Stellaris by Paradox Interactive is considered a complex strategy game where many fail right at the start. With 88% positive reviews, it is a top sci-fi game on Steam. Our author Schuhmann says: If you play Stellaris as a Terminator, you can skip many complex mechanics and find an ideal entry point. Those who have previously bounced off Stellaris can find their way into the game this way.
Why is Stellaris so complex?
- Stellaris is a real-time strategy game from 2016, which has received 18 DLCs so far. The latest expansion was released in May 2023.
- The game is a 4x strategy game from Paradox Interactive. Like Europa Universalis, Victoria, or Crusader Kings, these games have a reputation for being daunting for beginners: Many find it difficult to get into the games. The games are generally under-explained and have numerous, nested mechanics but weak tutorials.
- In Stellaris, the sheer variety of races and sliders available before the game starts can be overwhelming. Additionally, the game features countless resources and mechanics that need to be considered. As reports indicate, many players struggle to find their entry point in the game.
With Star Trek Infinite a spin-off of Stellaris in the Star Trek universe is released on October 12:
Killer Robots Make Entry into Stellaris Easier
This makes it significantly easier to get into the game: Stellaris offers you a total of 27 different pre-made species choices. You can even create your own species.
If you choose the XT-489 Eliminator, Stellaris becomes immediately simpler. Because the robots eliminate not just every living being they encounter, but many of the more complex mechanics in Stellaris as well.
The Eliminators are a race of robots: The AI has gained self-awareness and wiped out the species that originally created it.
The robots have set themselves the goal of eliminating all life in the universe. They were probably compared to “toasters” too many times.
Killer Robots Eliminate Flesh Creatures and Game Mechanics
This is why Stellaris becomes simpler this way: The killer robots eliminate some game mechanics in Stellaris:
- Thus, you don’t have to worry about food and “consumables” – both resources are important for living beings but irrelevant to the robot. The only resources that matter are energy, metal, and minerals. This makes the building part of the game significantly easier. You can focus on just a few types of buildings when planning your space empire.
- Moreover, you don’t have to bother with diplomacy: You don’t need justifications for war or claims against opponents but have the option to declare war on all organic beings at any time to exterminate them.
- Furthermore, the management of conquered planets is eliminated: Normally, you have to painstakingly integrate subjugated species to avoid uprisings: The robots “cleanse” the planet: If you ever take over a densely populated world where a few rebellious flesh creatures survive for more than a few days, the rebellion will not last long.
- Also, the political part of the game concerning factions and political movements is omitted: You have nothing to do with any interstellar associations.
- Your leaders are practically immortal and don’t need to be replaced unless a rare malfunction occurs.
Stellaris Focuses on Growing, Researching, Killing
These are the robots’ advantages: Stellaris becomes significantly leaner because many components of the game that normally complicate it are removed. You can focus on the essentials and advance the two progress trees, Research and Society:
- A strong start primarily involves establishing “simulation centers” on every planet to secure early advantages in exploration and expansion.
- An early attack on an isolated opponent and the takeover of their worlds can give the Eliminators a head start.
These are the drawbacks of the race: Especially at the beginning, you are vulnerable to coalitions of flesh creatures. It may be necessary to initially hunker down with strong fortifications by building robust bastions at every entry point into your space.
If you expand too quickly, you become a crisis yourself: The races of the universe band together, and all flesh races unite against the threat, which is you.
The war can then only end with the total annihilation of all life. This can be bothersome.
What’s behind this: The robots in Stellaris are like the Vikings in Crusader Kings 3: They bypass many complex nuances of strategy games and are purely focused on “devastation and destruction”.
This makes it an ideal entry point to get acquainted with the game: Those who can handle more complexity can switch to another species.
If you’ve always wanted to play one of Paradox’s complex strategy games but have repeatedly bounced off the complexity and illegibility of the games, the Eliminators might be an entry into the wonderful world of Swedish 4x games.
A sweeter alternative to Stellaris and this strategy:
In Galactic Civilizations 4, I conquer the galaxy with rampaging cuddly monsters

