New World Aeternum could be much more fun with these urgent improvements

New World Aeternum could be much more fun with these urgent improvements

New World Aeternum may be the best version of the MMORPG by Amazon Games so far, but that doesn’t mean New World Aeternum is perfect. There is plenty of room for improvement.

In the MeinMMO special 5 reasons why you should play New World Aeternum at launch, we explain that New World Aeternum represents the best, because most versatile and polished version of the MMORPG so far. Especially in direct comparison with the problematic launch version, many things have improved in Aeternum.

However, New World Aeternum is by no means perfect. Various discussions within the community show how much room there is for potential improvements. The thread by PerishBtw is especially worth a look (via Reddit). The player has created a long list of areas of the online role-playing game that Amazon Games should definitely take a look at for a noticeably better gaming experience.

This video also presents you with good reasons to try New World Aeternum:

ToDos for the Future of New World

What should be improved?

  • Customization options for the UI – especially concerning the scaling and moving of interface elements.
  • Customization options for the display of nameplates – healers have a hard time healing allies in fights with many characters.
  • Customization options for existing characters, for example through a new barber NPC (which would also be a great way to take gold out of the game) – old characters currently have no access to the new options for hairstyles or faces.
  • Revision of the transmog offering – the change from the weekly free transmog skin to a $5 token has been sharply criticized.
  • Revision of the shop – everything is too expensive and much looks too bad for the prices asked.
  • DLCs – upcoming expansions and content packages must offer more content than what was the case with Brimstone Sands and Rise of the Angry Earth. Too many objectives are reached too quickly, too much content becomes irrelevant too quickly.
  • The offer of raids and dungeons needs to be expanded. Additionally, Amazon Games should find a way to make low-level instances attractive for the endgame or for high-level characters.
  • There should be alternatives to Outpost Rush and fresh game modes like Capture the Flag or King of the Hill.
  • Players should be able to queue for cross-region content – similar to Final Fantasy XIV.
  • Resources like ores, trees, or plants should remain gatherable for some time for other players before they disappear.
  • Auto-dismantling of item drops of a certain quality – so you don’t have to manually dismantle gray, green, and blue items constantly.
  • There should be an activity where new companies can learn how the war mode works and through which they can try out their own strategies.
  • Each company should be able to own only one territory to encourage more companies to participate in the war.
  • Company leaders should not have free access to the gold earned through the war. Instead, it should be tied to the company and investments for upgrading territories or the next war.

How does the community react to these suggestions? In the comments, there is a lot of praise, but also further improvement suggestions:

  • nychuman briefly summarizes on Reddit: “Great list. Here’s an upvote.”
  • hakfi also praises on Reddit: “Really good list, buddy. It’s a shame the developers use their own […] data to determine what players ‘really’ want.”
  • Ricenbacker wishes (via Reddit): “The storage MUST be revised, so you can take EVERYTHING OUT OF ALL STORAGE. […] Make sure you have access to everything while crafting.”
  • zugarrette also has an addition (via Reddit): “Some players completely ignore the trading post because it’s so clunky. It needs a complete overhaul in terms of usability and responsiveness.”

How does MeinMMO editor Karsten Scholz evaluate the suggestions? The improvements mentioned by PerishBtw would increase comfort, significantly enhance the player experience in certain situations, and bring some of the currently annoyed PC community back on board.

Furthermore, I agree with the player that there are currently some content in New World that is undervalued because it gets lost in the currently quite fast leveling or character progression phase or because it is dominated by an elite from a few companies. From my perspective, some potential remains untapped.

What do you think Amazon Games should address first in New World Aeternum? Share it in the comments! Due to some negative improvements, some veterans from the original version of the MMORPG are not very pleased with the new console target audience: The “PC elite” of New World Aeternum behaves poorly and welcomes new console players with toxic behavior

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