New World: New update fixes 27 bugs, but some important ones are missing – Patch notes

New World: New update fixes 27 bugs, but some important ones are missing – Patch notes

New World has released the new patch 1.0.2. This update also focuses on bug fixes and adjustments to the faction missions. However, some players noted on reddit that some serious bugs have not yet been fixed.

What are the main adjustments made by patch 1.0.2?

  • The influence of factions in areas has been revised. Attacking factions now have to invest significantly more time, as the influence gain has been significantly reduced. Additionally, the influence loss over time for the defending faction has been removed.
  • A bug was fixed that reduced the diversity and amount of loot in open-world chests.
  • A bug was fixed that caused players to move stutteringly when their inventory was overloaded due to lumberjacking.
  • A bug was fixed that allowed players to respawn as corpses.
  • Various game crashes have been fixed.

Were these important bug fixes? Partially, as the bugs around loot can be annoying when experienced personally, leading to worse equipment than other players. The fixes for game crashes or teleport bugs are also important.

On reddit, however, there are notes that there are still some serious bugs that have not been fixed.

What do the players say? The user Tite_Reddit-Name reports a bug causing the quest markers to disappear from the compass. This often occurs in groups when setting personal markers on the map or when leaving an expedition.

Sleyvin also reports various bugs with the weapon skill trees. There are said to be numerous passive effects that do not work or provide a different value of damage or healing than stated in the text.

The user ScarraMakesMeMoist is also disappointed. For him, too many trivial things are being addressed instead of the important issues, such as the unjustified bans:

The patch notes destroy my optimism for the game. There are infinitely many bugs or broken things at level 60 and also the unfair bans, but nothing has been fixed. We only get these super minor corrections and the “fixes” they made in the last patch don’t even work properly.

Finally, many users complain about the annoying notification that “a war is coming soon.” It doesn’t go away on the map and is also very intrusive when zooming in on a city.

We have attached the complete German patch notes for you.

The complete patch notes of update 1.0.2

Faction Missions

We have adjusted the influence gain over time to ensure that it still requires significant effort to lead an area into war:

  • The influence gain over time has been significantly reduced for the attacking faction. This was due to a bug that caused the influence to increase much faster than intended.
  • The influence loss over time for defending factions has been removed.

Bug Fixes

General bug fixes:

  • A bug was fixed that allowed players to respawn as corpses.
  • A bug was fixed that caused the Angler’s Treasure Chest (Rank 3) to not resist after being hooked.
  • Various translation issues and text fields were corrected.
  • The notifications regarding players who were disconnected, suspended, banned, or removed by Easy Anti-Cheat have been improved. Additional notifications have been added to help players better understand the reasons for the penalties they received.
  • A bug was fixed that caused the area influence to reset after an invasion.
  • A bug was fixed that caused players trying to take part of a stack of items from a settlement that didn’t belong to their faction to have the total costs for all items in the stack deducted as costs.
  • A bug was fixed that caused a crash of the game when players simultaneously used a healing effect on another player and fast traveled or teleported away.
  • A bug was fixed that reduced the variety and potential loot amount from game modes and chests in the world.
  • A bug was fixed that caused some crafting bonuses not to deliver the intended minimum values.
  • A bug was fixed that caused excessive items in storage to be transferred to another area.
  • A bug was fixed that caused camera shake when petting Snorchemedes.
  • A bug was fixed that caused the cooldown of the skill “Ice Spike” to not be calculated correctly.
  • A bug was fixed that allowed the town storage to become massively overfilled due to expired contracts.
  • A bug was fixed that caused player movements to stutter when overloaded with lumberjacking.
  • A bug was fixed that caused the supply chests at Howe’s home to not have enough for the faction quest requirements.
  • A bug was fixed that caused players to teleport randomly.
  • A bug was fixed that caused players holding a blueprint for a storage guard tower to disappear when standing still.
  • A visual issue was fixed that made it appear as though repeater turrets were firing projectiles at an angle that did not match the turret’s orientation.
  • Various game crashes were fixed.

AI bug fixes:

  • A bug was fixed that caused Moor Pine to respawn slower than intended during Plaice fishing.
  • A bug was fixed that caused some bears to respawn faster than intended.
  • A bug was fixed that caused double the number of wild boars to spawn than intended at the waypoint Wild Boar Grove on the Unstable Coast.

Shop bug fixes:

  • A bug was fixed that prompted players to buy an item for which they had recently started the unlocking process in the shop while trying to unlock another item immediately afterwards.
  • A bug was fixed that caused the preview for skins in the shop to not function correctly when a player was actively wielding a weapon.
  • A bug was fixed that caused the armor skin of the Righteous Guardian to not change color in war.
  • A bug was fixed that caused the armor skin of the Rune Bear to not change color in war.
  • A bug was fixed that led to incorrect poses when previewing items in the shop.
Source(s): New World
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