Although players spend most of their time fighting against computer-controlled enemies in Path of Exile 2, they often die unfairly because the enemies have unfair advantages.
How do the enemies cheat? A user on Reddit has now shared an extreme example. In his post, he shows a video where he gets taken out by enemies that are far outside of his screen.
In doing so, the character can hardly defend itself and is almost immediately defeated completely. You can watch the video clip here:
There are several unfair deaths in Path of Exile 2, but the complaints from adventurers are likely due to the fact that characters in the predecessor could still effectively deal with enemies outside of their own screen.
This mechanic has been deliberately nerfed with PoE 2 to slow down the game. However, the enemies have not had this ability taken away. This violates the developers’ own rules, which state that the battle should take place on the screen, not off it.
You can watch the cinematic intro of Path of Exile 2 here:
Trouble with unfair deaths
How does the community react to death? The community is angry, as the video shows something that many other users have experienced as well.
- Probably_Not_Sir writes on Reddit: “The same rules should apply to monsters as to players. We can’t shoot over ledges, but they can. That’s incredibly harsh, in my opinion.”
- Spirit_mert replies to him on Reddit: “It’s such terrible logic, I remember trying to hide behind a pillar-like object because I couldn’t shoot through it, but the monsters shoot right through it LOL. Makes zero sense, hopefully they’ll change it.”
- E_N_I_GM_A reports a similar problem on Reddit: “And the minion resurrection types literally revive their minions from the other side of the map in less than a millisecond.”
Why is dying in PoE 2 so frustrating? When a player dies in Path of Exile 2, there are several negative consequences. Firstly, you lose 10% of the experience points for the current level, which can mean the loss of hours of progress for higher-level characters.
Additionally, players lose all items that are still on the ground when they die. For the Atlas system, the waypoint stone is destroyed and the map is sealed in the event of too many deaths, meaning you have to find another way. Especially with high-value maps, a defeat means losing a lot of currency.
It was important for the developers that the fight should take place on the screen and not beside it. For adventurers, it is just difficult to understand that enemies cheat and do not adhere to their own rules. Another mechanic, according to gamers, should also be banned: Players have wanted to ban a mechanic for 5 years, but it continues to annoy in Path of Exile 2