Coins, Crown & Cabal is the name of a new MMO developed by the German indie studio Magni Games. The focus is on economy, construction, and politics. According to the team, they drew inspiration from the RTS Frostpunk and the classic The Guild. We from MeinMMO spoke with Christian Brümmer (featured image) from Magni Games.
What is the game about? In Coins, Crown & Cabal, it’s about economy, politics, and intrigue. You build your own settlement, trade with players, and complete quests for the counts. These are NPCs who control parts of the game world.
- You start as a small merchant in the settlement. Over time, you repeatedly rise to the position of governor. From then on, you can also visually remodel your settlement.
- You complete tasks for your count, which can also be unpleasant. For example, you are supposed to sabotage other players, although that is purely optional. However, those who do not do it may lose favor with their count. This favor is intended to be an important currency.
- It is a strategic MMO and is primarily controlled through menus. According to Christian Brümmer, these are supposed to be structured much better and offer fewer fragmented elements than competing games.
- All players of Coins, Crown & Cabal are in a shared world. You can explore this world through a 3D map and visit the settlements of other players.
- There will be guilds where you play together and tackle larger quests.
- Trading will be possible with other players, but also in the settlement itself at markets.
- There is not supposed to be a royal road. Every decision you make is supposed to have different consequences.
The game will not be implemented for the browser but in a dedicated client. The release is planned for Steam, Android, and iOS, allowing for cross-platform play. A console version is also not ruled out.
A first insight is provided by this teaser video:
3 people are developing the new free-to-play MMO, where fans can have a say
Who is behind the game? Magni Games is a German indie studio based in Braunschweig. Currently, three people are working on the MMO, with the idea originating in 2021. In a dev diary, they provided insight behind the scenes (via YouTube).
How does the game get financed? The MMO is set to be released as a free-to-play title and will be financed through cosmetics in a shop. For example, you can buy different designs for buildings or your own crests. Pay-to-win will be avoided.
When is it supposed to be released? By the end of 2022, there should be a finished prototype that will then be tested with a group of players. They are also looking for an investor or publisher, although Coins, Crown & Cabal is to be completed in any case.
In this regard, the developers are particularly interested in player feedback. They should help decide in which directions the game develops. Christian Brümmer revealed that the positions of the counts could also be taken over by players if they wish.
Are there issues with the international name? Coins, Crown & Cabal can most easily be abbreviated as CCC. However, as this is a problematic abbreviation, especially in the American context, the game is internationally called Coins, Crown & Cabal (CCC).
Germans love construction and economic games
What makes the MMORPG interesting for German players? German players are fond of construction and economic games. No wonder titles like The Settlers or Anno are very popular in Germany. But browser games like The Tribes and Grepolis from InnoGames are also very popular.
Our colleagues from GameStar even refer to strategy games as a “German genre” (via GameStar). Accordingly, it is fitting that Coins, Crown & Cabal is being developed by a German studio and, of course, published in German.
Does the idea of the MMO appeal to you? Or can you not relate to the topic of strategy games at all? Feel free to write it in the comments.
For those looking for the best strategy games with multiplayer, you will find it here:

