No more weapon retirement – Destiny 2 finally kills its biggest criticism

No more weapon retirement – Destiny 2 finally kills its biggest criticism

Destiny 2 admits mistakes and backtracks on the hated feature “Sunsetting”. Bungie is responding to the loud criticism of the community. We explain what changes for you.

This is what really happens: The most hated feature of Destiny 2 is getting killed. Bungie is saying goodbye to Sunsetting, the weapon sunset, the defined infusion limits, and the expiration date – call it what you want, it will be gone.

Joe Blackburn from Bungie announced this as part of a whole wave of important announcements. This also includes that the next expansion has been postponed to 2022.

MeinMMO explains what this means for you and which weapons will remain relevant. Afterwards, we shed light on why this feature was so hated and what Bungie has to say about it.

This remains forever relevant: You can now level up all future weapons and even armor (!) indefinitely. Starting from Season 14, which is likely to start in May 2021, there will be no more upper limits on legendary gear.

Additionally, Bungie is removing the infusion limits for all items that have not yet reached the upper limit when Season 13 started. This means for you: Everything that came into the game from Season 10 onwards can be leveled up indefinitely.

  • The Seventh Seraph weapons from Season 10 with their Warmind Cell mechanics
  • The complete arsenal from Season 11, such as the Falling Guillotine or Grief
  • All Trials weapons, as these were originally introduced in Season 10
  • Felwinter’s Lie which you can recently buy again at the kiosk
  • The complete gear from Beyond Light and the raid gear from the Deep Stone Crypt as well as everything from Season 12
Daito Gear Season 11 Dungeon Arrival Title Destiny 2
The popular giant sword Falling Guillotine will remain with you forever

Equipment that reached its maximum infusion limit in Season 12 will remain in retirement. This mainly includes the weapons from the Sundial of Season 9 and top weapons from the Forsaken and Shadowkeep eras.

MeinMMO reader Antiope represented many with the following reaction to the removal:

Victory! Sunsetting is no more! Finally, loot feels rewarding again. The gameplay, story, and activities were really good anyway, and the only real downside that really hampered the fun has been removed. Good! Sunsetting is no more!

The most hated feature that Destiny 2 has ever had

Sunsetting was presented as a way to create powerful killing tools that would not plague the sandbox forever. However, at the very first announcement, Sunsetting caused stomach aches among the Guardians.

While it is common in other games for old weapons to be left behind for a new expansion, and Destiny 1 already introduced complete resets of equipment, the implementation was rejected in Destiny 2. Many Guardians and also streamers as well as YouTubers have since called Sunsetting and its side effects the biggest problem in the game.

This is how players reacted:

  • About a year ago, in February 2020 Bungie announced that legendary weapons and armor can no longer be leveled up indefinitely and therefore cannot be used in the latest content.
  • This immediately caused an outcry in the community: Questions like “Did I farm for the God Roll for all those countless hours for nothing?” were also seen on MeinMMO.
  • With Beyond Light, Sunsetting then took effect in November 2020 and exceeded the worst fears: Players are now feeling how painful the weapon sunset is in Destiny 2.
  • All legendary items are now only relevant for 4 seasons – which corresponds to one year. This means that many, many weapons could no longer be used in the story, in raids, and in endgame content all at once.
  • This also had an impact in PvP, as power level is an important factor in Trials and the Iron Banner.
  • Since then, Bungie has been fighting to curb the loot poverty in the loot shooter Destiny 2.
  • What works qualitatively since the raid in the Deep Stone Crypt and the new guns of Season 13 is still lacking quantitatively. There are now good weapons, but just not enough. Too much feels like reheated old stuff that had a new coat of paint applied.

Recently, MeinMMO evaluated your opinions, and you see Sunsetting as one of the main problems in Destiny 2 at the moment:

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Bungie admits mistakes and seeks new ways

This is what Bungie says now: The Destiny developer admits that the feeling of reward from the weapon sunset has suffered a massive blow. When a Guardian always has in the back of their mind that the hard-earned weapon or painstakingly infused armor has an expiration date, it kills the fun – they have “missed the mark.”

However, Bungie still holds on to the higher goals of the weapon sunset: to create a “healthy ecosystem for challenging content.”

There is nothing more important in Destiny than getting our rewards right.

Joe Blackburn via bungie.net

How to ensure that the sandbox is not always plagued by the same weapons and that Guardians have a wide range of options available is still to be determined. Bungie wants to take its time until after the “Witch Queen” expansion for this.

Specifically: How can we ensure that Guardians are not running around with the same 3 weapons for years? Without always bringing in ridiculously powerful weapons that become the problem.

Felwinter’s Lie will soon be addressed

Get ready: Since everything will remain relevant in the future, players should prepare for significant changes in upcoming seasons and expansions. They want to specifically address “special cases” then.

Blackburn mentions the PvP dominance of Felwinter’s Lie as well as the powerful Warmind Cells in PvE.

Are you cheering with joy that Sunsetting is really disappearing after such strong criticism? How do you evaluate that Bungie is now backing down after 2 seasons, and do you even have suggestions on how to keep the selection fresh? Let us know in the comments.

What other important changes Bungie has announced, you can find here on MeinMMO: Destiny 2 talks about the future: 9 important changes for 2021

Source(s): Bungie, Kotaku
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