Some heroes in Overwatch somehow don’t quite fit into the teams and rarely fulfill their role satisfactorily. One of these heroes is Symmetra, whom Blizzard is now reworking. Lead designer Geoff Goodman reveals what is about to happen.
The diversity of heroes and their uniqueness is what makes Overwatch the game it is. That some of these heroes are rarely played because they are simply “not good enough” has been a topic of discussion for some time now.
To counter this, constant changes are being made or heroes are undergoing a complete overhaul. Recently, a rework for the heroes Symmetra and Torbjörn was announced.
According to many players and the developers, the two heroes currently do not quite fit into their respective roles and require changes. At least for Symmetra, there is a specific change that is supposed to help her.
Symmetra could have healed – but it felt weird
Lead designer Geoff Goodman recently provided insight into the development of Symmetra. In a post in the US forum, he describes how the development team tested the defenses of the defensive heroine.
According to Goodman, the team first played with a version of Symmetra where she was moved from her defensive role back to a healing role, and could actually heal. The healing came from her turrets.
However, this felt so uncomfortable that the idea was quickly scrapped. It simply did not fit into the fast action of Overwatch. Therefore, the team took another path, in which Symmetra should better fulfill her role as a defensive heroine.
Symmetra becomes a turret deployer
In the current “gameplay” Symmetra no longer directly places her turrets on surfaces, but lets them float toward them. They then deploy on the first surface they hit, just as they do at the moment.
This is supposed to help Symmetra be playable in attack as well, as she can set up her positions from a distance. Additionally, it should allow her to position her turrets more easily and quickly in advance.
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