New MMORPG SOLO presents roadmap for 2021 – Here’s what to expect after release

New MMORPG SOLO presents roadmap for 2021 – Here’s what to expect after release

The publisher Gameforge presented the roadmap for its new MMORPG Swords of Legends Online in a livestream. In addition to a concrete content plan for 2021, there was also a preview into the further future. We at MeinMMO have summarized everything for you.

What was announced? In the livestream, the publisher Gameforge presented its plans for Swords of Legends Online. SOLO will be released on July 9 and is highly anticipated by many players. But what happens after the launch? You can look forward to the following content:

  • A summer event will start in July with various activities for PvE and PvP players
  • The first season of the Battle Pass will also start
  • The first raid, Xuanjiu Jade Palace, will seemingly take place in July. In it, you will need to defeat six bosses and upgrade your equipment
  • In August, two more raids will follow: Waves in a Tempest and Horror of Huaixiu, each of which is expected to feature a new boss fight
  • Later in August or September, two more new raids will come: Ruins of Nuo and the Ice World promise more new bosses and new equipment
  • In September, the autumn event will start with appropriate activities as well as the second season of the Battle Pass
  • Additionally, the first hard mode will be introduced in September, so the raid Xuanjiu Jade Palace will appear in a more difficult version
  • A new class will come, but probably not in the first half of the year
  • At the end of the year, there will be new dungeons, both visually and older ones with new difficulty levels
  • More events and hard modes for the existing raids will be introduced, but Gameforge has not yet provided a timeline

All mentioned content refers to gameplay elements that are already present in the Chinese version of the game, so they only need to be adapted for the western market. Therefore, we assume that SOLO will manage to adhere to this roadmap.

How do the Battle Passes work? This is probably the most exciting question when reading such an announcement. Gameforge explains that there will be two versions of the passes, similar to Riot’s shooter Valorant. One version will be free and playable by everyone, while the other version will cost real money.

All content of the paid pass is supposed to be purely cosmetic or obtainable in other ways as well. The publisher had set out to remove all pay-to-win aspects of the game for the western market, and from what we know so far, Gameforge is keeping that promise.

An insight into the passes in SOLO

What is the goal of the roadmap? Apart from the events and passes, all announcements of the roadmap are directed at players who have reached the maximum level. More raids, more bosses, tougher bosses. Gameforge clearly aims to continuously provide the existing active players with new content.

One can say that if you start with SOLO at launch, you probably won’t encounter a content drought in the first few months, and that is quite good. However, how long the publisher can maintain this frequency of new content is something we cannot say yet. 

At the latest, when the western version catches up with the Chinese one, we will have to wait. Since Gameforge announced that it will be “significantly faster” than the Chinese version in delivering new content, catching up will eventually be inevitable. But that’s just speculation and probably still quite, quite far away.

To provide you with an insight into the first upcoming content, we have selected a video for you showing the first new raid Xuanjiu Jade Palace, so spoiler alert for the video.

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What do you think of the roadmap for Swords of Legends Online? Will you play the game at release? And can the announced content convince you to stay? Feel free to share your opinion in the comments!

If you want to know more about what is already in the game at launch, we at MeinMMO have everything you need to know about SOLO.

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