Green Man Gaming shows first video and screenshots of its upcoming 3rd-person multiplayer title “Of Kings And Men”.
“Of Kings And Men”, developed and published by Green Man Gaming and the Dokey Crew, is a 3rd-person multiplayer game currently in pre-alpha, which the developers themselves describe as a “Persistent Medieval War Game”. It is set to be available as an early access game starting August 2016.
The game places the player in an open sandbox world full of alliances and conflicts, strongly inspired by 13th century Europe. Similar to the Kickstarter title Crowfall there will be multiple simultaneous “rounds” that can last for months.
A Sandbox World
“Of Kings And Men” is set to take place in a huge world that players can explore to discover various resources and settlement areas scattered throughout the land.
The game world will be completely empty at the start of each game. It will be up to the players to establish initial outposts that can develop into villages and towns over time. All of this is intended to be controlled and shaped solely by the players.
While small outposts and production facilities can be maintained alone or with a group of friends, the construction of larger facilities and cities will only be possible through community efforts.
As a result, factions will gradually emerge, which players can either found themselves or join. These factions control the areas within the world that are sometimes contested.
Honorable Duels, Epic Battles, and Devious Raids
From small 1v1 duels in which players can prove their skills, to medium skirmishes of individual groups, to full-blown wars where over 200 players can join the battle for their respective side, the game offers a variety of possibilities.
Equally diverse is the choice of possible weapons. Players will be able to choose between different swords, shields, axes, hammers, and polearms as well as between bows and crossbows at release, with the combat style changing according to the respective equipment.
Leveling System with Customization Options
There will be various roles in the game that are intended to appeal to different players. However, these roles will not be fixed, so players can create a character that specializes in one thing, but still try everything else with it.
The respective weapons, as well as a huge selection of various armors, are intended to be earned by players through the game’s leveling system. This aims to allow players to customize their character individually by investing the supposedly hard-to-earn XP according to their preferences.
Active Combat System with Blocking and Dodging
Even though it should be possible to level up the character according to one’s own combat style, it will ultimately depend on the personal skills of the players.
Therefore, the combat system is supposed to be fluid and easy to learn, but also hard to master, according to the developers. Players should be able to determine the direction of their attacks and blocks with the mouse, which is intended to require quick reactions and an understanding of their immediate environment.
Custom Servers with Multiple Battle Modes
The game is set to allow the creation of custom servers with multiple “battle modes” as well as individual maps and objectives. The current battle modes that are supposed to be implemented at the start include:
- Team Deathmatch – Players have one life per round and respawn when the round ends and a team has won.
- Instant Battle – for much larger battles, with hundreds of players at once.
- Sequential Battle – Capture different areas of the map before the other team. The group with the most territory wins.
- Conquest – a combination of team play and resource capturing from the other team. The map is divided into neutral regions with certain strategically relevant points. Once the battle begins, players fight over a randomly selected border region.
Once a round ends, the world will reset. The gained honor and other achievements will still carry over, allowing players to gradually unlock new features.



