The third module for Neverwinter finally went live yesterday, offering numerous new features. If you haven’t read our previous news about it, we want to provide you with a brief summary of the new content: The expansion Curse of Icewind Dale is all about the (not always peaceful) winter landscape and the new resource Black Ice. Do you also want to spend evenings by the campfire in Caer-Konig and tell tales of your freshly experienced adventures?
Then head to Sergeant Knox in the Protector’s Enclave and get the quest “A Chilling Wind.” If you don’t receive it, you’re likely not meeting one of the following requirements:
- You have reached level 60.
- You have obtained the third campaign boon either from “Sharandar” or “The Chasm of Terror.”
- You have a gear score of at least 10,000.
If you do not belong to this player group, now you know what you should do! Otherwise, head to Caer-Konig, a small town in the heart of the Icewind Pass. There, you will meet not only the two new factions Arcane Brotherhood and Ten-Towners, but also numerous craftsmen skilled enough to work with the coveted Black Ice . If you actively support the population of Caer-Konig, they will send you to the Dwarven Valley, the second major region of the new expansion.
If you take a look at the main map, a dark red area will catch your eye – this is the new open PVP area. Warning: Once you enter it, you are automatically PVP-flagged and remain so until you visit a campfire or meet your end! There, you can expect numerous daily quests and many Black Ice deposits just waiting to be mined. Whether you survive long enough, however, is another question! 😉
You can access the progress of your dominion contests, campaign progress, as well as your stats and ranks using the “L” key. There you will find the new PVP leaderboards. Don’t be surprised, the statistics start at 0 with Curse of Icewind Dale.
If you are less fond of PVP, the new Heroic Encounters are certainly more for you. There are three different modes for which you will receive Black Ice and rare rewards upon completion:
- Small encounters are suitable for 2 to 3 players.
- Medium encounters are designed for 3 to 6 players.
- Large encounters are suitable for 6 to 10 players.
There you can directly try out your new Paragon path “The Scout“, whose strengths are new survival and support skills. Less positively received was the change that only players with two characters, who have reached level 60 and have spoken with Jarlaxle in Caer-Konig, can access the new class artifacts . Accordingly, both must meet the minimum requirements for Icewind Dale!
If you prefer to roam the snowy expanses with your main character, you will receive power points as soon as you reach level 60. This allows you to elevate your powers to rank 3. In addition, you will receive experience tomes and companion experience tomes for each time you fill your experience bar, which you can use on your alts and companions. On top of that, there are also raw astral diamonds – plenty of incentives to still be out and about with your main character.
In short: There is a tremendous amount to discover in module 3 Curse of Icewind Dale! Have you already found time for a trip to Caer-Konig? What do you think of it?


