The reintroduction of the beta revealed a completely new game mode in Overwatch: Control. But is it fun as well?
New Game Mode “Control” – Excitement Until the Last Moment
The return to the beta has given Overwatch, Blizzard’s hero shooter, a completely new game mode. Those who have played some shooters will already be familiar with the principle of Control, a slight variation of “King of the Hill”.
At any given time, there is a neutral control point on the map that must be captured by both teams. This is done classically by standing on the point and driving away the opposing team. Once the control point is captured, a percentage display begins to fill up – only when it reaches 100 is the round won. It is also worth mentioning that the display continues to fill even if enemies are on the point – as long as you do not lose control, the number increases incessantly.

Incessantly? Well… almost. The crucial point from 99 to 100 can only occur when there is truly no enemy in the control point. This leads to extremely exciting rounds that are often turned around in the last second.
This process repeats itself, the team that secures two points first wins the match.
Mein-MMO says: We have also taken a brief look at “Control” and are convinced by the game mode. It is a meaningful addition and breaks the roles of the other modes where one only needs to concentrate on attacking or defending – here both come into play. At least the first matches have been a lot of fun – although it is still “just” capturing points.
For more information about the game, such as the new progression system, you can find it on our Overwatch topic page.