New Free2Play MMORPG promises maximum freedom – lets you shape essential features

New Free2Play MMORPG promises maximum freedom – lets you shape essential features

Profane is a new MMORPG that fully focuses on your freedoms. You determine your play style and role in the world. In a new roadmap, the developers now present how it will continue and allow you to co-determine important features.

What kind of MMORPG is this? Your character in Profane is completely free and not bound to anything. There are no classes and no levels. Instead, you learn skills that you can improve over time, so your character can progress in whatever direction you wish.

The game world itself has a rather comic-like look and promises you many freedoms:

  • There is no story to be found in Profane; instead, you should write and tell your own stories.
  • You can build your own house and even your own city. This can be improved and expanded, but can also be besieged by enemies.
  • The world is generally supposed to change dynamically, whether through players or attacks from NPCs.
  • In the open world, there is PvP with full loot. Players from other factions can attack you, and upon death, you may lose items.
  • The combat system is supposed to be action-packed – you should actively aim and also dodge.
  • The players themselves should also be able to shape the economy in the game with the crafting system.
  • The weather will also affect various gameplay aspects.
  • While PvE and crafting are supposed to be present, PvP is the major focus.
  • Even friendly fire is enabled, and you can even heal your enemies if you’re not careful.

The developers say that players in Profane will take on a role, make decisions, and have to accept losses upon death. WoW is not a real role-playing game because of these missing components and cannot be compared with Profane.

The new Blue Protocol completely forgoes PvP:

New roadmap lets you co-determine features

What’s new? For a long time, it was quite quiet around Profane, but now the developers have returned to Twitter to share the current state of the game. It mainly discusses details, such as the fact that “Plants and Seeds” are now summarized under “Farming” or similar.

Furthermore, the developers discuss that they are currently working on a system to enable players to travel back and forth between different regions while taking their items with them. Additionally, the guild system will not be further developed for now, as they want to see how the guild wars develop.

What can you weigh in on? The entire trading system of the game is being developed fresh. While there are already some ideas, the team hopes for feedback from the community and further suggestions on how trading in the game should ultimately work.

For a sandbox game that builds on player interaction, such a feature is extremely important, so it is equally valuable that players like it. Directly on Twitter, the developers encourage you to share your ideas and suggestions with them.

The system is still in its early stages, and there is no better time to come to the developers with fresh ideas now (via twitter).

What do you think of Profane? Do you find the complete sandbox approach with the PvP focus good? Or do you find the ideas rather problematic? What would your ideas for the trading system in the MMORPG look like? Feel free to write them in the comments here at MeinMMO, we look forward to the discussion with you!

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