New World offers raids, but different from MMOs like World of Warcraft

New World offers raids, but different from MMOs like World of Warcraft

In an MMO like New World, the question arises whether it offers epic raids with large dungeons. There is actually a kind of raid. You will encounter bosses in arenas that you can only enter in an instance. Similarly, there are open-world areas that function essentially like dungeons with boss monsters.

Where does this info come from? We from MeinMMO attended a press event at Amazon Game Studios to check out New World. Here I played the MMO and realized that New World could be an enormous MMO on its way.

On-site, the developers gave us a live gameplay tour, showing us a feature in the open world that at least brings epic raid fights into the game, namely arenas. However, there are more features that come quite close to a raid.

New World has no classic raids

Thinking of theme park MMOs like World of Warcraft or Final Fantasy 14, a clear idea of raids comes to mind. There are large raids that lead us into fortresses or caves. These raids are filled with small, nasty opponents that appear in masses and large, even nastier bosses that make our lives hell. At the end, epic loot awaits.

What do we understand by a classic raid? The term raid comes from English and means in German something like raid or incursion. The participants of the raid enter dungeons predetermined by the game, where a mass of smaller opponents is located. The further the raid progresses, the trickier the opponents become. At the end of the raid area, there is usually a big boss that needs to be defeated.
Raids are designed to be particularly challenging and can only be mastered with a larger group of players. Especially the boss is persistent and goes through different combat phases, which players need to memorize and learn well.

New World does not offer anything like that.

The developers at Amazon Game Studios have come up with something different for their world of Aeternum that, however, comes quite close to a classic raid experience.

World of Warcraft Trilliax
We associate raids with epic bosses like Trilliax from World of Warcraft, who have their own story and character. We cannot expect something like that in New World – at least not at the launch of the MMO.

Engage in mini-raids in arenas

During the gameplay tour at Amazon Game Studios, the developers showed us different parts of the open world. We made a stop at an arena.

Important note: The press event for New World took place in February 2020. The MMO is still under development. It is quite possible that the arena feature will be revised, meaning that the maximum group size may change.

This is how arenas are set up: In an arena, a difficult boss monster awaits, which has mechanics that players must memorize well to defeat it. Arenas can be entered in an instance with up to 5 players as planned. According to the developers, these monsters are so challenging that a player is unlikely to defeat them alone.

The arenas appear in the open world. Once a group is in the arena, they cannot exit. Players outside the arena cannot see the fight. To enter an arena, a key is required. If the group loses against the monster, the key is lost, and a new one must be obtained to attempt the challenge again. If the monster is defeated, glory, honor, and extraordinary rewards await.

About the author: Leya Jankowski has been following New World since it was first introduced by Amazon at gamescom 2018. She has observed the evolution from a sandbox PvP game to a PvE open-world MMO and has conducted several interviews with the developers about it. Leya visited the Amazon Game Studios on behalf of MeinMMO to play the MMO.
Leya von MeinMMO
The author Leya Jankowski.

The open world has areas like dungeons with bosses

The developers have structured some areas in the open world of New World essentially like a large dungeon. In the interview, it became clear that these areas work like an onion.

“The further you get to the center, the harder it becomes. There you will encounter pairs and groups that are tough to combat as a solo player. You will encounter more named boss opponents that you might prefer to fight with a group.”

Michael Willette, Head of World Experience

This is essentially the classic raid experience, just firmly woven into the entire game world. This way, groups are meant to form organically, and rewards will automatically be shared evenly in the group when playing as PvE players. New World will indeed have a switch that allows players to march through the world as PvP or PvE players.

More on the topic
New World talks about PvE: Areas like open-world dungeons
von Schuhmann

Mass battles to capture fortresses

Ultimately, PvP mass battles can also be seen as a raid.

In the fortress fights, two guilds compete against each other. One guild attacks the fortress while the other defends it. This plays out as follows:

  • One guild declares war. The defending guild, on the other hand, has set specific times when they are ready for battle.
  • The battle for a fortress takes place in a contained area. The area is not directly instantiated, but can only be entered by participants of the battle.
  • A maximum of 50v50 can participate.
  • There are siege weapons for attackers and defenders.

The winner gains or retains control of the fortress. Only through PvP will there be a possibility for fortresses to change owners.

New-World-Krieg-1140x445
PvP mass battles where player groups fight over fortresses are also considered a raid.

New World also aligns with such systems from great MMORPGs of the past, but modernizes them for today’s player types. For many players today, it is not so easy to find the time to schedule fixed raid times and spend hours in dungeons. Thus, open-world areas that are akin to dungeons or small arenas in between offer an alternative.

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This is an AI-powered translation. Some inaccuracies might exist.
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