, from today also chapters 5 and 6 of the special research “Misunderstood Mischief” are available. We looked at the tasks and rewards and show them to you.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: All Events in September 2021 – These are worth it

In Pokémon GO, a series of events will start again in September. Among other things, you can look forward to the Community Day with Oshawott and 5 exciting raid hours. We at MeinMMO have looked at what other events await you and show you which ones are particularly worthwhile.

What events are there? Right on time for the month change, the developers of Pokémon GO will announce what will happen in Pokémon GO in September 2021. We have compiled a list for you with all currently known events for the month of September.

We regularly update this overview for you as more events become known. Thus, you can use this article at any time as a source for event information in September.

September Events 2021 at a Glance

These events await you: In September 2021, there will be many events in Pokémon GO again. We have summarized them all in the following table, indicating the respective time periods. After that, we will show you which events in September are particularly interesting and worthwhile.

Time PeriodEvent
September 1 to December 1Season of Mischief
begins
September 1 to October 1Research Breakthrough with Ditto
September 1Raid Hour with Lugia
September 1 to September 14Lugia in Level 5 Raids
September 1 to September 14Mega Lapras in Mega Raids
September 5Event for “Hoopa’s Arrival
September 7Spotlight Hour with
Spoink and Stardust
September 8Raid Hour with Lugia
September 8 to September 13Psycho Spectacle
until September 13PvP: Super League and
Super League Remix are active
September 13 to September 27PvP: Hyper League and
Hyper League Remix are active
September 14Spotlight Hour with
Puppance and XP Bonus
September 14 to October 1Mesprit (Europe), Selfe (Asia-Pacific)
and Tobutz (America, Greenland)
in Level 5 Raids
September 14 to October 1Mega Houndoom in Mega Raids
September 15Raid Hour with Mesprit (Europe),
Selfe (Asia-Pacific) or
Tobutz (America, Greenland)
September 19Community Day with Oshawott
September 21 Spotlight Hour with
Eneco and Candy Bonus
September 21 to September 28Fashion Week
September 22Raid Hour with Mesprit (Europe),
Selfe (Asia-Pacific) or
Tobutz (America, Greenland)
September 27 to October 11PvP: Master League, Master League Classic
and Mini Jungle Cup are active
September 28Spotlight Hour with
Alolan Meowth and Candy Bonus
September 29Raid Hour with Mesprit (Europe),
Selfe (Asia-Pacific) or
Tobutz (America, Greenland)

According to Niantic, there will also be no opportunity to encounter the Rocket Boss Giovanni during the Season of Mischief (via pokemongolive.com). As soon as it is known when he will return, you will learn about it here on MeinMMO.

Which events are worthwhile in September?

Research Breakthrough with Ditto: From September 1, 2021, to October 1, 2021, you have the chance to receive the research breakthrough. You should definitely take advantage of it in September, as for the first time you can encounter Ditto outside of special research in its shiny form.

Spotlight Hour with Spoink: On September 7, 2021, the Spotlight Hour with Spoink and double Stardust will take place. What is particularly interesting about this event is the Stardust, as it is the most valuable currency in the game.

If you find Spoink rather uninteresting, it is still worth taking advantage of this event. If you also use incense and star pieces, you can farm quite a bit of Stardust during this short event.

Raids with Mesprit, Selfe, and Tobutz: You can encounter these legendary Pokémon in Level 5 Raids from September 14, 2021, to October 1, 2021. They will be available in their shiny form for the first time in Pokémon GO.

Keep in mind that these monsters are regional Pokémon. They can only be caught in their respective regions. To get all of them, you will need to get invited to raids abroad by friends. You can use your Remote Raid Passes for that.

Which event in September 2021 do you like best? Will you try to secure Mesprit, Selfe, and Tobutz as shiny or is your focus more on other events? Feel free to share your opinion here in the comments on MeinMMO.

The Pokémon GO community can be excited, as Niantic is reversing the controversial PokéStop change. We have looked at what happened and show it to you.

This is an AI-powered translation. Some inaccuracies might exist.

Dead by Daylight: The new killer ‘Pinhead’ is here, but there are issues

The new killer “Pinhead” in Dead by Daylight is live. However, the update also brought a number of problems – as we know.

The latest killer in Dead by Daylight is now live. Pinhead joins the killers and sends out his chains to torture and kill survivors. However, there are some launch problems with the new killer that slightly overshadow the “Hellraiser” chapter.

What can the new killer do? The Cenobite has the ability to teleport his sight several meters ahead and fire chains at survivors from there. If the chain hits, the survivor is slowed down and two more chains appear shortly afterward, further hindering the survivor. He can break free, but it takes a little time.

The Cenobite (“The Cenobite”), who comes from the Hellraiser universe and is commonly called Pinhead, has quite complex abilities.

As a second ability, he passively creates a box on the map (the “Lament Configuration” from the movies). This box must be found by the survivors, otherwise, they will be haunted by chains after a while. Survivors can activate the box and solve the puzzle to stop the chains from hunting them temporarily. The killer receives a warning when the box is activated and can teleport to the survivor.

If the killer finds the box before the survivors, he can pick it up and use it, revealing the position of all survivors and attacking them with chains.

Dead by Daylight Cenobite Pinhead in Menu
The Cenobite looks mean – and has nasty chains that torture survivors.

These are the perks of the Cenobite Pinhead

Like all killers, the Cenobite also comes with three unique perks. The perks are initially exclusive to Pinhead but can later be unlocked for other killers through the blood web. His perks are:

  • Deadlock: After a generator has been fully repaired, the Entity blocks the generator with the most progress for 20 / 25 / 30 seconds. During this time, the killer sees the aura of the generator.
  • Hex: Plaything: The first time the killer hooks a survivor, the survivor is cursed and this perk turns a dull totem into an active totem. The survivor suffers from the “Oblivious” status until the totem is cleansed.
    The aura of the totem is shown to the cursed survivor within a radius of 24 / 20 / 16 meters, and in the first 90 seconds after the curse, only the affected survivor can cleanse the totem.
  • Scourge Hook: Gift of Pain: At the start of the match, 4 random hooks are transformed into “Scourge Hooks”. If a survivor is rescued from one of these hooks, they suffer from the “Mangled” and “Hemorrhage” effects until they are fully healed. Once healed, they then have a penalty of 7 % / 8 % / 9 % on their healing and repair speed until they are injured again.

Is there a survivor? No. The “Hellraiser” chapter comes without a survivor and only contains the killer Pinhead. Therefore, the chapter costs only 5 € instead of the usual 7 €.

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What else is in the update? In addition to the new killer, there is also an improvement to the Nemesis, which has been slightly buffed. However, the new “SBMM”, the “Skill-Based Matchmaking” is particularly noteworthy. You are now assigned opponents based on your skill rather than the game’s rank system. The ranks have also disappeared and have been replaced by “Grades” that provide you with bonus blood points once a month.

What problems are there? Unfortunately, the launch of the chapter has caused a number of problems.

  • There were connection issues for all players in the first hours after launch when playing as Pinhead or having to face him.
  • Additionally, Pinhead’s voice lines, which he had on the PTR, were removed. Whether this will be reversed is still unclear.
  • A particular bug involves the killer “The Nightmare”, or Freddy Krueger. He can currently be stunned with his dream pallets, which should actually burst uselessly. This helps survivors rather than confusing them.

The worst bugs will surely be fixed in the next few days. Until then, however, there may still be some rather strange encounters in the game – so be cautious if you plan to spend a lot of time with the new chapter right now.

Have you tried the Cenobite yet? What do you think of Pinhead as a killer?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Chapter 5 and 6 of ‘Misunderstood Pranks’ – The Tasks

Today, on September 8th, the Psychic Spectacle starts in Pokémon GO. The new tasks 5/16 and 6/16 of the special research “Misunderstood Mischief” with Hoopa have been released. We will show you what you need to do for the quests and what rewards there are.

What is it about? The special research with Hoopa spans a total of 16 chapters. Each chapter subsequently offers one or more tasks that must be solved before unlocking the next chapter.

At the start of the special research, only two chapters were initially known. Niantic is gradually unlocking new tasks. Today, with the start of the Psychic Spectacle at 10:00 AM, chapters 5 and 6 are unlocked. We will show you what’s inside.

Misunderstood Mischief 5/16

TaskReward
Use 10 Power-Ups
on Pokémon
15 Ultra Balls
Catch 20 Pokémon of
Psychic type
Encounter with
Abra
Evolve 3 Psychic-
type Pokémon
10 Revives

Stage Reward: If you complete all three tasks mentioned and secure your rewards, you will also receive an encounter with Woingenau, 10 Hyper Potions, and 10 Iscalar Candies. How strong Iscalar and its evolution Calamanero will be in Pokémon GO, you can see here.

Misunderstood Mischief 6/16

TaskReward
//
//
//
In chapter 6/16 there are not the three individual tasks. Upon unlocking, you will only receive the stage reward from Willow.

Stage Reward: “Professor Willow is currently researching this research. Check back soon for more details.” – Once the next chapters starting from stage 7 are unlocked, you will receive 720 Stardust and 720 experience points for this interim chapter. You are already familiar with this from step 2 and also from step 4.

What’s next? In the coming weeks, the Pokémon GO team will gradually unlock further chapters of this special research with Hoopa. Here on MeinMMO, we will keep you updated and show you the new tasks and rewards.

In our overview of the special research “Misunderstood Mischief” with Hoopa in Pokémon GO, you always have the current overview of all tasks at a glance.

How do you like the new tasks of the special research? Do you like that the developers unlock the chapters piece by piece, or would you prefer to have all tasks at once so you can solve them at your own pace? Please share your opinion on this here on MeinMMO in the comments and exchange ideas with the community.

This is an AI-powered translation. Some inaccuracies might exist.

CoD Warzone shows new map – Pacific island with upgrade to Vanguard graphics

The Battle Royale Warzone recently showcased its new large map during the multiplayer reveal of Call of Duty: Vanguard – an island in the Pacific. Additionally, Warzone will receive Vanguard’s graphic engine.

Update October 5: We have gathered all the information and many images about the Pacific map in a new special: Everything about the new Pacific map in CoD Warzone – release, images & size

What is happening with Warzone? The first images of the new map from Call of Duty: Warzone are online. We have included a short video with impressions from the official CoD Twitter account:

https://twitter.com/CallofDuty/status/1435294257233809408

When will the new map come? There is no exact date yet, but in the Vanguard multiplayer reveal stream, it was said: “shortly after the release of Vanguard”.

The release is on November 5. However, a release with the first shared season of Warzone with the new CoD is also possible. This will likely go online about a month after the release.

What should you know about the map? The new map is an island in the Pacific with colorful elements and is the size of Verdansk, the current main map of Warzone. There are said to be many secrets to discover, and the developers emphasize that the map benefits from the experiences since the Warzone release in March 2020.

cod warzone pacific coastline
A view along the coastline of Warzone Pacific

What does this mean regarding the graphic update? Warzone will be completely “transferred” to Vanguard’s graphic engine. The battle royale is based on the technology of Modern Warfare, and the new Vanguard uses an advanced version of this MW technology.

For Warzone, this means:

  • Graphic upgrade due to the new engine
  • A changed gameplay experience due to adjusted movement
  • New options for weapon laying and “blind fire”
  • The FoV slider could possibly come to consoles (confirmed for Vanguard)

What about all the weapons? The developers have not yet gone into detail, but the gunsmith could change drastically with a transition to the Vanguard engine. The new CoD has 10 attachment slots per weapon, and each slot can also be filled.

So far, you can only attach 5 attachments to your weapons in Warzone, and the old weapons are supposed to remain in the game. Whether the weapons will still offer only 5 slots or CoD will find another solution for this has yet to be revealed later.

What about my cosmetics? You can continue to use all your cosmetics, and the skins from Vanguard will come on top. The battle pass will continue to function as usual and can even level up across 4 CoDs:

  • Warzone
  • Vanguard
  • Cold War
  • Modern Warfare

Whether you can keep your prestige ranks is not yet entirely clear. In a CoD blog, it is only mentioned that: “Call of Duty: Warzone will continue to consider your past player successes as the unique progress system will carry on” (via callofduty.com).

If you want to watch the complete Warzone segment from the reveal stream in English, we have included the video with the corresponding timestamp (25:38 minutes):

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Warzone is marching with Vanguard towards the future: anti-cheat, fresh engine, new map. This could be very big for fans of the series. However, currently, there are only the first announcements, and important details remain unclear. What was shown during the multiplayer reveal was indeed promising.

But first, the beta of Vanguard is coming. If you want to get a little warmed up in the future engine of Warzone, you can find the important dates for the beta and open beta here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Call of Duty