In The Division 2, fans are eagerly awaiting World Tier 5 and the first raid. After official information was already released at the launch of World Tier 5, a leak now reveals what agents can expect in the raid “Operation: Dark Hours”.
What is the new leak about? Recently, first details were leaked regarding the first raid of The Division 2. The leak included supposed tasks, trophies, and other minor details. Now, potential information about raid mechanics and flow has been published by the same source, Reddit user keviddavid40.
What the new leak about the raid of The Division 2 reveals
Warning, possible spoilers ahead: Anyone who wants to discover the raid for themselves should not continue reading. Furthermore, the information is not officially confirmed and should be viewed with appropriate caution.
According to keviddavid40, the information comes from data mining. Here’s what they reveal about the first raid of The Division 2:
Powerplay Items
What kind of items are these? New items, called Powerplay Items, will be introduced in the raid. Each plays an important role and is supposed to help your agents.
They are not standard raid loot. Consider them more as a type of extra help or power-up. If you manage to get them, your life in the raid will be easier. If not, you will have to tackle the raid the “normal” way.
What makes the items special:
- They are not available at all times or at will
- They can be used only a limited number of times
- They are found in hidden spots in the raid. Each of these spots has a unique symbol
- You need to eliminate special elite NPCs to get a key that grants access to the hidden spots
- These special elite enemies appear only rarely in the raid. There is no consistent pattern. It depends on chance and luck whether you run into them
- You have only a short, limited window of time to eliminate these enemies. If you fail, they will not appear again in the ongoing raid session
What can the items do? If you manage to get one or more of these items, you will be rewarded with valuable effects.
- Dark Drinker has a limited active time and refills ammunition for the individual weapons of the three specializations – that is, for the crossbow, the grenade launcher, and the heavy sniper
- Dark Devourer grants unlimited skill recharge for a limited time. If a skill is currently being used, this effect is inactive
- Thieves Den allows you to see certain boxes with cosmetics or exotics. Only the player using this item can see the boxes. Sharing the found gear is not possible
- G. Philips Protocol allows you to temporarily have the feared Hunters fight on your side against elite enemies
- Dawn of Dark unlocks a hidden checkpoint at your current location
This is how the raid Operation: Dark Hours unfolds
The leak also reveals numerous supposed details about the flow of the raid. Apparently, Operation: Dark Hours is divided into four phases:
Phase 1 – The Bridge: The first raid encounter takes place on the Arlington Bridge, according to the leak. All 8 players must make it to the other side alive.
During this phase, no skills can be used. However, some NPCs will drop items called “Intensifiers”. These will boost player weapon damage.
At the end of the bridge, one of the agents is marked as “hunted”. Only they can see the hidden escape route. Enemies will then focus on this player and do everything to prevent you from reaching them in time.
If the team fails, the marked agent must try to reach the next location while avoiding the so-called Interceptors.
Phase 2 – Bazaar: The next location on the way to the airport is the so-called Bazaar area. This is a large area where players split into two four-member squads.
One team must hide until nightfall. The other team must make their way to the lookout tower in the hills north of the Bazaar area – either by fighting or by cleverly avoiding encounters.
The hidden team must then scout the Bazaar area at night and search for a stolen GPS. Hunters will make their lives difficult. Once they find the device, they must signal the other team in the lookout tower with a flare.
This team must use the GPS coordinates to fire rockets. This starts the first real encounter “Blackout” for both teams. An attack by elite enemies follows. All 8 agents must reach the extraction point alive, which the two squads will reach via different routes.
If an agent falls behind, they must rejoin their team by following the route and staying as low-key as possible.
Phase 3 – Parking Area: The next location is the parking area of the airport. Once the teams regroup at a playable element, they must fight their way to the upper area. There, they need to mark a pickup zone for an important NPC they encountered while escaping from elite enemies.
This section will apparently not be a walk in the park. Agents will face artillery strikes as well as Apache helicopters that will terrorize them at every turn. The collected NPC must survive.
Phase 4: The Runway: The final section of the raid takes place on the runway. Here, the raid team is again split into two squads.
They must flank the main target, which they will not attack themselves. Most of the time, this enemy will be dragging crates to a transport plane. Apparently, this opponent has the most health in the game.
Moreover, they will be guarded by another enemy, a kind of mini-boss, who can wipe out the entire raid team with one of their attacks if not stopped in time.
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What do you think of these details? Would you be happy if the raid were actually set up this way?






