The first information about FIFA 22 is known and one word dominates the advertising campaign: HyperMotion. But what exactly is it? We take a closer look at this highly promoted feature.
Currently, we know relatively little about the new content and features of FIFA 22. There is already a first trailer as well as a homepage (via EA) with initial details about the new FIFA installment. However, one feature is already being particularly advertised by EA: HyperMotion.
You can find everything about the FIFA 22 release here.
What is HyperMotion? According to EA, HyperMotion is a new gameplay technology designed to make the action on the virtual pitch significantly more realistic. To achieve this, EA put 22 professional football players in so-called Xsens suits to capture movements and motion patterns in detail.
The players are thus pedaling in suits similar to those worn by Hollywood actors when they lend their movements to digital monsters. The result of the Xsens suits is 4,000 new animations that are set to find their way into the game.
But besides the new animations, HyperMotion is supposed to improve even more:
- Machine Learning should ensure smoother real-time animations.
- The new “Tactical AI” promises more intelligence from players in both attacking and defensive play. CPU teammates should be able to make more decisions per second in attack, and the defensive AI is expected to close gaps better and act as a tactical unit.
- “Player Humanization” is expected to improve animations off the ball and make players who are not currently participating in the action appear more realistic.
- With the “Kinetic Air Battles”, duels in the air are expected to become more realistic and animations better synchronized.
- “Composed Ball Control” is intended to improve ball control and ensure that one can accept and dribble the ball more agilely.
Here you can watch moving images of the new HyperMotion technology in the FIFA trailer:
HyperMotion is not available for everyone: There is one drawback for future FIFA 22 players – HyperMotion is only available for next-gen platforms. This means: Players on PS5, Xbox Series, and Google Stadia could experience a significantly different gaming experience compared to FIFA players on PC and the older consoles PS4 and Xbox One, where the new HyperMotion features will not be present.
We remain curious whether the new feature actually delivers what EA promises and makes a noticeable difference at the end of the day. However, in the FIFA community, there are already some voices that are skeptical of the new technology based on initial scenes: