Ultimate abilities can decide games in Overwatch, and some heroes take much longer to charge their Ultimate. A fan has given this some more thought.
Ultimates in numbers: A dedicated Overwatch fan took the time to document the possible charge for the Ultimates of all heroes in Overwatch. He collected data for all abilities and the resulting damage and healing.

Know exactly how long you still need
The reddit user cleverfool324 (via reddit) collected information about the damage and healing of all abilities from every hero in Overwatch. This resulted in a table that details how much percent charge each ability grants in a certain time or with a certain number of shots.
Improve your game: The data collected by cleverfool can mean a significant advantage for you in the game. You can check which abilities allow you to charge your Ultimate more effectively for your favorite heroes.
If you have the numbers at least roughly in mind, you can better estimate whether you can use the Ultimate at the beginning of the next fight with 80% charge or if you should wait a few more seconds before engaging.

Teamwork with PDF: The table was created by cleverfool324 in the form of a freely accessible PDF in English and linked on reddit. The breakdown is sorted by classes and alphabetically, and contains some comments.
The reddit community assists in the relevant post in spotting errors or gathering new data. cleverfool324 has tested and confirmed all the collected data himself in custom games or in training mode.

The full potential of the heroes
With the help of the table, you can also see which heroes are particularly effective at quickly charging their Ultimates. This can help you quickly charge a crucial Ultimate in the last seconds of a match when the hero is switched.
Bastion could charge twice: The numbers that came out are sometimes surprising. Tracer could charge her Ultimate Pulse Bomb by over 85% if every shot from her magazine hits an unarmored target up close to the head.
Bastion could achieve over 218% charge in his configuration: Sentry if every shot hits unarmored targets without damage reduction.
cleverfool324 points out that such numbers are purely theoretical and nearly impossible to reach in practice due to various factors disrupting them. A call for a nerf based solely on his table would be misplaced.

Possible errors and factors: As an example of such factors, cleverfool324 mentions the spread of weapons that would make it impossible for Bastion players to hit enough targets with each shot.
For Tracer, it would be difficult to hit every shot of her pistols on critical hit zones, even though she can empty her magazine significantly faster. The size of the magazines and the speed at which they are emptied are crucial for this.

However, some errors seem to have been uncovered during the tests. For Widowmaker, calculating her damage with the auto-fire from Widow’s Kiss is difficult, as the spread is limiting, not the damage reduction.
For Brigitte, cleverfool324 found a different value for the required charge than indicated in the Overwatch Wiki (varying by about 15% up and down).
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