For the future of the Overwatch universe, more villains are needed. Blizzard is not entirely satisfied with the development.
The villains of Overwatch need more profile
Overwatch has launched, and Blizzard can consider itself lucky, as most reviews give the shooter a bright future and excellent ratings. However, there are also minor flaws that don’t directly relate to the gameplay.
In an interview with pcgamesn, Game Designer Michael Chu, who is also the “story guy” for Overwatch, spoke about one issue seen in Overwatch: too few villains. While Overwatch has a number of dark characters, such as Widowmaker and Reaper, who also have strong personalities, we have not done a particularly good job explaining their goals and motivations so far.
One way to give these characters more profile is seen in the future of the storylines. There are many possibilities, as additional comics and new cinematics are planned for the coming months; Jeff Kaplan even mentioned a whole “season” in this context – so possibly 4 new cinematics again?
The other “evil” characters, like Junkrat, Roadhog, and Symmetra, have gained “positive” traits through their comics. Roadhog and Junkrat are now more associated with the “chaotic-neutral” spectrum, and Symmetra’s “evil side” collapses whenever a child suffers. This makes for not very convincing villains.
While no specific announcements have been made yet, it seems obvious that the next heroes for Overwatch will be darker and evil characters. One possibility could be Sombra, Pharah’s deceased mother – she could be the first new hero after the launch.
For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game page.
