Monster Hunter World was released on PC via Steam on August 9, 2018. Capcom revealed more details about the quality of the PC version with this announcement.
Console and PC are on the same visual level: Monster Hunter World will likely not fully utilize the potential of PC hardware. Producer Ryozo Tsujimoto revealed to Pcgamer that Monster Hunter World on PC will be graphically comparable to the version on PS4 and Xbox One.
The PS4’s limit is around 60 FPS: The PS4 can achieve roughly 60 frames per second when players climb high terrain, and the game only needs to render a small amount of that terrain.
There may be an upgrade after the PC launch
It is still uncertain whether visual quality will be improved after release: According to Tsujimoto, Capcom is currently considering releasing a free update sometime after the launch. However, the producer did not elaborate on what impact this upgrade might have in detail. But for now, it can be assumed that it would be a minor improvement.
Nothing is known about the performance yet: The console version of Monster Hunter World already looks good. However, for many players, performance might be considered even more important than visuals. We do not yet know if everything will run smoothly and fluidly on PC at this point.
The requirements are known:
