New takedown in Borderlands 3 drives players to despair: “Immune, immune, immune”

New takedown in Borderlands 3 drives players to despair: “Immune, immune, immune”

The new “Takedown at the Guardian Breach” is currently demanding everything from Borderlands 3 players. The new endgame challenge is extremely difficult and is being critically received.

This is the new Takedown: Since the new patch from last Thursday, the “Elimination at the Guardian Breach” is available to all players who have completed the main story in Borderlands 3.

However, the Takedown is recommended only from the maximum level. And you should also have a strong build with good weapons in reserve. Otherwise, the Takedown will wipe the floor with you. This already applies to the scaled version for group size. In “True Takedown Mode,” it is available in the original difficulty for a full team of four players – and of course, it’s even tougher.

This is how the Takedown works: The Takedown takes place on the new planet Minos Prime. To get there, you need to speak to Tannis at the Sanctuary.

On Minos Prime, you are supposed to investigate a Guardian signal, but the Guardians present there have something against it. They will throw everything they have at you in a low-gravity environment – and these are not just extremely tough opponents.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

What to expect in the Takedown:

  • Various types of enemies. Sometimes they fly, sometimes they scurry around, sometimes they have a lot of firepower. Or all at once.
  • Enemies with very high health points that are tough to deal with.
  • Puzzle-like tasks that require a lot of attention while you are simultaneously fighting for your life.
  • Platforming sequences between the broken parts of the planet.

Additionally, there is only one checkpoint in the Takedown. If you die, you’re out for now, and your group must continue fighting without you. If you make it to the checkpoint halfway through the Takedown, you can rejoin. After that, it’s again: whoever dies, is out.

Borderlands 3 Flak
In the Takedown, there are new equipment and cosmetics

At the end, as in the Maliwan base, a brutal final boss awaits. In the Takedown, there are also unique loot items, such as legendary weapons, but also cosmetics. It can definitely be worth it. However, the first reactions to the Takedown show that it won’t be easy.

Guardian Takedown shows no mercy with players

This is what the community says: Many players have difficulties with the new Takedown. While the new world Minos Prime is praised for its stylish design, the challenge itself sometimes causes raised eyebrows.

For example, one user comments (via Borderlands Subreddit): “For some reason, my weapons do nothing here” – a comment that many pick up on. Background: In the Takedown, there are enemies with very high health points – especially at high Mayhem levels.

Takedown Borderlands 3
Your Vault Hunters have a tough time in the Takedown

They can take a lot – too much, some players find: “I tried all my weapons in the first room on M10, and the only one that took out the enemies (before I got a random hit and died) was the Recursion with Amara” (via Reddit).

Some suspect a scaling error here. The revised Mayhem mode brought several problems. On the other hand, the developers had already stated, regardless of the Takedown, that Mayhem 10 should not be easy – so it’s possible that this is indeed intentional.

Because the rest of the Takedown also makes the players sweat quite a bit. For example, there is a sequence where you have to charge different crystals – more or less at the same time. Otherwise, they become unstable, you die, and have to start over. Not easy when you’re currently fighting hordes of enemies.

Guardians
The Guardians are not exactly pleased

There are also platforming sequences, which are not often seen in Borderlands. The nasty part: Often you have to jump on invisible platforms. If you fall into the abyss, you’re out again.

One player finds: The Takedown consists of “Death Platforming (…), Death Puzzles (…) and Death Bosses” (via reddit). Especially the last point also causes annoyance – because the mid and end bosses of the Takedown come with too many immunity phases for many players. Or, as reddit user Ryphl summarizes: “Immunity immunity immunity immunity immunity immunity immunity immunity” (via reddit).

It’s possible that reactions to the Takedown will improve over time. Also, Maliwan Takedown shocked many at first with the difficulty and enemies that could take a tremendous amount of damage. But for that, you will first need suitable builds.

Deine Meinung? Diskutiere mit uns!
3
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.