New World: Dataminers find a change to crafting – fans already hate it

New World: Dataminers find a change to crafting – fans already hate it

In New World, the PTR has launched late in the evening. On this test server, players can try out the next patch. Data miners have thoroughly searched the client and found some interesting new features. However, a change in the crafting system is already hated by many players.

What kind of change is this? According to the reddit user m4rx, there is a change in the client regarding the experience points for crafting.

The experience points needed for leveling up within life skills are said to increase significantly:

  • For blacksmithing at level 2, you will now need 120 instead of 100 experience points
  • For blacksmithing at level 200, you will now need 176,400 instead of 43,300 experience points
  • The experience points at the maximum level have approximately quadrupled, but the XP has also been adjusted so that items in the endgame give more XP.
  • This change is expected to apply to all life skills
Note: In an original version of the article, it was stated that character EP would increase. That was wrong; instead, the EP for crafting content were increased, which mitigates the overall change, but a disadvantage remains. Thanks to community members thoxx and dieselman for pointing out the error.

What does the change look like specifically? The reddit user DenidilCascadia has created a table for this. It shows that the XP granted by certain materials has roughly doubled to tripled. Thus, the change is not so drastic.

An example looks like this:

ItemTierXP LiveXP PTRIncrease
Linen Shirt24204201
Satin Shirt3105017571.67
Silk Shirt4262558802.2
Treated Silk Shirt55425174603.22

Additionally, DenidilCascadia points out that Arcana as a profession will become a bit easier, as different materials will be used for T4 potions in the future.

More on the topic
Playing New World on PTR: How to participate in the test server
von Patrick Freese

More crafting XP brings nothing for characters at level 60

How is the change received? Not well. Many users on reddit criticize that it is already a strong grind to reach level 200 in a life skill, especially in crafting professions like blacksmithing or engineering. That is now increased even further.

The user PrimeTimeMKTO writes:

If this comes into the game, it’s bad for everyone who has not yet reached level 200.

via reddit

Some players understand the basic idea behind the change. Many professions are currently leveled with low-level materials, such as jewel crafting with silver or blacksmithing with iron weapons. Since they give the same amount of experience at every level, you just have to craft more of them.

With the new system, endgame materials like star metal could become more important, as weapons here give significantly more XP for crafting progress.

The user ClassicKova sees it the same way:

It seems like they are trying to force players to use higher-level materials for leveling, whereas leveling with a massive amount of iron was the most efficient previously.

via reddit

Adjustments to healing, a winter event, and login rewards

What else has been found in data mining? In addition to the changes to the crafting system, there are a whole range of other innovations that user m4rx has discovered.

A highlight is that healing is supposed to scale with your equipment. In medium armor, you should now distribute 15% more healing, and a bonus is also planned for light armor.

Additionally, he found the following items:

  • There are reward chests for reaching crafting level 200 in life skills
  • A type of event calendar has been found, which seems to provide daily login rewards
  • The experience points required for territory levels have been increased by 1.25%
  • Factions will be able to be changed every 60 days in the future
  • 13 new emotes were discovered
  • An initial holiday event with an XP modifier has been found
  • You can no longer set up camps during invasions
  • There were numerous balance changes to the weapons
  • New ways to track bots and gold sellers have been introduced
  • The expeditions and the new area Brimstone Sands found in an older data mining have been polished
  • There has been work on the possibly upcoming weapon Greatsword
  • 8 new armor skins, 3 skins for tents, a new decoration set for housing, and skins for gathering tools have been found. They are all expected to become shop items.

However, keep in mind that all these changes are based on data mining, which also took place on a test server. There is always a chance that details may change or that the adjustment will be completely removed before it reaches the live server.

What changes are guaranteed? The PTR is primarily intended to test the new major patch in November. This will bring, among other things, the new weapon Unheilsstulpen, new enemies, new quests, and linked trading posts.

All about this update has been summarized here:

New World finally presents its first major update – brings new weapon, quests, and enemy types

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