New World revised with Patch 1.0.5 Gold rewards and Azoth costs – Patch Notes

New World revised with Patch 1.0.5 Gold rewards and Azoth costs – Patch Notes

New World brings the new patch 1.0.5 on November 4. This focuses on Talers, Azoth costs, and important bug fixes in the combat system. The server downtime comes at an inconvenient time for European players. We at MeinMMO summarize the most important changes and include the full patch notes for the new update.

What are the highlights of the update? With patch 1.0.5, there are some adjustments to Talers, the in-game currency, and Azoth costs:

  • The rewards for the main quest have been adjusted so that players at lower levels receive fewer Talers, while those at higher levels receive more. Overall, the total number of Talers remains the same.
  • Taler costs for crafting have been reduced by 20% to 50% depending on rank.
  • The Taler cost for reallocating attributes has been reduced by 60%.
  • Using repair kits no longer costs Talers.
  • Taler rewards for the losing team in the Outpost Rush have been reduced.
  • The Azoth costs for reallocating weapon mastery have been reduced by 75%.

In addition to these adjustments, there were also a few important bug fixes. An item duplication issue was resolved, and some passive effects were adjusted in scaling. Additionally, some spells like “Ice Storm” and “Gravitational Well” are now supposed to hit more consistently.

Moreover, there were three interesting general adjustments:

  • You can no longer carry the same weapon type in both weapon slots.
  • New players can only interact with the trading post after they have completed the corresponding quest.
  • The bug that caused “0%” to be displayed in languages other than English for some bonuses has also been fixed.

When will the patch be released? The patch 1.0.5 will be released on November 4 at 3:00 PM German time. This will include maintenance that is expected to last 3 hours. The server will be down until approximately 6:00 PM. This is rather inconvenient for European players.

We at MeinMMO will keep you updated as always on the server downtime and any extensions. You can find all the information here: New World: Maintenance on November 4 – How long will the servers be down?

New World Patch 1.0.5 – The complete patch notes

General

Farming Coins

We know that many of you have seen the annoying messages from players spamming the chat, and we continue to work on solutions to the problem. We have noticed that many selling Talers create new characters and transfer money to other accounts. To combat this, we have:

  • Locked many of the reported accounts. Thank you for your reports of players spamming the chat.
  • Implemented restrictions to prevent trading between players and transferring currency between characters below level 10 or whose account is less than 72 hours old. When you log in after your account is at least 72 hours old, you can trade and transfer currency once you reach level 10.
  • Shifted Taler rewards within the main storyline from early to later quests. The total amount of Talers available to earn remains the same, they are just given in somewhat later quests.
  • The use of the trading post is restricted for new players until they accept the quest “Introduction to the Trading Post” in their first settlement.

We will closely monitor how this affects bots and the state of the game and make further changes if necessary.

Exploits

  • A bug has been fixed that allowed players to duplicate items using storage sheds and crafting stations.
  • We have fixed the bug introduced by disabling trading that caused gold in area projects to double, and ensured that it will not happen again if we need to disable trading in the future.

Combat

  • Life Staff: Protective Sphere
    • We have removed the small hitbox that occurred with the pass-through of every hit of the base version of the Protective Sphere.
    • The hitbox is now triggered only upon impact with enemies or objects, not through the pass-through of the Guard upgrade.
  • Cost for reallocating attributes has been reduced by 60%.
  • Azoth costs for reallocating weapon mastery have been reduced by 75%.
  • Taler costs for chiseling have been reduced by 20 to 50% depending on rank.
  • To encourage competition in the Outpost Rush, we have slightly reduced the Taler and Azoth rewards for the losing team.
  • We have prioritized the war conflict progress indicators on the map and faction board when an invasion is imminent, as you can still earn war conflict for your faction.
  • Equipping identical weapons: Players can no longer equip the same weapon type in both weapon slots. We want different weapon types in individual weapon slots to make combat more versatile. This change also fixes bugs that could occur when switching between weapons of the same type.
  • Scaling of passive effects: Bugs have been fixed that caused scaling passive effects such as “Bloodlust” (Greataxe), “Unforeseen Comes Often” (Hatchet), and “Outnumbered” (Warhammer) that scale with the number of nearby enemies to not be applied correctly.
  • Consistency of spell hits: Bugs have been fixed that caused multiple spells such as “Ice Storm” and “Gravitational Well” to not hit consistently.
  • Toughness (item effect): A bug has been fixed that caused this effect to reduce all damage, not just that from critical hits.
  • PvP marking: A bug has been fixed that allowed PvP and PvE players to heal each other.

Outpost Rush

  • A bug has been fixed that allowed players to leave the starting fort before the match started.
  • In Outpost Rush, multiple players can no longer interact with the altar. This prevents players from obtaining multiple summoning markers for 500 Azoth each.
  • A bug has been fixed that caused the nameplates of summoned allies to look like those of enemies.
  • A bug has been fixed that caused the War Bread (the food bonus in Outpost Rush) to be twice as effective as intended.
  • The tooltip for War Bread and Monster Slayer Stew has been updated to correctly describe the bonuses provided by these foods.
  • A bug has been fixed that caused players to get stuck in a teleportation loop when teleporting out of Outpost Rush while using “/unstuck” at the same time.

General Bug Fixes

  • A bug has been fixed that prevented some players from participating in Outpost Rush because they had an open group invitation.
  • Using repair kits no longer requires Talers.
  • A bug has been fixed that caused players to occasionally use the wrong consumable when using consumables from the inventory screen.
  • Various bugs have been fixed that caused the invasion status to be displayed before the invasion was declared.
  • The missing English text for the compensation for property tax displayed when logging in has been added.
  • A bug has been fixed that allowed magic weapons to cancel their primary attacks due to weapon switching or targeting spells, thereby increasing the fire rate faster than intended.
  • A bug has been fixed that caused the Ice Gauntlet upgrade “Pillar Dodge” to only work immediately after placing the ice pillar.
  • A bug has been fixed that caused players to lose their house when they went offline during maintenance. In a future update, we will compensate players affected by this issue. The exact details of this compensation will be provided in the update notes.
  • A bug has been fixed that caused AI enemies to duplicate in the quest “Groaning Beam” and spawn multiple times.
  • A bug has been fixed that allowed players to start a server transfer in the tutorial.
  • A bug has been fixed that caused the trading post to be unresponsive or delayed.
  • Server performance has been improved when a large number of players gather in settlements.
  • A bug has been fixed that caused certain area influences to not be detected correctly when many players completed PvP missions simultaneously.
  • A bug has been fixed that caused some players to display <uninitialized> as their title.
  • A bug has been fixed that caused players to get stuck while fishing due to lag.
  • The UI notification when landing in a hot area while fishing has been corrected.
  • A translation bug has been fixed that caused crafting bonuses for tools to be displayed as 0% in languages other than English.
  • The time in Europe has been corrected in accordance with the transition from summer to winter time.
  • A bug has been fixed that capped the armor value of drop rewards at 589.

Speculative Bug Fixes

The bugs listed below are to be considered provisional. Our goal is to implement these changes into the game and see if the bugs have been fixed or persist, so that we can continue to work on them as necessary and fix them in an upcoming update.

  • We have made a change that helps us investigate the “timeout while the server was rendering the world” bug, and have introduced a fix to reduce the occurrence of this bug while we continue to investigate it.

New World has now been on the market for nearly 6 weeks. We have taken a closer look at the MMO and its development one month after its release:

How is New World one month after release? – “It’s bizarre, but I love it”

Source(s): New World
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