„Vergeltung“ ist Overwatch ganz anders – aber ist es auch gut?

„Vergeltung“ ist Overwatch ganz anders – aber ist es auch gut?

We played the new “Retribution” map in Overwatch. Whether the new PvE mode is enjoyable, we reveal here.

Since last night, the new PvE mode “Retribution” is live in Overwatch. For three weeks, players can play the new mission and take on the roles of Reaper, Moira, McCree, and Genji to accomplish the dramatic escape after their assassination. We dived into the chaos and played the new map intensively. We believe: Overwatch needs more of this!

The Story – The Downfall of Overwatch

Although Retribution was planned as a small event, it has succeeded in storytelling thanks to small cinematics. Instead of building up the villain Antonio as a major adversary, the mission begins at its peak. The Blackwatch team consisting of Reaper, McCree, Genji, and Moira confronts Antonio – but Reaper loses his cool. With a shot, he executes Antonio, triggering a chain of events that ultimately signifies the end of Overwatch.

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Above all, it shows that Blackwatch – and thus Overwatch – does not always play by the rules. This makes Overwatch no longer “white,” but rather shades it quite gray.

Brutally Hard on “Legendary”

At the lowest difficulty level, “Retribution” is a walk in the park. You have to be very careless and stray from the group, or Moira must completely stop healing for one of the four players to go down.

Overwatch Retribution Starting Point

However, it looks different on the harder difficulty levels. The adversaries become a real threat on “Expert” and “Legendary.” The special opponents, such as the deadly assassin, become truly scary. At normal difficulty, she pins a player to the ground and slowly injures them – on Legendary, she only needs a brief moment to blow out the player’s life lights.

Overall, the special opponents are truly “special” and not just enemies with more hit points, as it often felt in “Uprising.”

Overwatch Retribution Gameplay

Since the standard troop has no tank, you have to proceed much more tactically and cautiously. Simply running into the enemies can quickly lead to your own death. Since other allies need to enter the radius of your corpse to revive you, this quickly triggers a chain reaction that ends in mission failure.

In summary, “Retribution” is a worthwhile addition to Overwatch and once again shows how great the game could be with a cooperative PvE campaign. It is all the more sad that the mode will disappear again in three weeks and will not be unearthed again until next year.

It remains to be hoped that Blizzard will be generous and develop more PvE content or even an entire campaign, perhaps as a standalone game. I would immediately reach for my wallet for that – because Overwatch is almost even more fun in co-op than in PvP.

What do you think about the “Retribution” event in Overwatch? Are you enjoying the new mode? Do you already mourn the fact that it will soon disappear? Or should Overwatch not bring any “PvE nonsense” and focus more on PvP?


You can find the complete patch notes for the “Retribution” event here – a lot has changed!

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