New MMORPG promises crafting system that you must know your fellow players

New MMORPG promises crafting system that you must know your fellow players

The MMORPG Corepunk is set to enter beta this year and even aims for a release in 2021. Visually, it strongly resembles League of Legends. In a Q&A on their own forum, the developers have revealed some details about the game and promise an interesting crafting system.

What is Corepunk? Corepunk is a “top-down MMORPG” with an open world. It looks and controls a lot like League of Legends. At the same time, Corepunk is a classic MMORPG that, according to developers, should remind players of the difficulty of WoW Classic.

In the game, you can expect:

  • There are 6 classes with a total of 18 different specializations
  • Dungeons and raids that are comparable to Mythic+ (the highest difficulty level in WoW)
  • Mounts that you can only obtain after reaching a certain level
  • Many PvE contents in the open world, which is equipped with a fog of war that hides content outside the field of vision
  • Open-world PvP and arenas
  • Various crafting professions, with crafting offering some unique features

What is so interesting about crafting? Even before the Q&A, it was known that the best equipment can also be obtained through crafting. What is new, however, is that most of the crafted items are bound to you directly:

Most of the strongest items in the game will not be transferable. They will be bound to a hero when crafted or picked up.

However, you can circumvent this with an interesting trick: You can craft items specifically for a certain person who will pay you for this service. There will be a special contract window for this.

But you will first need to find this person. This could become an interesting social component in Corepunk.

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In this YouTube video, you can find 15 minutes of alpha gameplay from the developers of Corepunk.

Previously, you knew the best crafter

Why is this so interesting? MMORPGs used to be smaller and structured very differently.

  • You felt connected to your server and your faction.
  • There, you knew the best guilds, the best PvP players, and also the crafters with the highest skill and special recipes.
  • This “knowing the people” has become increasingly less interesting in modern MMORPGs. Many of these games can also be experienced solo, and if someone needs good items, they go to random dungeons or the auction house.

However, Corepunk wants you to engage directly with other players. Additionally, many recipes for crafting should be very rare. You first need to find them, and once found, these will also be bound to the player.

So, whoever finds the best recipes can make a name for themselves early on.

Corepunk Fishing
You will be able to fish in Corepunk.

What else do we know about crafting and equipment? Corepunk offers 4 gathering and 4 crafting professions. One of these professions will be fishing. The developers specified ores, wood, leather, and various “tech items” as resources.

In the Q&A, it was also revealed that many materials for the particularly strong items will be bound to the player as soon as they are gathered. Other players or the auction house will not help in crafting particularly strong equipment. Farming will play a significant role here.

If you don’t feel like crafting, you will also be able to earn the best equipment through PvE and PvP.

Upgrading and enchanting equipment will not fail or damage the item. This is good news for players who dislike the systems from MMORPGs like Black Desert or the upcoming Elyon.

“If you don’t want PvP, you have to run away”

What does the general gameplay of Corepunk look like? In Corepunk, there is PvP in the open world. This can be activated and deactivated. Essentially, this means that you actively consent to PvP. Even without having the mode active, other players can attack you. In this case, a kind of “criminality system” comes into play, through which players can be killed without penalty.

A player asked the developers if a PvE player can walk through the world safely. The developers denied this:

We want to find a good balance between PvP and PvE gameplay. In some areas near settlements, where the player density is higher, there is naturally a greater risk of being attacked. However, the further you move away from these high-traffic areas, the lower the risk of becoming involved in random PvP.

If you want to completely avoid PvP, you will either have to move to the most remote places or constantly run away:

We absolutely understand that a large part of the MMORPG community prefers a pure PvE experience. That’s why we decided on an open world with wasteland areas that allows players to determine the extent of their involvement in PvP.

Choosing a location near a settlement for farming brings a greater chance of getting involved in PvP; conversely, choosing an area far from a settlement carries a lesser chance of becoming engaged in PvP. We do not want to implement a mechanic that restricts PvP with a heavy hand. […].

Whether you attack an aggressor or try to flee is entirely your decision. If you do not want to attack an attacking player, you have all the tools you need for your escape. Of course, not every escape attempt will be successful – a lot depends on equipment, your build, personal skills, and character class.

Additionally, there will be certain zones where you can lose your items in PvP.

corepunk-fight 02
This is what it looks like when you fight in Corepunk. Visually, it strongly resembles LoL.

What is there in PvE? For PvE fans, there will be both fixed and randomly generated dungeons with varying difficulties. Additionally, raids are planned to be particularly challenging.

Moreover, there is a tower planned with a large number of difficulties (perhaps up to 100), where players can long-term test their endurance.

Players can be run over and killed by trains

What other new information was revealed in the Q&A?

  • In addition to open-world PvP, there will also be special battlegrounds and 1v1 and 2v2 deathmatch arenas
  • There will be special leaderboards in PvP for each class
  • There will be achievements, through which you can also earn special rewards like mounts
  • The size of guilds in Corepunk is not final yet. However, the developers are currently assuming 50 people
  • You can inspect players to see their equipment. However, players could also manually disable the ability for others to inspect them
  • There will be various titles that you can wear
  • Trains that run through the open world can run you over and kill you

You can read the complete Q&A in English in the official forum (via Corepunk).

What do you think about Corepunk? Do you also find the aspect of crafting interesting? Or does the PvP scare you off?

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This is an AI-powered translation. Some inaccuracies might exist.
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