Overwatch: Sombra glitches through the PTR

Overwatch: Sombra glitches through the PTR

Sombra hacks not only BlizzCon but also the PTR of Overwatch. There, she causes amusing glitches.

Although Sombra causes relatively few problems on the PTR of Overwatch overall, there are still some things that do not go completely according to plan. The “main actor” in this glitch is her “Translocator,” which she can throw to teleport to its position within 15 seconds. This alone is already a powerful tool to cause potential issues, but it is heightened in a private match where all cooldowns can be turned off.

overwatch-sombra-boop
Boop!

This allows Sombra to teleport to the Translocator while it is still in flight and throw it again…and again and again. This enables players to bypass the actual limitations of a map and ascend into the sky so high that even Pharah and Mercy can no longer follow. What you see in this is certainly not intended by the developers.

Many details that appear in the distance of a map are just simple facades and not “fully” designed. Since this is hardly noticeable during normal gameplay, it can probably be tolerated. Just check out the “Skydiving” video by the YouTuber Hoshizora who added some beauty to this glitch.

https://www.youtube.com/watch?v=JeXm_Lb5_9w

Cortyn says: In any case, it is cool to see the entire backdrop of a map and to realize “how much” and “how little” of a map is really designed. However, I strongly assume that Blizzard will soon introduce a change for Sombra so that she cannot throw her Teleporter further than the map boundaries. Nevertheless, this is again an interesting thing that Blizzard apparently did not consider in their planning. But that’s exactly what a PTR is for – to iron out errors.

Source(s): kotaku.com
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