Adam Driver, who plays Kylo Ren in the latest Star Wars trilogy, revealed that his character’s story was actually supposed to unfold quite differently. However, a key aspect was changed in the third film.
Adam Driver spoke on The Rich Eisen Show on December 13, 2023, about his significant role as the “Star Wars” antagonist in the latest trilogy of the well-known sci-fi franchise. He revealed that Kylo Ren was actually supposed to have a completely different storyline.
Here you can see a trailer for Star Wars 9: The Rise of Skywalker, the last film in which Adam Driver appears as Kylo Ren:
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English trailer for Star Wars 9: The Rise of Skywalker
Kylo Ren is nicer than planned
How was Kylo Ren’s story actually supposed to unfold? Adam Driver narrated in the interview how J.J. Abrams originally envisioned his character’s story:
“His idea was that [Kylo’s] journey is the opposite journey of Vader, with Vader being the most confident and most committed to the dark side at the beginning. And then, in the last film, he is the most vulnerable and weakest. He wanted to start with the opposite. This character was the most confused and vulnerable, and by the end of the three films, he would be most committed to the dark side.”
Here you can see Adam Driver talking about Kylo Ren himself. Jump to 7:07 for that:
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When did the plan for Kylo Ren change? As the actor mentioned, the original concept for the character was also pursued in the second film of the trilogy directed by Rian Johnson – although he steered the antagonist’s story in a somewhat different direction.
Only in the third film did the decision occur to give the antagonist a redemption arc and bring him back to the good side of the Force.
Also, the fact that Kylo Ren would develop again into Ben Solo as a person was originally not planned, as the actor further detailed: “He was Ben Solo from the beginning, but there was never a version where we would see Ben Solo when I signed up for the role.”
If you want to relive the end of the story surrounding Kylo Ren, you can currently find Star Wars 9: The Rise of Skywalker on Disney +, Amazon Prime, Apple TV, maxdome, Magenta TV, and Google Play.
Steve Jobs was an ambitious visionary and his influence shaped the entire IT industry. Despite his great fame, there are still many things that one does not know about him.
The success story of Apple is almost unique in the world. Since its founding in 1976, the company has been on a steady course of success with just a few short exceptions.
Without Steve Jobs, this would not have been possible. His decisions made Apple great. Jobs knew how to inspire people for the Apple lifestyle. His legacy still influences today’s products.
The interest in him remains unbroken even after his death in 2011. Over the years, many pieces of information about his professional life and his personality have become known. And yet, there are always new interesting facts that reveal new details about Steve Jobs.
Start video
How crash detection works on iPhone and Apple Watch
Apple co-founder Steve Wozniak later recounted that his friend Steve Jobs never learned how to program. This task always rested with Wozniak since the early years of Apple.
After Jobs left Apple in 1985, he invested in the animation studio Pixar. At that time, the studio was still a division within Lucasfilm, the company of George Lucas.
Thanks to the great box office success of Toy Story and a subsequent IPO, Steve Jobs became very wealthy. When Disney acquired the animation studio, Jobs was the largest individual shareholder.
6. Steve Jobs earned only $1 salary when he returned to Apple
When Steve Jobs returned as CEO to Apple in 1997, he insisted on a salary of only $1 per year. Apple was financially troubled and was operating at a loss.
With this drastic pay cut and another brilliant idea, he helped Apple get back on its feet.
7. Steve Jobs did not have license plates on his car
Steve Jobs’ Mercedes was quickly identifiable to Apple employees on the company premises. It was the only car without attached license plates. Jobs feared that fans might steal the license plates as souvenirs.
A loophole in California law allowed him to drive a car without license plates. Registered vehicles in that state were required to display license plates no later than six months after registration. So, Jobs changed his leased car every 6 months.
8. The life of Steve Jobs has been filmed several times
After his death in 2011, two biographical films about the former Apple CEO were made. The first film “Jobs” was released in 2013. Ashton Kutcher played the role of Steve Jobs in this film.
A second film titled “Steve Jobs” followed shortly after in 2015. This time the actor Michael Fassbender portrayed the role of the tech visionary on the big screen.
There is also a TV film from 1999 called “The Silicon Valley Story”. In it, Steve Jobs was played by Noah Wyle. However, the film is narrated from the perspective of Steve Wozniak and Steve Ballmer, who was working at Microsoft at the time.
These were our 8 facts about Steve Jobs. Did you already know all these things or were there new insights for you as well?
MeinMMO editor Benedict Grothaus is a huge fan of classic role-playing games. 2023 has already come up with 2 great titles: Baldur’s Gate 3 and Warhammer 40,000: Rogue Trader. And although Baldur’s Gate 3 was named Game of the Year, Warhammer has certainly done a few things better… and significantly too.
For starters: Rogue Trader is not necessarily the “better game.” It is different in many respects and has a certain advantage for me as a Warhammer fanboy. The universe has too few really good games, which is why it gets a certain bonus.
Baldur’s Gate 3 is the game of the year 2023 and rightly so. In general, the role-playing game from Larian also stands out: on Steam, Baldur’s Gate 3 has 96%, while Rogue Trader only has 72%. You can find detailed tests here:
By now, I’ve completed both games, but Rogue Trader manages to keep me hooked even longer. This is due to a few features that are simply better, even though the game doesn’t feel truly finished.
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Warhammer 40,000: Rogue Trader – The release trailer for the role-playing game
1. Classes and build diversity
What I noticed during character creation is the rather unusual class system of Rogue Trader – or rather the entire creation of a character. Baldur’s Gate 3 offers 12 fixed classes, while a class in Rogue Trader consists of several individual parts:
Doctrines are the fundamental building block of the class, they determine the role and can evolve
Origins provide talents specifically for the character and represent the “true” class like Commissar, Psyker, or Warlord
Origin worlds provide additional abilities that give a class combination a new facet
So there are no classes with pre-made paths, but more of a toolkit from which I build my own character. Together with the dozens of talents available for selection, I can create a multitude of builds that play completely differently.
The classes go hand in hand with the fact that I am practically constantly leveling in Rogue Trader. While Baldur’s Gate 3 limits characters to level 12, the first doctrine alone in Rogue Trader has 15 levels. Overall, it goes up to level 55.
I constantly receive points that I can distribute and do not have to wait forever until I learn something new again. Thus, there remains a dynamic in the game that keeps every character fresh, even if I play through the story multiple times.
Moreover, there is plenty of loot. More than I can equip, and partly special items that I cannot even use because I lack the corresponding skills or settings. In Baldur’s Gate 3, I was able to wear strong armor and weapons that were available early in the game for quite a while.
3. Combat and strategy
In fact, Rogue Trader does not differ much from Baldur’s Gate 3 when it comes to combat:
both systems are turn-based
in both games, it matters who is where
in every battle, it is essential to eliminate priority targets to win
However, Rogue Trader additionally has a cover system that resembles that from tabletop Warhammer. Or XCOM, if that is more familiar to you. And this is the game’s big advantage.
The combats do not feel like an interruption of the events or a “duty” between dialogues, as some players have criticized in Baldur’s Gate 3. Strategic planning and troop deployment are rather core elements of the game. Only more complex mechanics like deflection, parries, dodging, knockback, and armor go far beyond the Armor Class in Baldur’s Gate 3.
It feels more like a strategy game embedded in a role-playing game, which significantly increases replayability. It is exciting to see how a battle unfolds when you have different characters or use different weapons and items.
This is how the combat system works:
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Warhammer 40,000 Rogue Trader: This is how the combat system works
4. The story – Yes, really!
Lastly, a major strength of Rogue Trader is the story. And not because it is “better” – but because it is simpler. Baldur’s Gate 3 somewhat hinders itself here, at least for this point.
In Larian’s epic, I was able to immerse myself completely. I experienced my story as the Dark Urge and had an ending that fully suited me. After that… it was good.
Baldur’s Gate 3 provides so many options that it is almost impossible to see them all, and it takes forever. After one playthrough, I am satisfied and do not necessarily want to do everything again.
Rogue Trader is a bit more direct here. There are not myriad ways to solve a problem, but 3 or 4 possibilities:
the “good” and friendly way of the Iconoclast
the strict interpretation of the rules of the Empire as a Dogmatist
the mostly selfish, brutal corruption of the Chaos Heretic
sometimes a neutral option if one does not want to make a commitment
The options are less diverse, but the impact is all the greater. Suddenly, an imperial world is no longer a beacon of faith but a corrupted demon world. That is exactly what I want to see in Warhammer.
Additionally, a role-playing game with many freedoms is cool, but it does not necessarily need them. The more “guided” experience in Warhammer fits extraordinarily well into the narrative. For 40,000 years, certain customs have proven themselves. The world simply is as it is. And it shows: even if you just want to be nice, you’ll get a lot of trouble for it.
At the moment, Rogue Trader is still plagued by bugs. For diehard fans of Warhammer, I can recommend it nonetheless; but if you want a well-rounded role-playing experience and can wait, you should do so. Surely, the Enhanced Edition along with DLC will come out sometime this year.
This is an AI-powered translation. Some inaccuracies might exist.
Licensed games are a strange genre. Often they are relatively poor and fail to capture the essence of the original. The opposite is true for RoboCop: Rogue City. MyMMO author Nikolas Hernes finds the game really good and enjoys fighting as a living tank.
What is RoboCop: Rogue City?
You play as the titular hero from the original trilogy
The story takes place between parts 2 and 3 and tells of a new villain that RoboCop must deal with
As RoboCop, you blast your way through hordes of enemies or do simple police work in small side missions
The chapters are divided into open levels
It is inspired by 80s and 90s action through the license
RoboCop: Rogue City is a first-person shooter that doesn’t adhere to many modern conventions of fast shooters. But that’s exactly what makes Rogue City so fantastic and a good licensed game.
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RoboCop: Rogue City Trailer
Slow and cumbersome, but the perfect RoboCop
While many shooters today demand quick movement or good cover options, providing many movement options, RoboCop: Rogue City is quite different.
You are comparatively slow and cumbersome, just like a robot. Yet this is the perfect RoboCop fantasy. When you enter a room, multiple enemies immediately start shooting at you. But you are RoboCop. When aiming, your visor classically scouts the enemies and you decide who to attack first. You need to pay attention to your health, but with a healing option, you can charge in like a living tank without hiding.
The shooting is explosive. You can break through walls with your gun and mow down enemies with weapons. Everything screams popcorn blockbuster.
Various upgrade features make you even stronger in the form of armor, new targeting options, or simply more health. Your iconic pistol can also be upgraded with circuits, allowing you to never have to reload or deal more damage.
In no other game have I felt so close to 80s action movies as in Rogue City. You play the one-man army that doesn’t shy away from bullets and defeats the clumsy evil.
Detroit as a Violent Dystopia
The first RoboCop movie was, despite its action genre, a satirical take on an increasingly violent society. This is why the movie still works today. And in Rogue City, Detroit is portrayed as a dystopia controlled in the background by the OCP corporation.
The aesthetics of the technology and environments are refreshingly nostalgic. CRT monitors and clunky technology full of hexagonal shapes showcase a vision of the future that is rarely explored today.
Both themes are well developed in the story of Rogue City and work quite well through short cutscenes. Although it lacks the satirical edge that the film achieves, this is replaced by existential questions that revolve around RoboCop and his role as a human.
In the skill tree, you can unlock exploration and dialogue skills instead of combat skills, opening new possibilities in the world. Despite the hidden themes, Rogue City, just like the movie, is funny in many places. You can issue parking tickets or listen to drug dealers in side quests as they discuss free markets.
I can only recommend doing the side quest as entertaining moments are hidden there that stick in your mind.
The 80s and 90s had a different kind of action, and RoboCop: Rogue City transports me right into those films. I love the slow action and the clumsy jokes and stories. The game shows that we don’t just need AAA and indie. We also need double-A productions that aren’t so polished and clean, because that’s how we get brands like RoboCop as a game.
For those who aren’t the biggest fans of fast action but still want to shoot in a shooter, I can only recommend RoboCop: Rogue City. Quirky action awaits you in Anger Foot.
This is an AI-powered translation. Some inaccuracies might exist.
There are many good reasons to play a game – and very many silly reasons not to. Here are a few of those.
Gamers can sometimes be a peculiar bunch. Even though they can see ratings from friends and other gamers all around the world, they continuously find reasons not to touch a really good game. A phenomenon that seems to be quite widespread.
In the gaming subreddit, the user “DarkLlama64” therefore called on others to reveal the most absurd and illogical reasons for not picking up a certain game – even though it promises fun. The responses are sure to make some people smirk and maybe some can see themselves in them.
DarkLlama64 jumps right in and explains:
I will never play Dave the Diver because it was nominated for “Best Indie Game” at the Game Awards, even though it received massive funding. I know it’s a good game, but it would frustrate me every second I played it, and I just knew I wouldn’t have fun.
With these absurd reasons, he apparently speaks to many people’s souls. Because more than 6,300 upvotes and over 5,000 comments support this “confession.” Many share their own irrational reasons for missing out on good games.
Fallout New Vegas. The first time I started it on my laptop, the charger exploded. The second time, there was an earthquake of magnitude 6.4, and I had to run outside. I’m not taking any risks here.
tzgaming1020
Others refrain from engaging with an actually interesting genre because they were traumatized – or humiliated – by games of that type in their youth:
I really won’t play stealth games anymore because I just couldn’t get to the elevator in the first room of the “Metal Gear Solid” demo from the late ’90s.
bideodames
Another reason is the German translation in games, especially when it is riddled with errors, like in this example:
I have heard nothing but praise for Okami. I am a big Zelda fan and I love the creative art style, so it should be just my game.
Many years ago, I wanted to try it out. But the German translation was so full of spelling mistakes, really at a lower level, that I put the game down after half an hour and never tried it again since.
Rylonian
It’s clear that people wish for certain features. But condemning an entire genre because of a tiny feature seems rather extreme:
Any open-world game where you can’t jump – that immediately ruins the whole game for me. It simply makes my character feel so heavy and chained to the ground.
Most players find SBMM really bad, but in The Finals, it works just right. The matchmaking creates tension and relaxation exactly when you want it, setting it apart from all others.
What is SBMM? SBMM stands for “Skill-based matchmaking,” meaning matchmaking based on skill. When you search for a game, the system tries to assign opponents and teammates who have roughly the same skill level as you. This is intended to avoid frustration and primarily ensure fair matches.
How does SBMM work in The Finals? The special thing about The Finals is that you have a separate rating in each mode. So you can be considered a top-100 player in ranked mode but an average player in cashout mode.
In cashout mode, 3 teams compete against each other to see who collects $20,000 first wins. To get the money, teams must bring safes to a drop-off point and defend it for about a minute.
It is important to mention that it depends on you and your performance in the respective mode. If you win every game in cashout mode with plenty of kills, you will gradually face better opponents and teammates. So if you are just playing cashout mode for fun, without any ambition to win, you should stagnate at a certain level.
Who is writing here? MeinMMO author Cedric plays a variety of shooters like The Finals, Fortnite, or Call of Duty alongside Asia MMORPGs like Swords of Legends Online. He now plays shooters mainly to relax and no longer to be among the best.
Here you can watch the trailer for The Finals.
Start video
In The Finals you can live out your destruction rage – Trailer for the Open Beta
SBMM makes The Finals much better
The matchmaking in The Finals is well done and gives me a lot of enjoyment. In the evening, I can relax and play a few rounds in cashout mode. On the weekend, I face more challenging opponents in ranked tournaments.
Due to the different ratings per mode, I can decide for myself whether I feel like excitement or relaxation. That’s what distinguishes The Finals from other shooters and makes the game really good.
Why is The Finals currently the best shooter for relaxation? Because I can decide whether I want to experience a competitive or a casual game, I don’t feel so pressured to deliver a good performance.
The current meta doesn’t matter to my opponents and me. Yes, a “Nuke” (a poison barrel with an extra load of C4) might fly across the map, but most of the time I mainly encounter fathers in the voice chat who want to enjoy their evening. No one is playing here to become an e-sports pro.
This experience can be different for everyone, depending on how well or poorly you play in each mode. If you encounter too strong opponents in one mode, just try another mode. I mostly play alone, which can also change the experience in the game.
Isn’t it like this in other games as well? Actually, it should be this way in other games too. However, especially with the competition from Call of Duty and Fortnite, the rounds become more exhausting with each win, even in casual mode. After a while, I notice that I lose interest or only play when I have the energy to fully concentrate on the game.
The Finals, as well as Call of Duty and Fortnite, are enjoyable for me. On an evening after a stressful day, I would always choose The Finals again, because I know that fun is guaranteed here and I don’t have to play numerous rounds to get a good one.
The production for the fourth season of “The Witcher” is gearing up. Now we know which famous actor will be joining the cast.
Famous actor takes on the role of another main character: The fourth season of The Witcher is often in the spotlight due to its recasting of Liam Hemsworth as Geralt of Rivia.
Now there’s news of a cast expansion that should particularly delight fans of the Matrix films. Laurence Fishburne, who played the role of Morpheus back then, is now stepping into the role of Regis in the fourth season of The Witcher.
Regis is one of the main characters from the Blood and Wine expansion of The Witcher 3. He is a wise surgeon with a mysterious past and will accompany Geralt on his journey in the next season.
In the trailer for the third season of The Witcher, you can see Henry Cavill again in his role as Geralt of Rivia:
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The Witcher Season 3 on Netflix – new trailer
Fishburne is excited about the wondrous world of The Witcher
The Matrix star himself seems very excited about his role and the filming. In an interview with Netflix, he reveals: “I am really looking forward to joining the cast and exploring the wondrous world of The Witcher.”
What you can expect from the 4th season: We don’t know much about the new season of The Witcher yet. As Netflix indicated, production is set to begin in spring 2024. So this might take a few weeks or months.
The fourth season will again follow the three characters Geralt, Yennefer, and Ciri through a land devastated by war and numerous demons, with all three taking different paths. However, Geralt of Rivia will roam the continent in search of Ciri, accompanied by Regis, as we now know.
It’s also clear that the fourth season is unlikely to have a good start. Particularly, actor Liam Hemsworth will likely have to put in a considerable effort to win over the fans. The announcement that Henry Cavill would be leaving the series dissatisfied many fans.
How well the fourth season will be received overall and how well Fishburne will portray Regis remains to be seen.
Good anime in German – there isn’t any. Or is there? We present you 5 anime that are really strong in German.
When it comes to anime, fans are split into two large camps. One group swears that good anime only exists in the Japanese original with subtitles. The other half cannot stand “Japanese squeaky voices” at all and therefore only watches completely German translations.
Therefore, we present to you 5 anime (series and movies) that have received a really strong dubbing in German – perfect for everyone who wants to gradually get into the medium of anime.
Dusk Maiden of Amnesia
German title: / Genre: Mystery, Romance, Horror, Drama Episodes: 12 German stream available on: No streaming provider available currently, only available for purchase.
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The Seikyou Private Academy was built on the grounds of an old school. Many legends surround eerie incidents and stories from the past – such as the student Yuuko, who died in the basement of the old school and is now trapped as a ghost in the school.
Since she has hardly any memories of her mortal time, she tries to get the attention of the students of the Occult Club and manages to do so with Teiichi Niiya, who can speak and interact with her. Together with two other classmates, they try to unravel the mysteries of the school and learn more about Yuuko’s past to find out how she really died back then.
Death Parade
German title: / Genre: Drama, Thriller Episodes: 12 German stream available on: No streaming provider available currently, only available for purchase.
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After death, people go to heaven or hell. But there are some exceptions. A few chosen ones who die at the same time come to Quindecim – a special bar where the deceased meet their soul judge Decim. His judgment ultimately decides whether the individuals will go to hell or heaven.
The verdict is decided through a often cruel game – in which it is not necessarily about winning or losing, but about bringing the true essence of a person to light.
But are Decim’s rules really fair to judge human lives? He begins to question his own moral standards when confronted with a black-haired woman who is suffering from amnesia and is supposed to help him at the bar for a while.
More great anime in German on the next page.
This is an AI-powered translation. Some inaccuracies might exist.
Eternal Tombs is a new MMORPG on Steam that aims to impress with a unique concept. Now the developers reveal in a new trailer for the first time how you will use magic in combat.
What is Eternal Tombs actually?
The developers at Triune Studios want to create an old school sandbox MMORPG that focuses on PvE
Eternal Tombs aims to impress with a unique concept: real “Game Masters”, the so-called Tomb Masters, observe player behavior and can constantly reprogram the game
Random events and an individual story are promised while you explore the open world with many other players
Eternal Tombs is supposed to offer some features that make gameplay interesting: open your own shop, unlock new areas, fight through various dungeons, or lead entire war maneuvers
In a new trailer, you can now see how you use magical attacks in this world and get a glimpse of various areas of the game:
Start video
Eternal Tombs zeigt im Trailer, wie ihr Magie im Kampf einsetzen werdet
What does the trailer show? The trailer begins with some images that give you an impression of various areas you can expect in Eternal Tombs. You will see a desert city with large ruins or dark cellars and dungeon vaults.
These impressions are accompanied by a narrator who gives his son some important tips for dealing with magic. He warns against drawing magic from within oneself, but always using magical items and drawing magic from them.
The description on Steam mentions that drawing magic from one’s inner self is considered evil in Eternal Tombs and is therefore not practiced. Players are definitely dependent on magical items if they want to cast spells.
For a game with Game Masters in the background, this could create a certain twist if they could constantly reprogram the magical items. Whether this will actually be the case can only be said after the release.
Trailer gives a first impression of magic in Eternal Tombs
After that, you get a short glimpse of a few different magical attacks. Fire attacks are shown, but also ice and lightning attacks.
You won’t get much information from the short scenes. However, this is only a teaser trailer, and since Eternal Tombs is still in the middle of development, we will likely have to wait a little longer for more information.
Nevertheless, the trailer shows that there are different types of magic and if you look closely, it also seems that magical attacks require a certain preparation time.
What are the reactions? Reactions to the trailer (via YouTube) are quite positive and most players who are watching Eternal Tombs seem to be very excited about the release:
ttonygreybeard writes: “I can’t wait to get in and play… My armor is polished, my sword hand is itching to chop some meat and spill blood”
CombatMedicOps123 writes: “I hope this game really comes out. All the big game companies are producing nothing but beautiful garbage”
UpgradeLemonade writes: “I really love the art style of the game, every new video makes me even more excited”
Also, user tienee4927, who usually views other trailers a bit more critically, comments on this teaser: “Normally I comment on these videos to point out problems and errors… I’m back here……… Not a thing, sound was great, looked good and voice-over was on point and sounded effective, as always I’m so looking forward to it!”
What do you think of the short trailer? What do you expect from the concept of the Game Masters? Feel free to discuss in the comments.
Dungeons with NPCs – one of the major features in the next patch of World of Warcraft. However, the developers are quickly adding a limitation.
The next patch of World of Warcraft is launching in a few days. The Update 10.2.5 Seed of Renewal brings plenty of small and fine features to bridge the waiting time until the next expansion. But especially solo players, who have not been able to get used to groups or simply had some fear of dungeon visits, should be pleased because:
What are these dungeons? In patch 10.2.5, you can utilize the feature of so-called “Follower Dungeons.” Instead of looking for 4 real players, you can simply rely on a variable number of NPC companions (1–4) to fill missing roles. This way, you save the hassle of searching for tanks, healers, or DPS characters and can experience dungeons at your own pace, without the social pressure or the “Go! Go!” mentality that many veterans display.
What kind of limitation is there? In a post by the developers, they announce that the feature starts with a little dampener. Because per account, only 10 of these dungeons can be initiated per day.
Why is there this limitation? Although Blizzard does not directly state the reason for the limitation, most have some idea: bots. To prevent the feature from being directly exploited by bots to mass farm “blue items” that then provide current enchanting materials, a limitation has been implemented.
Is the limit drastic? Probably not. When considering that the feature is primarily intended to give all players a chance to experience dungeons without pressure or in a new role, this limitation likely won’t be significant. Since only the Dragonflight dungeons can be played this way at the start, the limitation is unlikely to be noticeable to most people. Dragonflight initially launched with 8 dungeons, and two more were later introduced in the form of the “Mega Dungeons.”
As the feature is only intended for dungeons on normal difficulty, the limitation of “10 NPC dungeons per day” should have little significance for most.
Only those who intended to farm this type of dungeon every day may be disappointed. But then they likely wanted to use the feature in a way that was not intended by Blizzard.
What do you think of this limitation? Good and sensible or annoying and actually unnecessary?
Last weekend, the fan festival for Final Fantasy 14 took place in Tokyo. Dart revealed to producer Naoki Yoshida what new features will be introduced in the upcoming expansion Dawntrail. But there have also been notable developments in the rest of the MMORPG world.
The week’s highlights:
The 2nd class that will be introduced with Dawntrail in Final Fantasy 14, is the Pictomancer. He wields a colorful brush and spreads color around him. He counts as a mage class. Additionally, the producers announced that female Hrothgar will be added to the game.
Next week, Patch 10.2.5 Seed of Renewal for World of Warcraft will be released. To summarize all the important content, Blizzard created a video outlining the key updates.
What else has happened? The MMORPG company Nexon had to pay a fine of 8.1 million euros for providing false information regarding loot boxes in MapleStory. In a livestream, the team apologized for making this mistake (via MassivelyOP).
Black Desert Online is distributing horses and powerful items for console players, as reported by MMORPG.com. Players can choose from three different horses.
New World has launched the Legacy of Crassus event. The event runs from January 10 to January 23, 2024. Rewards include statues of Cyclopes, a pickaxe, as well as weapon and armor sets.
For Lost Ark players, there has been the first major update in 2024. Included are the Lailai Island, a new difficulty level for Brelshaza, and New Year skins for players.
What happened with the smaller MMORPGs:
Nexon announced that the entire PvP component in the MMORPG Vindictus will be removed. This will lead to some adjustments to the user interface: duel statistics will disappear and the corresponding button will be removed from the menu.
The MMORPG Metin 2 is celebrating its 17th birthday. In honor of the celebrations, all players will receive a bonus on experience points gained.
The Tarisland development team wants to listen to player criticism and is making adjustments to Pay2Win. Crafting of equipment pieces is now to be limited, with some only obtainable through PvE content.
Throne & Liberty has tightened the rules for the Korean server. All players must now verify their identity using a Korean phone number. This makes it harder for foreign players to access the Korean servers (via MassivelyOP).
For the old-school MMORPG Ravendawn, player name reservations began this week. The official release of the game is expected next week.
With that, we have summarized everything important that happened in the world of MMORPGs this week.
What did you enjoy this week? What frustrated you? Let us know in the comments at MeinMMO. If you are looking for new MMORPGs in 2024, the following list may help you: The 5 most promising new MMORPGs for 2024 and beyond
This is an AI-powered translation. Some inaccuracies might exist.
Niantic mistakenly distributed an overly strong attack for a Pokémon in Pokémon GO. You can find out what it’s all about here.
Which attack? During the Community Day in December 2023, Pokémon could learn exclusive attacks that they normally wouldn’t learn. Here, Kosturso was able to learn the charged attack Ableithieb. However, due to an error, this attack was partly learned as a fast attack instead of a charged attack.
Niantic subsequently banned the Pokémon from the battle leagues to avoid greater damage in the leagues. However, Kosturso still retained the faulty attack and was able to use it in other areas such as battles against Rockets, raids, and in fights against defending Arena Pokémon.
Now Niantic has responded and adjusted the attack for the affected Kosturso. As they write on X (formerly Twitter), the incorrectly set fast attack charged attacks have now been removed. Instead, the fast attack Dunkelkaue has been added.
We embed the post on X for you here:
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What compensation is there from Niantic? Trainers who own such a Kosturso will now be compensated by Niantic. An item bundle will be made available in the shop in Pokémon GO, which can be redeemed until February 28, 2025.
As a trainer reports on Reddit, who himself owned two Kosturso with the faulty attack, the compensation consists of two items. These are a Top Fast TM and a Top Charged TM each.
Trailer for the current season Timeless Travels.
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Pokémon GO shows the new season “Timeless Travels” in the trailer
What do you think about this? Have you owned a Kosturso with the faulty attack yourself? Do you think the compensation is appropriate? Feel free to let us know in the comments.
In EA FC 24, a well-known promo has made a comeback in Ultimate Team with “Versus”. Here you will find everything you need to know about the event teams, as well as all other important information regarding Fire versus Ice.
What is the FC Versus event? With Fire versus Ice, EA introduced the concept of twin cards in FIFA 22. This means that the promo players receive not just one special card with upgrades, but two. The boosted stats vary slightly depending on the version.
A similar twin card system awaits you in Versus for EA FC 24. However, the cards bring not only changed attributes but also different influences for overall chemistry. The Fire versions give you a boost for the player’s nation, while the Ice cards provide you with an extra chemistry point for the player’s club. This aspect will make it easier to integrate the cards into your teams.
The players also have different positions and playstyles depending on the Fire or Ice variant.
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As in Team 1, all event cards have been considered with two versions by EA.
Rashford (Manchester United)
Tomori (AC Milan)
Rodri (Manchester City)
Renard (Olympique Lyon)
Coman (FC Bayern)
Rüdiger (Real Madrid)
Lawrence (Chelsea FC)
João Félix (FC Barcelona)
Gavi (FC Barcelona) as SBC
Gakpo (Liverpool FC)
Richarlison (Tottenham Hotspur)
Günter (SC Freiburg)
Sanchez (Inter Milan)
At this point, the original article continues with Team 1.
All Players from Versus Team 1
This is the “Versus” Team 1: Here you can see all players listed from the first team. Note that each player is represented with two event cards in the new promo.
What else could you expect from the FC Versus promo? In addition to the usual event cards, you can expect thematic SBCs and upgrade packs that make daily logins worthwhile. This includes event player SBCs, where we can imagine that you can choose between two players, each with slightly different stats. New evolutions are also waiting for you.
In the objectives, there are new goals that will give you some rewards, such as a new story player.
Anyone looking to increase their chances of pulling a new promo card might consider the Weekend League with its new rewards. Here you can either open your earned packs right away or save them for the upcoming TOTY.
This is an AI-powered translation. Some inaccuracies might exist.
The mysterious Xur has landed in Destiny 2 today and has opened his Exo shop for another exotic shopping experience. With his hooded aura, Xur looks forward to your visitand we will tell you what he has to offer.
What happened this week in Destiny? Xur has become an integral part of Destiny 2. According to unconfirmed reports, he has a load of Vex Muffins on offer, which may cause you to ponder over inexplicable mathematical equations in between gunfights. Xur himself was unavailable for comment as he is already busy unpacking exotic engrams. After all, last week was quite eventful in Destiny 2.
Last but not least, the most toxic weapon in Destiny 2 and the Exo Peacekeeper have also received a nerf.
The buffs to the Peacekeeper’s handling, mobility, and movement speed have been reduced by 50 %.
And the Exo Hand Cannon Thorn has seen the following values change from +20 range and +10 stability to +15 range and +5 stability plus +5 effectiveness in the air.
Amid building trust on the way to the Final Form, loot promises, and exotic adjustments, the player base remains active but also critical as they continue to follow the game’s development.
How surprising Destiny 2 can be is shown in this spine-chilling sequence:
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Destiny 2: The Witch Queen – Season 19 Finale Sequence
All info about Xur on January 12, 2024 – PS4, PS5, PC, Xbox One, and Xbox Series X|S
When does Xur come? He appears in Destiny 2 weekly on Fridays at 6:00 PM and stays in the game world until the following Tuesday at 6:00 PM. During this time, Guardians from around the world can visit his store and purchase exotic items.
Where is Xur? This is his camp for the weekend
Xur’s location: After the reset at 6:00 PM, the search begins, and players fly to Xur’s possible locations. The MeinMMO editorial team is on hand to tell you where to look.
Here is where Xur is located: Last City, Tower Hangar
Xur is in the Tower at the Hangar
Xur’s inventory from January 12 to 16 – All Exotics at a glance
What does Xur have for sale? Xur offers a wide selection of exotic gear and weapons on behalf of the Nine, which he only sells for legendary shards in Season 23 to all Guardians.
His inventory changes weekly and offers especially new players the opportunity to enhance their skills through the use of exotics and to gear up faster for the challenges in Destiny 2.
This is Xur’s offer
Xur’s inventory from January 12 to 16.
Weapon: No Time to Explain – Fusion Rifle for 29 Legendary Shards
Hunter: Orpheus Rig – Leg Armor for 23 Legendary Shards
Mobility: +12
Resilience: +2
Recovery: +19
Discipline: +12
Intellect: +10
Strength: +9
Total: 64
Titan: Type 44 in the Outfield – Leg Armor for 23 Legendary Shards
Mobility: +8
Resilience: +25
Recovery: +2
Discipline: +2
Intellect: +16
Strength: +14
Total: 67
Warlock: Wings of Sacred Dawn – Chest Armor for 23 Legendary Shards
Mobility: +20
Resilience: +11
Recovery: +3
Discipline: +17
Intellect: +14
Strength: +2
Total: 67
Legendary Armor Set: “Yuga Sunset”, Midnight Urgency, and Abominable Command set
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In addition to the regular offer, Xur sells unique rolls for exotics from no longer available exotic missions from past DLCs. However, you can only buy these weapons from Xur if you also own the corresponding expansion.
Currently, he has one weapon on offer:
The exotic hand cannon “Hawkmoon” (Beyond Light DLC) with hip fire grip.
Trials are finally back!
The PvP endgame Trials require top performance from the entire fireteam.
After Lord Saladin adorned the Tower with his impressive presence for a week and kept the Guardian community busy with his iron challenges, the fascinating battle for glory and honor returns to the Destiny 2 PvP arena.
Which map is active this week? In the Trials, Guardians must focus on a specific map. It does not change and remains active until the weekly reset on January 16 at 6:00 PM.
This map is active: The Anomaly
The Anomaly is the map in the Trials this week
This is the reward for a flawless run: Every week, you can also expect a very special weapon at the Lighthouse, which you will receive for your flawless run, meaning 7 victories, in a master version. You can earn this weapon until the upcoming Tuesday, January 16, 2024, at 6:00 PM.
Your reward is always an Adept weapon if you made it safely to the Lighthouse with your ticket.
This week’s master Trials weapon is: Eye of Sol, Sniper Rifle
Eye of Sol, the Trials Kinetic Sniper Rifle
When do the Trials officially start? The Trials of Osiris begin today, January 12, 2024, at 6:00 PM. They end with the weekly reset on January 16, 2024, at 6:00 PM.
Focus on the loot you want: You can also target your Trials engrams at your desired weapon at the 14th Saint. Your rewards increase further once you receive a complete pass – even if you’ve lost one or two Trials matches.
After more than 10 years, Titan Forge Games has announced SMITE 2. The well-known god MOBA SMITE transitions to a sequel on Unreal Engine 5. MeinMMO reveals what you can expect and how you can sign up for the alpha.
What kind of game is SMITE? It is a free-to-play MOBA (Multiplayer Online Battle Arena) released by Hi-Rez Studios (Dev Team: Titan Forge Games) in 2014.
SMITE differentiates itself from other MOBA games like League of Legends, Heroes of the Storm, or Dota particularly through its third-person perspective, which gives the gameplay a unique dynamic and creates action.
Instead of the genre-typical iso perspective, where you look down on the playing field, the camera is positioned directly behind the player character. Thus, SMITE could also be the game for those who fancy a MOBA but cannot stand the iso perspective and prefer to play in third person.
In SMITE, you play mythological gods like Aphrodite, Artemis, Loki, Fenrir, Hel, Hades, and Ymir, each with individual abilities, strengths, and weaknesses.
For those who are not familiar with the term MOBA, we explain the genre in more detail in this article:Start a MOBA
The article is enriched with answers from the development team Titan Forge Games from a written and open Q&A.
Start video
Gods-MOBA SMITE 2 – Reveal Trailer
The God MOBA SMITE gets a sequel – What to expect
SMITE 2 is a sequel to SMITE. The developers transition with the continuation from Unreal Engine 3 to Unreal Engine 5. As a core goal, the developers intended to design SMITE 2 like its predecessor, maintaining the core mechanics and feel of the MOBA – but overall better in every conceivable way. The sequel will still have everything players love about SMITE.
The General Manager of Hi-Rez Studios Travis Brown states:
SMITE 2 is our chance to return, utilizing all the insights from 10 years of SMITE development and making it one of the most successful multiplayer games of all time – and to do everything even better consistently. […]
Travis Brown
The game is supposed to have more depth and provide more creative and strategic options than SMITE. At the same time, it should also be less complex. SMITE 2 will thus be a more advanced and refined version of its predecessor. The developers also repeatedly emphasize the goal that they want players to feel more like gods.
When will SMITE 2 be released? So far, no release date is known. But you can already sign up on the SMITE 2 site for access to the early closed alpha, which is set to start in spring 2024. With player feedback, they want to ensure that they make a SMITE 2 that players love.
For which platforms will SMITE 2 be available? SMITE 2 will enable crossplay between PC (Steam, Epic Games Store), Steamdeck, Xbox Series X/S, and PS5.
SMITE 2 is completely new with Unreal Engine 5
What specific changes are there from the first part? The most obvious change is the transition to Unreal Engine 5, which will give SMITE 2 overall better graphics than SMITE. There should also be an improved environment, better lighting effects, more details with the gods and their abilities. For example, new jump animations have been added, and changes have been made to the abilities. The effects are intended to enhance the immersion in the world and the feeling of divine power.
In the keynote, some examples were also mentioned:
Some gods, like Loki, are supposed to remain true to the old character model but overall look much better
Others, like the god Anubis, will receive new animations and divine effects
Others will gain new abilities: Ymir’s Ice Wall, for example, should now be able to throw opponents up in SMITE 2, and at the same time, the ability should also be usable in other creative ways by catapulting himself forward
Weapon movements now leave trails, making attacks more visible The animations of the upper and lower body should be better coordinated with each other
New Ranking System
Ranked will be completely redesigned, and matchmaking will also be revamped. The developers emphasize that there will be many changes for the leaderboard and have revealed a few highlights, including:
Players in SMITE 2 will start with a skill rating of 0 and will no longer start with the MMR level of an average player. This is intended to give players a sense of progression as they improve rather than often losing multiple games before they settle into their true skill bracket.
The skill rating should no longer be limited, which will allow for a fight for the number 1 rank worldwide – something that was not possible before.
Furthermore, there will be more additional ranks in SMITE 2, especially at the higher end.
The developers also emphasize that there will be more features to combat toxic behavior, stress, and system abuse.
Getting into SMITE 2 should be easier for newcomers
What are the developers changing with the sequel to make it more beginner-friendly? They want to make numerous changes to facilitate the entry and learning process for newcomers. Specifically, the entry for beginners in SMITE 2 should be simpler.
This is planned:
SMITE 2 will start with a smaller selection of gods because it can be overwhelming quickly when starting a new game and confronted with 130 gods, each with 3 abilities, an ultimate, and passive.
At the same time, they also want to quickly add gods from the predecessor SMITE, so that SMITE veterans can play their favorite champions.
They also emphasize:
It is important to know that SMITE 2 is a competitive, challenging game. MOBAs are somewhat like Souls-likes – there is always something new to learn, and it’s okay to die and lose while learning. But just because a game is challenging does not mean we can’t make a lot of changes to make it easier for beginners to start and learn […].
Dev Team Titan Forge
New Item System
SMITE 2 will have an improved item store because creating items in SMITE has been too challenging: You must know the exact name of the item you want to build to start building.
Instead, SMITE 2 will feature a completely new system, for example:
If you want attack speed, you buy a bow and can creatively choose because all items with attack speed can then be built with that bow.
The system will recommend items for your god to make it easier.
Another type of relics
Previously, there was a relic system in SMITE, which played a significant role in the game. You receive two abilities that are very strong but also have a long cooldown and must be activated additionally.
For new players, it is often difficult to use the relics at the right moment – or they are forgotten. In SMITE 2, there will no longer be relics, at least not in the form known from the predecessor.
Instead, you will have the option to give each item an ability that you must activate additionally – just like with the relic. However, in SMITE 2, the developers want to allow you to choose an additional ability that you must activate. This way, you can also decide whether to spend your gold on items that provide stronger stats and passives.
There is one exception: Purification Beads will also be present in SMITE 2, allowing you to become immune to crowd control (CC). Each god will have Purification Beads and a warding slot by default.
Better and faster UI
SMITE 2 will come with a revamped UI to better facilitate communication. This means effects like crowd control (CC) should be easier to recognize. For example, to respond better when an ally has stunned an opponent.
The UI should also better reflect how much damage you deal and take and how much you are under fire, making it easier to feel and understand the fight.
Players can interact more with the map in SMITE 2
In SMITE 1, there are basically no other ways to interact with the world, except to attack something and stand in certain places. In the successor, there should be more interaction opportunities and interesting goals on the map for players to fight against each other.
Including, for example:
Totem of Ku, which should be a damage race
New teleporters, which should teleport anyone standing on a pad across the map after standing on it for a certain period of time
A special button to interact with the world
In SMITE 2, there will be a special button to interact with the world. This button must be held down for a specific amount of time, which presents an additional challenge and aims to bring new possibilities for gameplay.
For example, in SMITE 1, you can pick up a buff by simply walking over it. This can cause some players to accidentally pick up buffs they did not want. In SMITE 2, this will be solved by pressing the interact button.
The portals will also be activated with the button, as well as when you want to open the gates to the opposing base once you have the key for it. The developers emphasize that there will be further possibilities to use the button and that the button will bring new gameplay possibilities into the game.
What players can expect who play MOBAs like LoL
In SMITE and also SMITE 2, everything revolves around the third-person perspective. So there is no classic iso perspective from MOBAs like LoL. Virtually everything is a skillshot, even the normal auto-attacks.
The developers emphasize:
[…] Many of our design decisions stem from this action combat. In the third-person perspective, it’s boring to deal with minions on the lane. It’s easier to clear waves and rotate to find more action than in other MOBAs.
If you already have experience with other MOBAs, you will understand the basic flow of the game – when to retreat, when to rotate, when to play your advantage, and when to group up. But the experience and pacing will feel completely different when you fight in third person.
Dev Team Titan Forge
The following changes were also mentioned:
The gods are no longer magical or physical. Each god will have two different power sources in SMITE 2: strength and intelligence
All gods will be able to build all items
Voice packs in SMITE 2 should be automatically unlocked with each god
Overhaul of the jungle
Overhaul of the minion formation to make the lane more rewarding.
Many minor changes to Conquest, for example: Gold Fury will now become more important for the late-game.
What will happen to SMITE 1? SMITE 2 is a sequel, meaning it is a successor to SMITE. However, the first part will continue to receive updates and new content. The developers plan to sustain the game as long as players want to play it. However, there will be exclusive gods in SMITE 2 that will not be available in SMITE.
Your existing progress in SMITE 1 (skins, achievements, gods, etc.) will not be directly transferable to SMITE 2.
The developers emphasize that due to the transition to Unreal Engine 5, they had to completely revise the game and recreate the content to make it work. Transferring a skin from SMITE 1 to SMITE 2 would represent a workload of 2 months, for instance.
Instead, there will be rewards for SMITE players who have invested time and money in the game – also for achievements, there will be rewards.
The reward for everyone who spent gems in SMITE will come in the form of in-game currency to buy skins and battle passes in SMITE 2.
Additionally, players will receive points for each year played, which reflect their progress and time in the game. The points will be totaled to unlock further rewards (in the form of skins and a range of badges).
Exact information on the rewards can be found on the official page of SMITE 2
Who speaks here? Fabienne has been playing League of Legends for 12 years and is the LoL expert on MeinMMO. In the Summoner’s Rift, she has spent countless hours. Besides LoL, she mainly plays Baldur’s Gate 3, World of Warcraft, and Final Fantasy XIV.
Overall, this looks like a big and exciting leap that SMITE makes with the sequel – especially with the transition to Unreal Engine 5. I think it’s great that they want to keep the charm of SMITE, but simultaneously modernize it and make it more accessible for newcomers – for example, starting with a smaller god pool and providing support in item building, making it less complex.
SMITE 2 sounds very cool overall. The better graphics and improvements to nearly all systems, more room for creativity, and the inclusion of the interact button and new abilities catch my attention. SMITE 2 could appeal to you if you find the third-person perspective exciting for more action, and prefer only skillshots compared to other MOBAs.
However, I also think it’s worthwhile for complete newcomers to take a look at SMITE 2. There will be a small pool of gods rather than over 100 gods that can quickly deter players. Overall, it looks very promising.
What is your first impression of SMITE 2? Feel free to share it with us in the comments.
Baldur’s Gate 3 offers countless stories with various endings, and probably no one has truly discovered everything yet. However, many players likely missed parts of their companions’ stories at least on the first run—because the game puts too much pressure on you.
That’s why you should rest often enough:
A long rest fully restores your hit points and spell slots. After that, you are completely refreshed. Especially many magic classes need the rest to be operational again.
Some quests only proceed after a rest because it ends the day. The game forces you to take breaks at some points, but not often enough to see every cutscene.
That’s why many players miss the stories: The problem with Baldur’s Gate 3 is that the game almost deceives you. One piece of information states that you only have a few days to get rid of the mind-flayer larva. However, this is not true.
Your companions also tend to apply pressure. Lae’zel can hardly wait to find her crib and would prefer to be there yesterday. She even disappears at some point if you wait too long. You will find Shadowheart in a different location if you rest before meeting her at the beach.
Otherwise, you can rest as long as you want. The larva has no effect on that. Especially new players often fall for this and avoid a long rest for as long as possible. This limits gameplay as well as story.
Another point: There are certain quests that can fail if you wait too long. However, the game doesn’t tell you which ones they are. Out of fear of missing something, many players skip resting—thus missing something even more.
In a thread on Reddit, a user actually only posts a meme about how much you have to eat when you rest in sequence for the cutscenes. However, many useful tips emerge from it.
If you just want to restore hit points, it’s better to use a short rest. It doesn’t consume any supplies, nor does it advance time:
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A useful feature can make your life in Baldur’s Gate 3 much easier
“If you are resting in sequence, take a partial rest”
Now after Christmas, many players have started with Baldur’s Gate 3 anew or completed their first run. In the second attempt, they really want to experience all the stories. They say: if someone plays for too long in a row, they often have to rest 5 to 6 times in a row to see all the cutscenes.
This quickly depletes the supplies. The tip: Take a partial rest. It consumes no supplies and still advances the story since time passes. If you still want to consume food, be careful not to accidentally eat your cute companion.
Only with the corresponding quests that can fail when you rest should you be cautious. However, our list helps you as an overview of where you are actually under time pressure. In general, though: The game never fails just because you are currently resting.
However, there’s a good side to this. For some players, the missed content is a reason to just play Baldur’s Gate 3 again. There is always so much to discover, so 3 or 4 runs are worth it. The game’s engrossing nature is not only due to its sheer scale, though. One of the leads recently revealed that humor is especially important for its success.
This is an AI-powered translation. Some inaccuracies might exist.
The start of Season 30 in Diablo 3 is approaching. Which class do you want to play? Vote in our poll or let our wheel of fate help you.
What’s happening in Diablo 3? On January 12, Season 30 will kick off. This is the first season that revives a seasonal theme from the past and does not provide new content. However, the theme was well-received by players in S25, so there is excitement for it now as well.
In our article, we offer you a poll where you can indicate which of the seven classes you will play. If you are unsure, we also have the patch notes for you, which include the class balancing. If you really don’t care which class you play, just spin the wheel of fate and let “fate” decide for you.
What changes in Season 30?
The seasonal theme: In the game, you will find soul shards, which you can install two into your armor. They can be upgraded up to three times and provide you with very strong bonuses. This makes it easy to play into the highest Greater Rifts.
Balance changes: To bring the various builds closer together again, Blizzard has adjusted the strength of individual sets and classes.
Vote here: Each of you has one vote that you can cast for one of the seven classes from Diablo 3. If you plan to play multiple classes in Season 30, just give your vote to the one you are most looking forward to.
This is what you can do: Are you still unsure or does the class in Season 30 not matter to you? Then we offer you the wheel of fate here. On the wheel, you will find each class twice. Tap it, and it will spin. It will then stop on one of the seven possible classes.
If you are torn between two or more classes, you can use the wheel as a decision-making aid.
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If you cannot see the wheel in the article, you can find it here on the website of Wheeldecide.com.
Have you decided on a class for Season 30 in Diablo 3? Whether you chose it with the help of the wheel or for your own reasons, let us know here on MeinMMO in the comments why this class will be your choice and what you plan to do with it. Do you prefer to play solo for yourself, or is it the group content that attracts you?
This is an AI-powered translation. Some inaccuracies might exist.
In Genshin Impact, night jade is essential for upgrading certain characters and completing various quests. This guide shows you the locations where you can find night jade.
Where can you find night jade? The search for night jade is limited to the Liyue region in Genshin Impact, where it is predominantly found in caves, mines, and mountainous areas. The night jade itself emits a bluish glow and is surrounded by dark rocks, making it easily recognizable.
Mostly, night jade is located on the mainland surrounding the area of Wangshu Inn, including Mingyun Village, Wuwang Hill, and near the Jueyun Karst. Individual night jade spots can also be found near the Chasm, and there are some places in the Chasm itself where you can find night jade. In total, 70 night jade are scattered across the entire map.
When you mine night jade, it takes 48 hours to respawn. Keep this regeneration time in mind while mining the resources to ensure that you can access night jade again after this period.
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Genshin Impact Version 4.1 Trailer
Night Jade: Finding and Mining Spawn Points
What is the best way to mine night jade? You can mine night jade most easily by using a character with a two-handed sword.
We have embedded a screenshot of the interactive map with all the spawn points:
In this area around Wangshu Inn, there are 37 spawn points.
In this area around the Chasm, there are 15 spawn points.
In the Chasm itself, there are 18 spawn points.
Can you get night jade in another way? Shitou, the owner of the Jade Mystery in Liyue, offers 5 night jade for the price of 1000 Mora each. This offer is refreshed every 3 days.
An identical offer awaits you at the merchant Quwei in Ormos, located in the Sumeru region. Here, you can also purchase 5 night jade for 1000 Mora each, and this offer is refreshed every 3 days.
What is night jade used for? In particular, the characters Yanfei and Beidou use night jade for leveling up. Both characters require a total of 168 night jade to reach the maximum level of 90. Furthermore, night jade resources are also needed for smaller quests where you must hand them in. Therefore, it never hurts to have some night jade in your inventory to be prepared for various demands.
However, if there is currently no need to level up Beidou, but you are instead focusing on getting Zhongli to level 90 as quickly as possible, this guide might help you:
The Guardian community of Destiny 2 experienced the finale of Season 23 this week. Although it is still several months until the new DLC “The Final Shape,” it is already clear which content will have to leave the game.MeinMMO lists them for you, so you can prioritize your gameplay optimally to not miss anything.
As the Guardians prepare for the mystery of “The Final Shape“, the upcoming changes that will seal the fate of some beloved game content are unfolding.
All seasonal quests, activities, and vendors from the Lightfall seasons will disappear.
Some items will remain for the Guardians, but the ways to obtain them will be restructured.
Engrams stored with vendors will also be removed, and the ability to unlock seasonal weapons and armor will no longer exist.
Additionally, Legendary Shards will not be available in the DLC “The Final Shape” and its episodes in 2024.
MeinMMO has compiled a comprehensive list for you, so you can prioritize your game optimally and not miss anything.
The Final Shape is the reason why certain things are disappearing:
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Destiny 2: The Final Shape – The last DLC of the first saga
These contents will make way for The Final Shape in 2024
[toc]
Destinations and Vendors
All destinations that provided seasonal locations will be reset. These are mainly the various seasonal areas of the orbital station “H.E.L.M.” and the associated vendors that granted you access to seasonal weapons, armor, and rewards.
Season 20: The Wing of Resistance with the Resistance Season-strategy table, as well as access to the Farm
Season 21: The Wing of Depth with the Diving Pool Entrance and the Sonar Station
Season 22: The portal room to the Athenaeum and the Ritual Table as well as the Desk of Prophecy
Season 23: The Wing of Wishes with the Soul Anchor Room and Riven’s Soul
However, the DLC destination Neomuna will remain, along with its activities, the vendor Nimbus, as well as all Neptune-specific weapons, armor, and more.
Story Quests, Activities, and Exo Missions
These story contents will disappear: The DLC brought a total of four seasonal storylines that will no longer be available from June 2024. However, it should also be noted: Some of them may return, be included in other playlists, or moved to the legacy rotations.
Season of Resistance with all story contents
Season of Depth with all story contents
Season of the Witch with all story contents
Season of Wishes with all story contents
These activities will disappear: With the removal of the four aforementioned seasons, their associated activities will also be removed.
Resistance Battlegrounds including the difficulty level “Legendary”
The Recovery and Diving activities including the difficulty level “Legendary”
The various fishing spots in the EDZ, in Savathun’s Throne World, and on Nessus
Savathun’s Tower, the Altars of Summoning, and the Imbaru Engine
Riven’s Hideout, The Twist, as well as the activities Constellation: Tower, Castle, Pair, and Wish
Asher Mir’s exo mission will also be removed
These Exotics will disappear: Exotic weapons and their catalysts from Lightfall will also be removed. There were three exotic weapons that will not disappear from your collections if you already have them, but they may be out of the game for a while.
Again, some could quickly return, be included in other playlists, or moved to the legacy rotations. However, Bungie currently leaves it open whether and when this will happen.
Exotic Glaive Vexcalibur Obtained by completing the exo mission //knoten.ovrd.AVALON// in the EDZ. At the Legendary difficulty level, you will also receive the glaive’s catalysts.
Exotic Scout Rifle Malicious Tool Obtained by completing a hidden exo mission in the seasonal activity Diving. The catalyst is a random drop from a level 7 dive.
Exotic Bow Wish-Ender Obtained by completing the exo mission Cursed. You can obtain the exotic catalysts from four constellation quests that must be completed on Legendary.
Triumphs and Titles
You can still complete four seasonal titles until June 2024.
Once The Final Shape starts, the title triumphs for each season will become legacy and can no longer be completed. Therefore, if you want to flaunt them in the future, you should complete the seasonal titles by June 2024.
Triumph title Season 20: Queen’s Guard
Triumph title Season 21: Aquanaut
Triumph title Season 22: Haruspex
Triumph title Season 23: Wish Bearer
Weapons and Armor
Of course, the Final Shape reset will also affect all seasonal weapons and armor. Bungie may make these available again in other ways. However, it is easier to earn the desired god roll, all available weapon schematics, and armors within the seasons.
Season of Resistance
Storyteller, Stasis bow (craftable)Royal Executioner, Solar fusion rifle (craftable) Perpetualis, 600 Strang auto rifle (craftable) Return of the Spender, Arc grenade launcher (craftable) Ruling, Void grenade launcher (craftable) Caregiver, Solar sword (craftable) Imperial Decree, Kinetic shotgun (craftable) The class swords: Golden Tusk (craftable), Death Blade (craftable), Throne Splitter (craftable) + the seasonal armors
Season of Depth
Directed Eradication, 120 Void Hand Cannon (craftable) Unbridled Appetite, 720 Stasis submachine gun (craftable) Other Times, 540 pulse rifle (craftable) Until the Return, Strang shotgun (craftable) A Distant Pull, 140 Stasis sniper rifle with rapid-fire case (craftable) Narrow Lead, Strang sword (craftable) Ration, 140 hand cannon Survival Kit, 900 Solar submachine gun Endure, 540 Solar pulse rifle with rapid-fire case Only One Remains, Solar shotgun Last Survivor, 140 Arc sniper rifle Just in Case, Solar sword + the seasonal armors
Season of the Witch
Bryas Love, 180 Void scout rifle (craftable) The Hermit, Solar fusion rifle (craftable) Steady Trust, 140 Strang hand cannon (craftable) Semiotician, Strang rocket launcher (craftable) Locus Locutus, 90 Stasis sniper rifle (craftable) Eleaten Principle, 900 Arc machine gun (craftable) + the seasonal armors
In June 2024, some consumables will also disappear, such as the season engrams, the recovery or resistance keys, and the offerings for Eris Morn.
However, it is much more important that The Final Shape also means the end of Legendary Shards in Destiny 2. So you should not miss exchanging them for something useful. You can aim for these vendors:
Clan vendor Suraja Hawthorne She offers 10 raid banners for 30 Legendary Shards
Eris Morn on the Moon At the Desk of Enchantment next to Eris Morn, you get 1 Illusory Fragment for 10 Legendary Shards.
Kryptarch Master Rahool With him, you can exchange Legendary Shards directly for Glimmer and also trade 10 Illusory Fragments for 10,000 Glimmer.
Xur, the mysterious vendor of the Nine Xur is still accepting your Legendary Shards, if you visit him.
However, note: Don’t immediately spend all your Legendary Shards in Season 23, as you can still perform some actions with them, so you should keep a certain base stock.
That was all the information about the things that will leave the MMO shooter Destiny 2 with the upcoming DLC. The Guardians will, accordingly, say goodbye to some familiar elements so that the future of the game is full of new possibilities and adventures. This also includes a reset of the Guardian ranks.
The new cinematic for Season 14 of League of Legends is now the video that has been watched the most within 24 hours. MyMMO author Fabienne Kissel loves it too.
The latest video titled Ungebrochen (eng: Still Here) for Season 14 of League of Legends has not only captured the hearts of many players but has also officially established itself as the most viewed LoL video (within the first 24 hours of release) of all time. As a long-time player who has remained loyal to the game for 12 years, this cinematic deeply moved me and rekindled my love for the game.
From the very first moments, the video captivates me. The softly whispered words of Kindred, Tomorrow is a hope, never a promise, accompany a dark, snowy landscape where Tryndamere is surrounded by enemies. Yet in the distance, a bright light shines, taking on the form of Kindred. The cinematic is not only visually striking from the start but also emotionally compelling – for me, it’s pure goosebumps.
The song in the cinematic is sung by Mary Clare Clemons and Tiffany Aris, enhancing this effect and bringing a smile to my lips. Much like previous cinematics such as Warriors (2020) or Awaken (2019), Riot Games has truly created something great here. A merit they desperately needed after disappointing many fans, myself included, with the previous cinematic for Season 13, The Brink of Infinity. For comparison: The cinematic from 2023 has only 3 million views on YouTube, while Still Here already has over 39 million views.
Here you can watch the new cinematic:
Start video
League of Legends opens the 2024 season with an emotional trailer
Kindred and Tryndamere impress me
Particularly impressive is the depiction of familiar champions like Kayle, Morgana, Ashe, Tryndamere, Yasuo, and Aatrox. This selection gives the cinematic a nostalgic touch, as if returning to the past. However, I think one champion stands out particularly in this video, and that is: Kindred.
The dual nature of Kindred is strikingly showcased here in a captivating way. Kindred, the unified embodiment of Lamb and Wolf, represents the inescapable reality of death in a unique manner.
The arrows of the Lamb promise, according to their lore, a swift passing for all those who are ready to accept their fate. In my opinion, the Lamb therefore symbolizes the gentle yet cruel side of death, embracing those who accept their destiny and face the end without resistance.
Yasuo seems aware of his end in the cinematic and accepts it. He is depicted much older in the video. This older version of him will also be introduced as a skin in LoL.
Source: League of Legends
On the other hand stands the Wolf, who hunts those who desperately flee from their fate or resist and puts an end to them with his crushing jaw.
Although the stories about Kindred’s nature in Runeterra vary, every mortal must choose the true face of their death – so it is written in their lore. Still Here could also be interpreted to mean that regardless of the past, present, or future, Kindred is always present.
Particularly impressive is the scene where Kindred attempts to hunt Tryndamere, and the Wolf is determined to put an end to him. Yet Tryndamere continues to stand firm in his immortal rage, managing to escape fate time and time again. Again, the words Still Here fit perfectly here. This ongoing struggle creates another goosebump moment. When his wife Ashe finally rushes to his aid and he looks at her, his rage extinguishes.
Still Here gives me a boost of motivation for Season 14
As someone who has been playing League of Legends consistently since Season 2, this cinematic evokes a sense of coming home for me. It not only enhances my excitement for the game, but I am eager to dive into the new season and hopefully finally reach my long-desired goal in ranked: Diamond, just to be Diamond once.
Even though I will definitely continue to grind afterwards. But becoming Diamond – I have been pursuing that goal for a long time, a very long time. In the last season, I made it to Emerald 3. My highest ranking was in Season 7 with Platinum 2, when there was still no Emerald, which was only introduced with Season 13.
The two words Still Here sum it up. After all these years, I am still playing League of Legends, still enjoying the game, and still trying to climb. I am absolutely hyped and will definitely make a breakthrough as both a supporter and on the mid lane – and hopefully I can finally achieve my goal; I will certainly not give up.