The current PTR of Overwatch brings many drastic changes to numerous characters from Blizzard’s hero shooter.
Just in the last few days, we reported that D.Va is undergoing a fundamental overhaul and that Mercy is getting a major rework.
A previously undocumented change affects the hero Doomfist. He has dominated the battlefields since his introduction and has led to many frustrating one-hit moments. Therefore, the developers have already dramatically adjusted the hitbox of his Rocket Punch in Overwatch 1.14. This ability now needs to be used much more precisely to actually hit an enemy.
Second Doomfist Nerf Not in the Patch Notes
However, players discovered another nerf in the current version of the PTR that was not noted in the official patch notes. If Doomfist uses his Rocket Punch in the air (i.e., during a fall or jump), the range is reduced by nearly 25%!
As long as he is on the ground at the start of the ability, he can shoot up to 20 meters (at full charge) ahead. However, if he is in mid-air, the Rocket Punch only reaches a maximum range of 15 meters.
This makes Doomfist’s movement in the air significantly more difficult, as he can cover much less distance.
It is possible that these changes are merely an unintended bug. However, Blizzard has repeatedly made small adjustments in the past that were not previously noted in the patch notes.
Do you think Doomfist needs more nerfs? Or is the reduction of his ability hitboxes sufficient?
Currently, Mercy is the most powerful hero – she is really making an impact on the PTR!
