Mercy from Overwatch has been revised once again. Are we finally all satisfied?
A new update for Overwatch is live and has brought some changes. In addition to the new healer Moira, which we introduced here, patch 1.17 (PC) or 2.23 (PS4, Xbox One) also brings several adjustments to existing heroes. The biggest changes have once again been given to Mercy.
Since her major rework a few months ago, Mercy has been the problem child of Overwatch. Although the developers’ plan to make Mercy’s playstyle more active and to address her biggest annoyances worked, the community was not satisfied with the rework of Angela Ziegler.
While Mercy lost her mass resurrection, she can now bring individual targets back from the dead much more regularly. The shocking result: The number of her resurrections per round even increased.
In the meantime, Blizzard has further increased the cooldown of the ability.
Mercy can now be interrupted
The latest change ensures that resurrection is no longer a “spontaneous spell” but now has a casting time of a solid 1.75 seconds. During this time, Mercy is also slowed down by 75%, making her an easy target. At the same time, the resurrection is canceled if Mercy is stunned, hacked, or knocked back during this time.
This seems to be well received by players. Resurrection must now be noticeably more tactical and involve much more planning to succeed. Anyone who does not hide behind a shield from Reinhardt or does not perform the resurrection “stealthily” will be stopped in the attempt.
This does not apply to resurrection during her ultimate Valkyrie. When Mercy is in her “ultimate form,” resurrection has no casting time and the healer is also not slowed down.
Overall, the community seems to be happy with these changes; at least, complaints about Mercy have largely disappeared.
Cortyn says: With the casting time of resurrection, Mercy now feels better to counter and allows for many counters. At the same time, the “skill cap” for Mercy has increased a bit, as anyone who activates resurrection at the wrong moment throws away a powerful cooldown. Therefore, all that is left to say is: I am very satisfied with the new Mercy – she is weaker but much more fun.
How do you like the new revision of Mercy? Is she finally “perfect”? Or are further changes necessary?
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