The fantasy MMO Neverwinter Online returns to its roots in Dungeons and Dragons with the next expansion “Rise of Tiamat”.
On November 18, the fifth module “Rise of Tiamat” launches in the action MMO Neverwinter Online and concludes the story surrounding the five-headed dragon goddess Tiamat, which began with “Tyranny of Dragons“.
In an interview with mmorpg.com, Randy Mosiondz, a Senior Game Designer at Cryptic Studios, discusses the long-term plans of the game and its philosophy. At Neverwinter, they really see themselves as an online version of “Dungeons and Dragons” and feel a strong connection to the world of the Forgotten Realms.
There is often a misconception that fans of the tabletop game think that an online game must adhere to the rule set. However, the creators of the tabletop game, Wizards of the Coast, made it clear early on what the essence of Dungeons and Dragons is that needs to be captured: “Players come together to explore extraordinary places, face dangerous monsters, and seize precious treasures.” This is the focus of the creators, not adhering slavishly to game mechanics and replicating them online.
As the interview progresses, it becomes clear how much influence Wizards of the Coast have on the development of the action MMO Neverwinter Online. The concept art in the game must be approved by them before it can be included in the game. The finished design requires a final approval. This ensures that the world of Neverwinter truly aligns with the vision of the Forgotten Realms.
With the next expansion, they want to stay true to this concept and return to the roots. And what could achieve that in an MMO based on “Dungeons & Dragons” better than dragons? Perhaps with the possible exception of dungeons.
