Roadhog’s grapple hook causes many problems in Overwatch , resulting in absurd scenes.
The hero shooter Overwatch is characterized mainly by strong characters and their special abilities, which make the shooting fun a truly unique experience. However, if players cannot see how an ability actually works, it can lead to frustration and confusion. One of these abilities belongs to Roadhog, arguably the strongest duelist in Overwatch.
The rather taciturn fat man can pull enemies directly to him with his hook, only to greet them with a nice shot from his scrap gun.
At least in theory.
In practice, however, the hook occasionally behaves chaotically and results in effects that are certainly not intended by the developers. Walls are ignored, enemies are pulled behind Roadhog, or players are flung across the entire map. Some of these examples can be seen here:
Blizzard has attempted multiple times to fix the errors with Roadhog’s hooks and small improvements have been noted. However, such scenes still occur. And unfortunately, they remain the most memorable – even if 99% of the hooks work as they should.
Cortyn says: From my technical “layman’s perspective”, there seems to be a similar phenomenon with Roadhog’s hooks as with Hanzo’s arrows. The relatively large hitbox of the hook only needs to slightly touch the hitbox of another player to pull them in. At least that would explain why you can hit enemies who are completely behind a wall. I also find the idea of being “pulled around a corner” realistic. If you attach something to a rope and then pull it around a corner, it still comes in my direction.
However, this doesn’t explain all the other problems with the hook, such as the moments when you hit a target behind you or even completely pass through 2-3 opponents to grab a 4th person. While this may seem “overpowered” to many, it is just as annoying for the aiming Roadhog as it is for the struck player.
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