Project LLL aims to revolutionize the MMO shooter genre. In a new QnA, the developers from NCSoft (Aion, Blade & Soul) shared insights into their plans.
What kind of game is this? Project LLL is set to be a new MMO shooter. The developers promise a vast, open world, realistic gunplay, and a lot of innovation. In the game world, humans fight against mutants, giant battle robots, and even demons in a single setting.
The game is set in a near future. You play in a post-apocalyptic Seoul of the 23rd century. However, the world has followed a slightly different path in the past, so you will see adapted elements in the game.
In a first trailer, you can check out the game and even gameplay:
New shooter promises unique aspects
What do the developers say about Project LLL? In a new video, various developers of the game respond to questions and comments from the community. It starts with comparisons to The Division and Anthem. They say:
Many say that LLL is similar to or falls short of these AAA titles [Anthem, The Division]. This gave us more energy and motivation. We take the comments to heart to make LLL an even better game than the aforementioned.
This is supposed to be achieved primarily through innovative new features. LLL is to be an MMO shooter with a completely open world. Through this, you can move on foot or with various vehicles both on the ground and in the air.
As in many other shooters, cover, the “high ground”, and knowledge of the terrain are expected to play a role. Players can collaborate but also sabotage each other. The game content is meant to dynamically change depending on various situations. However, no detailed explanation was provided in this regard.
You can scan areas to identify dangers, call in airstrikes, or activate energy shields to block incoming projectiles. Additionally, players can hop into robots and fight with them, reminiscent of Titanfall.
Players can choose from various characters, each having unique names and backstories. These characters take on different roles – Tank, DPS, or Support.
What about weapons? The weapons in the game are supposed to feel very realistic. For this, motion capture was done with military members. The weapons should be very detailed, and the shooting animations are said to have required as much work as the entire remaining design of the weapons.
Additionally, many factors influence weapon handling, such as the weight of the inventory or the player’s movement.
What was revealed about the technology? NCSoft places particularly high value on precise gameplay and good performance. The implementation between pressing a button and the action on the screen is supposed to be shorter than ever before.
Also, great attention was paid to detail in graphics, sound, and physics.
You can watch the complete developer video with German subtitles on YouTube:
When is the game supposed to be released? Project LLL is set to be released worldwide simultaneously in 2024. The release is planned for PC and current consoles. The shooter is being developed in Unreal Engine 5. Development started nearly three years ago.
What information is missing? So far, there are no statements about the payment model. They want to think about that later. It is also still unclear what the exact game content is. Do you primarily fight against other players or NPCs? Are there side quests or any other overarching storyline to follow? Many statements about this currently sound very vague.
What do you think about the shooter? Does the gameplay appeal to you? Or are there still too many details missing?
NCSoft is also working on an MMORPG alongside Project LLL. You can find all the details here: