An investigation against No Man’s Sky for false advertising has been discontinued.
Some time ago, we reported that a British regulatory authority, a kind of advertising oversight self-regulation, is dealing with No Man’s Sky. They are accused of advertising the game with screens, trailers, and statements that No Man’s Sky later did not deliver when the release was due.
Now the advertising authority (ASA) has concluded: The advertising for the game does not break the “Codex.” Advertising is meant to present the product in the best light. And what was shown in the advertisement largely reflects what players could expect from the game.
Randomly generated does not guarantee an experience
Hello Games defended itself by stating that while the game could create 18 trillion planets, the experience for each individual is “unique” and not scripted. Therefore, it was clear, and they made it clear that the advertising would not match the player’s experience 1:1.
In the further points of complaint, they consider Hello Games to be “innocent” in terms of this complaint. Almost everything shown in the advertisement Hello Games could probably also show in the finished game with “footage,” with gameplay material. They were also able to provide material from “large battles.” However, Hello Games concedes: The larger a battle is, the harder it is to find. The accusation was: Such things do not exist in the game.

The developers apparently had problems recreating very detailed scenes: a ship flying under a rock formation could not be delivered. But this detail was considered not important enough by the advertising authority to hold Hello Games accountable. Also, that animals could move large logs, as shown in advertising trailers, could not be demonstrated in the game. However, such details, the authorities found, would likely not mislead someone into buying a game.
Recently, the mood around No Man’s Sky has noticeably changed:
No Man’s Sky Update – The Foundation patch is here and allows you to build bases!