The Technomancer (engl. “Technomancer”) is considered a flexible all-round class in Outriders. MeinMMO presents a build that is easy to build and suitable for most situations.
What can the Technomancer do in Outriders? The class is characterized by its versatility. The Technomancer can be equipped for almost any situation and is well suited as both a DPS class and a supporter. He has the only true healing skill in Outriders and regenerates health by dealing damage.
In this guide, we present a build by YouTuber Vulkan, which is currently one of the most common combinations for the Technomancer. (via YouTube) The build mainly relies on the Pest Bolts skill and is easy to build for beginners on their way to the endgame.
You don’t need any special tier 2 mods or any other special parts for this. Not even epic items are necessarily required. The build is suitable for almost any situation and can be used both solo and in a group.
Technomancer Build – Skill Tree, Abilities, Equipment
What kind of build is this? The build focuses on the Tech Shaman subclass, the middle branch of the skill tree. The specialization provides bonuses for self-healing but also useful debuffs for your enemies.
By choosing the perks, your self-healing is significantly improved, and you also deal more damage as you can inflict the Weakness status on enemies. Additionally, your resistances and health points are greatly increased.
With the last perk, you even have a chance to be revived after death.

Weapons, Armor, Mods
This is the equipment you should use: For your weapons, you should focus on guns with large magazines and high fire rates. This makes it easier to maintain your self-healing, and the larger the magazine, the more health is restored when you take out enemies with Pest Bolts.
- Weapon Mods: You have relatively free choice here. Mods like Essence Thief, which further increases your self-healing through damage, are best.
- Armor Mods:
- Critical Analysis
- Pest Bolts increase critical hit damage by 30%.
- Reserve Magazine
- Grants a second Pest Bolt magazine.
- Trick on Deck
- While Pest Bolts are active, each kill grants 30% additional bullets for the magazine.
- Critical Analysis
Trick on Deck is the most important mod here as it allows you to maintain Pest Bolts for a significantly longer time. Ideally, they can even remain active permanently.
For all other mods, you have the freedom to choose based on your preferences.
These Technomancer Skills Fit Best
The build relies on these abilities:
- Pest Bolts (Level 7): The next magazine of your active weapon inflicts poison damage. If you hit an enemy, other nearby enemies are also poisoned.
- Freeze Gun (Level 1): Inflicts damage and can freeze enemies.
- Life Wave (Level 13): This is the only ability in the game that can actively heal you and your party members. Activating it heals each team member for 33% of their maximum health and your Freeze Gun for 50% of its health points.
These abilities are available early in the game and help you until the endgame. How long it takes can be read here: What is the max level in Outriders and how long does it take?
Until you unlock Life Wave, you can also use Tormentors or Weapons of Destruction. These are strong offensive skills that can be used effectively against bosses.
The essential skill of this build is Pest Bolts. Thanks to the armor skill, these are almost permanently active; you just have to make sure to keep killing enough enemies. The poison effect deals additional damage, even over time. Additionally, you will heal yourself this way.
The Perks for the Technomancer Build
These are the necessary perks: The Tech Shaman gives you powerful bonuses:
- Anomaly Body (x4)
- Increases maximum health by 10%.
- A.N.E.T.A. Armor
- Increases resistance by 20%.
- Exposed Poison
- Whenever an enemy is affected by poison, they also receive the Vulnerability status effect.
- Mark of Doom
- Vulnerability caused on the enemy is 40% more effective.
- Armor Plates
- Increases armor by 20%.
- Blur Protection
- The health regeneration limit increases by 20% of maximum health. So when you seek cover and don’t take damage for a while, you regenerate significantly more health points.
- Life Magnet (x2)
- Increases life leech from abilities by 6%.
- Sols-56 Freeze Tanks
- Frost lasts 20% longer on enemies.
- Suction Module
- Increases life leech from weapons by 5%.
- Field Medic
- When you use a gadget ability (Freeze Gun, Life Wave), the effect of all healing effects for the player and allies increases by 30% for 7 seconds.
- Doctor of Medicine
- Increases the effect of all healing effects for the player and their allies by 20%.
- Fracture
- Enemies affected by frost take 30% more damage.
- Overclocking
- When activating gadget abilities, anomaly power and weapon damage increase by 40% for 10 seconds.
- If you die within these 10 seconds, you have a 50% chance to be revived (the effect has a cooldown of 3 minutes).
You can watch the complete build and gameplay in the video by YouTuber Vulkan:
Outriders has been available since April 1st for PC (Epic and Steam), Google Stadia, Xbox Series X|S, Xbox One, PS4, and PS5. In our overview, you will find all important information about Outriders: Release, Classes, System Requirements
If you have not played Outriders yet, you can try all classes in the free demo of Outriders. There you can test four of the total eight different skills and play the first chapter of the main story.
What do you think of the build? Do you play the Technomancer yourself? Have you already created better builds? Let us know in the comments.
Another class from Outriders is the Assassin or Trickster. For this, we have already presented a build: Here is a strong Trickster build to level up quickly