New World: New Patch 1.0.3 fixes important bugs in PvE, finally brings server transfers – Patch Notes

New World: New Patch 1.0.3 fixes important bugs in PvE, finally brings server transfers – Patch Notes

The MMO New World releases the new patch 1.0.3 today, on October 20. The focus this time is on hotfixes and server transfers. We at MeinMMO summarize the most important updates.

These are the highlights of the update: Patch 1.0.3 will finally implement server transfers. The feature will be activated when the “framework” surrounding the servers is ready. You will not be able to transfer immediately after the maintenance ends, but it will be possible sometime after that.

We have summarized how server transfers work here: New World Server Transfer comes today – Here’s how it works.

In addition to server transfers, there are several important bug fixes included in the update:

  • The Azoth Staves at rank 4 and rank 5 have finally been fixed. They have long held back progress in PvE as it was impossible to complete the portal events at levels 55 and 65.
  • The respawn timer for Boatswain Ambrose and other elite enemies has been adjusted.
  • Backend changes have been made to improve client performance during wars.
  • There should now be more information and explanations in the messages when players are kicked from the game.
  • The change from patch 1.0.2, which resulted in more loot from chests, is being reverted.
  • The invulnerability glitch was also fixed in a last-minute change.

Additionally, Amazon is giving players the titles “Stoiker*in” and the emote “Waiting” as compensation for the issues.

Which bugs have still not been fixed? Some, including the incorrect reporting of players or the annoying pop-ups on the world map when a war is imminent.

When will the update be released? The new patch 1.0.3 will be released on October 20 at 7:00 AM German time. Along with the update, the servers will be down for an estimated 5 hours.

We at MeinMMO will keep you updated regarding the server downtime in this article: New World Server Down: Everything about the maintenance on October 20.

The complete patch notes for update 1.0.3

General

  • Last parts of the server transfer framework implemented.
  • Improvements to the world selection user interface added.
  • Clearer notification texts added regarding information when a player is disconnected due to AFK or by Easy Anti-Cheat.
  • Clearer notification texts added regarding information when multiple discounts, such as territory calls and faction deductions, are present for land taxes.
  • Implementation of backend changes to assist the team in investigating issues with client performance during wars.
  • Respawn timer for Boatswain Ambrose and various other elite enemies in the world adjusted.
  • In the depths, players must now be in the arena to damage Thorpe.
  • From now on, an error message will appear when players attempt to buy their own items at the trading post.
  • Chest/loot change from update 1.0.2 reverted, which found too many refining reagents in chests.
  • The volume on the Amazon Games welcome screen adjusted.
  • Armor is now limited to 1 ability effect per piece.
  • General performance improvements for visual artifacts and graphics settings added.
  • Dyes will be removed from items when trading. A warning message will appear in-game regarding this.
  • The timer for “Time to declare war” will now also be visually paused to emphasize when an invasion is imminent, but the time has not yet been set. After invasions, the territory remains in a conflict status and war can still be declared.

Bug Fixes

General bug fixes

  • A bug with the R4 and R5 Azoth staves has been fixed: Now approach the high-level portals!
  • A bug has been fixed that caused the notification for discarding an event to persist.
  • A bug in the housing user interface has been fixed. The interface now correctly indicates that the land taxes are subject to the full price of the house and are not affected by the first-time buyer discount.
  • A bug with spawning in the early phase of the game has been fixed. The watchtower respawn point is replaced by the settlement after it has been discovered. The respawn for players no longer erroneously occurs at a watchtower after they have chosen a respawn in a settlement.
  • Various translation issues in the game have been corrected.
  • A bug has been fixed that prevented not all items for town projects from being consumed after the mission was completed.
  • A login bug has been fixed that prevented players from accessing their character.
  • A bug has been fixed where the arena key did not appear as loot as intended.
  • A bug has been fixed where bear armor in war was not colored correctly.
  • A bug has been fixed regarding pet placement. Pets placed in an otherwise empty house now remain there even when the player logs out, instead of returning to the player inventory.
  • Servers in AP Southeast now show the correct time zone in-game.
  • A bug with titles has been fixed: Player titles and achievements now appear as intended, and the achievements tab is correctly updated when a new achievement is earned.
  • A bug has been fixed that caused company invitations to persist after being declined/accepted.
  • A bug has been fixed that caused Rajah spawns to stack further – only one big cat at a time, please!

Speculative bug fixes

The bug fixes listed below are currently planned bug fixes and measures. The goal is to fully release these changes soon and see if any issues remain so that they can be further addressed and potentially fixed in a future update.

  • The team has been working on fixing the bug that caused wars and invasions to start earlier than planned.
  • The team has been working on fixing the bug where not all settlement stations would be upgraded as intended when town projects are completed.
  • Bug fix: Players will no longer get stuck when entering or leaving an instance. When a player reconnects and the character is dead, the respawn screen will open with available respawn options. Players currently stuck are requested to contact customer service to have their character freed.

“Last Minute” patch notes

  • A problem has been fixed that caused holding and dragging the client in windowed mode to trigger invulnerability constantly.
  • A problem has been fixed that caused taxes not to go into the treasury of the controlling company.
  • A problem has been fixed that caused the display for suspensions and bans to say “over a year ago”.
  • Issues with companies not receiving some of their territory taxes have been fixed.
Source(s): New World
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