Today, the Christmas event around the upcoming holidays has started in Pokémon GO. Of course, there are new research tasks. We have looked at which quests you can find and which are particularly worthwhile for you.
What kind of quests are those? When you spin a PokéStop in Pokémon GO, you will receive certain quests, such as the field research tasks in December. For certain events, you can also spin special tasks that are thematically oriented around the event.
For the Christmas event, Niantic has now made 6 new quests available. These are marked with the word “Event”. You can find the tasks in your field view, which you can access by clicking on the binoculars.
How long can you get the quests? The field research tasks for the Christmas event are available during the entire first part of the event. This runs from December 16, 2021, at 10:00 AM to December 23, 2021, at 10:00 AM local time.
6 New Quests for the 1st Part of the Christmas Event
With the start of the first part of the Christmas event, you can encounter 6 new quests in Pokémon GO. These will reward you with some items as well as encounters with a Pokémon.
Of course, the Pokémon of this event are also themed around Christmas and winter, so you will mostly encounter costumed Pokémon. Based on the overview from LeekDuck, we have summarized all the rewards for you below (via leekduck.com).
All monsters that can also be found in their shiny form are marked with an (*).
Quest
Reward
Catch 5 Ice-type Pokémon
Encounter with Christmas-Seemops*
Catch 7 different types of Pokémon
Encounter with Alola-Vulpix*
Win a Level 3 raid or higher
Encounter with Frigometri
Spin 3 PokéStops or Gyms
Encounter with Quiekel*
Open 5 gifts
Encounter with Christmas-Pikachu* or Christmas-Damhirplex* or Christmas-Petznief*
Send 3 gifts to friends
3 Pokéballs or 3 Himmihbeeren or 3 Sananabeeren
Which quests are worth it for the Christmas event?
The new event quests mostly offer you costumed Pokémon. However, these will also spawn in the wild throughout the entire event and are particularly worth it for shiny hunters. However, you should secure the two tasks for Alola-Vulpix and Quiekel. And Frigometri may also be interesting for some trainers.
Alola-Vulpix
The Ice-type Pokémon Alola-Vulpix is not among the strongest monsters in the game. However, it can evolve into Alola-Vulnona. Even though this Pokémon is also not among the best attackers in Pokémon GO, catching it is worthwhile.
According to PvPoke, Alola-Vulnona can score well in the GO Battle League and is thus a good candidate in the Great and Ultra Leagues (via pvpoke.com). So if you often participate in the PvP League, you should secure a strong specimen. Furthermore, you may also encounter a shiny version with a bit of luck.
Alola-Vulpix
Quiekel
Quiekel is an Ice and Ground-type Pokémon. It comes from Generation 2 and can evolve into Mamutel via Keifel. Even though Quiekel and Keifel show only average stats, you should take your chance on a strong Quiekel.
Its final evolution, Mamutel, can score with high values in attack and stamina. For this reason, it is one of the best attackers in Pokémon GO. However, it is also well-suited for use in the Master League (via pvpoke.com).
Even if there was recently a spotlight hour with Quiekel and you already caught a strong specimen there, it is still a good and, above all, easy opportunity to farm corresponding candies.
Quiekel
Frigometri
The Ice-type Pokémon Frigometri comes from Generation 5 and has no pre-evolutions or further evolutions. It has average values in stamina and attack. It is strongest in defense. However, it plays no role in raids or the PvP League.
Nevertheless, it is worthwhile for some to secure a corresponding task. The reason is that Frigometri is only rarely found in the wild. So if you do not yet have this monster in your PokéDex, you can secure a guaranteed specimen. Unfortunately, it is not available as shiny yet.
What do you think of the new event tasks? Will you secure one or the other monster from it? Or were you hoping for other Pokémon? Feel free to share your opinion with us here on MeinMMO in the comments and exchange ideas with other trainers about it.
Call of Duty: Warzone continues to work on its weapon meta and released a new update on the evening of December 15. Overall, the patch changes the base values of 26 weapons and adjusts a few popular attachments. MeinMMO has the complete patch notes in German.
Together with the map update, there have already been 5 patches adjusting many of the new Vanguard weapons, but also reworking old meta weapons
With the latest update, more than 20 weapons have been changed again
CoD Warzone: Update from December 15 – Patch Notes
When will the update be available? The patch is already live.
How large is the update? You only need to download a little or not at all. On Xbox and PlayStation consoles, it is just an in-game update without a download.
What changes have been made? Here we show you all adjustments without weapon changes. You can get directly to the balance changes.
Changes to loot on Caldera
Ground loot
Chest loot
Contract loot
Bug fixes
Fixed additional problematic spots with collision issues on Caldera
Missing or incorrect images of store bundles have been repaired
Broken texts in the social menu have been revised
High flinch resistance of the “Focus” perk of the Kar 98k from CoD MW has been fixed
The Type 99 can now no longer achieve one-shot kills with chest hits
Owen SMG and PPSh may have caused more damage than intended
Update changes a lot of weapons – All balance changes
The Warzone creators clarify unclear terms regarding recoil in the game:
Recoil Adjustment
The recoil pattern has changed
Recoil Deviation
Value determined by random factors in the recoil pattern (bloom effect)
Increase, decrease recoil
Extent of the recoil
There have always been misunderstandings related to recoil changes that should be clarified by the definitions of the terms.
Now, let’s take a look at the weapon adjustments. We categorize the changes into “buffs” and “nerfs”:
STG44 – Nerf
Recoil adjustment
BAR – Nerf
Increased recoil
Roboter – Nerf
Significantly increased recoil
Cooper Carbine – Nerf
First damage range reduced from 1,350 to 1,200 inches (approx. 30 m)
Neck multiplier reduced to 1.2 from 1.3
Body multiplier reduced from 1.1 to 1.0
Recoil slightly increased
Klauser – Nerf
Neck multiplier reduced to 1.2 from 1.5
Machine Pistol (Handgun) – Nerf
First damage range reduced from 225 to 215 inches (approx. 5.5 m)
Second damage range reduced from 600 to 450 inches (approx. 11 m)
RATT – Nerf
Neck multiplier reduced to 1.2 from 1.5
Break-action – Nerf
Neck multiplier reduced to 1.2 from 1.5
MG82 (Cold War) – Nerf
Increased recoil deviation
MG42 – Nerf
Aim speed reduced by 9%
Increased recoil
G-43 – Nerf
Recoil adjustment
Combat Shotgun – Nerf
First damage range reduced from 150 to 140 inches (approx. 3.50 m)
Second damage range reduced from 240 to 220 inches (approx. 5.50 m)
Gracey Automatic – Nerf
Damage of second damage range reduced to 20 from 22
Damage of third damage range reduced from 18 to 14
First damage range reduced from 160 to 140 inches (approx. 3.50 m)
Second damage range reduced from 325 to 300 inches (approx. 8 m)
Owen SMG – Nerf
Recoil adjustment
PPSh-41 (Vanguard) – Nerf
Recoil adjustment
Sten – Nerf
Recoil adjustment
Aim speed reduced by 10%
MP40 – Nerf
Recoil adjustment
M1912 – Nerf
Recoil adjustment
Movement speed reduced by 1.25%
Movement speed while aiming reduced by 4%
Here is the shorter list of buffs:
Kar 98k (CoD MW) – Buff
Flinch resistance increased by 19%
Kar 98k (Vanguard) – Buff
Flinch resistance increased by 19%
Schweizer K31 – Buff
Flinch resistance increased by 19%
Type 99 – Buff
Maximum base damage increased from 92 to 96
Minimum base damage increased from 72 to 82
Neck multiplier reduced from 2 to 1.7
Three-line rifle – Buff
Maximum base damage increased from 92 to 95
Minimum base damage increased from 75 to 78
Neck multiplier reduced from 2 to 1.5
Body multiplier reduced from 1.1 to 1.06
Upper limb multiplier reduced from 1.1 to 1.0
Aim speed increased by 16.6%
Gorenko Anti-Tank Rifle – Buff
Minimum base damage reduced from 108 to 102
First damage range increased from 2,048 to 4,096 inches (approx. 104 m)
Neck multiplier reduced from 2.0 to 1.8
Bullet velocity increased by 22%
Einhorn – Buff
First damage range increased from 140 to 160 inches (approx. 4 m)
Second damage range reduced from 230 to 220 inches (approx. 5.50 m)
There are also some adjustments to attachments:
Break-action: M15 shotgun cartridge – Nerf
First damage range reduced from 197 to 180 inches (approx. 4.50 m)
Maximum base damage reduced to 18 from 25
Second damage range reduced from 315 to 278 inches (approx. 7 m)
Damage of second damage range reduced to 14 from 15
Weapon perk “Quiet” – Nerf
Hipfire movement multiplier reduced to 4% from 5.5%
Aim movement multiplier reduced to 3.5% from 4%
Three-line rifle: Quick reload magazine – Buff
Bullet capacity increased to 5 from 3
Kar 98k (Vanguard): Quick reload magazine – Buff
Bullet capacity increased to 5 from 3
Those were all the adjustments from the latest update of Call of Duty: Warzone. If you want to take a look at the English patch notes, you can find them here (via ravensoftware.com).
The weapon meta of Warzone is not resting for now and the developers are continuing to work on eliminating overpowered options and mechanics in the game.
If you want to see a summary of changes since the start of Season 1, check out our list of the best weapons in Warzone. Once the dust settles, you will find the best options and alternatives of the weapon meta there.
This is an AI-powered translation. Some inaccuracies might exist.
Do you absolutely want to buy a PS5? MediaMarkt and Saturn have some on offer, MeinMMO presents the offer to you.
Are you still looking for a new PlayStation 5 and have not received one yet? Then you currently have plenty of opportunities. Right now there is a PS5 sales promotion at the shipping retailer Otto and now other providers have announced sales.
Update: 12/16/2021, 12:45 PM: By now, all consoles at MediaMarkt and Saturn have been sold. There are still some returns due to cancellations, but otherwise that should be it for today. With a lot of luck, you might still get a PS5, but the chances are slim.
What is the current situation? At the electronics retailer MediaMarkt, sales of the PS5 and relevant bundles have already started! If you want to buy a PS5, you should hurry. But be aware that MediaMarkt repeatedly restocks consoles. So bring a little patience and you will get your PS5 console.
At Saturn, the sale of the PS5 is being prepared. The traffic lights on the relevant pages are already green. So it’s only a matter of time until you can order a PS5.
Didn’t get a PS5? If you haven’t managed to get a PS5, then you should check out our ticker. Here we keep you updated daily and explain how to best get a PS5 and show you drops around the coveted console.
Meanwhile, Sony has also announced colorful side plates for the PS5
If you have already received a PS5 or are still looking for suitable accessories, then Sony’s latest announcement will please you. The manufacturer has finally introduced colorful side plates.
If you don’t like the normal white design of the PS5 at all and are therefore hiding the console in your cabinet, then you can order colored side plates starting in 2022. MeinMMO has summarized all the important information for you in the following article:
The offers listed here are equipped with so-called affiliate links. By making a purchase through one of these links, you support MeinMMO: Without affecting the price, we receive a small commission from the provider.
This is an AI-powered translation. Some inaccuracies might exist.
The success story of Minecraft knows no end. No other game has generated as many views as the sandbox game from Mojang.
Video games are not only a delightful form of entertainment by themselves, but they also produce countless videos on YouTube. Whether it’s guides, let’s plays, or crazy challenges. However, one game outshines them all.
Minecraft has now reached a milestone that no other game in history has achieved. There are now over one trillion views on Minecraft videos on YouTube. Or to put that in writing: 1,000,000,000,000 times Minecraft videos have been viewed.
How big is Minecraft actually? Huge – and that’s no exaggeration. Even though the game is now 10 years old, it has an extremely large player base. There are over 141 million active monthly users. This was surely also reinforced by the pandemic, but hardly any other game can reach such numbers.
The success of Minecraft is explosive – and there’s no end in sight.
What makes Minecraft so popular? The great advantage of Minecraft is that there are videos in almost every category. When you look for Minecraft videos on YouTube, it’s not just about people playing. Instead, there are numerous sub-categories, each with their own allure.
Guides & tutorial videos: The complex redstone system allows for technical, complex systems such as automatic harvesting systems, lighting for entire cities, intricate trap systems, or hidden doors and mob spawners that automatically collect resources from enemies. Almost every day, players discover new possibilities – and guides for individual systems are extremely popular.
Story & survival: In addition to tutorial videos, Minecraft is also simply entertaining. Watching streamers build a game world together, role-playing, or setting traps for each other is very entertaining. Others try to survive as long as possible in a hardcore world that gets locked upon the first death.
Creativity and impressive builds: At its core, Minecraft is a creative game where players can let their imaginations run wild. Impressive cities are built, huge underground bases, or detailed replicas of locations from movies or other games. Some projects consume hundreds or even thousands of hours, but in the end, they leave one in awe. This includes entire series, such as the current “Craft Attack” season.
Mods & challenges: Minecraft supports mods that can turn the whole game upside down. From tech mods to visual overhauls and entire story games in Zelda style, everything can be built and experienced in Minecraft. When someone says they are “playing Minecraft,” it says almost nothing – because between creative mode, survival, and mods, there are so many differences that they are practically different games.
The range of available Minecraft content is diverse and essentially appeals to every type of player – anyone who plays Minecraft has definitely searched for one or another video for inspiration or ideas for their own building projects.
Moreover, Minecraft is not only a success on YouTube – there are also many projects on Twitch:
Minecraft knows no end: It is also important that Minecraft is still being developed even after all these years. Just recently, the new patch 1.18 was released, which has essentially overhauled the entire game world and increased the buildable height in the game by another 50%. In addition, there are new places, more complex cave systems, and generally much new to discover.
The Minecraft patches are rare – at most one or two a year. However, they always bring so many changes that the game feels fresh and new afterward. This also ensures that content creators return each time, attracting viewers again.
Minecraft is an absolute gaming exception, where all factors come together. The great measure of creativity, the many mod possibilities, always new content, and a game principle that appeals to gamers of all ages make the block game an absolute evergreen.
That Minecraft has now achieved over 1,000,000,000,000 views on YouTube is primarily one thing: deserved.
And an end is certainly not in sight…
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2 there have been snowballs lying around the Tower since the first Dawning event. Now, Bungie has changed their function again, making them more useful than ever. Here’s why you should use them and how powerful they are, you can find out here on MeinMMO.
What are snowballs in Destiny 2? In Destiny 2, they were the snow-covered areas in the Guardians’ social space. There, players could pick up a snowball and throw it at fellow Guardians.
As a result, Guardians could have some fun and start a snowball fight. If you were hit by a snowball, you would be slowed down and could not pick up another projectile for a certain time.
For the Dawning event 2021, Bungie thought of something different and transformed this nice little feature into something more useful. Now you can use them again in combat, upgrade them, and benefit from them.
Snowballs are useful tools in combat
Due to Bungie’s change, you can find snowballs again in selected activities and all over Europe. They prove to be very useful as they can freeze and even kill enemies.
In the “Upgrades” section, the improvements can be purchased
Eva Levante, the organizer of the winter event, also offers numerous upgrades that make your snowballs more effective and deadly. For this, you only need 20 Dawning Spirit per upgrade, which you can get through bounties, delivering cookies, or collecting ingredients with the ship “Starfarer 7M”.
What upgrades are available? There are five upgrades that build on each other. You cannot just buy the last upgrade; you must first acquire the previous ones. Here are all upgrades with effects:
Long Winter – Extends the duration of the snowball slow effect
Even Longer Winter – Increases the slow effect on fighters who have taken damage from the snowball
The Longest Winter – Snowballs instantly freeze enemies when they take damage
Stay Cool – Snowballs leave a Stasis Mine upon impact
Endless Gift – The shattering of frozen enemies causes them to drop snowballs
Does the mod “Focus Lens” also work? In the artifact of Season 15, there is a mod called “Focus Lens”. With this equipped in your class item, you can deal bonus damage to enemies affected by Stasis.
By giving the frosty balls the element “Stasis”, Bungie enables you to benefit from this mod. Simply freeze your enemies and finish them off with your Thundercrash or Nova Bomb.
What do you think of the revamped snowballs? Do you find them cool and helpful, or is that nothing for you? Do you prefer to rely on Agers Scepter? Let us know in the comments what you think.
This is an AI-powered translation. Some inaccuracies might exist.
The director of Final Fantasy XIV: Endwalker announced that all sales of the full versions of the game will be halted. The reason for this is the sudden great popularity of the MMORPG, which is causing extremely long wait times when logging in. Players will also receive a total of 3 weeks of free game time.
The situation in brief:
Since summer 2021, FFXIV has experienced a significant increase in player numbers. The transfer of major WoW content creators like Asmongold, Preach, and Bellular to FFXIV garnered much media attention, leading to many new players and records on Steam.
However, it also caused problems since the game’s servers weren’t designed for the number of players. The director of FFXIV, Naoki Yoshida, apologized at the time for the queues and server issues. Measures such as automatic AFK logout were introduced.
Before the launch of the new addon Endwalker, Yoshida stated again that the situation unfortunately has not improved. Due to the global shortage of semiconductors, it is only difficult for the team to acquire new servers in a short time, Yoshida said. Therefore, he warned players that there would be problems at the launch of Endwalker.
Since the Early Access of Endwalker on December 3, FFXIV has been overrun daily. Especially in the evening, queues of 3,000 to 7,000 players form, which proceed very slowly. Additionally, players are plagued by Error 2002, which kicks them out and often puts them back at the end of the queue.
The MMORPG is currently simply too popular and has more players accessing it than it can handle. Now the director Yoshida has commented on the situation again.
This is what Yoshida says: In the new statement, the director of FFXIV presented new measures to combat the server overcrowding. This primarily includes the complete suspension of sales of the full versions of FFXIV.
Due to the high number of players, especially during peak times, there are extremely long wait times that regularly exceed our server capacity. For this reason, we have decided to temporarily suspend the sale and delivery of the FINAL FANTASY XIV Starter Edition as well as the Complete Edition. Even though players with an active subscription can log in preferentially, it is not currently possible for players of the free trial version to play outside of late evening / early morning hours. To enable them to play, the registration for new free trial accounts will also be temporarily suspended.
Yoshida explains that this measure will be implemented gradually, as Square Enix needs to coordinate with its distribution partners.
This situation has occurred multiple times with FFXIV. At the release of the reboot “A Realm Reborn”, sales had to be temporarily suspended because the servers were full. Additionally, the digital version of FFXIV was briefly “sold out” in the Square Enix Store in summer 2021.
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This was also said: The long queues and issues with Error 2002 have persisted for 2 weeks now and are frustrating many players who cannot come to play due to their work in the evenings.
Therefore, all players who have an active subscription in FFXIV on December 21 will receive 14 days of free game time as compensation for the inconveniences. Together with the previous compensation, players will receive a total of 21 days of free game time in the MMORPG.
More about FFXIV and Endwalker on MeinMMO can be found here:
On January 4, the epic version of the raid will go live along with new armor, crafting recipes, and the fun dungeon Euphoraton.
Director Yoshida apologizes to the raiding community of FFXIV at this point. Upon the release of each raid tier, there is a race for the first kill of all bosses in FFXIV, as in many other MMORPGs.
This racing will now be negatively affected by the server issues. There is no guarantee that all raiders will have a fair chance in the race because they now depend on the length of the queues and Error 2002.
However, delaying the patch would also affect subsequent patches like 6.1, and therefore, 6.05 is still scheduled for January 4, according to Yoshida.
Here’s the status of the servers: Since July, the FFXIV developers have been working on building a new data center and new worlds. However, even though the team is investing “much more money than usual,” the work is being delayed due to the semiconductor shortage and the physical shortage of server equipment.
With the help of IT suppliers from around the world, we are slowly receiving information about delivery dates and quantities. Given the high specifications required for FFXIV servers and the fact that adding a single logical data center requires hundreds of servers, we definitely need much more time, but we are gradually seeing progress. Accordingly, the server and infrastructure teams are working together to plan new additions, and we hope to provide a sort of roadmap by the end of January 2022.
The plan is to add new servers in every region, especially in Europe and North America. However, it is still unclear whether this will be done gradually or in a large update.
As soon as there are updates on this, there will be another statement from Yoshida.
We also recommend you try the MMORPG in our podcast, although it’s currently not a good time for that:
The new “The Contract” update for GTA Online finally brings a counter against the Oppressor Mk 2. Players are excited about this, posting videos of how they are fighting against the Griefers.
What’s new? On December 15, the new “The Contract” update for GTA Online was released. In the game, you can now find new cars, weapons, agencies, and also weapon lockers. Just these contents are being well received by the community. However, a new content that you can install in cars is currently being celebrated.
Players are saying it is probably the best new feature in the entire update. Because with it, Griefers with flying motorcycles can be countered.
Install jammer for homing missiles in cars
What kind of content is this? In the vehicle workshop, you can install the new jammer for homing missiles in your cars. However, there are some restrictions, as only four cars are currently qualified for this feature. If you install it, players flying vehicles like the Oppressor Mk 2 can no longer send homing missiles on the chase to you. No, they have to aim properly and manually target you.
Which vehicles does this work with? Currently only with
How do you install it? Visit your vehicle workshop within your agency with one of the listed vehicles. Then, you will find the tab with “Imani Tech” in the tuning options. You know Imani as the hacker in your agency. There you will find the option for the new jammers.
You can have the jammer installed in your vehicle for 400,000 GTA dollars
What do players say about the jammer?
What does it look like in action? In a video by flugherbutter, the effects of the jammer can be seen. The player is being chased by an Oppressor Mk2 and tries to shake off the pursuer with several turns. Since this now needs a straight line to shoot and his homing missiles are useless, he hesitates to fire. On a straight stretch, flugherbutter then hits the brakes hard. Due to the sudden stop, the motorcycle shooter crashes along with his vehicle and the missile into the car and does not survive the accident. The car, however, withstands the attack.
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Before the update, shooting with the Oppressor was a piece of cake. With homing missiles, you could target your goals from high above in the air and knock them down. This was annoying and exploited by Griefers for years.
This is what reddit says: In the GTA Online community, the jammers (Missile Lock-on Jammer) are a huge topic. Players are glad that they finally have a counter against the annoying opponents that stalk them with their flying motorcycles. “Oppressor players are now hitting their monitors,” jokes Jjzeng on reddit.
Player randomhippie123 says on reddit: “That’s probably the best part of the update” and receives a lot of approval for it. Other players would wish for the upgrade for their old cars that they often use. So Rockstar still has room for improvement.
How do you like the new feature from the “The Contract” update? Will you install it in the new cars or have the Griefers never bothered you enough that installation would be worthwhile?
This is an AI-powered translation. Some inaccuracies might exist.
Legacy is the new game by Peter Molyneux, set to be released in 2022. The legendary developer has stated that Legacy is tailored for NFTs and crypto gaming. Even before its release, these NFTs are being sold at a premium price.
What kind of game is this? Legacy will be a type of economy or capitalism simulation. You buy your own plot of land, build a factory on it, and employ workers. With your self-designed product, you aim to become the market leader.
You can earn real money in the game through so-called crypto gaming. You receive LegacyCoin by competing with other players and continuously improving your product. LegacyCoin is a cryptocurrency that will ultimately belong to you.
Behind Legacy is the legendary developer Peter Molyneux with his own studio. Molyneux is known for games like Black & White, Fable, or Populous. He is also considered the founder of the “God Game” genre.
What is an NFT property? NFT stands for “Non-Fungible Token.” These digital items are unique due to a code and exist only once in the world. This makes them a form of collectible.
In Legacy, your properties are such NFTs. You buy them and truly own them, unlike in MMOs like World of Warcraft. There you only “borrow” the items you find. Because the data itself still belongs to the provider. We explain how NFTs work here:
This is how expensive the property is: In the Gala Games store, where Legacy was presented, the first properties are already available for purchase – even though the game won’t be released until 2022. You can only buy with cryptocurrencies GALA, Ethereum, and BAT:
The cheapest properties (“Common Deeds”) cost 0.804 Ethereum
The most expensive property (“Heart of London Deed”) costs 222.892 Ethereum
Both are already sold out. The cheapest property currently still available (“Enterprise Deed”) costs 1.69 Ethereum
The Heart of London is a unique property. One Ethereum is currently valued at (as of December 16, 2021) 3560.54 euros. The entire property costs 795,715.80 euros. For the same amount of money, you can get a home with over 200m² in many cities in Germany.
The cheapest, also already sold-out plot, costs 2862.67 euros when converted.
Some of the properties are already sold out. The currency listed here is GALA.
But why? Crypto gaming and NFTs are currently seen by some developers as the future of gaming. Even Ubisoft, as the first major studio, is already experimenting with the new technology and introducing NFT transactions in Ghost Recon. It seems that this has already paid off for Legacy.
Legacy has already earned over 48 million euros from NFT sales, when accounting for all current sales. And that, long before the game is even on the market. Whether it is worth it remains to be seen, as Molyneux himself is partially considered someone who promises too much and delivers too little (via Kotaku.com).
The value of NFTs is based on speculation, like almost all collector’s items. There is no guarantee that you can recoup your investment in the property while playing. The value of the corresponding cryptocurrency can also fluctuate greatly.
There has even been a larger fraud case involving the new NFTs:
If you encounter Pokémon GO Kyurem in legendary raids, you need good counters. We at MeinMMO show you the best counters, maximum CP, and the usability of the dragon.
Where can you find Kyurem? Kyurem takes over Reshiram and Zekrom in legendary level 5 raids from today, December 16, and will be available for two weeks.
This is not the first time you can catch Kyurem in Pokémon GO, but the dragon is available for the first time in its shiny form.
How long can you catch Kyurem? The legendary dragon will stay in level 5 eggs for the rest of the year. It will be your opponent in the raids from December 16 at 10:00 AM local time until December 31 at 8:00 PM.
Kyurem – The best counters
Which types are effective? In terms of types, Kyurem is not only a dragon but also an ice type. This means that you get a CP boost from weather conditions with wind and snow, but be careful, as Kyurem will also be stronger then. Without a weather boost, the Pokémon will face you with level 43,478.
In attack, you should focus on the types fighting, rock, steel, dragon, and fairy, as these promise high effectiveness and good damage against the ice dragon. If successful, you can catch Kyurem afterwards. The dragon has a CP between 1,957 and 2,553.
You will have the best success chances with these counter Pokémon and movesets (via pokebattler.com):
Pokémon
Moveset
(Shadow-) Metagross
Bullet Punch and Meteor Mash
(Shadow-) Machamp
Counter and Dynamic Punch
Lucario
Counter and Aura Sphere
Terrakion
Smack Down and Sacred Sword
(Shadow-) Hariyama
Counter and Dynamic Punch
(Shadow-) Tyranitar
Smack Down and Stone Edge
Garchomp
Counter and Dynamic Punch
Dialga
Metal Claw and Draco Meteor
(Shadow-) Dragapult
Dragon Breath and Dragon Claw
(Shadow-) Gardevoir
Charm and Dazzling Gleam
Alternatively, the following Pokémon are also suitable for use against Kyurem:
Rhydon with Smack Down and Rock Wrecker
(Shadow-) Salamence with Dragon Breath and Outrage
(Shadow-) Scizor with Bullet Punch and Iron Head
(Shadow-) Mewtwo with Psycho Cut and Psystrike
Zekrom with Fire Fang and Outrage
(Shadow-) Gyarados with Dragon Breath and Outrage
What about Mega Evolutions? Mega Evolutions of Pokémon only last for a limited time in GO. They are suitable for taking down strong raid bosses more easily. You can use the following Mega Evolutions against Kyurem:
Mega-Gyarados with Dragon Breath and Outrage
Mega-Charizard Y with Fire Fang and Dragon Claw
Mega-Lopunny with Low Kick and Focus Blast
With optimal counters and the weather as well as best friend bonus, you can defeat Kyurem even with two players. On average, however, we recommend that you face the dragon with 3 to 5 players.
Is there a shiny? Yes! For the first time, Kyurem can also be caught in its shiny form in Pokémon GO. For all shiny hunters, it’s definitely worth a repeat visit to the Kyurem raids.
Kyurem (normal)
Kyurem (shiny form)
How strong is Kyurem? Kyurem has the fast moves Fire Fang and Steel Wing and the charged moves Dragon Claw, Blizzard, and Draco Meteor. You will most likely want the combination of Fire Fang and Draco Meteor for a good dragon attacker.
These two moves are the best variant of the ice dragon in both gym attacks and trainer battles (via pokefans.net).
In terms of stats, Kyurem scores with relatively strong attack and good stamina. However, it drops quite a bit in defense and can therefore be defeated relatively quickly.
Even though Kyurem can do a good job in raids, it is not one of the best attackers of 2021. In PvP, however, you can use it well to quickly break the opponents’ shields.
Is Kyurem worth it now? This is not the first time the ice dragon is available in Pokémon GO. So if you already have a good Kyurem and don’t care about a shiny form, the raids may not be worthwhile for you.
However, if you are a shiny hunter, you should definitely take advantage of the two raid hours with Kyurem on December 22 and 29, as the dragon is available as a shiny in the game for the first time.
But if you’re just looking for the best attackers, Kyurem is probably not worth it for you.
Are you participating in the raids? Are you excited to catch Kyurem in shiny form, or are you less enthusiastic about facing the ice dragon again? Let us know in the comments here on MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO Mega Evolutions are particularly popular for use in raids and battles. As a new finding shows, there could soon be a new Mega Pokémon. We at MeinMMO have taken a look at what monster that will be and what the community thinks about it.
What is a Mega Evolution? In Pokémon GO, there are a number of monsters that have a so-called Mega Evolution. This can be triggered with the help of corresponding Mega Energy. This temporarily makes the affected monsters stronger and perfect for use in raids or Rocket battles.
After the Mega Evolution of Steelix was recently introduced into the game, there are now initial hints from the PokeMiners about the next Mega Pokémon.
Who are the PokeMiners? The PokeMiners are a group of data miners who regularly search the game code of Pokémon GO for new information. This allows them to find out which new features or monsters will be coming to Pokémon GO even before a release.
This data should always be viewed with some skepticism, as the found information is not official and can thus be changed by Niantic at any time.
Which Mega Pokémon was found?
In the last search of the game code, the PokeMiners discovered initial hints about a new Mega Pokémon and published their finding on Twitter. According to their post, the new Mega Evolution is said to be Aerodactyl.
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According to this, you need 200 Mega Energy to evolve it for the first time. For each subsequent time, only 40 Mega Energy is needed. The maximum CP value at level 50 is 4,655 CP. And the stats of Aerodactyl have already been found:
Stamina: 190
Attack: 292
Defense: 210
Mega-Aerodactyl would be the first Rock-type evolution of its kind.
What the community says about Mega-Aerodactyl
The community on reddit and Twitter is excited about this news. On one hand, trainers are happy that there will finally be a Mega Evolution of the Rock type in Pokémon GO. On the other hand, the choice of monster resonates well with many players.
In the comments on Twitter, you will find numerous screenshots of different Aerodactyls and the following reactions from users (via twitter.com):
hionfructose: ‘I’m so ready’
royadameoficial: ‘Yesssss’
JustFedererFan: ‘Oh nice! I have a 91% Shiny [Aerodactyl] and that’s good enough for me’
WillTucker16: ‘I can’t wait for it to come. The only Mega Pokémon I am still waiting for are Gardevoir and Gallade. Those are my best Megas’
And also on reddit, trainers like TehWildMan write: ‘Oh, this will be good. At least until Tyranitar gets a Mega.’ (via reddit.com).
How strong will Mega-Aerodactyl be
Mega-Aerodactyl can impress trainers not only with its type but also with its strength. ThatHollowGuy writes on Twitter: ‘To put it into perspective: Mega-Aerodactyl has the second highest attack value among Rock types’ (via twitter.com).
And www_pokeball_dk agrees with this, but finds two other monsters even stronger: ‘It’s a beast and it’s about time we get a Rock Mega! Mega Diancie and Mega Tyranitar are definitely better.’ (via twitter.com).
In fact, Mega-Aerodactyl can especially shine with its attack, which will make it one of the best attackers in Pokémon GO. However, once a Mega form of Tyranitar becomes available in the game, it is expected to be slightly stronger than Aerodactyl.
A wish from the trainers
In line with the Jseason of origin, trainers also have a wish in connection with Aerodactyl. jdanp8 writes on reddit: ‘Hopefully, there will be a Fossil Event next year with the fossils of the 5th generation, although Mega Steelix was not released in connection with an event.’ (via reddit.com).
Many players agree with this wish in the comments. Trainers like peryrocksout also wish for monsters from the 6th generation (via reddit.com). And similar comments can also be found on Twitter. Trainer rustipani is also convinced that fossils make sense in the season of origin (via twitter.com).
What do you think of the finding about Aerodactyl? Did you wish for this monster or are you hoping for another specimen? And what do you think of the trainers’ wish for a Fossil Event? Feel free to leave your opinion on MeinMMO in the comments and exchange ideas with other players.
After a long wait, FIFA 22 has started to distribute the next-generation gifts. However, due to an error with the Mbappé card, no one is currently receiving one of the cards.
Update, December 16, 2021: On the night of December 15 to 16, the problem has apparently been resolved. This was announced by the FIFA Direct Communication channel via Twitter. The next-generation pack should now be available to everyone in the shop.
How do you get the cards? Ideally, this should be a simple matter: The only requirement is that you need to be logged into FIFA 22 by January 14, 2022, to randomly receive one of the cards.
Today, on December 15, the distribution of the cards to players was supposed to start. And for a short time, it did – but right now, it has been disabled again.
You should receive one of these players
Players pull striker Mbappé – Next Generation is currently unavailable
This is the problem: Apparently, there has been an error with the Mbappé card: The Frenchman was supposed to be included as “LW”, that is, as a left winger in the next-generation pack. However, players drew the Frenchman as ST, which means striker, from the pack.
On Twitter, the “FIFA Direct Communication Channel” has already addressed the issue: “We have temporarily disabled the distribution of the Next Generation Player Item Pack while we work to fix a problem,” it states from the official side (via Twitter).
They are now working to equip the “Next Generation Player Item Pack” with the correct version before the pack is made accessible to everyone again. However, how long this will take is still unclear – we will keep you updated on this matter.
What will happen to Mbappé? Players who drew the wrong Mbappé are supposed to receive the correct LW variant as soon as it is determined which players are affected. However, this may take a little time, according to FIFA Direct Communication.
Today, on December 16, the new patch 1.2 for New World will be released. The major December update introduces the winter event and significant changes to the endgame. We from MeinMMO summarize the highlights of the patch notes for you and reveal how long the maintenance will take.
What are the highlights of the update? The biggest new feature in the December patch is the overhaul of the watermark system. This means that proficiency and value will now be displayed directly in your inventory next to your armor. In addition, the so-called Gypsum system is introduced, through which you can easily and specifically increase your proficiency.
Crafting now rewards items beyond level 200 in a Life Skill.
Expedition rewards have been improved. There, you get not only Gypsum but also a guaranteed proficiency boost for completing Lazarus Instrumentum and Garden of Genesis, as well as the new resource Timeless Shards, which allows for more targeted crafting of equipment.
Some areas in the endgame have been revamped in terms of difficulty. The enemies in Myrkgard, which were secretly strengthened with patch 1.1, will now be slightly weakened, while other points of interest have been raised to level 66.
16 new quests have been released in the Mourningdale and 13 new tasks in the Unstable Coast.
The damage formula in PvP is being revised, so that now the actual armor value is calculated instead of an average when a character with a lower level fights against a strong enemy. In compensation, the damage from players with lower levels is increased.
Fast travel points will now also be displayed even if you have not discovered them yet.
Some weapons have seen a reduction in “Recovery Time”, which is the time after an action has been performed before the next can activate. The heavy attack from the sword, for example, now has 5 frames less recovery time.
In Outpost Rush, the opposing faction can no longer enter the base.
The hit points of the Source Guardian, a boss in the story, have been halved.
What about the winter event? The winter event will start immediately with the patch’s release. Originally, the event was announced for December 14.
It will run from December 16, 2021, to January 11, 2022.
You can find detailed information about the contents, quests, and rewards in our guide:
What about the release and server downtime? The new patch 1.2 will be applied today, December 16, at 1:00 PM. This will result in extended maintenance.
The server maintenance is expected to take 3 hours. By 4:00 PM, the server downtime should be over as scheduled.
New World Update 1.2 – The official patch notes
As usual, we have embedded the patch notes from the official New World website. The PTR notes, which were appended at the very end, are currently only available in English (via New World).
Winter Convergence
It is the time of the festive Winter Convergence in Aeternum! It is marked by increased snowfall and northern lights in the sky. It’s a time of duality and contrast, as winter wanderers and winter warriors come to the land. The icy winds and the winter wanderers bring new armor, weapons, furniture, skins, and consumables, as well as a charming “Gift Giving” emote.
The Winter Convergence lasts in Aeternum from December 16, 2021, to January 11, 2022.
The winter warrior’s desire for eternal winter causes ice caves to appear throughout Aeternum. If the winter warrior is not stopped, he will turn all of Aeternum into a vast ice desert. These caves will remain as scars in the land after the event – sources of winter magic that will not melt even if the warrior is defeated.
Endgame Innovations
Based on feedback about the High-Watermark system and the desire to make endgame content exciting and diverse, this update implements some major changes to the endgame. More about our vision and future changes can be found in the developer article about proficiency in our official forums.
“High Watermark” will be renamed to “Proficiency” and its values will now be displayed in the user interface.
For each slot on the character model in the inventory, its current proficiency level will now be displayed.
Above the average armor value, the average proficiency value will also be shown in the inventory.
Players will see a proficiency leveling banner whenever they increase their proficiency.
The new resource Gypsum will be introduced, which can be acquired through a variety of activities (named bosses in the open world, expedition bosses, Outpost Rush, arenas, corruption breaches, etc.). Each activity yields a different type of Gypsum, which can then be crafted into Gypsum Orbs of every weapon, armor, or jewelry type. Opening a Gypsum Orb guarantees a proficiency boost and equipment of that type.
Obsidian Gypsum: Obtained for defeating named enemies at level 60+ in the open world; generally found in elite landmarks.
Sapphire Gypsum: Obtained for defeating final bosses in Lazarus Instrumentum and Garden of Genesis.
Rubin Gypsum: Obtained in secret caches in Outpost Rush.
Emerald Gypsum: Obtained in proficiency reward chests.
Citrine Gypsum: Obtained in secret arena caches.
Amethyst Gypsum: Obtained in secret caches in breaches.
Topaz Gypsum: Obtained from hostile creatures at level 55+, but only after consuming a special attunement potion that can be crafted in a Rank 5 campsite. Craft the potion, drink it, and defeat hostile creatures at level 55+ in the world to receive Topaz Gypsum. This potion can only be crafted once a week!
Diamond Gypsum: Only available during major events in Aeternum. During the Winter Convergence, players at level 60 can receive the rare Diamond Gypsum from the first three Trees of Light they interact with during the event.
We have introduced forges in all endgame zones where players can craft Gypsum Orbs from the different types of Gypsum.
We have decreased the overall chance for a proficiency boost as a compensation for the new guaranteed boosts through Gypsum. The chance for elite chests has been slightly lowered and that for bosses in the open world significantly. No changes have been made to expedition bosses.
We have adjusted the potential range of proficiency increases based on proficiency level. Overall, the ranges in the higher progression area are slightly wider, meaning that in total fewer “boost moments” are needed to reach the maximum value (i.e., on average, most should need fewer boosts for that).
Rewards for expeditions have increased
In addition to Gypsum, expedition bosses also guarantee a random proficiency boost (arena bosses also guarantee a boost).
All chests in Lazarus Instrumentum and Garden of Genesis have been revamped to provide a certain chance of proficiency boosts for the endgame.
We have added Timeless Shards to expeditions (see details below).
We have introduced Timeless Shards, a new crafting resource that can guarantee certain values for weapons and armor.
Timeless Shards are crafting artifacts that allow players to craft an item with a specific attribute bonus, while still allowing them to use crafting mods to guarantee an effect.
Timeless Shards are guaranteed from expedition bosses and also have a certain chance of dropping from elite chests in expeditions and elite points of interest.
2 points of interest are becoming endgame content
The elite point of interest “Cunning” in Edenhain has been made level 66 content and now has 6 elite chests that can all provide proficiency boosts in the endgame.
The elite points of interest “Imperial Palace” and “Northern Dynasty Shrine” in Evenbane have been made level 66 content and now have 8 elite chests that can all provide proficiency boosts in the endgame.
We have increased the level of corruption breaches in the endgame to 66.
We have made a series of adjustments to the difficulty in the endgame to compensate for some exaggerated changes in the November patch. Our goal is to find the golden mean between the too easy endgame content before November and the exaggerated GES sponges afterward.
Adjustments in Duskenheim: We have lowered the difficulty of corrupted acolytes, cooks, priests, ogres, and commanders.
We have added an elite chest in Ueegge in Duskenheim, near the named commander “Archos-Imperator”.
Adjustments in Evenbane: We have lowered the difficulty of a number of named AI enemies in the open world, including alligators, wild boars, bears, and lazy ruffians.
Adjustments in the Imperial Palace / Northern Palace Shrine: We have lowered the difficulty of named bears, corrupted tigers, and dynasty spearmen, dynasty conjurers, and dynasty warriors.
We have relocated Daisy the Dancing Bear to a new location.
We have renamed Morgolf and relocated it to a new spot.
The point of interest “Forbidden Ritual” has been removed from the game and replaced with a fast travel option.
Several elite chests have been moved to the final boss fights in the Imperial Palace and Northern Palace Shrine.
Difficulty adjustment at Scorpion: We have lowered the difficulty of elite ranks and hell holes and of the named corrupted grobians.
Ambusti Superior / Inferior: We have replaced 2 large supply chests with elite chests.
In both points of interest, there are now additional corrupted musketeers.
Tomb of the Dead: We have lowered the difficulty of the named ghosts.
Lightwood Island: We have lowered the difficulty of the 2 named ghosts.
Periheim: We have lowered the difficulty of the named alligator, ghost, and undead hunter.
Distorted Heights: We have lowered the difficulty of the corrupted deer and corrupted acolytes.
Eridanus: We have lowered the difficulty of the dryad shamans.
Caminus: We have moved an existing elite chest to the boss fight with the Caminus Gatekeeper.
Svikin Camp: We have lowered the difficulty of the two named acolytes and the named worker.
Eternal Pond: We have lowered the difficulty of the dryad shamans.
There is also a new platform, stairs, and walls to allow Viridulon the Rooted to reach players outside of the combat area.
Game World
Quests
Improvements to the main storyline quests:
“Dug-up Fate” can now also be completed solo.
The level design in “Always Follow Your Nose” has been improved, and there are new tasks related to acquiring the “Ingredients” for the bear repellent.
In “Triumphant Return,” players now have to extinguish fires in Fort Alazar before freeing Rima.
There are additional tasks in areas:
16 new tasks in Mourningdale.
13 new tasks in the Unstable Coast.
New “Housing Tasks”
7 new tasks that unlock when players level up in the area call. They can assist an idealistic architect who aims to build new houses in the wilderness of Aeternum. The architect will sing the praises of home ownership and reward players with new furniture and decorations.
To start these tasks, visit Giacomo Altovoli in the settlement in First Light, Everfall, Monarch’s Bluffs, or Windcircle (completion of “Creeping Corruption” is required).
Key Bug Fixes
There is now more information about player kills in PvP faction missions not being reset upon death.
A bug has been fixed that prevented the “Adiana’s Fountain” quest from progressing after defeating the Corrupted Tendril.
Many elite task requirements for weapon and armor tasks at level 40 have been removed.
The symbols for spirit shrines will now be displayed better and like other points of interest on the map.
The task marker for “Images of Invaders” will now be displayed on the map.
Bugs have been fixed where certain NPCs in Mourningdale had no map markers for accepting and completing tasks.
Fixed bugs that allowed players to farm Captain Thorpe after clipping through the Duskenheim Cathedral.
Fixed bugs allowing players to clip through the walls of the attacker’s war camps.
Combat and AI
Combat
A bug in our original formula for PvP damage led to lower equipment being more effective at damage defense. Therefore, we have revised the formula. We look forward to your feedback on these changes.
Revised formula for PvP damage
When calculating damage defense through armor, the opponent’s armor value is now used instead of your average armor value.
As compensation for the difference in defense through armor, we have increased the damage that players with lower levels deal to those with higher levels and decreased damage players with higher levels deal to those with lower levels.
Critical damage bonuses
Critical damage bonuses through mastery or effects now apply additively, rather than multiplicatively. On average, this reduces the damage bonus received by 3 to 5 %.
Buffer
We have looked at all weapons and adjusted the buffer for dodging, skills, and basic attacks. The revised buffer begins at the first frame of the attack that will deal damage or with the first casting frame of skills that do not deal damage.
Dodging
A bug has been fixed that allowed players to repeatedly dodge while exhausted if no directional keys were pressed.
Skills that previously only prevented dodging (such as Ice Rain) now also prevent jumping.
Control
Crouching and lying down can no longer be activated while the block button is pressed.
A bug has been fixed that created a short pause in movement while using auto-run and auto-crossing.
A bug has been fixed that caused foot animations when sheathing staff weapons to be incorrect.
A bug has been fixed that caused weapons to sometimes not be equipped correctly when switching rapidly between crouching/standing and lying down.
A bug has been fixed where players could clip through protruding collisions by using certain skills while lying down.
A bug has been fixed that allowed players to desynchronize their drawn weapon with repeated lying down and dodging commands.
Effects
Cheer (Gem Effect)
Description revised to clarify that the damage bonus applies when the owner’s health is below the specified value, not that of the target.
Revenge (Gem Effect)
Description revised to clarify that this effect lasts for a certain number of hits.
Status effect icon added that appears while the effect is active.
The number of hits players can make while “Revenge” is active has been increased from 1 to 3.
Raging Berserker: A bug has been fixed that caused the tooltip of the effect to show incorrect GES values.
New effects:
Logging Efficiency: Speed when logging increased by 5 to 25 %.
Mining Efficiency: Speed when mining increased by 5 to 25 %.
Skinning Efficiency: Speed when skinning increased by 5 to 25 %.
Harvesting Efficiency: Speed when harvesting increased by 5 to 25 %.
Plagued Crits: Critical hits against targets below 50 % health inflict “Disease” for 6 sec, reducing the healing effect on the target by 10 to 25 %.
Plagued Strikes: Heavy melee attacks against targets inflict “Disease” for 8 sec, reducing the healing effect on the target by 10 to 25 %.
Thwarting Counter: 5 to 15 % additional damage against targets with active grit. (Only melee weapons)
Thwarting Strikes: 3 to 12 % additional damage when you have activated grit.
Targeted Strikes: Fully charged heavy attacks deal 3 to 15 % additional damage. (Only melee weapons)
Targeted Critical Hits: Fully charged heavy attacks deal 5 to 20 % additional critical damage.
Targeted Ripping: Fully charged heavy attacks inflict “Ripped” for 7 sec, reducing the target’s absorption by 4 to 15 %. (Cooldown 12 sec.)
Targeted Recovery: Fully charged heavy attacks restore 10 to 30 % of the damage dealt as health to the player.
Physical Resistance: You take 2 to 4 % less damage from light and heavy physical ranged attacks.
Elemental Resistance: You take 2 to 4 % less damage from light and heavy elemental ranged attacks.
Outpost Rush
The first spawn areas now have barriers that prevent enemies from intruding.
A possible bug when leaving the Outpost Rush has been fixed.
Miscellaneous
Using a consumable now interrupts aiming.
Weapon description: We have adjusted some naming conventions and corrected several grammar mistakes in our descriptions.
A bug has been fixed that allowed players to drop below 0 mana.
Weapons
Rapier
Tondo: Typo in the description has been fixed.
Fléche: We have revised the effect of this skill on gravity so it can no longer be used to ascend steep slopes.
Heavy Attack: Recovery time has been slightly reduced.
Swiftness: A bug has been fixed that caused haste granted by this passive skill to become shorter with each use.
Fire Staff
Burnout: We have revised the effect of this skill on gravity so it can no longer be used to ascend steep slopes.
Meteor Shower: A bug has been fixed that allowed this ability to deal damage to targets through forts and war camp gates.
Watch it burn: A bug has been fixed that caused this passive skill not to work.
War Hammer
Charge: We have revised the effect of this skill on gravity so it can no longer be used to ascend steep slopes.
Path of Destiny: The stun on hits has been reduced from 1 sec. to 0.33 sec.
Bow
Rain of Arrows:
A bug has been fixed that allowed this ability to deal damage to targets through forts and war camp gates.
“Bleeding” from Rain of Arrows can no longer be stacked by multiple players using the skill on the same target. This change was made to align the skill with other area-effect abilities that can be stacked.
Piercing Shot:
Bled Arrow: A bug has been fixed that caused this upgrade to increase damage with each hit rather than after each hit.
Surprise Attack: The description of this passive skill has been revised to clarify that the effect applies per target.
We have improved all aiming transitions between skills and primary shots. This also fixes a bug that prevented Piercing Shot and Poison Shot from being canceled after leaving the shots.
Upgrade “Mark”: A bug has been fixed that allowed damage to increase indefinitely. It is now capped at +30 % against targets with weakness.
Axe
Targeted Throw: The recovery before the possibility to cancel has been extended from the first 0.1 sec. of the attack to the first 0.45 sec. of the attack.
Heavy Attack: Recovery time has been reduced by 0.15 sec.
Musket
A bug has been fixed where the musket reloaded slower when stamina was depleted.
A bug has been fixed where the player’s back bent unnaturally when sheathing the weapon while lying down.
A bug has been fixed that allowed the shooting animation to be skipped, unintentionally increasing the fire rate of the musket.
A bug has been fixed where charged musket shots were not consumed when shooting while crouching.
Life Staff
Light Splash:
Cleanse: We have revised the description to clarify that the target must be healed for debuffs to be removed.
Beacon: A bug has been fixed where the healing bonus remained on the spellcaster even after leaving the circle.
Ice Gauntlet
Ice Pillar:
Pillar Dodge: Tooltip has been revised to better describe the function.
Ultimate Chill
The debuff tooltip in the status bar for “Ultimate Chill” has been revised and aligned with the weapon handling tooltip.
A bug has been fixed that caused it to appear as if the icon for the “Ultimate Chill” effect was stacking.
Blocking Stamina: A bug has been fixed that allowed this passive skill to grant stamina when players had no mana left.
Heavy Freeze: Description has been revised to provide more accurate cooldown information.
Ice Tomb: Health of Ice Tomb has been increased from 50 to 75 % of the caster’s health.
Entombed Burst: Mana cost has been reduced from 20 to 10 mana.
Sword and Shield
Heavy Attack: Recovery time has been reduced by 0.15 sec.
War Axe
Persistent Strike: The grit windows for empowered attacks through this passive skill have been adjusted to ensure that they only last until the end of the strike windows.
Blood Rage: Description has been updated to clarify the correct effective range of 15 m.
Light attacks and non-fully charged heavy attack: We have reduced the target acquisition detection range from 4.5 to 3.5 meters.
Critical Base Damage: Reduced from 40 to 30 %.
Bloodthirst: Haste bonus has been reduced from 30 to 20 %.
Yank: Damage on the first pull has been reduced from 110 % to 70 % weapon damage.
Corruption Gauntlets
“Rotting Scream”:
Maximum increase of this effect has been reduced from 50 to 30 %.
Corruption Caller:
A bug has been fixed that allowed the passive skill “Corruption Caller” to be triggered by regular light attacks.
A bug has been fixed that reset the cooldown for “Corruption Caller” on weapon swap.
Gaze of Corruption: A bug has been fixed that reset the cooldown for “Gaze of Corruption” on weapon swap.
Decay Sphere:
Exploding Sphere: A bug has been fixed that allowed “Exploding Sphere” to trigger attacks from stealth.
Spear
Size of hit area and targeting has been increased for all thrust attacks.
Impale: Lunge distance has been increased by 50 %.
Perforate: Rotation during the skill has been sped up.
Strong Conditioning:
A bug has been fixed that allowed the “Strong Conditioning” bonus to be negated by using a whetstone.
Triggering “Strong Conditioning” now no longer displays a text.
AI Enemies
General AI Enemies
Abomination
A bug has been fixed that caused bite and strike attacks from larger scaled abominations to fail.
Ancestral Guardian Mage
A bug has been fixed that caused the Mage’s role-spell to sometimes hit a spot behind the Mage.
Ancestral Guardian Looters
A bug has been fixed that caused the looter to die at the end of his retreat status.
Big Cats
A bug has been fixed that caused cat AI enemies to not consider level differences in perception.
Desolate Ones
The corrupted ogre in Outpost Rush has had the “Gravity Vortex” skill removed.
A bug has been fixed that prevented corrupted ogres in Outpost Rush from being staggered.
A bug has been fixed that prevented invasion desolate ones from being staggered.
Dynasty Musketeer
A bug has been fixed that caused musketeers to occasionally retreat to a far position instead of a closer one.
Entropy
A bug has been fixed that prevented Entropy from being collected.
Grobian
A bug has been fixed that caused Grobian AI enemies to not properly play their stagger animation.
Spring Deer
The spring deer no longer drops particles when moving.
AI Enemies in Expeditions
General AI enemies in expeditions
A rare bug has been fixed where boss enemies could prematurely use their wipe skill to kill all players.
Amrhein Excavation
Simon Grey
A rare bug has been fixed that allowed Simon’s skill “Consume” to harm himself.
The Abyss
A bug has been fixed that caused AI enemies in the Abyss to get stuck in retreat.
Archdeacon Azamela
A bug has been fixed that allowed the Archdeacon to see and target players outside of his room in rare cases.
Captain Thorpe
The fire ring from “Darkness Calls” now inflicts single damage and burning if players run into it.
“Fire Charge” now inflicts burning 3 times faster.
Burning can now stack a maximum of 3 times (instead of 5 times).
Dynasty Shipyard
Isabella’s Tiger
A bug has been fixed that caused Isabella’s cannons to not deal damage correctly upon impact.
A bug has been fixed that caused Isabella’s wave beam attack to hit players twice.
The aggression range of Isabella’s musketeers has been increased so they now always target a player.
Empress Taiying
The Empress now rushes towards faraway players.
Various bugs have been fixed that allowed the Empress to accidentally kill players on the brink of death.
A bug has been fixed where the Empress’s Corruption Wave could hit players caught between two waves twice.
Lazarus Instrumentum
Demos
A bug has been fixed that could cause Demos’ failing spear attack to miss players in melee range.
Cilla
A bug has been fixed that caused Cilla’s Arcane Wave attack to hit players twice.
A bug has been fixed that caused Cilla’s Arcane Snares to kill players on the brink of death.
A bug has been fixed that caused Cilla’s spell “Arcane Bomb” to continue casting even after her death.
Note: There’s another bug that could cause this, and we are looking into solutions for it.
AI Add-ons
Adjusted Ripper
We have reduced the spawn rate from 1 Ripper every 5 seconds to 1 Ripper every 10 seconds.
We have increased the duration from 10 to 20 seconds.
A bug has been fixed that caused no further damage to be dealt while standing on the Ripper.
Economy, Progress, and Loot
Proficiency
We continue to want to reward efforts in crafting items for you, your friends, or trading in the trading post. Therefore, we have introduced proficiency.
When you reach level 200 in a skill, 3 markers will be displayed at equal intervals in the leveling circle in the user interface.
When you earn XP for skills, you progress in this circle and when you reach one of the markers, you get a container with useful items that are (mainly) relevant to skills, such as crafting mods, special ingredients, and even blueprints and other plans!
With each marker, the containers become more spectacular and bring more rewards.
If you collect enough XP to fill the whole circle, the boon counter will increase by 1. The counter indicates how many times you have leveled up at the highest level.
With this system, we have also introduced a new type of reward: Equipment Schematics.
Equipment Schematics are crafting artifacts that allow you to guarantee an item with an armor value of 600 and special appearance.
Schematics require a large amount of powerful crafting materials, but guarantee an item with RW 600.
Effects are also rolled for schematics, and players can influence the outcome as usual with crafting mods and Azoth.
There is a small chance that equipment schematics will appear in Arcana, Weaponsmithing, Armorsmithing, and Engineering reward chests.
Refinement
Plans have been added that allow you to refine 250 pieces of raw ore, wood, fiber, or raw leather with rank 5 into a legendary material. For example, now you can convert 250 orichalcum ore into 1 tollyum.
Orichalcum bars can now be crafted with platinum as well as with star metal.
Loot
There are a number of knights in the game who carry valuable items for players level 20 to 25. Seek them out and take their treasures!
The named ring “Cut” previously had the wrong gem attached (a weapon gem) and now correctly has an armor gem.
We have added amulet, ring, and earring drops with rank 5 to all level 60+ content, which randomly roll all attributes and armor values. Before, only named jewelry dropped at this rank. This should accelerate the jewelry proficiency as well.
Faction shields no longer have a damage effect (Enchanted). Round shields now have “Refreshing Protection,” longspear shields have “Eager Empowerment,” and tower shields have “Hated.”
Corruption Gauntlets “Moonless Night” have been renamed to “Dark Wine Night.”
The Primordial Weapon Set was missing the tower shield and the ice gauntlets. These have now been added and drop in the same activities as other primordial weapons.
Boots of Channeling Energy had the wrong effect (Siphoning). This effect is only available on weapons and has been replaced with the Affliction effect.
The named AI enemy “Desecrated Soul of Duskenheim” previously had no drops. He now drops 3 named items: a spear, a life staff, and an amulet.
More female armor now drops in the game world.
Crafting
We have removed corrupted shards and magnetite as required resources for crafting arena keys and added 5 runestones to their recipe. We did this so that arena keys do not compete for the same resources as expedition keys.
Fishing
The stone catfish now produces stone catfish venom, which can be used in alchemy (there is also a chance of fish fat when disassembling).
A range of fishing armor items can now be bought and sold in the trading post. These are items that players may not receive as rewards in fishing quests since reward chests sometimes randomly deliver one of two or three parts. With this update, all players will have access to all armor pieces to complete all sets, should they wish to do so.
Key Bug Fixes
The brand and taler cost of the R2 health and mana potions of the Syndicate have now been aligned with those of the other factions: 50 and 30 marks instead of 100.
The war previously did not provide war corruption gauntlets. Corruption gauntlets have now been added as a possible reward.
A bug has been fixed that caused corruption gauntlets not to naturally roll their skill-specific bonuses when dropped and crafted.
A bug has been fixed that caused chests in Lazarus Instrumentum and Garden of Genesis not to consider the armor value of the expedition.
A bug has been fixed where in Outpost Rush, the overview at the end of the game showed 0 for all assists.
A bug has been fixed that caused the Outpost Rush compass symbols to disappear. This should also fix some other issues related to the compass.
A bug has been fixed that caused the acquisition tax in the trading post to go to the settlement where an item was offered for sale instead of to the settlement where it was purchased.
A bug has been fixed where the crafting of the corruption gauntlets “The Nothing” required Eternal Ice instead of an Empty Heart.
A bug has been fixed where tallow forms could not be used as crafting mods. (The effects in question are: “Precision,” “Deadly Refreshment,” and “Refreshing Drink Fun”).
UX/UI and Social
Loading Screen System Overhauled
The system has been overhauled and now loads different screens depending on where players are loaded into.
Tips have been added to the loading screens, both general tips and specific tips for your destination.
Social and Navigation Bar Overhauled
We have revamped the graphics and layout of the menu to improve readability.
We have made the notification numbers more visible.
We have created additional space for the “Social” window and made it more readable.
Key Bug Fixes
We have improved the logic of the warnings regarding the Azoth limit so that they are only displayed at certain thresholds and you are not overwhelmed with notifications.
A number of bugs in the compass have been fixed that should make it more reliable when changing game modes.
The icons for crafting in city projects have been corrected. They now show the blue icon for city projects instead of the yellow standard icon for tasks.
The message that you cannot deal damage to other players without a PvP marker will now only display once. These messages have been annoying in PvE play with other faction members.
We have added sounds to a number of actions in the user interface as a sign that the action was successful. This includes repairing equipment, opening housing submenus, changing submenus in the company area, expanding and collapsing lists at crafting stations, “From” filter boxes and switching chat feeds.
A bug has been fixed that caused pings in some expeditions to be displayed underground.
Various crafting and refining stations have now gained ambient sound.
Setups with multiple monitors are now better supported.
A rare bug has been fixed that caused the game to mistakenly disassemble a random item of the type under your cursor while quickly disassembling.
A bug has been fixed that caused players sometimes not to receive notification banners for friendship, group, and company invitations.
Players now have more description options when reporting insults in chat. Players can now choose between text chat or voice chat insults.
PTR Notes
The following notes were added or changed as a direct result of internal testing efforts and players submitting feedback in the PTR. Thanks to all those who participated!
Winter Convergence
Each day, the first three interactions with the Tree of Light in settlements will grant presents that will also grant a lockbox with a gift of appreciation for participating in the festivities!
Daily interactions with the Tree of Light have the rare chance to drop event weapon and armor patterns as rewards.
As with any openable container, luck does not apply here.
December Endgame Update
Introduced a new type of Gypsum. Diamond Gypsum can only be found during certain events in Aeternum. During the Winter Convergence Festival, level 60 players will earn this Gypsum when interacting with their first 3 Trees of Light each day.
Our goal is to give players even more options to progress their Expertise, as well as improve the rewards of the Winter and future events
Reduced the cost of crafting a Gypsum Orb from 100 coin to 2.5, and Gypsum Cast from 475 coin to 5. We decided there was no need to add another coin expense for our level 60 players, but kept a minimal amount so end game territory owners can earn a little more tax income.
Reduced cooldown on Topaz Gypsum Attunement Potion from weekly down to daily, which means players will now be able to earn enough Topaz Gypsum to craft an orb each day. We also reduced the crafting ingredients to make it less difficult to craft and increased the drop rate of Topaz Gypsum when the potion is in effect.
Reduced Gypsum earn cooldown timers from 22hrs to 18hrs just to give a little more leeway to people’s play schedules.
Adjusted the way Expertise bumps work so there is a minimum, as well as a maximum. The minimum is set to 2, and maximum starts at 5 and ramps down to 2. Our goal is to average around 35 bumps required to get from min to max Expertise.
Gypsum is now rewarded for completing an event, rather than given in the reward cache from the event. A few activities such as Outpost Rush, Corrupted Breaches, Arenas, and Aptitude granted Gypsum in the reward cache in the PTR. This leads to hoarding and uncertainty if using a cache is past the cooldown timer. This change should resolve both of those concerns.
Combat
Perks
New Perks
Logging Efficiency – Logging speed increased by 5% – 25%
Mining Efficiency – Mining speed increased by 5% – 25%
Skinning Efficiency – Skinning speed increased by 5% – 25%
Harvesting Efficiency – Harvesting speed increased by 5% – 25%
Plagued Crits – Critical strikes against target below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 10% – 25%. (Can’t trigger more than once per attack)
Plagued Strikes – Melee weapon heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10% – 25%. (Can’t trigger more than once per attack)
Thwarting Counter – Melee Weapons Deal 5% – 15% additional damage against targets with active grit.
Trenchant Recovery – Fully charged heavy attacks heals the player for 10% – 30% of the damage dealt. (Can’t trigger more than once per attack).
Perk Bug Fixes:
Fix for Rogue perk to no longer increase crit damage on standard crits. It will now apply to backstabs only.
Outpost Rush
Fixed an issue where grouped players would incorrectly earn assist credit for kills they didn’t contribute to.
Weapons
Bow
Fixed inconsistent camera behaviors when exiting Poison Shot and Penetrating Shot with hotkey.
Fixed inconsistencies with Bow ADS & AOE abilities canceling into other Bow abilities.
Ice Gauntlet
Fixed an issue with Healing Tomb perk not healing when exiting early with RMB.
Spear
Fixed an issue that caused players to enter a locked state if Spear Javelin was activated when entering Prone.
Navigation
Fixed an issue that was blocking player from canceling attacks to enter navigation until animations completed.
UX, UI, & Social
We now provide information on the maximum number of unique items a player can hold in their inventory
General Bug fixes and Updates
Fixed a bug causing the player to occasionally get moved on top of lost presents they are looting.
Adjusted the logic on Lost Presents to improve the gathering experience.
Decreased the level 65 Winter Warrior Yeti from Elite Boss to the Elite difficulty tag.
Adjusted stats on the Winter Warrior to be less punishing to solo players.
Resolved an issue where players could interact with the gift pile in settlements without limit for reputation.
Fixed an issue where killing Corrupted Tendril AI did not progress the “Adiana’s Fountain” quest.
Fixes for multiple unobtainable presents in First Light, Windsward, and Everfall territories.
Fixed issue where the “Insuring the Investment” quest did not progress with “Defense Against the Withered” journal entry.
Resolved an issue where players could spawn into the Winter Tree after Invasion ends in the Settlements.
Fixed an issue where Hapless Howe was buried in snow in Windsward.
Fixed an issue where Winter Convergence was referenced as “Winterfest” in log-in screen.
Fixed an issue where “A Fine Meal” refers to Recovery Foods as Health Recovery and could cause confusion in the Campfire menu.
Fixed an issue where the Mangled Heights POI was missing a majority of its collision.
Fixed an issue where players could clip through the walls of the War Camps.
Fixed an issue where players were blocked from the solo option of Destiny Unearthed if they reset Destiny Unearthed after completing Forging the Heartgem.
Updated visuals/layout of the POI Bullrush Wash.
Addressed and issue where Gleamite spawners had a chance to spawn immediately
Fixed an issue where upgrading The Tree of Light could push a territory above the level cap.
Fixed an issue where Upgrading the Tree of Light increased the towns upkeep.
Fixed an issue where encounters would show the abandoning UI notification if a grace period was not set properly.
Fixed an issue where Territory Quest markers were not displaying the right type of marker.
Fixed an issue where equipped camp skins were not persisting after re-login and may have prevented players from being able to place camp sites.
Fixed an issue where particular camp skins could be placed in tight pathways and block AI which would destroy itself.
Updated Winter Convergence Quest level listings.
Updated task text on “Old Stone Remembers” to indicate weapon use.
Fixed an issue where Cutlass Keys’ spawned the wrong number of lost presents.
Fixed an issue where players were able to leave the Outpost rush starting zone early.
Fixed an issue where the recommended level for the “Into the Breaches” quest is significantly lower than the level of the encountered AIs.
Fixed an issue where after accepting “Grasping at Shadows” the player needed to leave the POI before being able to complete the first objective.
Fixed an issue where audio could be interfered with if multiple Gleamite chunks are in the same area.
Fixed an issue where applying certain Camp Skins could block the player from placing the camp.
Fixed an issue where players could obtain more tuning orbs when resetting the quest “Destiny Unearthed” from the journal.
Fixed an issue where the journal listed a blank third objective during a Winter Warrior quest.
Fixed an issue where the quest marker for “Visions of Invaders” is not shown on the Map.
Fixed an issue where Boss AI could sometimes prematurely use their victory wipe behavior in Expeditions.
Fixed an issue where House Ownership UI persisted on Housing Lost during a rollback.
Fixed an issue where Thorpe referred to his previous rank when fighting him in the Depths.
Updated level pre-reqs for Mourningdale supplemental quests for a smoother transition.
Fixed an issue where players are able to enter a state where they are unaffected by gravity and can clip through collision after petting an animal and attempting to recall to inn.
Fixed an issue causing some Artifact Ice Gauntlets to display their names incorrectly.
Unhallowed Soul Of Myrkgard previously did not drop any named items. It has been given a Spear, Amulet, and Life Staff to drop.
Fixed an issue causing some players to get stuck in a blurry screen after exiting a crafting station.
Fixed a bug that was causing all trading post taxes to being paid to the settlement at which a contract is listed. Now, trading post listing taxes are paid to the settlement at which a contract is listed, and sales taxes are paid to the settlement at which a contract is fulfilled.
Fixed Lifestyle buffs not being reflected in Crafting UI.
Fixed faction bonuses not decreasing trading tax in Everfall.
Fixed a bug that was causing harvesting speed territory standing bonuses to improve yield instead of speed.
Fixed a bug causing Marks of Fortune to appear incorrectly in the Bundles tab of the in-game store.
Fixed a bug causing chests to get into a looted state when players did not finish gathering them.
Removed corrupted shards and lodestone as necessary components for crafting Arena Keys and added 5 runestone to their recipe. We did this to make Arena Keys not fight for the same resources as Expedition Keys.
This is an AI-powered translation. Some inaccuracies might exist.
Since December 15, the new free update of GTA Online is available. To unlock the new content of the “The Contract” update, you need to purchase an agency. MeinMMO shows you which ones are available and which is the best choice.
What do agencies bring? This is a new form of ownership in GTA Online. A total of four agencies were added with the update.
There you can build an armory and a workshop for your cars with enough cash. However, these agencies are not cheap: You won’t get any of the properties for under 2 million.
To start the story, you first need to buy one of the newly available agencies. We will show you which one is the best. Before that, you can watch a trailer here:
New agency for entering the business – and the new story
How to buy an agency? Open the browser in-game and go to Dynasty8 Executive. There you will find the list with prices and upgrades.
Which one should you choose? The cheapest option is located in Little Seoul.
At 2,010,000 GTA dollars, it is cheaper than the others.
You can save between 135,000 and 820,000 dollars compared to the other agencies.
You can invest that in other things, like decoration or an armory or car workshop.
In addition, it is centrally located in Los Santos, which can shorten travel times:
Here you can see the agency in Little Seoul.
If money is not an issue for you, it probably doesn’t matter much which of the four agencies you take. Nevertheless, a central location is likely to be advantageous. All of them certainly offer sufficient space.
What kind of update was released with the agencies? In The Contract, everything revolves around music, even rapper and producer Dr. Dre returns. Franklin and Lamar, whom you know from the story, also play important roles.
What else is in the update? In addition to the story surrounding Franklin and Dr. Dre’s stolen songs, there are also new weapons and vehicles.
In total, there are 7 vehicles with their own tuning options. If you also have an armory in your apartment, you even get a discount on the new weapons that are now available for purchase:
Blizzard has announced the new Patch 2.4 for Diablo 2 Resurrected. This is intended to make some balance adjustments and also bring the long-awaited ladders. New rune words have also been announced.
What exactly is in the new update?
4 different ladders, as were present in Diablo 2
New rune words
New recipes for the Horadric Cube, which can increase the quality of set items
A revision of the mercenaries to provide more incentives to use different characters
Balance adjustments to the various classes
When will the patch be released? The new update 2.4 is expected to be released in early 2022.
Before that, there will be a livestream on December 16 at 8:00 PM, in which the developers want to present the update in more detail. According to the developers, the blog post will only scratch the surface of the patch.
4 ladders with brand new rune words
What do the ladders look like? With the update, 4 ladders are to be introduced:
Standard ladder – For the normal version of the 4 acts
Hardcore ladder – For the hardcore version of the 4 acts
Standard ladder expansion – For the normal version with the 4 acts + the expansion
Hardcore ladder expansion – For the hardcore version of the 4 acts + the expansion
Together with the ladders, a lot of new rune words will also be unlocked, which have never existed in the game before. At the end of a season, the characters will be shifted to the normal version of the game, so you can use the rune words outside of the ladder as well.
What do the rune words look like? The developers cannot reveal that yet. However, there will be a first glimpse of the rune words in the stream.
More about Diablo and hack’n’slash games on MeinMMO:
What changes for the classes? The developers have given only rough insights on this point as well, however, each class will receive a boost to rarely used abilities:
Certain melee skills of the Amazon, including Impale and Counter, are to be strengthened. Additionally, the requirement for synergies of melee attacks should be slightly relaxed, so that more skill points are available for other combinations.
The Assassin will receive a buff to martial arts skills that have been rarely used.
The Barbarian will also receive buffs for skills that have been used less frequently. Additionally, the throwing barbarian will be strengthened.
For the Druid, fire skills and summoning skills will be strengthened. A buff for werebear skills has also been announced.
For the Necromancer, rarely used summoning skills are to be strengthened. Also, rarely summoned golems should become “more efficient”.
What do you think about the announced update? Do the ladders and new rune words appeal to you? Or have you already moved on to another game from Diablo 2 Resurrected?
At the beginning of December, the latest update 2.3 was released. What was included, we reveal to you here:
Phantasy Star Online 2: New Genesis was released on Steam, PC, and Xbox in June 2021. However, there was criticism at launch for the lack of mid and endgame content. This is exactly what the first major update addresses, which was released on December 15.
What kind of game is it? New Genesis is essentially an extension of Phantasy Star Online 2. You play as an independent character exploring a brand new world within the same universe. This world, however, resembles an MMORPG more than the original game did.
Both games run through the same launcher, and you can even transfer your character back and forth, with only the appearance remaining, but not the attributes or equipment.
At launch, New Genesis reached nearly 60,000 concurrent players on Steam at its peak. Although players praised the classes and modes of movement in the game – you can even fly and jump very far and high – the numbers dropped significantly just one month after release.
The main reasons cited were the lack of content. After about 30 hours, players should have seen the majority of the game’s content.
What has happened now? Today, on December 15, the first major patch has been deployed, which includes several significant new features, including a completely new area. An overview of the update can be found in this video:
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What exactly is in the update? With the December patch, the new open region Retem is introduced into the game. It includes sand dunes and very rocky terrain. In this area, you can fight new monsters and the giant boss Gigantix, as well as gather new materials.
The update also includes:
A new story chapter
An increase in the level cap from 20 to 35
New skills for each class
New events and login rewards
For those who haven’t tried Phantasy Star Online 2: New Genesis yet, now is a great time to check out the MMORPG.
What does PSO2 cost? Nothing, as both the old version and New Genesis are Free2Play. You can choose to install them through Steam, Epic Games, or the Microsoft Store on PC or play on Xbox One or Xbox Series X/S.
For more information and general tips on Phantasy Star Online 2: New Genesis, you can find in this article:
The Free2Play MMO Warframe has released a new, free update with The New War. There is now a new trailer. MeinMMO summarizes for you what is included in the new DLC.
What kind of DLC is this? “The New War” was released today, on December 15, and it aims to conclude the most important storylines of Warframe up to now. The expansion marks the first major story progression after nearly 4 years.
Why The New War seems like a kickoff to a Warframe 2.0 has been thoroughly summarized by MeinMMO author Marko Jevtic based on his first impressions:
The New War brings a new story chapter and new Warframe
What is included in the new Warframe DLC? In The New War, you will find a new story chapter. Unlike previous updates, the new story content can only be played solo. In this, you will control both your Tenno and other characters from the story.
The developers place a lot of emphasis on the story in this DLC and portray it from the perspectives of multiple characters. It concludes many of the ongoing plotlines and is supposed to leave “scars in the world of Warframe”, as Community Manager Rebecca Ford puts it.
How much playtime does the story offer? The New War itself is supposed to take about 5 hours. New players will need about 30 hours of playtime to get to The New War, as you must complete all chapters of the main storyline beforehand.
In addition to the free story chapter, a new Warframe named Caliban joins the game.
What kind of Warframe is this? It is a Sentient Warframe, a mix of Sentient and Tenno, with special abilities. The Caliban collection includes the following items:
Caliban Warframe
Venato Sense, created from a part of a fallen Eidolon
Neurovyre Syandana
Sporavyre Sugatra
You will receive the Warframe as part of one of the supporter packs available for purchase. Depending on the package, you will also receive some additional bonuses along with the Warframe:
When will the expansion be released? “The New War” has already been released on Steam, Epic Games, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, and Nintendo Switch.
What do you think about the expansion? Do you like the new story approach? In which direction could Warframe go now?
This is an AI-powered translation. Some inaccuracies might exist.
The Icon Swaps were a popular way for players to access strong rewards in the past. What do they bring in FIFA 22?
When do the Icon Swaps come to FIFA 22? The Icon Swaps started on Wednesday, December 15 at 7:00 PM.
The Icon Swaps in FIFA 22 start on December 15 at 7:00 PM
With this, you can now start the Swaps. How exactly they will unfold this year, we will show you here.
What are Icon Swaps? “Icon Swaps” are a way to secure icons without the use of coins or exchanging teams in SBCs.
They consist of a series of tasks that must be completed. For completing these challenges, you receive tokens that can be exchanged for rewards.
Last year, the Swaps caused an interesting phenomenon among players, which became known as the “Golden Goal Mode” and effectively consisted of players helping each other with the challenge objectives.
In FIFA 21, there were not only pure icon rewards, but also various packs. Among other things, the Icon Swaps offered two Ultimate Packs for 2 tokens or a Mid/Base Icon Pack for 10 tokens. But there were also direct icon rewards like Rijkaard for 14 tokens or Henry for 17 tokens.
Important: There are never enough tokens to receive all rewards. Therefore, you have to weigh which ones you want to secure.
These rewards are offered by Icon Swaps 1 in FIFA 22
What you can get: In total, there will be 18 tokens for the first round of Icon Swaps. However, you cannot earn them all at once.
You can earn the first 9 tokens between December 15 and January 10
The second 9 tokens will be available between January 10 and February 7
The following opportunities are available as rewards:
2 tokens: 81+ x25 Pack
3 tokens: 82+ x25 Pack
5 tokens: 83+ x25 Pack
6 tokens: Mid Icon Iker Casillas
7 tokens: Mid Icon Rio Ferdinand
8 tokens: Base/Mid Icon Pack
9 tokens: Prime Icon Marc Overmars
10 tokens: Mid Icon Pack
11 tokens: Mid Icon Marcel Desailly
12 tokens: Base Icon Del Piero
13 tokens: 89+ Mid Icon Pack
14 tokens: Base/Mid Icon Player Pick (from 2 icons)
14 tokens: Prime Icon Gianluca Zambrotta
16 tokens: Mid/Prime Icon Pack
17 tokens: Base/Mid/Prime Icon Player Pick (from 2 players)
In FIFA 22, the new TOTW 13 is live, and we know who made the team. You can find everything about the new Team of the Week here.
What is the TOTW? Each week, EA includes 23 players in the Team of the Week who have shone with strong performances on real football pitches. These players receive so-called “Inform cards”, with their attributes being raised.
New in FUT 22 is also the addition of a “Featured” card, which has a stronger boost than the normal TOTW cards.
How to get TOTW cards: With a large portion of luck, you can pack Inform cards from packs. Alternatively, the cards are also available on the FUT transfer market, where they can be quite expensive.
How to get the necessary coins, our trading tips will tell you.
The TOTW 13 in FIFA 22 – All Inform players
This is the TOTW 13: The new TOTW 13 particularly highlights the new Inform cards of Sterling (89), Barella (87), and Atal (84). However, the cards of Courtois (90) and Vlahovic (84) also offer exciting values.
Featured player this week is Puado, who receives a significant upgrade from 78 to 84.
TOTW 13 starting XI:
GK: Courtois (90)
CB: Caleta-Car (84)
RB: Atal (84)
CB: Gabriel (82)
CM: Barella (87)
CDM: Tielemans (86)
CDM: Delaney (84)
RM: Blas (84)
RF: Sterling (89)
ST: Vlahovic (84)
LF: Puado (84)
TOTW 13 bench:
GK: Johnson (79)
CB: Ndicka (81)
CDM: Dorsch (81)
CM: Gallagher (80)
ST: Batshuayi (81)
LF: Nunez (81)
CAM: Gabbiadini (81)
GK: Straczek (74)
LW: Raum (79)
CM: Rocha (79)
ST: Adeyemi (78)
ST: Pulkrab (77)
The highlights of the new TOTW 13
Raheem Sterling receives a strong new Inform card with an overall rating of 89. The speedy winger excels especially in pace (92), shooting (83), and dribbling (88).
Nicolo Barella receives his second Inform card this week, improving shooting and defensive attributes. The card could be a strong all-rounder for players with a Serie A team.
With Youcef Atal, an extremely fast right-back is featured in the new TOTW 13, who has received decent upgrades in pace (96), shooting (77), passing (81), dribbling (87), and defense (79).
If you’re still looking for strong and especially affordable forwards for your team, check this out:
When thinking of professional players in League of Legends, players from Korea or China likely come to mind first. However, when it comes to Western players, Germany is one of the strongest nations, having sent 12 players to World Championships. We reveal how German players are performing in LoL and which ones you should definitely know.
How does Germany stand in the international comparison? Generally, eSports in LoL is dominated by teams from China and Korea. Since Season 1, no team from the West has won the World Championship. Accordingly, players from these regions are well-known.
However, over 30 LoL professionals have also come from Germany, who have made it to either the highest American or European leagues. This makes us the European country with the most LoL professionals overall, as the Twitter user ExpressLoL vividly shows:
In the LEC, 30 different German professionals have played so far, earning us the 2nd place in the LEC ranking. Only Korea has had more players (40).
In the LCS, at least 7 German professionals have played (6th place among all nations in the LCS), with many overlaps, such as Abbedagge or PowerOfEvil, who both played in Europe and America. Most EU players in the LCS come from Denmark, with 12 active players here (via Twitter).
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A total of 14 players from Germany have already participated in a World Championship in LoL, and two have even won: Manuel “LaMiaZeaLoT” Mildenberger and Peter “Mellisan” Meisrimel. Both competed for Team Fnatic in the first season but also retired from their professional careers in 2012 and 2013, respectively.
This puts Germany in a good position regarding participation in the Worlds. Only the countries China, Korea, USA, Canada, and Taiwan have sent more different players to the World Championships. Denmark, by the way, also has 14 different players, just like Germany.
In this article, we would like to introduce you to 5 players you should definitely know about, as they belong to the most successful players in the scene. Some of them are still active, while others have left their prime years behind.
If you want to learn more about the mentioned World Champions from Germany, you can find the appropriate article here:
Who is this? Patrick “Nyph” Funke was born in 1990 in Kirchheim unter Teck near Stuttgart. His gaming roots were in games like Anno, The Elder Scrolls, and World of Warcraft.
He began his career as a support player in 2011 with Team GAMED.DE.
For which teams did he play? At the end of 2011, Nyph transferred from GAMED to SK Gaming. He spent 2.5 successful years there. In 2013, he moved to Alliance, which later renamed itself to Elements, and remained loyal to the team until May 2016. However, he briefly took on the coach role in 2015 before returning to his support position.
For a year, from 2016 to 2017, he served as a coach at Schalke 04. What Nyph has done since then is not known, but he seems to still be involved with the eSports team Alliance, although not anymore in the LoL department.
How successful was he? Nyph participated in the World Championships in LoL three times:
In 2011, he achieved 6th place with Team GAMED.DE at the first World Championship.
With SK Gaming, he finished only in 11th/12th place in 2012.
In 2014, he once again qualified for the Worlds with Team Alliance, where they shared places 9 to 11 with SK Gaming.
However, he could not win any major title either internationally or nationally.
Broken Blade
BrokenBlade at his presentation in 2020 at Schalke.
Who is this? Sergen “Broken Blade” Çelik was born in 2000 in Turkey and holds dual citizenship. He plays the role of top laner and was the first Turkish player to compete in the LCS.
For which teams did he play? Broken Blade began his career in 2016 with Team Mysterious Monkeys. He later played for Galatasaray Esports, Dark Passage, Galakticos, and Royal Bandits, four teams from Turkey.
Broken Blade became known in 2018 through his transfer to TSM. In 2020, he returned to Europe and played a season for Schalke 04.
For the upcoming season, he is contracted with Team G2 Esports.
How successful was he? While his first season in 2019 at TSM was rather disappointing, Broken Blade won the Summer Playoffs of the LCS in 2020. This secured TSM a spot at the Worlds, where they, however, exited disappointingly with 0 wins and 6 losses in the group stage.
Amazing
Amazing 2018 at his presentation at Schalke.
Who is this? Maurice “Amazing” Stückenschneider was born in 1994 in Bocholt and was one of the longest-standing LoL professionals. His career began in August 2012 and lasted until November 2019, when he still played actively in the LCS.
He played as a jungler for various teams.
For which teams did he play? Amazing played for several teams during his career, alternating between Europe and America. He played for Copenhagen Wolves, TSM, Origen, Fnatic, Schalke 04, and 100 Thieves.
Even after ending his career, he remained loyal to LoL.
From 2019 to the end of 2021, he took on a coaching role at Misfits Gaming. Where he will go for the upcoming season is still unclear.
How successful was he? Amazing reached the Worlds twice:
In 2014, he made it to the round of 16 with the American team SoloMid.
In 2015, he even reached 3rd/4th place with the European team Origen.
His biggest successes outside of the Worlds were winning with Origen at the Intel Extreme Masters 10 in San Jose and the MVP title in the 4th week of the Summer Split in the LCS. However, he did not secure a significant national title in the LEC or LCS.
Upset
Upset during his presentation in 2017 at Schalke.
Who is this? Elias “Upset” Lipp is one of the current biggest German talents in LoL. He was born in 1999 and has been playing in the LEC since 2017.
For which teams did he play? Upset’s career began in 2016 with Team Mysterious Monkeys, just before Broken Blade joined the team. After several transfers to smaller teams, he landed at Schalke 04 in 2017. With the team, he achieved promotion to the LEC and remained loyal to Schalke until 2019.
After that, Upset played a season with Origen and transferred to Fnatic at the end of 2020, where he is still active.
How successful was he? In 2020, Fnatic secured second place in the Summer Playoffs 2021, and Upset had a significant part in that. This success also led to their participation in the Worlds.
Who is this? Tristan “PowerOfEvil” Schrage was born in 1997 in Bad Soden, Germany, and played games like Warcraft 3 and Age of Empires 2 in his childhood.
In League of Legends, he is among the strongest mid-laners in the world.
For which teams did he play? His professional career began in 2013 with Team Mistral. In 2014, he played for Unicorns of Love. After brief stops at Origen and Misfits Gaming, he moved to America in 2017.
There, he played for OpTic Gaming, CLG, FlyQuest, and TSM. He will spend the upcoming season with Team Immortals, also in the LCS.
How successful was he? PowerOfEvil participated in the Worlds in LoL twice:
In 2017, he reached the quarterfinals at the Worlds with the European Team Misfits.
In 2020, he narrowly exited the group stage with FlyQuest after 3 wins and 3 losses.
He also had some national successes but won no official title. With Misfits, he reached 2nd place in the Summer Split 2017, and with FlyQuest, he also only managed 2nd place in 2020.
In 2021, he achieved first place in the group stage in the Summer Split with TSM. However, in the final championship to qualify for the Worlds, he only managed to place 4th.
At this point, several other players could have been mentioned, such as Norman “Kaiser” Kaiser, the current support of MAD Lions and also a participant at the Worlds, Felix “Abbedagge” Braun, who led 100 Thieves to the Worlds this year or Peter “Yellowpete” Wüppen, who provided many exciting and entertaining matches with Team CLG EU in the early days of LoL in 2013 and was also a participant at the Worlds.
So we just ask you: Which German player is your favorite? And which LoL players do you like in general? Feel free to write it in the comments.
The YouTuber HandOfBlood has now founded a new eSports team. With Eintracht Spandau, he wants to create a team for the Prime League that aims to develop a fan culture similar to that of football clubs:
Fractured is a new sandbox MMORPG that successfully funded through Kickstarter. It has now gained a publisher and plans to launch its beta in early 2022. MeinMMO was able to speak with Jacopo Pietro Gallelli, the CEO of Dynamight Studios, about the current state of the game and the general hurdles of the sandbox genre.
What kind of game is Fractured? Fractured is a sandbox game that fundamentally resembles Ultima Online. You experience the MMORPG in an isometric perspective and are supposed to be able to play however you want. Fractured relies on a very special concept.
There are 3 playable races that correspond to your player types:
Those who play as Beastmen live on a planet with only PvE content.
Those who choose to play as humans get a planet with limited PvP and a karma system for griefers.
Those who play as demons enter a world focused entirely on PvP. Here, constant action and full loot are the focus.
Each planet has its own biomes, assets, and a tailored geography. While it will be possible to switch between worlds, this will be subject to strong limitations.
Fractured also does away with fixed classes and instead offers you a talent tree. There, you can distribute the earned points according to your preferences and suit your play style. The MMORPG also aims to reduce the grind aspect by constantly inviting you to explore and kill new monsters through a knowledge system to level your abilities instead of experiencing the same activities repeatedly.
In the endgame, the focus is on cities that can be controlled by various guilds and conquered in PvP. There are said to be 30 large and over 90 small cities for players to fight over.
A first look at the gameplay and content of Fractured is provided by this video from YouTuber Idodmg:
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What state is Fractured in currently? Currently, the sandbox MMORPG is in an alpha state and can be tested at specific times. A guaranteed access is available through founder packages, while Fractured itself will be a buy-to-play game. However, all registered players can participate in some tests.
According to Jacopo Pietro Gallelli, the CEO of developer Dynamight Studios, the first beta is scheduled for the first quarter of 2022. The beta is also aimed at buyers of the founder package.
The German company Gamigo will assist the developers in the implementation and upcoming release, which officially announced on December 15 its take on publishing the MMORPG.
As part of this announcement, we were able to conduct an interview with Gallelli. We asked him about the typical issues of sandbox games, the PvE and PvP content, as well as the influence of Gamigo.
A new tutorial and quests to prevent new players from being lost
MeinMMO: Sandbox MMORPGs are viewed critically by some players. There is too much to do, but they don’t know where to start or what to actually do. Many lose motivation before they have properly played the content. What do you plan to do to prevent players from losing their orientation?
Gallelli: That’s a very good question, because many new players who are used to sandbox MMOs and are now coming to Fractured have exactly this problem. We had already implemented a tutorial that was helpful in this regard. But it’s not enough to just teach how progression works in a sandbox MMO. Many still get lost.
We are currently overhauling the tutorial, which is actually supposed to be completed before the beta starts. This will take place on private islands and will become increasingly profound and fun.
We are also planning quests that will guide players beyond the tutorial and show what the main activities in the game are when you want to progress. Namely exploring new areas, defeating creatures to unlock new abilities, joining a city, and acquiring land, and so on.
It is important to provide such guidance that goes beyond the tutorial. Of course, it cannot go on forever, otherwise, we wouldn’t be a sandbox MMORPG, but I think the most important thing is that players really understand what the activities in the game are and what they should do after completing the tutorial.
This is what it looks like Ingame in Fractured after the latest graphical update.
Worlds completely without PvP or with full loot
MeinMMO: Many players are also critical of PvP. In your initial announcement, it was stated that there would also be a bit of PvP for the Beastmen. Can you elaborate on that and what PvP content is generally available?
Gallelli: The basic concept of Fractured is that there are 3 worlds. Each of these worlds has different rules when it comes to PvP. Players have the choice. They can play as the evil demons, where there are basically no rules at all. There, full-loot PvP is everywhere.
On the opposite side are the Beastmen, the good ones. They cannot attack other players, except in agreed duels. This is the ideal choice for players who enjoy sandbox and RPGs but want nothing to do with PvP. In other sandbox games, it is often the case that you spend the first hours in PvE but then have to play PvP in the endgame. However, in the world of the Beastmen, you can experience the entire character development without being involved in non-consensual PvP.
Then there is the middle ground, the human planet. There, there is a possibility to become criminal, but also a punishing system if one decides to do so. You can be killed by a bounty hunter and end up in a prison. A physically real prison created by the players who own the city. And there you have to spend a certain number of hours or pay a lot of money to get out. However, in this world, there is theoretically a possibility of being killed by other players, but this happens rather rarely.
If you are a bad player in the human world, you can lose items, receive less loot, and sometimes end up in prison.
MeinMMO: And is there full loot in the human world as well?
Gallelli: We are currently discussing that. It was previously planned that there would also be full loot in the human world of Syndesia. In the last tests, we made some adjustments. We changed it from full loot to inventory loss. However, the loss of equipment should depend on how bad the reputation is. The worse the players were, the more equipment they would lose. However, we are still working on finding the right balance.
This planet is actually the hardest one since the other two are clear: no PvP and full loot PvP.
PvE endgame focuses on world bosses, events, and exploration
MeinMMO: What can PvE players expect? What do the gameplay loop and endgame look like?
Gallelli: For PvE players, I would say that world bosses are the biggest thing. They will be really challenging. You will encounter them in high-level areas. Eventually, we will also have more after the full release, as this is not a high priority right now.
But we will implement things like dungeons and more world bosses. At the moment, we still have no content like raids planned, which you normally find in theme park games, but our world is already quite challenging. There are also world events where various creatures suddenly appear that you have to defeat.
You can also search for and loot chests in the world. We will further expand the whole system. The game is called “Dynamic” for a reason. We are trying to change the world constantly so that there is always a reason to explore areas because you can find interesting events that weren’t there the day before.
Like in New World, there are points of interest on the maps that you can explore, where bosses and loot await you.
30v30 battles for cities are an important endgame content – Here’s how it works
MeinMMO: A significant part of the PvP is the battles for cities in the game world. Are they also present in the human world?
Gallelli: Absolutely, a major focus is on city vs. city and guild vs. guild combat. You can lay siege to a city and bring catapults while the defenders can build walls. As attackers, you then have to break into the city, capture banners, and control points. The whole system was inspired by games like Shadow Pain.
MeinMMO: A major problem in territorial battles is the balance between the guilds. In New World, for example, one faction often dominates, and in other games, I know of mass guilds that own many cities. What are you doing to keep the balance in your game?
Gallelli: When it comes to territorial control, I find managing cities already quite challenging. It is time-consuming, and you would need an impossible number of players to control many cities.
There are also strict requirements for citizens to level up a city. These restrictions are already embedded in the game’s mechanics. Furthermore, fighting in large groups is not particularly advantageous in Fractured. Because in PvP areas, there is friendly fire, at least with AoE abilities. So if you shoot a fireball and it leads to an explosion, you hurt your friends as much as your enemies.
The concept of how and in what ways cities can develop (via YouTube).
MeinMMO: So can I always accidentally hurt other players?
Gallelli: If you participate in PvP, whether you were attacked or you are the attacker, you have friendly fire. However, if you are a human not flagged for PvP and have not been attacked, you do not hurt other players with AoE.
You can already see this in initial videos about Fractured. You never really see a group of 20 players moving side by side. If too many players are clustered, they would kill each other with important skills. Players therefore tend to spread out, and I believe this is an important point in balancing player numbers.
MeinMMO: How exactly does a siege work? Do the guilds have time to respond to a declaration of war?
Gallelli: Yes, they do. When you declare a siege, you first need to pay with gold, the in-game currency. Then you have two or three days to prepare, though we still need to decide on the exact preparation phase. In the last test, it was two days during which the defenders could build a wall. However, it mainly depends on the attackers bringing the siege weapons into the area.
Once the preparation is over, the battle can begin. When the battle starts, only a limited number of participants can take part in the fight. Anyone who is not an attacker or defender will be kicked out of the city area. Currently, the battle size is 30 vs. 30, but we could also make that number larger.
Sieges are supposed to play an important role in Fractured.
During the battle, the attackers have one hour to capture the town hall of the city. To do this, the walls must be destroyed, which is only possible with catapults. Attacks from players or magic will not help. If the attackers succeed in capturing the town hall, they will win. If the hour runs out, the defenders win.
If the attackers take the city, all previous citizens are ejected, and the city will elect a new mayor.
In addition to the capture, there is also a raid system. If a guild starts a raid on a city, they only get resources and gold. If the city does not have enough, it will be downgraded. Explaining the whole system would take too much time now. However, we are constantly working on improving the battles and the way checkpoints work. A basic version of it was already playable in the last test.
Two planets are still missing, but there are new areas and over 300 hours of content
MeinMMO: We had an extensive interview with you back in the summer of 2020, and back then you introduced us to the basic game content and SpatialOS, the “wonder technology” used by you. What has changed in the 1.5 years since our last conversation?
Gallelli: A lot. Alongside the new publishing partnership, I would say that the development of the game has progressed well, even though we are still in the alpha phase. We have implemented most core functions aside from the other two planets and the two races.
The city system has been significantly expanded compared to 2020, with large PvP battles and sieges. We also made a graphical update with a post-processing shader in early 2021 that made the content prettier and improved performance.
We have greatly increased the number of skills and character progression. There is a new talent tree, and I believe we have tripled the number of skills. We have also introduced new world bosses, called legends, from which you can gain additional knowledge.
Additionally, we have revamped the type of the continent. The base of the continent is now procedurally generated, but the points of interest on the map are handmade. We have increased the number of these hand-made areas by fivefold or even tenfold.
Together with the engineers from Improbable, the developers of SpatialOS, we have implemented a more stable and powerful version.
These have been the most important changes. Overall, we have tried to bring Fractured to a point where there are about 300 to 400 hours of content available until you complete your character, learn all the skills, and upgrade your gear to the highest possible level.
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Gamigo exerts no influence on monetization or shop content
MeinMMO: You have already mentioned the collaboration with the German company Gamigo. What is the reason for the collaboration and what do you hope to achieve from it?
Gallelli: We have always been open with our community about the fact that we were looking for a publisher. We always stated two reasons for this.
One is, of course, financing, to be able to expand our team. We have always been able to sustain ourselves through our revenue from the sales of the founders. That was fine, but it has never allowed us to expand our team to more than 7 or 8 employees.
The second reason is that we lacked the internal capabilities to conduct marketing. We have always been very weak when it came to decent PR and community management. It’s just crazy to manage a major MMORPG with 7 or 8 people. And we also didn’t have the financial means to implement marketing campaigns.
For these two reasons, we have always looked for a publisher who would support us before the release and who has strong experience in PR, marketing, and community management, like Gamigo, which has engaged very actively with MMOs.
Everything matched very well, especially because of the experience and sheer size that the publisher has. The history with us and Gamigo already goes back some time, as far back as 2017. It was the very first publisher that approached us to discuss a potential partnership. They have been following the development of the game, testing it themselves, and giving us feedback for 3 years before we finally signed a contract in the summer of 2021.
MeinMMO: And what changes now for players due to Gamigo? Will you continue to stay true to your payment model? And does the collaboration have impacts on the in-game shop?
Gallelli: The business model will not change. It is still planned to be a buy-to-play title with founder packages, just as it has been the case. And as far as the creative direction is concerned, we have full control over it. Of course, we discuss things like monetization with Gamigo, but they have never tried to impose things on us that we hadn’t already planned ourselves.
Fractured is a buy-to-play game with an item shop where cosmetic content is sold and a VIP subscription that offers discounts, both cosmetic and non-cosmetic content, some small time savings and convenience, but no additional power.
It is primarily aimed at players who have less time, and that has always been the plan and has always been stated, even back to the Kickstarter launch. However, we have not yet established complete content for the VIP subscription [editor’s note: According to the FAQ, it should provide an increased gain in knowledge points that are important for the talent tree, as well as further “vanity rewards”].
MeinMMO: You had stated in the last interview that it was dependent on the publisher whether you would launch on Steam or not. Is there any new information on that?
Gallelli: The current plan is not to wait until the beta to launch on Steam. After that, we will see. I think we will probably appear on Steam, but it will happen later. When we were on our own, our plan was to launch on Steam sometime during the beta, but now that we have the support of a publisher, we can delay the Steam launch to a time when the game is more complete.
A rendering of the human characters in Fractured.
The beta starts in Q1 2022, the full release could take place by the end of 2022
MeinMMO: Can you already tell us more accurate details about the start of the beta? Or even about the release?
Gallelli: I cannot reveal the exact start of the beta yet, but in the best case, it should start in Q1 2022. We have not set a specific date yet. But yes, Q1 it will likely be.
As for the full release, I would say it will probably be around the end of 2022. However, it is more difficult to give an estimate there. We still need at least 6 more months of data. This primarily relates to the introduction of the new planets. That is the biggest thing that requires a lot of work in terms of artistic design and world building.
Developers have analyzed the market, combating dull grind and PvP coercion
MeinMMO: The market for sandbox MMORPGs and MMORPGs in general is highly competitive. Why do you think Fractured will succeed there?
Gallelli: I believe Fractured has many unique features. When we started developing Fractured in early 2017, we carefully analyzed the sandbox game market to find the biggest pitfalls.
One of the biggest issues we identified was the amount of grind players had to go through in sandboxes. To level up things, you often had to repeat the same action over a very long period, often in the same area. It was so boring that players would often resort to a macro because it simply wasn’t fun.
Even Ultima Online, a game that I still admire today, falls into this trap with progression that is not enjoyable.
We developed a completely new form of progression with the knowledge system and the fact that you have to learn from knowledge. You cannot always learn from the same creature; you have to actively move around the world and learn from the abilities of creatures. The system is too large to explain completely, but it is meant to incentivize exploration and ensure it is pointless to stay in the same area for four days.
Moreover, the system is designed such that you can become competitive in a short amount of time. You can thus participate in high-level PvP and high-level challenges after a few days. Of course, you will not be as effective as an experienced player, but you can reach a usable level.
Another factor is, of course, PvP. We have already talked about how you can completely forgo it on one planet. This is an advantage of Fractured.
MeinMMO: Thank you very much for taking the time for the interview!
What do you think of Fractured? Does the concept of the sandbox MMORPG appeal to you, or does it rather put you off? What do you think is good and what bothers you about the ideas? Feel free to write it in the comments.
In June 2020, we at MeinMMO wrote a preview report for Fractured. You can read it here: