Curse of Icewind Dale
This resonant title describes the next and thus third module of the free-to-play fantasy MMO Neverwinter. So, off to the north, to Icewind Dale, which lies at the northernmost edge of the Forgotten Realms. And that already in spring 2014.
However, it is still not known too much about what stories await us around the icy regions. Only that the “Black Ice”, a malevolent magic, is gradually spreading and captivating the inhabitants; apparently, they are cursed by this magic and consequently controlled. A human wizard named Akar Kessell is involved in this, who sets out to seize Icewind Dale.
Alongside the gripping story and the already known PvP changes, the developer Cryptic Studios and publisher Perfect World revealed that another faction-based battlefield will be introduced to the Dungeons & Dragons-based MMORPG. Players will have the choice to either join the Ten-Towners or the hostile Arcane Brotherhood. The goal is to gain control over the “Black Ice”. PvE players should also not be left out, as there are also talks of new PvE campaigns.
Parallels to Gauntlgrym?
Whether this game content resembles Gauntlgrym is not clear from this, but a similar game mode could certainly be conceivable. In the deeply hidden and ancient dwarven city of Gauntlgrym, two factions of 20 players compete against each other for up to one and a half hours. During this time, it is essential to earn as many points as possible in both PvE and PvP-focused events. The faction with the highest score also gets access to the tomb of the dwarf king, where further very lucrative rewards can be obtained.