In Overwatch , the leveling system has been revised. Promoting no longer brings a flood of loot boxes.
The Patch 1.5 of Overwatch yesterday brought the latest hero Sombra into the game, but also some changes to the leveling system and thus the distribution of loot boxes.
After level 23, every additional tier in the game now requires exactly 20,000 experience points. This primarily means that after “promoting” (reaching level 100), you can no longer quickly grab a multitude of loot boxes, as levels 101-123 now also take so long – so 20,000 experience points. Previously, you needed 22,000 experience points for all “high” levels.
In the official forums, some players condemn this change, stating that they believe Blizzard wants to force the purchase of loot boxes. Jeff Kaplan promptly responded:
“This change has nothing to do with our interest in selling more or fewer loot boxes. This change aims to prevent players from wanting to stop playing at certain points. These changes are intended to make the leveling system more understandable and fairer. We want you to play Overwatch or not play, if you want to or do not want to. That is the complete reason for this change. Nothing else.”
He later added:
“In summary, this change actually benefits the players. If we had these changes during the Halloween event, more loot boxes would have been distributed in total. More players would have received more cool stuff.”
By the way, all players should take a look at the new “Arcade Mode”, as there you can snag 3 free loot boxes for 3 wins each week, and one additional loot box for winning in a new game mode for the first time.
Cortyn says: Overall, I think the change is good, and even if it feels like a “punishment”, it can be easily calculated that you now need slightly less XP overall than before. It was also a barrier for me to continue playing when you knew that level 100 was coming up and a big event was knocking on the door soon. Therefore, I like it.

