Overwatch: Bugfix was turned into Genji nerf – now he will be buffed again

Overwatch: Bugfix was turned into Genji nerf – now he will be buffed again

Genji from Overwatch has become slower and his Ultimate weaker. This was a mistake that Blizzard wants to fix.

It is likely one of the many small changes from the “Uprising” patch that have probably only been noticed by the “Genji Mains.” When the Ultimate Dragonblade of the cyborg ninja is activated, Genji can swing his sword multiple times and deal devastating damage.

Most players could swing the blade 7 times before the Ultimate duration expired and the sword was sheathed again. After the latest update, however, reports have increased on Reddit and the official forums that the number of possible sword strikes has been reduced to 6. Additionally, the ability is no longer as responsive as before, making it so that one could not strike immediately after the dash.

Overwatch Genji Dragon

In the official forum, Geoff Goodman has taken up the issue and is checking whether there was a bug or an undocumented change to Genji’s Ultimate.

7 sword strikes should be the case

The altered feeling of gameplay comes from a bug fix. Previously, the number of maximum sword strikes depended on the player’s latency. Those whose latency exceeded a certain value could strike 7 times. All other players could perform only 6 swings in total. This bug has been fixed, which is why only 6 strikes are now possible.

Goodman acknowledges that this is a mistake – Genji will be buffed again in a future patch.

“Considering this, we will increase his swing speed so that all players are able to execute the 7th strike, regardless of latency. I’m not sure yet when we will release the patch, but when it happens, we will note the change in the patch notes.”

Overwatch Genji Cinematic

Other players report a bug where Genji would not deal heavy damage to opponents even though they are clearly within striking range. Goodman explains that this is mainly due to the latencies of both players, but is looking into ways to resolve this issue as well.


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Source(s): vg247.com, us.battle.net/forums/en/
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