10 Marvel characters who defeated Thanos in battle

Thanos is one of the most powerful villains in the Marvel universe, who has fought against several characters, including in some films. We show you 10 characters who were able to defeat him.

The most famous villain of the many Marvel films is Thanos. In the film Avengers: Infinity War and Avengers: Endgame, he has shown how powerful he is and what is needed to defeat him.

Thanos has been a regular villain in many Marvel stories since the 1970s, often directly confronting many heroes. Sometimes he also enjoys just annoying a regular guy.

Occasionally, Thanos has also been successful. Despite his many abilities, the villain has often been defeated. But the following 10 characters were able to defeat him in battle. It is not just about pure strength; sometimes you can defeat opponents with other tricks as well.

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German trailer for Avengers 3: Infinity War

Doctor Doom

  • Defeated Thanos in Secret Wars No. 8 (2015)

In the 2015 event Secret Wars, Doctor Doom became God Emperor Doom in the comics thanks to the power of the Beyonders. When the multiverse was nearly destroyed, Doom created the Battleworld, a new universe. In doing so, he acquired god-like powers and could manipulate the memories of all inhabitants.

When Thanos lands on Battleworld, he tries to find out what is going on with his soldiers. He learns about Doom and tries to take him out in his base. With his god-like powers, Doom easily takes out half of Thanos’ companions.

Doom offers him a pact, but Thanos refuses. He calls Doom a weak god and a fraud. He should kneel before him. Doom asks him if he has the Infinity Gauntlet. Thanos denies it but explains that his power is enough for him. Well, Doom takes Thanos’ entire spine out and finishes off the Titan with a single grip.

This is an AI-powered translation. Some inaccuracies might exist.

WoW corrects the transmog system – you need much less gold

Contrary to what was assumed, fans of World of Warcraft will not have to spend several million gold on Transmog. Blizzard corrects a mistake properly.

For many Transmog fans in World of Warcraft, it was quite disillusioning when they could try out the new and supposedly much better Transmog system in the beta. Because anyone who calculated quickly made it clear: The new system is extremely expensive and those who want to equip several characters will probably have to pay huge amounts of gold.

But Blizzard has heard the criticism and clarified just a day later: This is not finished yet, and one thing is going to change fundamentally.

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WoW Midnight shows gameplay – All new features

What was the problem? After the first version of the new Transmog system went live in the beta, disillusionment quickly set in. Because the new system costs quite a bit of money and gets more expensive the more characters you play. One had to pay up to 800,000 gold for 20 Transmog slots – that is, free slots that can be filled with sets. On top of that come the drastically increased Transmog costs of around 6,000 gold for a complete endgame set. The disappointment was great, and the criticism was clearly heard everywhere.

What is going to change? Blizzard responded to the criticism in the official WoW forum. There, community manager Kaivax wrote in response to the demand that unlocking the Transmog slots should apply to the whole warband:

This will be the case in Midnight. It will just take a few more weeks to implement this feature in the beta.

In a future build of the Midnight beta, unlocking the outfit slots will apply to the whole warband. And the costs to unlock these slots will not increase.

In other words: Instead of having to pay 800,000 gold for the 20 slots on each character, this will now only need to happen once. Depending on how many characters you play – and how many

What other criticisms are there? One criticism still stands, and that is the increased Transmog costs. If you want to fully customize your entire gear – including weapons – you pay nearly 6,000 gold at max level. That is more than 5x what it currently costs in The War Within.

This is partly offset by the fact that in Midnight, saved “sets” only need to be paid for once – after that, they are automatically applied to all items you wear or find.

This poses a problem for all those who like to adjust parts of their Transmog and often make small changes. Because they are charged just as often as before – only now at significantly increased prices. This adversely affects the player group that has so far used the Transmog system the most. Therefore, there is a strong desire in the community to reconsider these costs and reduce them to a lower level.
If you want to take a look at the Transmog system yourself, check out the beta of Midnight – you can easily join in.

This is an AI-powered translation. Some inaccuracies might exist.

Gabe Newell is considered one of the most important figures in gaming, but who is he really?

Many gamers know Gabe Newell because of Valve and the Steam platform. But who is Newell really? MeinMMO explains the details about this well-known personality.

Gabe Newell is considered by many players today to be almost the embodiment of Valve and its Steam platform. Many know him simply as the head of Steam, and significant changes or developments like the Steam Machine are viewed by many as his ideas.

But Newell is also regarded as a charismatic personality and regularly makes public appearances. He enjoys poking fun at his role as head through short appearances and exaggerates it. For instance, in a trailer for DOTA 2 add-ons.

But who is Gabe Newell really? MeinMMO explains who is behind the public persona and what makes him unique.

Birth, Studies, and Microsoft

Gabe Newell was born on November 3, 1962, in Seattle, Washington, USA. It is known that he has an older brother.

Originally, Newell wanted to become a doctor. From an early age, his interest in various topics became apparent, and initially, a medical degree seemed like the logical path. He reveals this in an interview (via PCGamer). However, computers were mainly a pastime for Newell at that time, and he himself was skeptical about their future.

He eventually began his studies at the prestigious Harvard University. The idea of becoming a programmer seemed far removed from his reality. IT was a field that very few considered promising at that time.

A coincidence opened the door to his professional life some time later: Newell visited his brother at Microsoft back then. There he met Steve Ballmer, one of the key figures at Microsoft, who was even CEO of the company from 2000 to 2014. Due to a spontaneous decision, Newell eventually became an employee of the rising software company, as he later recounted in an anecdote (via PCGamer). One semester turned into 13 years.

Time and again, the founder of Valve considered finishing his studies. However, Microsoft and the opportunities there kept him anchored, which is why Newell remained loyal to the company. He later spoke openly about this and reflected:

 “At that time, it was the best place in the world to learn how to become a programmer.

[…]

When I started there, I realized that in terms of interesting work that would be valuable at that time, it was much better to work with hundreds or thousands of people at Microsoft than to go back and continue my studies at university. I was there for 13 years and then decided to found Valve.

The Founding of Valve

On August 24, 1996, Newell finally founded the company Valve together with Mike Harrington, a close colleague at Microsoft. The now 63-year-old stated that he founded Valve after the game Doom showed him that Microsoft “missed” the opportunities of the internet: “I was ready to put my words into action” (via PCGamer.com).

In the following two years, the duo, along with a team of about 30 people, developed the shooter Half-Life 1. Another game concept was assembled by Valve for the project, which in hindsight was supposed to be a very good decision.

When Half-Life 1 was finally released on November 19, 1998, the game became a huge success. Neither Gabe Newell nor the publisher at the time, Sierra, expected this. Back then, no one could imagine it, but Valve broke the mark of 500,000 units sold.

The great success provided a financial cushion that was directly invested: in the license for Counter-Strike, Half-Life 2, and the distribution platform Steam.

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Commercial for the Joule Kitchen Appliance with Gabe Newell from Valve

Counter-Strike, Half-Life 2, and Steam

After the great success of Half-Life 1, Valve acquired all licensing rights to the popular Half-Life mod “Counter-Strike.” Newell quickly realized a problem: it was no longer feasible to provide patches and new content to thousands of players using traditional means.

For this reason, a far-reaching step was decided upon. The team developed a new foundation that would allow not only easier distribution of patches and content but also secure games. The idea for Steam was born, though it had another name at that time.

On September 12, 2003, the platform was officially available for the first time. Half-Life 2, which released on November 19, 2004, and Counter-Strike were now exclusively offered through this system. The development of Half-Life 2 almost led to bankruptcy for Valve, by the way.

But it didn’t stop with Half-Life 2 and Counter-Strike. Starting in 2005, more games were added that were also offered through Steam. Since then, the software has been growing relentlessly. However, the decision to fully focus on Steam was not well-received by everyone:

Many users criticized the online requirement and the deployment of the new platform. Even well-known publishers saw no potential in Steam as a platform. But today, Steam is hardly imaginable without the gaming world. Alternatives like the EA App or Ubisoft Connect have never been able to match the success.

More on the topic
Steam, Epic and Co in the Ranking: Which Gaming Platform is the Best in 2024?
von Benedikt Schlotmann

From 2006: New Games and a Serious Illness

Between 2006 and 2007, Gabe Newell was not well. He suffered from Fuchs’ dystrophy, a hereditary disease that slowly destroys the cornea. Two cornea transplants saved his eyesight, he told in a conversation with Forbes.com.

From 2007 onward, progress continued steadily. Games such as Portal, an earlier mod of Half-Life, and other titles like Team Fortress 2 (2007), Left 4 Dead (2008), its successor (2009), and finally Dota 2 (2013) followed. Newell still enjoys playing Dota 2 to this day.

During this time, Newell frequently appeared in public to showcase his projects. Among gamers, he was also liked because he appeared to be one of them: unkempt hair, a bit overweight, just like a true nerd. And as someone who was passionate about his projects.

On March 20, 2013, Early Access on Steam was launched, allowing games to be released unfinished and players to be directly involved in development. A project that remains highly controversial to this day, as alongside real gaming gems, a lot of inadequate quality hits the market.

Players and experts regularly accuse Newell and Steam of spreading cheap and inferior software, and sometimes even extremist content: The regulations are said to be too lenient and the barriers too low to prevent trash or cheap mobile games (via techcrunch.com).

Another point that has come up repeatedly since then and causes criticism of Newell and Steam is: the high revenue share of 30% that Steam demands from profits. Alternatives like the Epic Game Store only take 12% from sold games.

In 2014, Gabe Newell achieved another significant milestone: He was included in Forbes’ important billionaire list for the first time and thus counted among the richest people in the world (via ign.com).

Private Projects and the Steam Deck

In 2020, smaller and larger projects followed outside of Steam: In 2020, he founded the “Heart of Racing” team with Valve employee Yahn Bernier, a racing team for fundraising for children’s charities in Seattle and New Zealand. In 2022, he founded the company “Starfish Neuroscience” with Philip Sabes for developments in the field of brain-computer interfaces.

In February 2022, new hardware from Valve followed: the Steam Deck, a handheld-format computer. The Steam Deck is still considered a successful product from Valve and is reported to have sold over 6 million units since then.

Originally planned for late 2021, the Steam Deck was finally released in 2022 after several delays. A good year later, in November 2023, the OLED variant of the Steam Deck followed. However, the built-in hardware remained identical aside from the display and battery.

Notable Changes Since 2023

In early 2024, a photo of Gabe Newell went viral in which many fans did not recognize him. Compared to previous appearances, he looked significantly slimmer, and his appearance and hairstyle appeared much neater than before. Fans emphasized at the time that these changes seemed to have done Gabe Newell a world of good, making him look significantly younger than before. He no longer resembled a nerd but rather a real businessman.

Although he is now a billionaire, the Steam founder still works daily. In an interview with a YouTuber, he recently revealed that he lives on a boat seven days a week and works from there. Newell explains that he actually works every weekday but enjoys his work, which makes it feel like retirement to him:

I work seven days a week: I work from my bedroom, as you can see. I enjoy working; it’s fun, and it doesn’t feel like work to me. The things I get to do every day are super great.

I’ve said this before, but when you retire, you want to quit your terrible job and do what is most enjoyable and entertaining. In that sense, I’ve been retired for a long time.

Additionally, he is now investing a lot of money in research projects, for example, in a research ship for which he intends to provide 300 million euros.

Recently, Valve introduced more devices for Steam for 2026: The Steam Machine, Steam Frame, and a controller. Newell is also said to have been actively involved here.

Many gamers now find PC gaming too expensive and are calling for an alternative. The Steam Machine could reach thousands of players if the final price is right. However, the chances for the Steam Machine this time look good: The Steam Machine could become the best choice for many players and a real problem for AMD and Nvidia.

This is an AI-powered translation. Some inaccuracies might exist.

New game on Steam and PS5 entices stars from Critical Role and Breaking Bad, has already attracted 2 million players in the first month and is “extremely positive”

In October, Dispatch was released for PS5 and on Steam, but it wasn’t fully available until mid-November. The adventure game received praise at launch – now the developers show just how successful they really are. Player ratings are clear.

What kind of game is it?

  • You play as Robert Robertson in Dispatch, an ex-hero who now works in a sort of mediation center for superheroes. The gameplay can be roughly imagined like the famous Telltale games, Indie developer AdHoc consists of former employees.
  • Primarily, you make narrative decisions in cutscenes, but you also have to manage sending the right hero to reported crimes during gameplay. Each has their strengths and weaknesses.
  • Dispatch feels more like a series than a game, especially since it was released over weeks in episodes. The last episodes were released on November 12.

Dispatch is doing well: The developers shared on BlueSky that just under a month after the initial release on Steam and PS5, over 2 million players are playing Dispatch. They have nearly reached the target originally set for a 3-year period (via GameseIndustry).

On Steam alone, Dispatch started with over 65,000 players in its first week, according to SteamDB. With the release of the last episode, the numbers exploded to over 220,000. Additionally, there are players on PS5.

With 97% positive reviews, Dispatch is “overwhelmingly positive” on Steam. Thus, Dispatch is close to being one of the games that reached the “God Tier” on Steam. The success is not without reason.

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Dispatch – Trailer for the demo of the superhero game by former Telltale developers

Dispatch boasts a top-notch cast, but especially the story captivates

The story of the adventure thrives on the characters that bring the game to life, playing an important role especially through their interactions with the player. Many famous voices are behind the characters, such as:

  • Aaron Paul (Jesse Pinkman from Breaking Bad) as Robert Robertson III
  • Laura Bailey (Jaina Proudmoore from Warcraft) as Invisigal
  • YouTuber MoistCr1TiKaL as Sonar and Jacksepticeye as Punch Up
  • Travis Willingham (Knuckles from Sonic, Gazlowe from WoW) as Phenomaman
  • Matthew Mercer (Cole Cassidy from Overwatch) as Shroud

Many of these names you may recognize not just from series, anime, films, and games, but also as members of the legendary role-playing group Critical Role, which just released a new series on Amazon in November with The Mighty Nein.

However, the greatest praise in the reviews goes to the story, or more accurately: the interaction with the story. Many players agree that while Dispatch feels more like a series, the conversations make you feel like you are part of it instead of just watching.

Particularly, the humor is often mentioned in reviews as well as the characters themselves, which are excellently portrayed. That exactly NPCs can make a story-driven game successful has also been recognized by other developers: A new role-playing game on Steam learns from Baldur’s Gate 3, even getting help from one of its stars, but plays in space

This is an AI-powered translation. Some inaccuracies might exist.

A player wants to know if Diablo 4 is the right game for his 71-year-old dad and gets a clear answer

Diablo 4 attracts casuals as well as those who grew up with the franchise. A player wants to know from the community if the ARPG excites other older individuals and receives very clear feedback.

This is what it means to be an “old gamer” in Diablo 4: Diablo 4 is regarded as the optimal game for fathers who have little time – the so-called “gamer dads”. Log in, slay a few demons, collect loot, and all without much pressure.

Accordingly, many older players gather on Reddit and share their experiences there. One player mentions that his 71-year-old father plays Diablo 4 and asks if there are other fans in that age who are exploring the ARPG.

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Gaming-Mama fragt erwachsene Diablo 4-Spieler, wie sie ihren Alltag mit Zocken verbinden

“These old people live my retirement dream”

In the comments under the Reddit post, many older gamers speak up who also enjoy playing Diablo 4. Apparently, the ARPG is just right for many “gamer dads” and even “gamer granddads”.

That’s why there are so many “old gamers” in Diablo 4: The Diablo franchise has been a pillar of gaming since 1996 and is one of the most well-known game series. Diablo, as a rather brutal game, already targeted a more adult audience at that time, but has shaped how loot works in games.

In a comment, UASdude explains: “One must not forget that the first Diablo was released in 1996 – at that time, these 70-year-olds were in their 40s and 60-year-olds were in their 30s. So it’s not surprising that older OG gamers are still fully engaged.”

Many also regularly play with their families, like DerfyMcDerfDerf: “I am 58. I have 250+ hours. I only started at the beginning of summer. My son (28) and I jump in every day during lunch break. I’m just disappointed that I didn’t start earlier.”

Others are genuinely looking forward to their own retirement as gamers. DOthePOLKA writes: “These old people live my retirement dream. My wife constantly says she worries about what I will do when I no longer work. I am not worried at all.”

Particularly a certain endgame content in Diablo 4 fits perfectly for busy gamer dads who want to slay for a few hours in between. It is a paradise for farming, including the “exploration feeling”, as you can play at your own pace and relax. You can find out more about it here: “Just lean back and farm” – A certain content in Diablo 4 is perfect for busy gamer dads

This is an AI-powered translation. Some inaccuracies might exist.

Borderlands 4 unexpectedly gives away its first story DLC, promises a fifth one that was not even planned

Without warning, 2K and Gearbox gave away the first bounty pack for Borderlands 4 on November 20. What should have cost money, either individually or as part of a bundle, is now free for everyone. To ensure no one feels cheated, more content will follow in the future.

What is this DLC?

  • The “Bounty” or bounty packs are DLCs for Borderlands 4 that tell additional stories and allow players to secure new rewards.
  • They are primarily aimed at players in the early and mid-game, where the rewards are likely to be most useful, but they offer content for all players.
  • Normally, the bounty packs cost money, available individually, as a bundle, or as part of the Deluxe Edition. On November 20, Borderlands 4 released Bounty Pack 1 “How Rush Saved Mercenary Day” for free for all players on PC, PS5, and Xbox.

What’s included in Bounty Pack 1: With this DLC, you can tackle a series of new missions alongside the Outbounder leader Rush. The DLC has a Christmas theme with gifts and such.

On your map, you will find a new quest in each major hub where you can interact with a gift to start the small mission chain. The bounty pack comes with a new Vault Card and the following rewards:

  • A total of 24 cosmetics, including vault hunter skins, heads, vehicle skins, and more
  • 4 weapons that you can farm repeatedly to roll them perfectly for your build

The DLC will be released on November 20, 2025, along with an update for all that includes some adjustments to missions and loot. You can find the patch notes on Steam.

To prevent anyone from being upset about having paid for a DLC that is now free for everyone, there is also more news.

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Der Trailer zum Bounty Pack 1, dem ersten Story-DLC für Borderlands 4

New content in 2026, including popular content from Borderlands 3

Along with the announcement of the free 1st DLC, publisher 2K announced that Borderlands 4 will receive a fifth bounty pack – at no additional cost for purchasers of the bounty pack bundle or any of the deluxe editions.

This keeps four paid DLCs as part of the bundle, and there is only one DLC free for everyone. We don’t yet know when the additional bounty packs will be released. However, there is already some information about the DLC content in the roadmap for Borderlands 4.

Additionally, the first “Invincible” boss is currently in development with more health points, deadly attacks, and new modifiers. The bosses are meant to present the toughest challenge but reward you with legendary loot.

In 2026, the return of Takedowns as a free update is also planned. Takedowns were already a popular content in Borderlands 3, where you must survive a gauntlet of enemy hordes and defeat a strong boss at the end. More information will follow later. However, you can expect a challenge: New takedown in Borderlands 3 leaves players desperate: “Immune, immune, immune”

This is an AI-powered translation. Some inaccuracies might exist.

Sick players meet in Where Winds Meet online in a “clinic”, save a bunch of gold and also help the healers

In Where Winds Meet, you not only take damage from attacks but also from various environmental factors. Healing costs gold, which is why players simply meet in an “online clinic.”

What kind of clinic is this? In single-player mode, you will find an NPC healer in Qinghe called the “Clinic of Eternal Care.” She takes care of your fractures, illnesses, and stings, but for a proud 10,000 coins. And even though you can quickly gather this money while exploring and questing, this amount can easily be saved.

A player shows on X what it looks like in online mode, and for many, this is an absolute game changer. Not only do you save coins, but you can also practice your healer profession and earn rewards.

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Schnelle Gründe, warum ihr Where Winds Meet zocken solltet

Both sides benefit from healing in online mode

If you’ve caught an illness, been stung by bees, or suffered fractures, you can specifically search for healers in the menu. Simply click on the illness icon next to the minimap. There you will find a description of your ailment and can choose whether to look for a player healer or travel to the NPC healer.

How does healing between players work? To be healed by other players, switch to online mode in the menu (via the mode switch icon at the top) and travel to the “Clinic of Eternal Care” west of Qinghe at the same waypoint. It’s usually crowded with players, and among them are numerous healers who are happy to patch you up again.

And both sides benefit from a successful healing: The injured player is free from their suffering, and the healer receives a small reward. Healers also set in advance what they want for it, such as 500 coins, a few likes, or a specific emote in response.

In the clip on X, you get an impression of what it looks like:

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How do you become a healer? In Where Winds Meet, you receive a quest that requires you to go to the “City of Mercy” in Qinghe. Additionally, you must be at least level 13. There, the quest begins that unlocks the healer profession. In the open world of the action RPG, you will also encounter NPCs that you can heal. However, you cannot heal yourself.

For each treatment, you need healer experience, as you will face a small mini-game. You and the patient each have “life points.” Using cards, you attack the ailment or create shields and bonuses. The goal is to bring the life points of the illness to 0 before your own points run out. As you gain more experience, you can later skip the mini-game and perform a quick healing directly.

In Where Winds Meet, there are also sects that focus on specific play styles, interests, and professions. The Silver Needle sect, for example, specializes in healing. Members of the Silver Needle sect receive rewards for healing, but also small penalties if they do not fulfill their duties. You can learn more about the sects here: All sects in Where Winds Meet at a glance – Which “class” suits you?

This is an AI-powered translation. Some inaccuracies might exist.

New fantasy RPG on Steam looks like a beautiful Skyrim, shows new powerful gameplay: “This game will take many hours of my life”

Many RPG fans are still playing Skyrim today because hardly any game can replicate the fascination of the hit. A new fantasy RPG on Steam could hit the mark for fans.

What game is it about? In August 2025, THQ Nordic announced the fantasy RPG Fatekeeper. The game is being developed by a tiny team of 10 developers. As in a Dark Souls, you find yourself in a dark fantasy world that has been destroyed by a past catastrophe.

The game is intended to offer you not only a story but also an explorable world with various forests, caves, and secrets.

The gameplay in Fatekeeper, like in Skyrim, takes place from a first-person perspective. With various weapons and pieces of equipment, you will venture into battle, and there is also supposed to be magic. In a new gameplay reveal, THQ Nordic showed what that is supposed to look like.

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New RPG for Steam shows atmosphere like in Elder Scrolls

Pretty and modern graphics and a hefty combat

What can be seen in the trailer? In the nearly 8-minute trailer, you can see how a character examines a ruin (previously, he talks to a talking rat). The world in the trailer looks quite beautiful, with plants and vines crawling over the walls, and nice lighting effects. Especially compared to the 14-year-old Skyrim, the game looks more modern.

A significant focus in this gameplay trailer is, of course, combat. Various opponents face the character. The sword strikes of the character have a certain heft, and enemies are thrown aside. Compared to Skyrim, it looks significantly more explicit and brutal. Additionally, you can see a parry function and a quick dash to evade attacks.

In a later section of the video, a powerful enemy with a heavy hammer is shown. The played character uses poison to soak his blade in it. With a levitation spell, he grabs a barrel in the trailer and throws it in the enemy’s face.

Looting and leveling up cannot be missed in an action RPG, and the menu also features a point for spells and the skill tree. You can watch the entire trailer on the YouTube channel of THQ Nordic.

How does the community react? The first voices under the THQ Nordic trailer seem to be pretty enthusiastic. The user @ShakeyOS already knows: I can already say that this game will take many hours of my life.

@RednekGamurz feels reminded of an old RPG classic: This looks really good. It reminds me a lot of Dark Messiah (especially the moment when he pushes the archer off the edge). I will definitely keep an eye on this.

Another commentator praises the atmosphere and the short voice acting that can already be heard in the trailer.

When is the game supposed to be released? So far, there is no specific release date. It is only known that Fatekeeper is initially set to release only for PC. However, you can already add the game to your wishlist on Steam. If you can also find something in Chinese themes, there is a new free open-world RPG for you: Where Winds Meet is actually too big and good to be free, you have never played such an open-world RPG

This is an AI-powered translation. Some inaccuracies might exist.

Orcs are always green and have big muscles – but is that true? Here’s 5 different kinds of Orcs and how they differ from each other

Have you ever wondered why Orcs in anime often look like fat pigs, even though you know them as muscle-bound green skins? Or why they are spelled with “k” in Warhammer 40,000, but almost everywhere else with “c”? In different worlds, Orcs – or Orks – look different and have their own interpretations. MeinMMO presents to you 5 of them.

[toc]

Like hardly any other race, Orcs in fantasy (and even science fiction) are frequently represented, but they almost never look the same. Whether as a playable character or as an opponent, the representations differ in almost every medium.

You probably know them as large, green warriors who avoid no fight. Especially Dungeons & Dragons and Warcraft have shaped exactly this image of the race. Particularly well-known are Blizzard’s Orc statues that stand in California and (again) in China.

Much earlier, however, there were already descriptions of Orcs that looked quite different: small, brown, and reminiscent of what you would probably describe today as goblins or kobolds.

To take you a little deeper into the diversity of Orks and Orcs, we present to you here different types of the race that shares the name but not much else.

Orc or Ork? By default, the creatures are spelled “Orcs” in English, but “Orks” in German. We have chosen the English spelling here to avoid confusion with the Warhammer Orks.
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One of the most promising projects in the universe of The Lord of the Rings is actually an anime

Tolkien’s Orcs, the oldest modern representation of the monsters

In the book “The Hobbit” published in 1937, Orcs appear for the first time in many years and are considered the origin of many subsequent representations. Unlike in later media, Orcs are significantly smaller than what you know today.

J.R.R. Tolkien invented different types of Orcs. The most common ones, and those you are likely most familiar with from the “Lord of the Rings” cosmos, are probably the Moria and Mordor Orcs:

Small, sadistic, and hate-filled creatures, often with brown, black, or gray skin, little hair, and often slightly deformed appearances. Most of them are about the size of hobbits and brutal, but neither courageous nor particularly strong warriors. They mainly served as cannon fodder for the armies of the Dark Lord Sauron. However, in Tolkien’s stories, there are other types of Orcs:

  • Uruk-Hai are the “evolution” of the species, driven by Saruman. They are an artificial crossbreed of human and Orc and are considered the strongest of their kind.
  • Half-Orcs are, unlike Uruk-Hai, a “natural” mixture of evil humans and Orcs. Unlike their cousins, they are not a “perfect” breeding. They are said to have originated during Morgoth’s time, the original Dark Lord.
  • Hobgoblins are described as “larger” Orcs, although it is unclear whether they represent a separate subspecies or simply a general term.

Even though most of Tolkien’s Orcs are rather expendable soldiers, there are several warriors among them who are formidable opponents and instill fear among their enemies. We have listed the strongest of them for you here: The 5 strongest Orcs from Lord of the Rings in the power ranking

This is an AI-powered translation. Some inaccuracies might exist.

New owners of Hytale show 16 minutes of what the Minecraft MMO looks like in 2025, fans celebrate it immediately

The new owners of Hytale have uploaded a 16-minute gameplay video that showcases the current state of the MMO, and the hype among players is back immediately.

What kind of video is this? The new owners of Hytale have only recently acquired the Minecraft MMO from Riot, but they don’t want to make players wait long. They have released a new gameplay video that precisely shows what Hytale looks like in 2025 over the course of 16 minutes.

The video mainly shows exploration of the world with its diverse locations and dungeons. There are frequent combat scenes where the player character faces different enemies. During these encounters, the character uses various weapons, each with different skills to take down the opponents.

Here you can watch the gameplay video yourself:

Start video
Hytale shows 16 minutes of gameplay with the state from 2025, clarifying how exploring and fighting looks

New hype around Hytale

How is the video received? Within a day, the 16-minute video reached over 900,000 views on YouTube, demonstrating that the hype around Hytale has returned. Just like the saying “Dead men tell no tales” suggests, many viewers are celebrating the resurgence of the game and the gameplay video. They comment:

  • @kweebec: “This is the moment we’ve been waiting for seven years.”
  • @Utkuilguz: “‘Do you want to play Skyrim, Zelda, or Minecraft?’ — ‘Give me all three.'”
  • @Kuulaakk: “It’s funny that Simon has released more content in the last 48 hours than the team has in four years.”
  • @griz8744: “‘The game is incomplete’ — followed by a cinematic masterpiece.”
  • @captain.kaboom: “Ironically, Simon’s new plan of ‘release now and add gradually’ is exactly what made Minecraft popular in the first place. Gradual updates over the years instead of a giant launch will exponentially extend the game’s lifespan.”

What’s the status of Hytale? After the development of Hytale was halted by Riot Games and the game was declared dead, the original creator of Hypixel Studios, Simon “Hypixel”, bought the game back.

He clearly states that Hytale is not in a release-ready version. Nevertheless, he wants to release the game in Early Access as soon as possible and, just like the big model Minecraft, take players along throughout the entire development. He believes that only this way can the project succeed.

When Hytale is released, it will be similar to the early days of Minecraft, where new features are continuously added and the game expands. However, it will take a long time until a full release in a genuine, finished version.

The rebirth of Hytale has immediately sparked a new hype around the game, which can be seen not only in the view counts on YouTube but also on social media. You can find out more about the rescue of Hytale here: Riot invested in an ambitious Minecraft competitor, handing it back to the original developers after its cancellation: ‘Hytale is saved’

This is an AI-powered translation. Some inaccuracies might exist.

The developers of ARC Raiders fulfill unusual fan requests, filling your home with hundreds of rubber ducks

A player of ARC Raiders was frustrated because he could not display his 600 rubber ducks. Now the developers have responded with a special change.

What is this fan request about? A few days ago, a player of ARC Raiders made an unusual request to the developers of the extraction shooter on Reddit: The player would like to display more than just 9 rubber ducks in his hideout.

The user mentioned that he has collected over 600 rubber ducks and presented them with a screenshot showing a variety of 15-stack piles of the artificial animals. However, it could also be seen that only the nine ducks mentioned were visible on the shelf behind him.

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Trailer for the community event “Breaking New Ground” in ARC Raiders

Duck Invasion in Speranza

This is how the developers reacted: On November 20, the developers released Update 1.3.0 and shared the related patch notes on the ARC Raiders website. These contain a sentence promising a change to the storage of rubber ducks. Loosely translated, it says:

  • “Your Raider hideout has been ‘duck-ified’.”

Attached is an image showing a hideout filled with countless rubber ducks – everywhere, on the floor, the bed, on shelves. The developers seem to have responded to the player’s request and expanded the visual representation of ducks, so you should now be able to see more ducks than just before.

How many ducks will be displayed exactly is still unclear. However, a player shared an image on Reddit shortly after the update, proving that it is at least more than 9 – although it is not all 60 ducks that he has in his storage. Therefore, the player with his 600 rubber buddies should still not be entirely satisfied.


While other players are diligently collecting ducks, a Raider has completed all quests of the extraction shooter and shared the rewards received with the community. Unfortunately, the result was disappointing. Read more about it here: Player in ARC Raiders completes all 66 quests, now draws a devastating conclusion: ‘It’s not worth it’

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: How to use the Dynamax weekend with Eevee

In Pokémon GO everything is about Dynamax Eevee this weekend. What does the event bring and how do you use it?

When does the Dynamax weekend start? It starts on Friday, November 21 at 06:00 AM. It ends on Monday evening, November 24, at 21:00. This gives you a total of four days to collect Dynamax Eevee.

What bonuses apply? You can take advantage of the following bonuses during this period:

  • Dynamax Eevee appears in Tier 2 Dynamax battles
  • More Eevee appear in the wild (but without the Dynamax property)
  • You only walk half the distance to generate Dyna particles
  • Source of power is renewed more frequently and you receive double the amount of particles from them
  • There are collector challenges around Eevee

That’s it for the content. How do you use it? You can read more about it here.

Select a MMO video…

Defeating and evolving Eevee during the Dynamax weekend

How do I defeat Dynamax Eevee? Basically, Dynamax Eevee is a level 2 battle that should not be too difficult. We are talking about a challenge that is significantly easier than the legendary Dynamax or even Gigantamax Pokémon.

Nevertheless, you should ensure that you set up appropriate counters. Eevee is a Normal type, so use Fighting Pokémon. Good options are:

  • Gigantamax Machamp
  • Dynamax Machamp
  • Dynamax WuLaos
  • Dynamax Quartermak

Also remember to have good defense with Dynamax, for example through Snorlax or other tanks.

Can Eevee be shiny? Yes, both in the wild and in Dynamax battles. But the chance is not increased.

Eevee evolution: Basically, Eevee is an interesting Pokémon since you can evolve it into 8 different types. While Eevee evolutions will not be the top attackers of their types in Dynamax battles, you have a good chance to get monsters of the types you might still be missing.

To evolve Eevee, you always need 50 candies and have to meet certain conditions:

  • When you trigger an evolution for the first time, you can utilize the Eevee name trick.
  • Otherwise, the following applies:
    • Feelinara: Earn 70 hearts with Eevee as a buddy
    • Folipurba: Use a moss module and activate the evolution in its area
    • Glaceon: Use a glacier module and activate the evolution in its area
    • Espeon: Eevee as buddy, walk 10 kilometers, earn 2 candies, evolve during the day
    • Umbreon: Eevee as buddy, walk 10 kilometers, earn 2 candies, evolve at night
    • Vaporeon, Jolteon, Flareon: Random, if the other conditions are not met.

What about Gigantamax Eevee? This special form does not bring the Dynamax weekend, even if it was seen in the season trailer. When it will appear is still unknown.

What’s next in Pokémon GO? After the weekend, we will slowly but surely move towards December. The season change is coming up then. But there are still a few dates that might be interesting for you. We will show you what they are: All events in November 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

The creator of One Piece depicts Blackbeard’s father in color, but this only confuses many fans

After the characters appeared in black and white in the manga of One Piece, manga artist Eiichiro Oda later depicts them in color. However, Blackbeard’s father doesn’t look like many fans thought.

Who is it about? Rocks D. Xebec turns out to be the father of Blackbeard, one of the strongest Devil Fruit users. He was involved in the God Valley incident, where several fighters like Monkey D. Garp and Gol D. Roger faced each other.

Unfortunately, antagonist Imu used his most powerful attack and took control over Xebec. This ultimately led him to hunt down his own family – including his son Blackbeard.

As Blackbeard has black, curly hair and darker skin, many fans assumed that his father must look similar. However, the latest coloring by creator Oda shows that they were mistaken.

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One Piece Film: Red – The Official Trailer for the Anime Film in English

New colors fuel theory about another son

What does he look like? On the X account of One Piece insider pewpiece, Xebec is seen in color. However, unlike his son, he does not have black hair and darker skin, but instead has a pale complexion and blue/white hair.

Why does this confuse fans? Fans in the comments would have thought that Blackbeard inherited his appearance from him. They now wonder where Ruffy’s enemy’s appearance could come from.

Others clarify that it could be genetically conditioned either from the mother or the grandparents, from whom Blackbeard inherited his appearance. His mother Eris has not yet been shown in color.

However, this raises a new theory about another family member who also has blue hair. 

What do they believe now? The theory suggests that Buggy, the clown, could be Xebec’s son. Both have blue hair, and Buggys parents have never been seen so far. In addition, their ages could match somewhat.

One user believes that it would make more sense if Buggy and Shanks are in the same age group and Buggy was born at God Valley itself.

Whether the theory is true will likely only be revealed to the readers of the manga in a few weeks, months, or even years. The end of One Piece is still far away, even though Oda has hinted at it several times. What else is yet to come, you can see on MeinMMO: When does the story of One Piece end?

This is an AI-powered translation. Some inaccuracies might exist.

Players of Where Winds Meet are currently being terrorized by a nasty goose that can take you out in a few hits

In Where Winds Meet there is much to do and many enemies to defeat. But one creature especially terrorizes players. It is not a demon or a soldier, it is a nasty goose, that you better not provoke.

That geese can be quite territorial and pretty aggressive during the breeding season can be seen in countless YouTube videos. But even in the open-world RPG Where Winds Meet, the birds seem to pose a significant problem for some players.

On Reddit, several threads are gathering where players share their woes. In a side quest, you will have to confront a rather powerful goose variant if you fail your task.

If you’re still unsure whether the game is for you, take a look here:

Start video
Schnelle Gründe, warum ihr Where Winds Meet zocken solltet

An angry boss goose

What kind of goose is that? In an early side mission in Where Winds Meet, you must find an injured goose and heal it. To ensure this works, you should upgrade your healing abilities to at least level 4, because otherwise, the goose will attack you.

It is not just malicious but starts to peck you a little with its beak; it becomes a real threat that can take you out in just a few hits. You can see what that looks like in this video:

This is not an isolated case, as several posts about the nasty goose can be found in the subreddit for Where Winds Meet. User Alternative_Spring posted on Reddit an image of the goose in a Dark Souls area, stating only: Meet the greatest boss.

The user Des_Costantine (Reddit) gives players a tip: You should freeze the goose and throw it in the water with Tai Chi. However, it should be noted that according to another user (Reddit) this didn’t quite work. But not only the goose from the mission seems to be a problem, according to the comments, you can find geese everywhere in the world that you can attack.

Why should you even kill the goose? If you don’t complete the quest, it will reset after a certain time. But if you want to achieve all achievements on PS5 or Steam in Where Winds Meet, you have to kill the demon goose from the quest. So you have no choice but to confront the powerful feathered creature. Sometimes pop-ups can also ruin a boss for you: Player fails in Where Winds Meet on the hardest difficulty against a boss because he receives a reward at the wrong moment

This is an AI-powered translation. Some inaccuracies might exist.

A player in ARC Raiders completes all 66 quests, now draws a devastating conclusion: “It’s not worth it”

In ARC Raiders you will meet many nice NPCs who will assign you various quests, but some of them are quite involved. A player wondered whether the effort is worth taking on all of them.

What did the player do? ARC Raiders features up to 66 quests that you can complete. One or another must have wondered: “Are they worth it at all?” The player PizzaurusRex wanted to answer this question for you and thus completed all the quests that can be picked up in Speranza.

On Reddit, he then shared his impressions. Are the rewards good? Is the effort too great? Are they even fun? He answered all these questions, but for many, the result could be quite disappointing.

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Trailer for the community event “Breaking New Ground” in ARC Raiders

Quests are good, but not for loot

What was the result of his test? PizzaurusRex reports on the overall design of the quests, as they are often boring. They mostly send you to the fringes of the maps, where there is nothing and no one, just to collect an item or repair things.

Some can be completed in one go, others require multiple raids to finish. As a reward, you then receive a few weapons, 1–2 blueprints, some consumables like grenades and keycards, cosmetic items, and materials.

In summary, PizzaurusRex states that the quests are not worth it in terms of rewards. Overall, the quests can be convincing in terms of objectives, but if you are only after loot, you shouldn’t rely on these.

If PizzaurusRex were to send his first Raider on an expedition and reset his progress, he would not rush into the quests with his new character. Instead, he would focus on progressing his workbenches and collecting loot that he actually needs.

What do other players say about it? They agree with PizzaurusRex with over 1,700 upvotes, but some of them also see the point of the quests beyond the loot. rakadur confirms the poor loot but explains that the quests are especially worth it for exploring areas you would never visit otherwise.

Chemical_Director_25 agrees and explains that the quests also serve the lore. Often, you even come across the odd blueprint in remote locations, which sharpens your senses while looting.

However, many find it tedious to complete all the quests again after an expedition to access important blueprints. They are therefore calling for a permanent unlock, as TheP4rk suggests, so that they do not feel compelled to complete everything again. It remains to be seen whether the developers will come up with a solution for this. However, with the new patch, it is clear that the developers are listening to their fans. What has changed with the new update, you can find out here: ARC Raiders: Patch Notes for Update 1.3.0 – Fixes an unfair exploit

This is an AI-powered translation. Some inaccuracies might exist.

Because his daughter is struggling with problems at school, her father becomes the game master in Dungeons & Dragons

A father reports that his daughter is struggling to keep up in school, but can focus very well on specific things when she finds them interesting. When she becomes aware of Dungeons & Dragons, her father is immediately there to help.

What does the father report? The father and new Dungeon Master in Dungeons & Dragons, solid_slug, shares a personal story on Reddit that he is particularly proud of and wants to share with the community.

His 10-year-old daughter, who is now almost at the end of her primary school years, unfortunately missed a lot of math classes during the COVID period. Since then, her parents have ensured that she receives tutoring in addition to her school lessons. However, she continues to struggle with the subject, also due to her accompanying ADHD.

However, his daughter has a vivid imagination and a great ability to focus on something when she finds it interesting. One day, when she learned about Dungeons & Dragons and asked her father what it was about, he saw “how her face lit up with excitement and all the possibilities.” 

Fortunately, the girl has a father who has always wanted to play. He promptly got a starter set, immersed himself in it while working, and then spontaneously started the first game with her one evening: a rogue with purple hair named “Felix” who leaves Neverwinter to embark on a journey to her sick father. What developed from this made the new Dungeon Master incredibly proud.

Start video
The 4th Campaign of Critical Role starts now and is bigger than ever

Excitement is contagious – and opens new doors

How was her first experience in Dungeons & Dragons? Since the first evening, his daughter has been absolutely thrilled with the game. She watches videos on YouTube, draws her rogue who is now accompanied by a dog, and shares her joy with everyone.

Alongside her little brother, who will soon become a companion adventurer on Felix’s journey, the girl also shared her first D&D session in school. 

When a teacher, who is a fan of the game, heard this, he said that he would start an afternoon club for it if there was sufficient interest, to introduce even more children to Dungeons & Dragons. 

This could not only foster the children’s creativity but also provide suitable support for the girl’s problem.

How does the community react to this story? Under the father’s post on Reddit, user 4kBeard writes that Dungeons & Dragons could be a wonderful tool, in addition to providing a gaming experience, to improve the girl’s math skills, especially her mental arithmetic: “As an added bonus, literally meant, she will learn to calculate well and quickly. All those rolls with the various modifiers.”

DuckTape8856 can also confirm this, having had the same experience: “That’s a good reason to explain to her why she needs mathematics and how it can be fun. I myself have become quite good at math (probability, mental arithmetic with percentages, fractions, additions, subtractions …), thanks to RPGs and tabletop games.”

4kBeard also wants to highlight that based on this described enthusiasm, she will probably play forever and he thinks it’s so cool that her father is involved. “Usually, even the nicest parents just provide the space and snacks. Very few mothers or fathers will ever become the Dungeon Master themselves. Well done!”

The community wishes the father and his daughter continued wonderful moments in the game and lots of fun with their further planning. Dungeons & Dragons for kids can be very different from the implementation in an adult friend group. A mother was also aware of this and reached out to the community before her children’s first D&D experience could go off the rails: Mother plans an adventure in Dungeons & Dragons for her children, from which even adults could learn a lot

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

With the new boss on board, an MMORPG classic restarts, releasing the biggest update in 12 years

In Old School RuneScape, the developers have released the biggest update since its release. This expands the world with a new mechanic and many new areas, and there is a lot to do.

What kind of update is this? Since the release of Old School RuneScape, the MMORPG has continually evolved with the help of players while also staying true to itself. Although the MMORPG is already over 12 years old, the largest update to date has just been released, as the developers themselves state on runescape.com.

For the first time since the release, the game receives a new skill with the update: sailing. This ability allows players to navigate the seas with newly introduced boats and explore islands. Players will experience many adventures.

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Old School RuneScape shows the “Group Ironman” mode in the trailer

The New World

What does the skill bring? With the new skill, not only can players sail the seas, but they can also explore the 30 new islands that the developers of Old School RuneScape have added with the update. Among other things, there is a new fish that provides the highest single healing to date. Fish are very important to some players in RuneScape.

With the new skill, not only rafts and later boats come into play, but also new mechanics and quests related to maintenance and life at the harbor.

A new game mode is also being introduced. In the “Barracuda Trials”, players must navigate through a kind of obstacle course at sea using their boats in the shortest time possible. The time is measured and can be compared with that of other players. This game mode is additionally available in four different difficulty levels, each providing experience points. You can find all the details about the update in the patch notes on runescape.com.

Why is there the biggest update for the MMORPG after 12 years? This is likely related to the change in leadership at Old School RuneScape. Since March 2025, Jagex, the developers of the MMORPG, have had a new CEO, Jon Bellamy. The new CEO is not only a long-time veteran of the gaming industry, but he is also a fan and player of RuneScape, which he has played as his main game for over 20 years. Additionally, he has previously worked as an employee at Jagex.

He has big plans for the MMORPG. He wants to see fewer microtransactions in the game and bring players back to Old School RuneScape with fresh content and new features. His ultimate goal is to become the second-largest MMORPG franchise, and to achieve that in 5 years.

Old School RuneScape has been a beloved representative in the MMORPG market for years and can now rejoice over fresh content and a strong update thanks to the change in direction. Meanwhile, the players of Old School RuneScape are also keeping themselves busy: A player reaches a milestone in the popular MMORPG, farming a pet that has a drop chance of 0.00143 percent 200 times

This is an AI-powered translation. Some inaccuracies might exist.

Voice actress of Final Fantasy XIV is being attacked by the community, now tells that the boss has apologized

Around the release of the current expansion Dawntrail for Final Fantasy XIV, there was heavy criticism directed at a voice actress. After Square Enix threatened legal action, the actress now reveals that the head of the MMORPG apologized to her.

Why was the actress targeted? The voice of the character Wuk Lamat in the English version of Final Fantasy XIV is Sena Bryer. The voice actress lives and works in Los Angeles, USA.

Criticism came from relevant sections of the MMORPG community because her character Wuk Lamat is off-putting to many. She is very present in the story, and whether people like her can greatly influence their opinions on Dawntrail as an expansion. Real bullying came, however, from those who take issue with the fact that Sena Bryer is a trans woman.

In a new interview, the actress now shares that Naoki Yoshida, the director and producer of the MMORPG, even apologized to her.

Start video
Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

I would like to apologize on behalf of my team

What does the actress report now? In an interview with The Gamer, Sena Bryer spoke about her encounter with Naoki Yoshida at Anime Expo 2025. Here, Yoshida personally apologized to her:

I met Yoshi-P for the first time at Anime Expo. We arranged a meeting, and he said: ‘I would like to apologize on behalf of my team for what happened to you.’ He was very nice, and we had a nice little chat about it.

Sena Bryer in an interview with The Gamer, 18.11.2025

Despite the bullying on social media, Bryer does not regret taking on the role of Wuk Lamat. The negative things have absolutely been overshadowed by the positives.

However, she is concerned about the potential long-term effects: “I’ve heard people say things like, ‘I don’t know if I want to voice act because of the things that happened to Sena.’ That’s the last thing I want to hear from aspiring voice actors.”

Sena Bryer mentions Maddie Blaustein (via Anime News Network), the former English voice of Meowth from Pokémon, as another example of a similar incident. Blaustein was almost fired because she is transgender. Bryer does not want to perpetuate this cycle.

How has Square Enix responded to the issues? Bryer herself pointed out the bullying to Square Enix. She was concerned that the situation could harm Final Fantasy XIV. Square Enix subsequently assured her that they were addressing the case.

On January 10, 2025, Square Enix published a Group Customer Harassment Policy. In it, the company defines what constitutes harassment for them. It also indicates that the company reserves the right to discontinue certain services or take legal action to protect its employees.

Regarding Final Fantasy XIV, Square Enix currently has several concerns. The MMORPG does not seem to be doing as well as it could, and Naoki Yoshida continues to assure that they are working on new and better content: Final Fantasy XIV could be doing better right now, but the head is now talking about a second A Realm Reborn

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Eurogamer

The Boss of WoW admits mistakes: One should have reacted 8 years ago

The head of World of Warcraft admits that they waited many years until a problem completely spiraled out of control. Now they are taking action.

With the upcoming expansion Midnight, one of the largest transformations in World of Warcraft’s history is about to occur. This is not only due to the housing feature but also significantly because of the change in addon philosophy. Future interface addons will be able to do much less and will not offer any advantage in combat. Some players are wondering if now is the right time for this. However, in an interview, the Game Director of WoW states: They should have acted many years ago.

Start video
WoW Midnight shows gameplay – All new features

What kind of interview is this? In the interview with Game Informer (on YouTube), the Game Director of World of Warcraft, Ion Hazzikostas, primarily discusses the lengthy blog post he published a few days ago. The interview partner poses several questions, some from the community, and asks for a more detailed explanation of certain points.

Now, because the perfect time was years ago

When asked why Blizzard is imposing the addon restrictions precisely now, Hazzikostas goes into a bit more detail:

To put it a little differently: The best time to plant a tree was 20 years ago. The second-best time is exactly today.

We probably should have done more of this 8 years ago when we first saw addons that not only made it easier to process what was actually happening during a raid boss but also very directly attempted to solve problems. You know, things that simply told players: “Run to the star, run to the diamond” or “This is how the mechanic is solved.” We should have seen back then where this would lead.

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The interview then addresses the community’s concern that this decision regarding addons came hastily and suddenly. Therefore, people would like to know how long the developers have been discussing and planning this. Hazzikostas responded:

This is something we’ve been thinking about and then really saying, “We need to do this” – certainly for two to three years now. We started planning and designing what our version [of addons] would look like and we were trying to figure out how we could realize this transformation. Late last year, we then started to talk publicly about it – about our philosophy and the direction it could go.

Viewed this way, the change does not come out of nowhere, but has had quite a while of lead-up. There is just no gradual phasing out of features – instead, it is a radical cut.

The community feedback provided the final push

Hazzikostas explains that even then, not everything was set in stone. The announcement and release of the plans served another purpose. It was not only meant as a “warning” to addon authors that changes will soon be necessary and to prepare players, but they also wanted to ascertain another aspect:

One thing we wanted to do with this was to get a feel for the mood in the community.[…] If we had heard from players: “Don’t touch my addons. That’s perfect. We don’t want anything to change.” – if we had heard that from most, we wouldn’t have pursued this matter further.

But what we heard from many players was: “Yes, I shouldn’t have to download addons to feel like I’m playing the game ‘correctly.’ I hate joining a guild or a group and then having to download and set something up because that’s expected by everyone. And so on.”

With this, Hazzikostas seems to express that for him and the entire WoW team, feedback from the community is of utmost importance and the developers act based on this feedback. This is something that has become increasingly clear since Dragonflight and has already led to many positive changes in the game, even though there are still some issues. Because especially the “new story writing” of some characters repeatedly attracts harsh criticism.

This is an AI-powered translation. Some inaccuracies might exist.

Treyarch changes how you play Black Ops 7, now letting you skip the worst part of the game

If you want to play the special new mode of Call of Duty: Black Ops 7, you’ll first have to fight your way through the campaign. That is changing now.

Which part of Black Ops 7 is it about? The campaign. This should be one of the major innovations of the shooter with the possibility for cooperative gameplay and a special endgame, but has been struggling with heavy criticism from the community since its release.

Many players dislike both the setting of the campaign and the narrative itself. The squad led by protagonist David Mason fights against fantasy enemies like Frank Woods, trapped in a giant plant, zombies, and a comrade who is rampaging as a crazed giant, thanks to severe hallucinations at bizarre locations.

The campaign is therefore far from a realistic espionage thriller with political intrigue.

Start video
Activision shows the new Call of Duty: Black Ops 7 in the trailer for the Xbox Showcase 2025

Additionally, Black Ops 7 made a mistake that many gamers also criticize harshly in other games: You can only play the story with an active internet connection, meaning there’s an online requirement. Plus, there are no save points (checkpoints), no pause function, and absent players will be kicked.

Now, Treyarch, the developer studio behind Black Ops 7, frees itself from the campaign and rewards the fearless players who have already completed the story experience of the shooter.

Straight to the endgame without detours

What are the developers changing now? As Treyarch announced in a post on X.com, starting from November 21, 2025, you can immediately enter the game’s endgame without detours. You won’t have to complete the controversial campaign to play the new mode.

If you have already earned access to the endgame by finishing the campaign, you will receive a series of rewards (or compensations) from Treyarch:

  • 3 tokens for one hour of double XP for account level
  • 3 tokens for one hour of double weapon XP
  • 3 tokens for one hour of double Battle Pass XP
  • 3x the “Perkaholic” gum for the zombie mode

Why this change? The endgame is indeed well-received by many players. A player on Reddit even writes that the endgame is the most fun he has had in Call of Duty in years. Other users agree, adding that they do not understand why the mode was locked behind the campaign.

This thought is likely the basis for the change. Treyarch also mentions a “great response” regarding the endgame, which is why they are making it accessible to everyone now.

What is the endgame actually? The endgame is a kind of extraction shooter, but exclusively with PvE combat. You choose your equipment, drop onto a vast open map, and complete various missions. In the end, you extract and level up your character. The goal is to reach max level without dying and thus losing your progress.

What makes the endgame interesting is that you can level up your account and weapons, similar to the zombie mode. This makes it easier to get into multiplayer, as you won’t have to face off with unlevelled weapons without attachments. Which weapons you should level up first can be seen here: CoD Black Ops 7: The best weapons with loadouts

This is an AI-powered translation. Some inaccuracies might exist.