Overwatch changes the loot box rules. In the future, players will receive significantly fewer duplicates!
One of the biggest criticisms of Overwatch’s loot system is that as player levels rise, the number of duplicates in loot boxes becomes increasingly common. Beyond level 200, it is often the case that all 4 items in a loot box are duplicates, and players are only given a few credits in return. This leads to frustration and boredom, as the excitement of opening a loot box is lost.
Blizzard has recognized this and plans to fundamentally overhaul the system with the next patch 1.13 (PC) and 2.15 (PS4, Xbox One).
In a new “Developer’s Update” video, Jeff Kaplan talked about the new plans. According to him, the loot boxes will be redesigned so that duplicates will appear much less frequently. Each loot box should then bring actual progress and new items.
Fewer duplicates and more credits with Overwatch patch 1.13
However, you cannot completely get rid of duplicates. They will still occur, as the unlockable content in the form of cosmetic items is limited, leading to inevitable duplicates sooner or later.
Kaplan also addresses another concern of players. If duplicates become rarer, what happens to the credit gains of players? Will it take longer to obtain a specifically desired skin because players receive fewer credits? Here, Kaplan reassures that the system will be adjusted so that despite fewer duplicates, the earning of credits will roughly remain the same – and hopefully even increase slightly.
In summary, the new system is supposed to feel “fantastic” and each loot box is to represent a reward – just as it was originally intended.
What do you think of the promises made by the Game Director? Does all of this sound good, or do you not trust the situation?
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