Overwatch: “Play of the Game” system will be fundamentally revised

Overwatch: “Play of the Game” system will be fundamentally revised

Undeserved “Play of the Game” moments in Overwatch will soon be a thing of the past.

Overwatch Zarya

After each match in Overwatch, certain players are highlighted for a few special seconds when the “Play of the Game” is shown, showcasing the most impressive or important move of the match. Often, this features big multi-kills, significant revives, or the immediate interruption of an enemy ultimate. However, the player featured in the “Play of the Game” is not always the one truly responsible for the numerous kills.

For instance, if a Zarya binds all 6 enemies to a point with her ultimate and Junkrat subsequently annihilates them with his RIP-Tire, Junkrat may have effectively made the kills, but that would not have been possible without Zarya.
The colleagues at Kotaku spoke with Geoff Goodman from Blizzard about this issue at GamesCom.

“There is a plan that we internally call ‘Play of the Game 2.0’. It has been on our list for a while, but we had to set priorities. We have a lot of cool ideas. We want to do a lot with the camera. We have some ideas for cooperative PotGs.”

The biggest goal here is to honor all involved players equally.

overwatch-sombra-leak

“We want to focus on the combo play to showcase all [involved]. However, there are some obstacles, such as how we represent the highlight intros and how we accurately determine who was involved.”

However, there is no specific date on when to expect the revised PotG system. Since it won’t appear with the November patch, the next timeframe is likely to be in 2017.

Cortyn says: Honestly, I really like the PotG system as it is, even if – or precisely because – sometimes very absurd scenes occur and very “undeserved” highlights are included. For me, this often has a high entertainment value, but I definitely understand if other players dislike it. The main thing is that Blizzard manages to present it coolly. But I am confident.

Source(s): kotaku.com
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