The chubby Roadhog from Overwatch is too weak. The developers see this too and now have concrete ideas on how to help him become more “tank-like”.
Roadhog has become an eternal source of suffering in Overwatch. While some players are satisfied that Roadhog has finally been reined in, many feel that he is now useless and only serves to provide opponents with lots of charge for their ultimates.
Meanwhile, the developers have also realized that the nerf to Roadhog was too strong and are now steering in the opposite direction. There have been many suggestions in the official forum on how to help the former master of one-hit combos back on his feet.
The Principal Designer Geoff Goodman has spoken up. According to him, they are currently testing the following changes for Roadhog internally:
- Roadhog takes 50% less damage while healing with Take a Breather.
- Roadhog can move at full speed while healing with Take a Breather.
These changes, along with some other hero adjustments, will probably be tested on the test servers as early as next week (after the release of Doomfist).
Healing while moving and damage reduction = too strong?
There is an awareness that this could make Roadhog “too strong,” but these are just test values that might be adjusted later.
The goal is to make Roadhog significantly “tankier” without giving him back his former lethality. At the same time, he should not become even more of a “bullet sponge,” where opponents can charge their ultimate faster. Therefore, damage reduction and increased mobility seem to be the best solution.
Cortyn says: Although I appreciate the developers’ general idea, I find the changes inappropriate. In my opinion, Roadhog should not be a mobile hero that zips across the battlefield while healing. He is slow and massive – this perfectly fits his character. But maybe the gameplay feels significantly better than it appears. My first impression, however, is “Please no”.
The balance in Overwatch is indeed a thorny issue – Blizzard is torn between pros and casuals.
