Is Overwatch a “selfless game, played by egoists”?

Is Overwatch a “selfless game, played by egoists”?

Are there too many egoists in Overwatch? Or does buying the game permit any “antisocial” behavior?

In the official forum, a user with the cryptic name BT160506 wrote a rather long text about Overwatch and the problems of its community. The post received more than 3500 upvotes on Reddit and hundreds of agreements in the official forum.

Overwatch Soldier Reinhardt Memefaces

According to the post, Overwatch suffers primarily from one issue: Overwatch is a game that demands selfless behavior, but is played by egoists. This works only when one puts their own needs a bit behind and tries to make the best decision for the team. Overwatch is simply not a Battlefield, where teams of 64 players fight against each other, and the choice of character has minimal impact.

Generally, there are two groups of players:

  • Group A wants to play the game as it was developed and intended: They work as a team, pay attention to communication and composition. They strive to improve and win more. This group does not accept playing a hero that is currently not in “the meta”.
  • Group B expresses a hedonistic view: They have paid for the game, so they can have fun in any mode, even if all others suffer as a result. They are not interested in victory as a group, only in fun. They do not switch their heroes, even when it is obvious that they are being countered continuously.

But neither side is “the good one”. Both groups are “damn toxic”. Group A is too serious, and Group B does not care about winning at all.

Overwatch Dva Aufstand Highlight Intro

The problem here is that both groups play together.

Real matchmaking also assesses personalities

According to BT160506, much more is needed to create a truly solid matchmaking. Many more factors must be considered:

“Without a suitable LFG system, the matchmaking in Overwatch tries to form matches based on a hidden MMR. A true team gameplay must not only consider the skill of the players but also their personalities, their flexibility in hero choice, and their limitations.

However, other calculations should also influence the matchmaking. For example, he considers it unacceptable for children to play with adults, as it brings problems:

Even age should be a factor, because – and this is just my personal opinion – children should not be mixed with adults. Children have curfews, homework, dinner, and when their parents call, they have to stop immediately and leave. This happens constantly in ranked mode, as most children do not have the skills for time management. As long as Group A and B are forced to play together, this chaos will continue, and the Overwatch community will always be divided and endlessly discuss.”

He concludes his post by noting that “Overwatch probably won’t be able to patch selflessness into its players.”.

overwatch-sombra-title

Or as a few comments later say: “In Overwatch, it is no longer about being the best team. It is only about not having the worst team member.”

Can you agree with this opinion? Or is it just a general problem with online games? What are your experiences?


For “egoists”, there might soon be a suitable game mode in Overwatch. Deathmatch doesn’t require consideration for the team!

Source(s): reddit.com/r/overwatch/, us.battle.net/forums/
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